18 January 2016

Earthdawn 4E: Anatomy of a Creature 10 - Crojen Warlord

This is the tenth 4E Anatomy of a Creature, an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

Here is another example of a new potential creature generated through the use of the templates. This is one of the templates which turns a standard creature into a leader. The resulting creature is all around superior to original, rather than focusing on a particular theme. However, the most notable inclusion is the special maneuver which can improve its allies.


Because what the world needed was a crojen warlord to lead the attack. The little black beasties are already quite terrifying when hunting in a pack. However, things are probably only going to get worse once they become organized.


Crojen Warlord

Challenge: Journeyman (Seventh Circle)
DEX: 11        Initiative:                 16        Unconsciousness:    56
STR: 8          Physical Defense: 20        Death Rating:            63
TOU: 7         Mystic Defense:     14         Wound Threshold:  10
PER: 7          Social Defense:     12         Knockdown:               12
WIL: 6         Physical Armor:     7          Recovery Tests:        2
CHA: 7         Mystic Armor:        4
Movement: 16
Actions: 2; Bite: 24 (18), Claws x: 24 (16)
Powers:
Climbing (14)As the skill, Player's Guide, p. 134.
Enhanced Sense [Hearing] (2)
Enhanced Sense [Other] (2)Astral Sight, as the talent, Player's Guide, p. 129.
Enhanced Sense [Sight]Low-Light Vision
Frenzy: A crojen warlord that gets a taste of blood may enter frenzy. After making a successful attack, the crojen warlord must make a Willpower (5) test. If the test fails, the crojen gains an additional action. A frenzying crojen warlord will not break off its attack; the only way to stop it is to know it unconscious or kill it
Great Leap (10)
Stealthy Stride (13)As the skill, Player's Guide, p. 170.
Surprise Strike (5)As the skill, Player's Guide, p. 172. Crojen warlords do not use this power while in frenzy.
Willful (3)
Special Maneuvers:
Cat Fight (Opponent, Avoid Blow): An opponent may spend an additional success from an Avoid Blow test against a crojen warlord in frenzy to lure the crojen warlord into combat with another, adjacent crojen.
Enrage (Opponent): This maneuver also penalizes the crojen warlord's Willpower test to resist frenzy.
Lead the Attack (Crojen Warlord): The crojen warlord may spend additional successes on an Attack test to give all of its allies +1 to Attack tests per success against the opponent until the end of the round. If the opponent is afflicted by a status effect cause by the crojen warlord or one of its allies, the bonus lasts until the end of the next round.
Pounce (Crojen Warlord)