Introduction and Index.
Everything contained here is the work of a fan and not associated with FASA Games.
Jubruq were introduced in The Theran Empire sourcebook as one of four new Namegiver races. These particular Namegivers are found in Marac, which is most definitely not Morocco. This is a draft updating them to Fourth Edition mechanics for... well, funsies. Someone may get some use from this, but they aren't really found in Barsaive. Except in your game, naturally.
They are the offspring of a human or ork mother and a jinari father (a particular elemental spirit of Marac). The result is an emaciated version of the mother's race, physically weak, but exceptionally powerful as spellcasters. They also have a host of emotional problems generally in the chronic depression range and it is unheard of for them to leave the tribal encampments they call home.
The biggest inherent problem with jubruq characters are the in-setting justifications required to play one. Which can be understandable as an attempt to explain why they haven't shown up in Barsaive yet, but at the same time - if they aren't really intended to be played, why include them? Players will want them because they new, shiny, unique, and amazing spellcasters (I toned down their attributes and removed some of the potentially confusing parts) - putting so many road blocks in place doesn't seem like a good plan. This line of thinking is going to come up again.
Starting Attribute Values
DEX 9, STR 8, TOU 9, PER 12, WIL 12, CHA 9
Movement Rate: 10
Karma Modifier: 5
Horror Resistant: Jubruq characters add +2 to Mystic and Social Defense against Horror powers.
So Tired: Jubruq characters are easily tired and must rest for an hour after any strenuous physical activity, such as combat. They also require 12 hours of sleep each night and suffer a -3 penalty to all Action tests if they do not receive sufficient rest or sleep.