21 December 2016

Earthdawn 4E: Rogues' Gallery 05 - Soldier

This is the fifth 4E Rogues' Gallery, an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

This entry presents example soldier characters, a fairly broad category. These particular soldiers are intended to be generic infantry - opening with thrown spears while closing for melee combat with shields. There will almost certainly be some more specific flavors in the future, to mix and match, or introduce a leader.


The combat challenge they represent isn't as finely tuned as an equivalent creature, due to being built like a character, rather than a creature. Also, the list of skills is not intended to be exhausive. As a specific note for Maneuver: there is an optional method presented for use to simplify things at the table and reduce rolling overall.

All example characters are assumed to be human as a default. However, at the end racial templates are provided. The goal for applying the templates is not complete verisimilitude, but to maintain a rough equivalence between them. Emphasis on rough.

As well, their equipment can be exchanged for whatever is most appropriate for the setting. No blood charms or healing aids have been included - keeping it simple is the goal.

If there are any non-magical archetypes that would be valuable, leave a comment and let me know. As well with comments on the content and format. This is less an exercise in playing with the system and more about making something useful for the community.


Soldier (Recruit)

Challenge: Novice (First Circle)
DEX: 6        Initiative:                  4       Unconsciousness:      26
STR: 6         Physical Defense:  10      Death Rating:               32
TOU: 6        Mystic Defense:      7        Wound Threshold:    9
PER: 5         Social Defense:       6       Knockdown:                  7
WIL: 5        Physical Armor:      5       Recovery Tests:            3
CHA: 5        Mystic Armor:         2
Movement: 12
Actions: 1; Broad Sword: 7 (11), Spear (thrown: 10, 20): 7 (10)
Powers:
Avoid Blow (7)As the skill, Player's Guide, p. 129.
Awareness (6): As the skill, Player's Guide, p. 129.
Maneuver (7): +2 to an Attack test and Physical Defense against one opponent, or as the skill, Player's Guide, p. 158.
Conversation (6): As the skill, Player's Guide, p. 136.
Shield Bash (7): As the skill, Player's Guide, p. 166.
Equipment: Broad sword, footman's shield, hardended leather, spear x2


Soldier (Seasoned)

Challenge: Novice (Second Circle)
DEX: 6        Initiative:                  3       Unconsciousness:      28
STR: 6         Physical Defense:  10      Death Rating:               34
TOU: 6        Mystic Defense:      7        Wound Threshold:    9
PER: 5         Social Defense:       7       Knockdown:                  9
WIL: 6        Physical Armor:      6       Recovery Tests:            3
CHA: 5        Mystic Armor:         2
Movement: 12
Actions: 1; Broad Sword: 9 (12), Spear (thrown: 10, 20): 9 (10)
Powers:
Avoid Blow (9)As the skill, Player's Guide, p. 129.
Awareness (8): As the skill, Player's Guide, p. 129.
Danger Sense (7): As the skill, Player's Guide, p. 137.
Maneuver (9): +2 to an Attack test and Physical Defense against one opponent, or as the skill, Player's Guide, p. 158.
Conversation (8): As the skill, Player's Guide, p. 136.
Shield Bash (9): As the skill, Player's Guide, p. 166.
Tactics (7): As the skill, Player's Guide, p. 172.
Equipment: Broad sword [Forged: 1], footman's shield, ring mail, spear x2


Soldier (Veteran)

Challenge: Novice (Third Circle)
DEX: 6        Initiative:                  2       Unconsciousness:      30
STR: 6         Physical Defense:  11      Death Rating:               36
TOU: 6        Mystic Defense:      8       Wound Threshold:    10
PER: 6         Social Defense:       7       Knockdown:                  11
WIL: 6        Physical Armor:      8       Recovery Tests:            3
CHA: 5        Mystic Armor:         2
Movement: 12
Actions: 1; Broad Sword: 11 (13), Spear (thrown: 10, 20): 11 (10)
Powers:
Avoid Blow (11)As the skill, Player's Guide, p. 129.
Awareness (10): As the skill, Player's Guide, p. 129.
Danger Sense (9): As the skill, Player's Guide, p. 137.
Heartening Laugh (7): As the skill, Player's Guide, p. 152.
Maneuver (11): +2 to an Attack test and Physical Defense against one opponent, or as the skill, Player's Guide, p. 158.
Conversation (9): As the skill, Player's Guide, p. 136.
Shield Bash (11): As the skill, Player's Guide, p. 166.
Tactics (10): As the skill, Player's Guide, p. 172.
Equipment: Broad sword [Forged: 2], chain mail [Forged: 1], footman's shield, spear x2


Soldier (Elite)

Challenge: Novice (Fourth Circle)
DEX: 7        Initiative:                  2       Unconsciousness:      32
STR: 7         Physical Defense:  11      Death Rating:               39
TOU: 7        Mystic Defense:      8       Wound Threshold:     10
PER: 6         Social Defense:       8       Knockdown:                  14
WIL: 6        Physical Armor:      9       Recovery Tests:            3
CHA: 6        Mystic Armor:         3
Movement: 12
Actions: 2; Broad Sword: 14 (15), Spear (thrown: 10, 20): 14 (10)
Powers:
Avoid Blow (14)As the skill, Player's Guide, p. 129.
Awareness (10): As the skill, Player's Guide, p. 129.
Danger Sense (10): As the skill, Player's Guide, p. 137.
Heartening Laugh (9): As the skill, Player's Guide, p. 152.
Maneuver (14): +2 to an Attack test and Physical Defense against one opponent, or as the skill, Player's Guide, p. 158.
Conversation (10): As the skill, Player's Guide, p. 136.
Shield Bash (14): As the skill, Player's Guide, p. 166.
Tactics (12): As the skill, Player's Guide, p. 172.
Equipment: Broad sword [Forged: 3], chain mail [Forged: 2], footman's shield, spear x2


Racial Modifiers:
Dwarf: +1 TOU, -1 Physical Defense, +4 Unconsciousness, +5 Death Rating, -2 Movement
Elf: -1 TOU, +1 Physical Defense, -4 Unconsciousness, -5 Death Rating, +2 Movement
Obsidiman: +3 STR, +1 TOU, -1 Physical Defense, -1 Mystic Defense, +1 Physical Armor, +3 Mystic Armor, +6 Unconsciousness, +7 Death Rating, +4 Wound Threshold, +3 Knockdown, +4 Damage, -1 Attack, -1 all Dex-based skills,  +3 Shield Bash, change armor to fernweave, increase weapon size by 1
Ork: +1 STR, -1 Mystic Armor, +2 Unconsciousness, +2 Death Rating, +1 Knockdown, +1 Damage, +1 Shield Bash 
Troll: +1 STR, +1 TOU, -1 Mystic Defense, +4 Unconsciousness, +5 Death Rating, +1 Knockdown, +2 Damage, +2 Movement, +1 Shield Bash, increase weapon size by 1
T'skrang: +2 Unconsciousness, +2 Death Rating, Swimming
Windling: -2 STR, -1 TOU, +2 Physical Defense, +1 Mystic Defense, +1 Social Defense, -4 Unconsciousness, -5 Death Rating, -2 Knockdown, -4 Damage, -8 Movement, Flight (16), Astral Sight, -2 Shield Bash