22 December 2016

Earthdawn 4E: Rogues' Gallery 06 - Blacksmith

This is the fifth 4E Rogues' Gallery, an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

This entry presents example blacksmith characters, 
which is fairly specialized, but there are some skills that need to be selected at various levels.

It should be obvious this archetype does not present much of a combat challenge, though they aren't atrocious. But they can potentially give adepts a run for their money in the right situations. The skills provided aren't intended to be exhaustive and any given example character will likely have other skills to round them out (such as artisan, knowledge, language, and potentially other professional skills).

All example characters are assumed to be human as a default. However, at the end racial templates are provided. The goal for applying the templates is not complete verisimilitude, but to maintain a rough equivalence between them. Emphasis on rough.

As well, their equipment can be exchanged for whatever is most appropriate for the setting. No blood charms or healing aids have been included - keeping it simple is the goal.

If there are any non-magical archetypes that would be valuable, leave a comment and let me know. As well with comments on the content and format. This is less an exercise in playing with the system and more about making something useful for the community.


Blacksmith (Novice)

Challenge: Novice (First Circle)
DEX: 5        Initiative:                  4       Unconsciousness:      26
STR: 6         Physical Defense:  6       Death Rating:               32
TOU: 6        Mystic Defense:      8       Wound Threshold:    9
PER: 6         Social Defense:       7       Knockdown:                 7
WIL: 5        Physical Armor:      5       Recovery Tests:           3
CHA: 5        Mystic Armor:         2
Movement: 12
Actions: 1; Hammer: 6 (10)
Powers:
Blacksmith (7): As the skill, Player's Guide, p. 195.
Craft Armor (7): As the skill, Player's Guide, p. 194.
Craft Weapon (7): As the skill, Player's Guide, p. 195.
Conversation (6): As the skill, Player's Guide, p. 136.
Haggle (6): As the skill, Player's Guide, p. 129.
Rune Carving (6): As the skill, Player's Guide, p. 193.
Equipment: Hammer, hardended leather, tools


Blacksmith (Journeyman)

Challenge: Novice (Second Circle)
DEX: 5        Initiative:                  4       Unconsciousness:      28
STR: 6         Physical Defense:  7        Death Rating:              34
TOU: 6        Mystic Defense:      8       Wound Threshold:    9
PER: 6         Social Defense:       7       Knockdown:                 9
WIL: 6        Physical Armor:      5       Recovery Tests:           3
CHA: 5        Mystic Armor:         2
Movement: 12
Actions: 1; Hammer: 7 (10)
Powers:
Awareness (8): As the skill, Player's Guide, p. 129.
Blacksmith (9): As the skill, Player's Guide, p. 195.
Craft Armor (9): As the skill, Player's Guide, p. 194.
Craft Weapon (9): As the skill, Player's Guide, p. 195.
Craftsman (8): As the skill, Player's Guide, p. 195, choose one.
Conversation (8): As the skill, Player's Guide, p. 136.
Haggle (8): As the skill, Player's Guide, p. 129.
Rune Carving (8): As the skill, Player's Guide, p. 193.
Equipment: Hammer, hardended leather, tools


Blacksmith (Veteran)

Challenge: Novice (Third Circle)
DEX: 5        Initiative:                  4       Unconsciousness:      30
STR: 6         Physical Defense:  7       Death Rating:               36
TOU: 6        Mystic Defense:      9       Wound Threshold:    10
PER: 6         Social Defense:       8       Knockdown:                 11
WIL: 6        Physical Armor:      5       Recovery Tests:           3
CHA: 6        Mystic Armor:         2
Movement: 12
Actions: 1; Hammer: 9 (10)
Powers:
Awareness (10): As the skill, Player's Guide, p. 129.
Blacksmith (11): As the skill, Player's Guide, p. 195.
Craft Armor (11): As the skill, Player's Guide, p. 194.
Craft Weapon (11): As the skill, Player's Guide, p. 195.
Craftsman (11): As the skill, Player's Guide, p. 195, choose one.
Conversation (11): As the skill, Player's Guide, p. 136.
Haggle (11): As the skill, Player's Guide, p. 129.
Resist Taunt (9): As the skill, Player's Guide, p. 164.
Rune Carving (11): As the skill, Player's Guide, p. 193.
Equipment: Hammer, hardended leather, tools


Blacksmith (Master)

Challenge: Novice (Fourth Circle)
DEX: 6        Initiative:                  5       Unconsciousness:      32
STR: 7         Physical Defense:  8       Death Rating:               39
TOU: 7        Mystic Defense:      9       Wound Threshold:     10
PER: 7         Social Defense:       8       Knockdown:                  12
WIL: 6        Physical Armor:      5       Recovery Tests:            3
CHA: 6        Mystic Armor:         3
Movement: 12
Actions: 1; Hammer: 9 (10)
Powers:
Awareness (12): As the skill, Player's Guide, p. 129.
Blacksmith (14): As the skill, Player's Guide, p. 195.
Craft Armor (14): As the skill, Player's Guide, p. 194.
Craft Weapon (14): As the skill, Player's Guide, p. 195.
Craftsman (14): As the skill, Player's Guide, p. 195, choose one.
Craftsman (12): As the skill, Player's Guide, p. 195, choose one.
Conversation (11): As the skill, Player's Guide, p. 136.
Haggle (13): As the skill, Player's Guide, p. 129.
Resist Taunt (11): As the skill, Player's Guide, p. 164.
Rune Carving (13): As the skill, Player's Guide, p. 193.
Equipment: Hammer, hardended leather, tools


Racial Modifiers:
Dwarf: +1 TOU, -1 Physical Defense, +4 Unconsciousness, +5 Death Rating, -2 Movement
Elf: -1 TOU, +1 Physical Defense, -4 Unconsciousness, -5 Death Rating, +2 Movement
Obsidiman: +3 STR, +1 TOU, -1 Physical Defense, -1 Mystic Defense, +3 Mystic Armor, +6 Unconsciousness, +7 Death Rating, +4 Wound Threshold, +3 Knockdown, +4 Damage, -1 Attack, -1 all Dex-based skills,  +3 Shield Bash, change armor to fernweave, increase weapon size by 1
Ork: +1 STR, -1 Mystic Armor, +2 Unconsciousness, +2 Death Rating, +1 Knockdown, +1 Damage 
Troll: +1 STR, +1 TOU, -1 Mystic Defense, +4 Unconsciousness, +5 Death Rating, +1 Knockdown, +2 Damage, +2 Movement, increase weapon size by 1
T'skrang: +2 Unconsciousness, +2 Death Rating, Swimming
Windling: -2 STR, -1 TOU, +2 Physical Defense, +1 Mystic Defense, +1 Social Defense, -4 Unconsciousness, -5 Death Rating, -2 Knockdown, -4 Damage, -8 Movement, Flight (16), Astral Sight