29 December 2016

Earthdawn 4E: Rogues' Gallery 10 - River Pirate, T'skrang

This is the tenth 4E Rogues' Gallery, an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

The natural adversary to t'skrang boatmen, t'skrang pirates! These are the non-magical pirates who prey on the rivers of Barsaive. They're quite competent in combat, which should come as no surprise given they have to deal with t'skrang boatmen. Who have never been accused of easy pickings.


The combat challenge they represent isn't as finely tuned as an equivalent creature, due to being built like a character, rather than a creature. Also, the list of skills is not intended to be exhaustive. As a specific note for Surprise Strike: I suggest applying it as a bonus to applicable damage tests, this is how it is listed in the stat blocks.

As well, their equipment can be exchanged for whatever is most appropriate for the setting. No blood charms or healing aids have been included - keeping it simple is the goal.

If there are any non-magical archetypes that would be valuable, leave a comment and let me know. As well with comments on the content and format. This is less an exercise in playing with the system and more about making something useful for the community.


River Pirate, T'skrang (Novice)

Challenge: Novice (First Circle)
DEX: 6        Initiative:                  6       Unconsciousness:      28
STR: 6         Physical Defense:  8        Death Rating:               34
TOU: 6        Mystic Defense:      8        Wound Threshold:    9
PER: 6         Social Defense:       7        Knockdown:                 7
WIL: 5        Physical Armor:      3        Recovery Tests:           3
CHA: 5        Mystic Armor:         2
Movement: 12
Actions: 1; Short Sword: 7 (10), Dagger (thrown, 10, 20): 7 (8), Unarmed: 7 (6)
Powers:
Climbing (7): As the skill, Player's Guide, p. 134.
Pilot Boat (7): As the skill, Player's Guide, p. 199.
Stealthy Stride (7): As the skill, Player's Guide, p. 170.
Surprise Strike (1): As the skill, Player's Guide, p. 172.
Swimming (9): As the skill, Player's Guide, p. 201.
Tail CombatAs the racial ability, Player's Guide, p. 53 and p. 386.
Equipment: Leather armor, short sword, dagger x2 (at least)


River Pirate, T'skrang (Seasoned)

Challenge: Novice (Second Circle)
DEX: 6        Initiative:                  6       Unconsciousness:      30
STR: 6         Physical Defense:  9        Death Rating:               36
TOU: 6        Mystic Defense:      8        Wound Threshold:    10
PER: 6         Social Defense:       7        Knockdown:                 9
WIL: 5        Physical Armor:      4        Recovery Tests:           3
CHA: 5        Mystic Armor:         2
Movement: 12
Actions: 1; Short Sword: 9 (11), Short Sword (attached): 8 (10), Dagger (thrown, 12, 24): 8 (8), Unarmed: 8 (6)
Powers:
Avoid Blow (8): As the skill, Player's Guide, p. 129.
Climbing (9): As the skill, Player's Guide, p. 134.
Conceal Object (8): As the skill, Player's Guide, p. 135.
Pilot Boat (9): As the skill, Player's Guide, p. 199.
Stealthy Stride (9): As the skill, Player's Guide, p. 170.
Surprise Strike (3): As the skill, Player's Guide, p. 172.
Swimming (10): As the skill, Player's Guide, p. 201.
Tail CombatAs the racial ability, Player's Guide, p. 53 and p. 386.
Equipment: Padded leather armor, short sword (Forged: 1), short sword, dagger x2 (at least)


River Pirate, T'skrang (Veteran)

Challenge: Novice (Third Circle)
DEX: 7        Initiative:                  7       Unconsciousness:      32
STR: 6         Physical Defense:  9        Death Rating:               39
TOU: 7        Mystic Defense:      9        Wound Threshold:    10
PER: 6         Social Defense:       8        Knockdown:                 11
WIL: 5        Physical Armor:      5        Recovery Tests:           3
CHA: 6        Mystic Armor:         2
Movement: 12
Actions: 1; Short Sword: 12 (12), Short Sword (attached): 11 (10), Dagger (thrown, 12, 24): 11 (8), Unarmed: 11 (6)
Powers:
Avoid Blow (12): As the skill, Player's Guide, p. 129.
Awareness (10): As the skill, Player's Guide, p. 129.
Climbing (12): As the skill, Player's Guide, p. 134.
Conceal Object (12): As the skill, Player's Guide, p. 135.
Pilot Boat (11): As the skill, Player's Guide, p. 199.
Stealthy Stride (12): As the skill, Player's Guide, p. 170.
Surprise Strike (5): As the skill, Player's Guide, p. 172.
Swimming (11): As the skill, Player's Guide, p. 201.
Tail CombatAs the racial ability, Player's Guide, p. 53 and p. 386.
Equipment: Padded leather armor (Forged: 1), short sword (Forged: 2), short sword, dagger x2 (at least)


River Pirate, T'skrang (Elite)

Challenge: Novice (Fourth Circle)
DEX: 7        Initiative:                  7       Unconsciousness:      34
STR: 7         Physical Defense:  10      Death Rating:               41
TOU: 7        Mystic Defense:      9        Wound Threshold:    11
PER: 7         Social Defense:       8        Knockdown:                 14
WIL: 6        Physical Armor:      6        Recovery Tests:           3
CHA: 6        Mystic Armor:         2
Movement: 12
Actions: 2; Short Sword: 14 (14), Short Sword (attached): 13 (12), Dagger (thrown, 12, 24): 13 (9), Unarmed: 13 (7)
Powers:
Avoid Blow (14): As the skill, Player's Guide, p. 129.
Awareness (14): As the skill, Player's Guide, p. 129.
Climbing (14): As the skill, Player's Guide, p. 134.
Conceal Object (14): As the skill, Player's Guide, p. 135.
Pilot Boat (14): As the skill, Player's Guide, p. 199.
Stealthy Stride (14): As the skill, Player's Guide, p. 170.
Surprise Strike (7): As the skill, Player's Guide, p. 172.
Swimming (14): As the skill, Player's Guide, p. 201.
Tail CombatAs the racial ability, Player's Guide, p. 53 and p. 386.
Equipment: Padded leather armor (Forged: 2), short sword (Forged: 3), short sword (Forged: 1), dagger x2 (at least)