20 January 2016

Earthdawn 4E: Anatomy of a Creature 11 - Shrouded Gargoyle

This is the eleventh 4E Anatomy of a Creature, an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

The shrouded gargoyle is another example of a new potential creature generated through the use of the templates. This category of templates (which also includes the tentatively named cloaked and shadow for different levels modification) will turn the affected creature into a stealthy predator that hunts from an ambush.


This particular combination falls into the category of creatures which I haven't tried out in a session, but I would really like to see how it works out. If it can be used, Ambush will give a devastating opening round and the rest of the gargoyle's natural abilities provide more staying power than most other creatures with ambush.

These creatures may potentially hide in plain sight by remaining perfectly still, appearing as rock formations or statues. Alternatively, they could blend in to natural rock formations and wait or slowly stalk their prey.


Shrouded Gargoyle

Challenge: Journeyman (Eighth Circle)
DEX: 9       Initiative:                 9       Unconsciousness:      85
STR: 15      Physical Defense:  16     Death Rating:              100
TOU: 15     Mystic Defense:     18      Wound Threshold:   23
PER: 6        Social Defense:      14      Knockdown:                17
WIL: 10     Physical Armor:    10      Recovery Tests:          5
CHA: 4        Mystic Armor:        10
Movement: 10 (Flying 16)
Actions: 2; Claws x2: 15 (21)
Powers:
Ambush (10)
Hardened Armor
Resist Pain (4)
Swooping AttackThe crystal infused gargoyle may split its movement (Player's Guide, p. 386) without penalty, and does not spent Strain.
Stealthy Stride (17): As the skill, Player's Guide, p. 170
Special Maneuvers:
Clip the Wing (Opponent)
Crack the Shell (Opponent)