03 January 2017

Earthdawn 4E: Rogues' Gallery 12 - Hunter

This is the twelfth 4E Rogues' Gallery, an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

Below are example non-adept hunters. They're focused on hunting, though transition somewhat into simply "mountain men", never being big on company in the first place.


They're competent enough in combat, but lag behind more combat oriented professions. Lacking in both variety and tricks. They may have to deal with some rough game at various points, thus starting to pick up more than just using a bow, but their goal is still avoidance.-

All example characters are assumed to be human as a default. However, at the end racial templates are provided. The goal for applying the templates is not complete verisimilitude, but to maintain a rough equivalence between them. Emphasis on rough.

As well, their equipment can be exchanged for whatever is most appropriate for the setting. No blood charms or healing aids have been included - keeping it simple is the goal.

If there are any non-magical archetypes that would be valuable, leave a comment and let me know. As well with comments on the content and format. This is less an exercise in playing with the system and more about making something useful for the community.


Hunter (Novice)

Challenge: Novice (First Circle)
DEX: 6        Initiative:                  6       Unconsciousness:      24
STR: 5         Physical Defense:  8        Death Rating:               29
TOU: 5        Mystic Defense:      8        Wound Threshold:    8
PER: 6         Social Defense:       5        Knockdown:                 5
WIL: 5        Physical Armor:      2        Recovery Tests:           2
CHA: 4        Mystic Armor:         2
Movement: 12
Actions: 1; Long Bow (40, 80): 7 (9)
Powers:
Awareness (7): As the skill, Player's Guide, p. 129.
Climbing (7): As the skill, Player's Guide, p. 134.
Craft Traps (7): As the skill, Player's Guide, p. 195.
Navigation (7): As the skill, Player's Guide, p. 160.
Stealthy Stride (7): As the skill, Player's Guide, p. 170.
Surprise Strike (1): As the skill, Player's Guide, p. 172.
Tracking (7): As the skill, Player's Guide, p. 175.
Wilderness Survival (7): As the skill, Player's Guide, p. 179.
Equipment: Long bow, padded cloth armor


Hunter (Seasoned)

Challenge: Novice (Second Circle)
DEX: 6        Initiative:                  6       Unconsciousness:      26
STR: 6         Physical Defense:  7        Death Rating:               32
TOU: 6        Mystic Defense:      7        Wound Threshold:    9
PER: 6         Social Defense:       6        Knockdown:                 6
WIL: 5        Physical Armor:      2        Recovery Tests:          3
CHA: 4        Mystic Armor:         2
Movement: 12
Actions: 1; Long Bow (40, 80): 9 (9), Throwing Axe (thrown: 12, 24): 7 (9)
Powers:
Awareness (9): As the skill, Player's Guide, p. 129.
Climbing (9): As the skill, Player's Guide, p. 134.
Craft Traps (9): As the skill, Player's Guide, p. 195.
Disarm Traps (8): As the skill, Player's Guide, p. 138.
Navigation (9): As the skill, Player's Guide, p. 160.
Stealthy Stride (9): As the skill, Player's Guide, p. 170.
Surprise Strike (3): As the skill, Player's Guide, p. 172.
Tracking (9): As the skill, Player's Guide, p. 175.
Wilderness Survival (9): As the skill, Player's Guide, p. 179.
Equipment: Long bow, padded cloth armor, throwing axe x2


Hunter (Veteran)

Challenge: Novice (Third Circle)
DEX: 7        Initiative:                  7       Unconsciousness:      28
STR: 6         Physical Defense:  9        Death Rating:               34
TOU: 6        Mystic Defense:      9        Wound Threshold:    9
PER: 7         Social Defense:       6        Knockdown:                 6
WIL: 5        Physical Armor:      2        Recovery Tests:           3
CHA: 5        Mystic Armor:         2
Movement: 12
Actions: 1; Throwing Axe (thrown: 12, 24): 10 (9) Warbow (48, 96): 12 (11)
Powers:
Avoid Blow (10): As the skill, Player's Guide, p. 129.
Awareness (12): As the skill, Player's Guide, p. 129.
Climbing (12): As the skill, Player's Guide, p. 134.
Craft Traps (12): As the skill, Player's Guide, p. 195.
Disarm Traps (12): As the skill, Player's Guide, p. 138.
Navigation (12): As the skill, Player's Guide, p. 160.
Stealthy Stride (12): As the skill, Player's Guide, p. 170.
Surprise Strike (5): As the skill, Player's Guide, p. 172.
Swimming (10): As the skill, Player's Guide, p. 201.
Tracking (12): As the skill, Player's Guide, p. 175.
Wilderness Survival (12): As the skill, Player's Guide, p. 179.
Equipment: Padded leather armor, throwing axe x2, warbow


Hunter (Master)

Challenge: Novice (Fourth Circle)
DEX: 7        Initiative:                  7       Unconsciousness:      30
STR: 6         Physical Defense:  10     Death Rating:               36
TOU: 6        Mystic Defense:      10     Wound Threshold:    9
PER: 7         Social Defense:       7        Knockdown:                6
WIL: 6        Physical Armor:      2        Recovery Tests:          3
CHA: 5        Mystic Armor:         2
Movement: 12
Actions: 1; Throwing Axe (thrown: 12, 24): 12 (9) Warbow (48, 96): 14 (12)
Powers:
Avoid Blow (11): As the skill, Player's Guide, p. 129.
Awareness (14): As the skill, Player's Guide, p. 129.
Climbing (14): As the skill, Player's Guide, p. 134.
Craft Traps (14): As the skill, Player's Guide, p. 195.
Craftsman (10): As the skill, Player's Guide, p. 195, choose one.
Disarm Traps (13): As the skill, Player's Guide, p. 138.
Navigation (14): As the skill, Player's Guide, p. 160.
Physician (10): As the skill, Player's Guide, p. 198.
Stealthy Stride (14): As the skill, Player's Guide, p. 170.
Surprise Strike (7): As the skill, Player's Guide, p. 172.
Swimming (12): As the skill, Player's Guide, p. 201.
Tracking (14): As the skill, Player's Guide, p. 175.
Wilderness Survival (14): As the skill, Player's Guide, p. 179.
Equipment: Padded leather armor, physician's kit, throwing axe x2, warbow (Forged: 1)


Racial Modifiers:
Dwarf: +1 TOU, +1 PER, -1 Physical Defense, +4 Unconsciousness, +5 Death Rating, -2 Movement
Elf: -1 TOU, +1 Physical Defense, -4 Unconsciousness, -5 Death Rating, +2 Movement
Obsidiman: +3 STR, +1 TOU, -1 Physical Defense, -1 Mystic Defense, +1 Physical Armor, +3 Mystic Armor, +6 Unconsciousness, +7 Death Rating, +4 Wound Threshold, +3 Knockdown, +4 Damage, -1 Attack, -1 all Dex-based skills, change armor to fernweave
Ork: +1 STR, -1 Mystic Armor, +2 Unconsciousness, +2 Death Rating, +1 Knockdown, +1 Damage
Troll: +1 STR, +1 TOU, -1 Mystic Defense, +4 Unconsciousness, +5 Death Rating, +1 Knockdown, +2 Damage, +2 Movement
T'skrang: +2 Unconsciousness, +2 Death Rating, Swimming
Windling: -2 STR, -1 TOU, +2 Physical Defense, +1 Mystic Defense, +1 Social Defense, -4 Unconsciousness, -5 Death Rating, -2 Knockdown, -4 Damage, -8 Movement, Flight (16), Astral Sight