26 December 2016

Earthdawn 4E: Rogues' Gallery 07 - Air Sailor

This is the seventh 4E Rogues' Gallery, an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

Here we have an air sailor, which is distinct from the Discipline, Air Sailor. These are the non-magical airmen who ply the skies of Barsaive. They're quite competent in combat, which should come as no surprise given the number of dangers present. But especially raiders.


The combat challenge they represent isn't as finely tuned as an equivalent creature, due to being built like a character, rather than a creature. Also, the list of skills is not intended to be exhaustive.

All example characters are assumed to be human as a default. However, at the end racial templates are provided. The goal for applying the templates is not complete verisimilitude, but to maintain a rough equivalence between them. Emphasis on rough.

As well, their equipment can be exchanged for whatever is most appropriate for the setting. No blood charms or healing aids have been included - keeping it simple is the goal.

If there are any non-magical archetypes that would be valuable, leave a comment and let me know. As well with comments on the content and format. This is less an exercise in playing with the system and more about making something useful for the community.


Air Sailor (Recruit)

Challenge: Novice (First Circle)
DEX: 6        Initiative:                  6       Unconsciousness:      22
STR: 5         Physical Defense:  8        Death Rating:               27
TOU: 5        Mystic Defense:      8        Wound Threshold:    8
PER: 6         Social Defense:       7        Knockdown:                  6
WIL: 6        Physical Armor:      2       Recovery Tests:            2
CHA: 5        Mystic Armor:         2
Movement: 12
Actions: 1; Short Sword: 7 (9), Throwing Axe (thrown, 12, 24): 7 (8)
Powers:
Air Sailing (7): As the skill, Player's Guide, p. 125.
Awareness (7): As the skill, Player's Guide, p. 129.
Climbing (7): As the skill, Player's Guide, p. 134.
Conversation (6): As the skill, Player's Guide, p. 136.
Great Leap (7): As the skill, Player's Guide, p. 151.
Equipment: Padded cloth armor, short sword, throwing axe x2


Air Sailor (Seasoned)

Challenge: Novice (Second Circle)
DEX: 6        Initiative:                  6       Unconsciousness:      24
STR: 5         Physical Defense:  8        Death Rating:               29
TOU: 5        Mystic Defense:      8        Wound Threshold:    8
PER: 6         Social Defense:       8        Knockdown:                 9
WIL: 6        Physical Armor:      3       Recovery Tests:            2
CHA: 6        Mystic Armor:         2
Movement: 12
Actions: 1; Broad Sword: 9 (11), Throwing Axe (thrown, 12, 24): 9 (8)
Powers:
Air Sailing (9): As the skill, Player's Guide, p. 125.
Avoid Blow (8): As the skill, Player's Guide, p. 129.
Awareness (9): As the skill, Player's Guide, p. 129.
Climbing (9): As the skill, Player's Guide, p. 134.
Conversation (9): As the skill, Player's Guide, p. 136.
Great Leap (9): As the skill, Player's Guide, p. 151.
Navigation (9): As the skill, Player's Guide, p. 160.
Equipment: Broad sword (Forged: 1), leather armor, throwing axe x2


Air Sailor (Veteran)

Challenge: Novice (Third Circle)
DEX: 6        Initiative:                  6       Unconsciousness:      26
STR: 5         Physical Defense:  9        Death Rating:               32
TOU: 6        Mystic Defense:      9        Wound Threshold:    9
PER: 6         Social Defense:       8        Knockdown:                 11
WIL: 6        Physical Armor:      5       Recovery Tests:            3
CHA: 6        Mystic Armor:         3
Movement: 12
Actions: 1; Broad Sword: 11 (12), Throwing Axe (thrown, 12, 24): 11 (8)
Powers:
Air Sailing (11): As the skill, Player's Guide, p. 125.
Avoid Blow (11): As the skill, Player's Guide, p. 129.
Awareness (11): As the skill, Player's Guide, p. 129.
Climbing (11): As the skill, Player's Guide, p. 134.
Conversation (11): As the skill, Player's Guide, p. 136.
Great Leap (11): As the skill, Player's Guide, p. 151.
Navigation (11): As the skill, Player's Guide, p. 160.
Taunt (8): As the skill, Player's Guide, p. 160.
Equipment: Broad sword (Forged: 2), padded leather armor (Forged: 1), throwing axe x2


Air Sailor (Elite)

Challenge: Novice (Fourth Circle)
DEX: 7        Initiative:                  7       Unconsciousness:      28
STR: 6         Physical Defense:  9        Death Rating:               34
TOU: 6        Mystic Defense:      9        Wound Threshold:    9
PER: 7         Social Defense:       8        Knockdown:                 14
WIL: 7        Physical Armor:      5       Recovery Tests:            3
CHA: 6        Mystic Armor:         3
Movement: 12
Actions: 2; Broad Sword: 14 (14), Throwing Axe (thrown, 12, 24): 14 (8)
Powers:
Air Sailing (14): As the skill, Player's Guide, p. 125.
Avoid Blow (14): As the skill, Player's Guide, p. 129.
Awareness (14): As the skill, Player's Guide, p. 129.
Climbing (14): As the skill, Player's Guide, p. 134.
Conversation (13): As the skill, Player's Guide, p. 136.
Great Leap (14): As the skill, Player's Guide, p. 151.
Navigation (14): As the skill, Player's Guide, p. 160.
Taunt (13): As the skill, Player's Guide, p. 160.
Equipment: Broad sword (Forged: 3), padded leather armor (Forged: 2), throwing axe x2


Racial Modifiers:
Dwarf: +1 TOU, +1 PER, -1 Physical Defense, +4 Unconsciousness, +5 Death Rating, -2 Movement
Elf: -1 TOU, +1 Physical Defense, -4 Unconsciousness, -5 Death Rating, +2 Movement
Obsidiman: +3 STR, +1 TOU, -1 Physical Defense, -1 Mystic Defense, +1 Physical Armor, +3 Mystic Armor, +6 Unconsciousness, +7 Death Rating, +4 Wound Threshold, +3 Knockdown, +4 Damage, -1 Attack, -1 all Dex-based skills, change armor to fernweave
Ork: +1 STR, -1 Mystic Armor, +2 Unconsciousness, +2 Death Rating, +1 Knockdown, +1 Damage
Troll: +1 STR, +1 TOU, -1 Mystic Defense, +4 Unconsciousness, +5 Death Rating, +1 Knockdown, +2 Damage, +2 Movement
T'skrang: +2 Unconsciousness, +2 Death Rating, Swimming
Windling: -2 STR, -1 TOU, +2 Physical Defense, +1 Mystic Defense, +1 Social Defense, -4 Unconsciousness, -5 Death Rating, -2 Knockdown, -4 Damage, -8 Movement, Flight (16), Astral Sight