12 January 2016

Earthdawn 4E: Anatomy of a Creature 06 - Gruesome Rockworm

This is the sixth 4E Anatomy of a Creature, an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

Here is another example of a new potential creature generated through the use of the templates. This uses one of the corrupted templates (of which there are currently six) to create a new, dangerous opponent which is generally appropriate for slightly higher Circle adepts than a standard rockworm.


Due to the template, it has both Fury and Resist Pain. The way these interact is bonuses from Fury are gained first. Once the number of Wounds exceeds Fury, Resist Pain will reduce those penalties, but the bonus from Fury is lost. For example, at two Wounds, the gruesome rockworm would get +2 from Fury. However, at three Wounds it would lose the Fury bonus, but the penalty would be reduced from -3 to -1 from Resist Pain.

Most likely found in typical rockworm country, this creature could be the result of exposure to the environment, or by deliberate meddling from a Horror. The corruption has modified it's form to be sleek and obsidian streaked with taint. Far more aggressive than normal, a gruesome rockworm is going to be a danger to everything around it.


Gruesome Rockworm

Challenge: Journeyman (Seventh Circle)
DEX: 9       Initiative:              9           Unconsciousness:    71
STR: 12      Physical Defense: 13       Death Rating:          83
TOU: 12     Mystic Defense:    13        Wound Threshold: 17
PER: 5        Social Defense:     9         Knockdown:           Immune
WIL: 8       Physical Armor:   10       Recovery Tests:       4
CHA: 4       Mystic Armor:      6
Movement: 12 (Burrow 12)
Actions: 3; Bite: 17 (21), Slam: 17 (21)
Powers:
Ambush (10)
Awareness (10): As the skill, Player's Guide, p. 129.
Enhanced Sense [Touch] (2): The gruesome rockworm may make Awareness tests against anything touching the ground within 100 yards.
Fury (2)
Hardened Armor
Resist Pain (2)
Stealthy Stride (11): As the skill, Player's Guide, p. 170.
Willful (1)
Special Maneuvers:
Crack the Shell (Opponent)
Enrage (Opponent)
Provoke (Opponent, Close Combat)