For whatever reason, I always forget about molgrim. They are these tragically strange creatures which also happen to be quite dangerous - they hunt bears! So, to give them a little love, I applied a template and this came out.
On review, this is something I may use in the near future. These molgrim probably live in the plains of Barsaive where they can take full advantage of their speed. It may be fitting to ascribe some mercurial traits to this creature based on the template, but it isn't inherently required. The goal of these templates is not to say what exists within Barsaive, but to give GM's the tools to easily populate Barsaive with creatures they want to exist in their version of the setting.
Challenge: Journeyman (Sixth Circle)
DEX: 11 Initiative: 15 Unconsciousness: 57
STR: 9 Physical Defense: 15 Death Rating: 66
TOU: 9 Mystic Defense: 9 Wound Threshold: 14
PER: 6 Social Defense: 9 Knockdown: 13
WIL: 6 Physical Armor: 8 Recovery Tests: 3
CHA: 5 Mystic Armor: 3
Actions: 4; Bite: 16 (14), Claws x2: 16 (12)
Climbing (9): As the skill, Player's Guide, p. 134.
Dash (10): The quicksilver molgrim may move up to three times its Movement and make a single attack. If the creature moves over its base Movement, it gains a +10 bonus to the Attack and Damage test.
Great Leap (8)
Resist Pain (2)
Pounce (Quicksilver Molgrim)
Provoke (Opponent, Close Combat)