02 January 2017

Earthdawn 4E: Rogues' Gallery 11 - Scout

This is the eleventh 4E Rogues' Gallery, an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

Below are example non-adept scouts. They're primarily competent in the wilderness, but can use their skills more competently in urban environs as they gain experience. Though will never truly be the equal of those who are most at home in the city.


They're competent enough in combat, but lag behind more combat oriented professions. Lacking in both variety and tricks. It simply isn't their primary concern, more evidence of doing a bad job, though also a grim reality of their position.

All example characters are assumed to be human as a default. However, at the end racial templates are provided. The goal for applying the templates is not complete verisimilitude, but to maintain a rough equivalence between them. Emphasis on rough.

As well, their equipment can be exchanged for whatever is most appropriate for the setting. No blood charms or healing aids have been included - keeping it simple is the goal.

If there are any non-magical archetypes that would be valuable, leave a comment and let me know. As well with comments on the content and format. This is less an exercise in playing with the system and more about making something useful for the community.


Scout (Novice)

Challenge: Novice (First Circle)
DEX: 6        Initiative:                  6       Unconsciousness:      22
STR: 5         Physical Defense:  8        Death Rating:               27
TOU: 5        Mystic Defense:      8        Wound Threshold:    8
PER: 6         Social Defense:       6        Knockdown:                 5
WIL: 5        Physical Armor:      2        Recovery Tests:           2
CHA: 5        Mystic Armor:         2
Movement: 12
Actions: 1; Long Bow (40, 80): 7 (9), Short Sword: 7 (9)
Powers:
Awareness (7): As the skill, Player's Guide, p. 129.
Climbing (7): As the skill, Player's Guide, p. 134.
Navigation (7): As the skill, Player's Guide, p. 160.
Stealthy Stride (7): As the skill, Player's Guide, p. 170.
Tracking (7): As the skill, Player's Guide, p. 175.
Wilderness Survival (7): As the skill, Player's Guide, p. 179.
Equipment: Long bow, padded cloth armor, short sword


Scout (Seasoned)

Challenge: Novice (Second Circle)
DEX: 6        Initiative:                  6       Unconsciousness:      24
STR: 5         Physical Defense:  9        Death Rating:               29
TOU: 5        Mystic Defense:      9        Wound Threshold:    8
PER: 6         Social Defense:       7        Knockdown:                 5
WIL: 5        Physical Armor:      3        Recovery Tests:           2
CHA: 5        Mystic Armor:         2
Movement: 12
Actions: 1; Broad Sword: 9 (10), Warbow (48, 96): 9 (10)
Powers:
Avoid Blow (8): As the skill, Player's Guide, p. 129.
Awareness (9): As the skill, Player's Guide, p. 129.
Climbing (9): As the skill, Player's Guide, p. 134.
Danger Sense (8): As the skill, Player's Guide, p. 137.
Navigation (9): As the skill, Player's Guide, p. 160.
Stealthy Stride (9): As the skill, Player's Guide, p. 170.
Swimming (7): As the skill, Player's Guide, p. 201.
Tracking (9): As the skill, Player's Guide, p. 175.
Wilderness Survival (9): As the skill, Player's Guide, p. 179.
Equipment: Broad sword, leather armor, warbow


Scout (Veteran)

Challenge: Novice (Third Circle)
DEX: 7        Initiative:                  7       Unconsciousness:      26
STR: 6         Physical Defense:  9        Death Rating:               32
TOU: 6        Mystic Defense:      9        Wound Threshold:    9
PER: 7         Social Defense:       7        Knockdown:                 6
WIL: 5        Physical Armor:      4        Recovery Tests:           3
CHA: 5        Mystic Armor:         2
Movement: 12
Actions: 1; Broad Sword: 12 (12), Warbow (48, 96): 12 (12)
Powers:
Avoid Blow (11): As the skill, Player's Guide, p. 129.
Awareness (12): As the skill, Player's Guide, p. 129.
Climbing (12): As the skill, Player's Guide, p. 134.
Danger Sense (12): As the skill, Player's Guide, p. 137.
Disarm Traps (10): As the skill, Player's Guide, p. 138.
Navigation (12): As the skill, Player's Guide, p. 160.
Stealthy Stride (12): As the skill, Player's Guide, p. 170.
Surprise Strike (3): As the skill, Player's Guide, p. 172.
Swimming (9): As the skill, Player's Guide, p. 201.
Tracking (12): As the skill, Player's Guide, p. 175.
Wilderness Survival (12): As the skill, Player's Guide, p. 179.
Equipment: Broad sword (Forged: 1), padded leather armor, warbow (Forged: 1)


Scout (Elite)

Challenge: Novice (Fourth Circle)
DEX: 7        Initiative:                  7       Unconsciousness:      28
STR: 6         Physical Defense:  10     Death Rating:               34
TOU: 6        Mystic Defense:      10     Wound Threshold:    9
PER: 7         Social Defense:       8        Knockdown:                6
WIL: 6        Physical Armor:      5        Recovery Tests:          3
CHA: 6        Mystic Armor:         2
Movement: 12
Actions: 1; Broad Sword: 12 (12), Warbow (48, 96): 12 (12)
Powers:
Avoid Blow (12): As the skill, Player's Guide, p. 129.
Awareness (14): As the skill, Player's Guide, p. 129.
Climbing (14): As the skill, Player's Guide, p. 134.
Danger Sense (14): As the skill, Player's Guide, p. 137.
Disarm Traps (12): As the skill, Player's Guide, p. 138.
Lock Picking (12): As the skill, Player's Guide, p. 157.
Navigation (14): As the skill, Player's Guide, p. 160.
Stealthy Stride (14): As the skill, Player's Guide, p. 170.
Surprise Strike (5): As the skill, Player's Guide, p. 172.
Swimming (10): As the skill, Player's Guide, p. 201.
Tracking (14): As the skill, Player's Guide, p. 175.
Wilderness Survival (14): As the skill, Player's Guide, p. 179.
Equipment: Broad sword (Forged: 2), padded leather armor (Forged: 1), warbow (Forged: 2)


Racial Modifiers:
Dwarf: +1 TOU, +1 PER, -1 Physical Defense, +4 Unconsciousness, +5 Death Rating, -2 Movement
Elf: -1 TOU, +1 Physical Defense, -4 Unconsciousness, -5 Death Rating, +2 Movement
Obsidiman: +3 STR, +1 TOU, -1 Physical Defense, -1 Mystic Defense, +1 Physical Armor, +3 Mystic Armor, +6 Unconsciousness, +7 Death Rating, +4 Wound Threshold, +3 Knockdown, +4 Damage, -1 Attack, -1 all Dex-based skills, change armor to fernweave
Ork: +1 STR, -1 Mystic Armor, +2 Unconsciousness, +2 Death Rating, +1 Knockdown, +1 Damage
Troll: +1 STR, +1 TOU, -1 Mystic Defense, +4 Unconsciousness, +5 Death Rating, +1 Knockdown, +2 Damage, +2 Movement
T'skrang: +2 Unconsciousness, +2 Death Rating, Swimming

Windling: -2 STR, -1 TOU, +2 Physical Defense, +1 Mystic Defense, +1 Social Defense, -4 Unconsciousness, -5 Death Rating, -2 Knockdown, -4 Damage, -8 Movement, Flight (16), Astral Sight