28 December 2016

Earthdawn 4E: Rogues' Gallery 09 - Boatman, T'skrang

This is the ninth 4E Rogues' Gallery, an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

From air to water brings us example t'skrang boatmen. These are the non-magical rivermen who ply the rivers of Barsaive. They're quite competent in combat, which should come as no surprise given the number of dangers present. But especially pirates.


The combat challenge they represent isn't as finely tuned as an equivalent creature, due to being built like a character, rather than a creature. Also, the list of skills is not intended to be exhaustive.

As well, their equipment can be exchanged for whatever is most appropriate for the setting. No blood charms or healing aids have been included - keeping it simple is the goal.

If there are any non-magical archetypes that would be valuable, leave a comment and let me know. As well with comments on the content and format. This is less an exercise in playing with the system and more about making something useful for the community.


Boatman, T'skrang (Recruit)

Challenge: Novice (First Circle)
DEX: 6        Initiative:                  6       Unconsciousness:      26
STR: 5         Physical Defense:  8        Death Rating:               32
TOU: 6        Mystic Defense:      8        Wound Threshold:    9
PER: 6         Social Defense:       8        Knockdown:                 6
WIL: 5        Physical Armor:      2        Recovery Tests:           3
CHA: 6        Mystic Armor:         2
Movement: 12
Actions: 1; Short Sword: 7 (9), Dagger (thrown, 10, 20): 7 (7), Unarmed: 7 (5)
Powers:
Awareness (7): As the skill, Player's Guide, p. 129.
Climbing (7): As the skill, Player's Guide, p. 134.
Conversation (7): As the skill, Player's Guide, p. 136.
Pilot Boat (7): As the skill, Player's Guide, p. 199.
Swimming (8): As the skill, Player's Guide, p. 201.
Tail CombatAs the racial ability, Player's Guide, p. 53 and p. 386.
Equipment: Padded cloth armor, short sword, dagger x2 (at least)


Boatman, T'skrang (Seasoned)

Challenge: Novice (Second Circle)
DEX: 6        Initiative:                  6       Unconsciousness:      28
STR: 5         Physical Defense:  9        Death Rating:               34
TOU: 6        Mystic Defense:      8        Wound Threshold:    9
PER: 6         Social Defense:       9        Knockdown:                 8
WIL: 5        Physical Armor:      3        Recovery Tests:           3
CHA: 6        Mystic Armor:         2
Movement: 12
Actions: 1; Broad Sword: 9 (11), Short Sword (attached): 8: (9), Dagger (thrown, 12, 24): 8 (8), Unarmed: 8 (5)
Powers:
Avoid Blow (8): As the skill, Player's Guide, p. 129.
Awareness (9): As the skill, Player's Guide, p. 129.
Climbing (9): As the skill, Player's Guide, p. 134.
Conversation (9): As the skill, Player's Guide, p. 136.
Great Leap (9): As the skill, Player's Guide, p. 151.
Pilot Boat (7): As the skill, Player's Guide, p. 199.
Swimming (8): As the skill, Player's Guide, p. 201.
Tail CombatAs the racial ability, Player's Guide, p. 53 and p. 386.
Equipment: Broad sword (Forged: 1), leather armor, short sword, dagger x2 (at least)


Boatman, T'skrang (Veteran)

Challenge: Novice (Third Circle)
DEX: 7        Initiative:                  7       Unconsciousness:      30
STR: 5         Physical Defense:  9        Death Rating:               36
TOU: 6        Mystic Defense:      9        Wound Threshold:    10
PER: 6         Social Defense:       9        Knockdown:                 10
WIL: 5        Physical Armor:      5        Recovery Tests:           3
CHA: 7        Mystic Armor:         2
Movement: 12
Actions: 1; Broad Sword: 12 (12), Short Sword (attached): 11: (10), Dagger (thrown, 12, 24): 11 (7), Unarmed: 11 (5)
Powers:
Avoid Blow (11): As the skill, Player's Guide, p. 129.
Awareness (11): As the skill, Player's Guide, p. 129.
Climbing (12): As the skill, Player's Guide, p. 134.
Conversation (11): As the skill, Player's Guide, p. 136.
Great Leap (12): As the skill, Player's Guide, p. 151.
Pilot Boat (11): As the skill, Player's Guide, p. 199.
Swimming (10): As the skill, Player's Guide, p. 201.
Tail CombatAs the racial ability, Player's Guide, p. 53 and p. 386.
Taunt (10): As the skill, Player's Guide, p. 173.
Equipment: Broad sword (Forged: 2), padded leather armor (Forged: 1), short sword (Forged: 1), dagger x2 (at least)


Boatman, T'skrang (Elite)

Challenge: Novice (Fourth Circle)
DEX: 7        Initiative:                  7       Unconsciousness:      32
STR: 6         Physical Defense:  10      Death Rating:               39
TOU: 7        Mystic Defense:      9        Wound Threshold:    10
PER: 7         Social Defense:       10      Knockdown:                 13
WIL: 6        Physical Armor:      6        Recovery Tests:           3
CHA: 7        Mystic Armor:         2
Movement: 12
Actions: 2; Broad Sword: 14 (14), Short Sword (attached): 13 (12), Dagger (thrown, 12, 24): 13 (7), Unarmed: 13 (6)
Powers:
Avoid Blow (14): As the skill, Player's Guide, p. 129.
Awareness (14): As the skill, Player's Guide, p. 129.
Climbing (14): As the skill, Player's Guide, p. 134.
Conversation (11): As the skill, Player's Guide, p. 136.
Great Leap (12): As the skill, Player's Guide, p. 151.
Pilot Boat (14): As the skill, Player's Guide, p. 199.
Swimming (13): As the skill, Player's Guide, p. 201.
Tail CombatAs the racial ability, Player's Guide, p. 53 and p. 386.
Taunt (14): As the skill, Player's Guide, p. 173.
Equipment: Broad sword (Forged: 3), padded leather armor (Forged: 2), short sword (Forged: 2), dagger x2 (at least)