19 December 2016

Earthdawn 4E: Rogues' Gallery 03 - Bandit

This is the third 4E Rogues' Gallery, an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

This entry presents example bandit characters, a fairly broad category. These particular bandits are intended to be incredibly generic - operating from ambush and using melee or missile weapons as appropriate. There will almost certainly be some more specific flavors in the future, to mix and match, or introduce a leader.


The combat challenge they represent isn't as finely tuned as an equivalent creature, due to being built like a character, rather than a creature. Also, the list of skills is not intended to be exhausive. As a specific note for Surprise Strike: I suggest applying it as a bonus to applicable damage tests, this is how it is listed in the stat blocks.

All example characters are assumed to be human as a default. However, at the end racial templates are provided. The goal for applying the templates is not complete verisimilitude, but to maintain a rough equivalence between them. Emphasis on rough.

As well, their equipment can be exchanged for whatever is most appropriate for the setting. No blood charms or healing aids have been included - keeping it simple is the goal.

If there are any non-magical archetypes that would be valuable, leave a comment and let me know. As well with comments on the content and format. This is less an exercise in playing with the system and more about making something useful for the community.


Bandit (Novice)

Challenge: Novice (First Circle)
DEX: 6        Initiative:                  6       Unconsciousness:      26
STR: 6         Physical Defense:  9        Death Rating:               32
TOU: 6        Mystic Defense:      7        Wound Threshold:    9
PER: 5         Social Defense:       7        Knockdown:                  6
WIL: 5        Physical Armor:      4       Recovery Tests:            3
CHA: 5        Mystic Armor:         2
Movement: 12
Actions: 1; Long Bow (40, 80): 7 (10), Short Sword: 7 (10)
Powers:
Awareness (6): As the skill, Player's Guide, p. 129.
Avoid Blow (7): As the skill, Player's Guide, p. 129.
Climbing (7): As the skill, Player's Guide, p. 134.
Stealthy Stride (7): As the skill, Player's Guide, p. 170.
Surprise Strike (1): As the skill, Player's Guide, p. 172.
Wilderness Survival (7): As the skill, Player's Guide, p. 179.
Equipment: Buckler, long bow, padded leather, short sword


Bandit (Seasoned)

Challenge: Novice (Second Circle)
DEX: 6        Initiative:                  6       Unconsciousness:      28
STR: 6         Physical Defense:  9        Death Rating:               34
TOU: 6        Mystic Defense:      8        Wound Threshold:    9
PER: 6         Social Defense:       7        Knockdown:                  6
WIL: 5        Physical Armor:      5       Recovery Tests:            3
CHA: 5        Mystic Armor:         2
Movement: 12
Actions: 1; Broad Sword: 9 (12), Warbow (48, 96): 9 (12)
Powers:
Awareness (9): As the skill, Player's Guide, p. 129.
Avoid Blow (9): As the skill, Player's Guide, p. 129.
Climbing (9): As the skill, Player's Guide, p. 134.
Conceal Object (7): As the skill, Player's Guide, p. 135.
Stealthy Stride (9): As the skill, Player's Guide, p. 170.
Streetwise (6): As the skill, Player's Guide, p. 201.
Surprise Strike (3): As the skill, Player's Guide, p. 172.
Wilderness Survival (9): As the skill, Player's Guide, p. 179.
Equipment: Broad sword (Forged: 1), buckler, padded leather (Forged: 1), warbow (Forged: 1)


Bandit (Veteran)

Challenge: Novice (Third Circle)
DEX: 6        Initiative:                  6       Unconsciousness:      30
STR: 6         Physical Defense:  10      Death Rating:               36
TOU: 6        Mystic Defense:      8        Wound Threshold:    10
PER: 6         Social Defense:       8       Knockdown:                  6
WIL: 5        Physical Armor:      6       Recovery Tests:            3
CHA: 6        Mystic Armor:         2
Movement: 12
Actions: 1; Broad Sword: 11 (13), Warbow (48, 96): 11 (13)
Powers:
Awareness (11): As the skill, Player's Guide, p. 129.
Avoid Blow (11): As the skill, Player's Guide, p. 129.
Climbing (11): As the skill, Player's Guide, p. 134.
Conceal Object (9): As the skill, Player's Guide, p. 135.
Distract (9): As the skill, Player's Guide, p. 139.
Stealthy Stride (11): As the skill, Player's Guide, p. 170.
Streetwise (9): As the skill, Player's Guide, p. 201.
Surprise Strike (5): As the skill, Player's Guide, p. 172.
Wilderness Survival (11): As the skill, Player's Guide, p. 179.
Equipment: Broad sword (Forged: 2), buckler, padded leather (Forged: 2), warbow (Forged: 2)


Bandit (Elite)

Challenge: Novice (Fourth Circle)
DEX: 7        Initiative:                  6       Unconsciousness:      32
STR: 7         Physical Defense:  10      Death Rating:               39
TOU: 7        Mystic Defense:      9        Wound Threshold:    10
PER: 6         Social Defense:       8       Knockdown:                  7
WIL: 6        Physical Armor:      8       Recovery Tests:            3
CHA: 6        Mystic Armor:         3
Movement: 12
Actions: 2; Broad Sword: 13 (14), Warbow (48, 96): 13 (14)
Powers:
Awareness (14): As the skill, Player's Guide, p. 129.
Avoid Blow (14): As the skill, Player's Guide, p. 129.
Climbing (11): As the skill, Player's Guide, p. 134.
Conceal Object (14): As the skill, Player's Guide, p. 135.
Distract (11): As the skill, Player's Guide, p. 139.
Stealthy Stride (14): As the skill, Player's Guide, p. 170.
Streetwise (10): As the skill, Player's Guide, p. 201.
Surprise Strike (7): As the skill, Player's Guide, p. 172.
Wilderness Survival (11): As the skill, Player's Guide, p. 179.
Equipment: Broad sword (Forged: 3), buckler, padded leather (Forged: 3), warbow (Forged: 3)


Racial Modifiers:
Dwarf: +1 TOU, +1 PER, -1 Physical Defense, +4 Unconsciousness, +5 Death Rating, -2 Movement
Elf: -1 TOU, +1 Physical Defense, -4 Unconsciousness, -5 Death Rating, +2 Movement
Obsidiman: +3 STR, +1 TOU, -1 Physical Defense, -1 Mystic Defense, +1 Physical Armor, +3 Mystic Armor, +6 Unconsciousness, +7 Death Rating, +4 Wound Threshold, +3 Knockdown, +4 Damage, -1 Attack, -1 all Dex-based skills, change armor to fernweave
Ork: +1 STR, -1 Mystic Armor, +2 Unconsciousness, +2 Death Rating, +1 Knockdown, +1 Damage
Troll: +1 STR, +1 TOU, -1 Mystic Defense, +4 Unconsciousness, +5 Death Rating, +1 Knockdown, +2 Damage, +2 Movement
T'skrang: +2 Unconsciousness, +2 Death Rating, Swimming
Windling: -2 STR, -1 TOU, +2 Physical Defense, +1 Mystic Defense, +1 Social Defense, -4 Unconsciousness, -5 Death Rating, -2 Knockdown, -4 Damage, -8 Movement, Flight (16), Astral Sight