24 July 2017

Earthdawn 4E: Anatomy of a Namegiver 05 - Ulk-Men

This is the fifth 4E Anatomy of a Namegiver, an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

Ulk-men were introduced in The Theran Empire sourcebook as one of four new Namegiver races. These particular Namegivers are found in Vasgothia, which is most definitely not Germany. This is a draft updating them to Fourth Edition mechanics for... well, funsies. Someone may get some use from this, but they aren't really found in Barsaive. Except in your game, naturally.

To start things off, ulk-men are basically unplayable. They're unwelcome everywhere and will make it difficult for the rest of the group. Everywhere. At first sight, they're unwelcome. Depending on who you ask, they're either hideous, but lovable monsters, or Horror-spawn. There isn't an answer provided and they are (hypothetically) a race you can play. So that's a thing. More can be read about them in The Theran Empire, p. 159. It really is worth noting in the strongest of terms, they aren't to be played.


Which brings us back to the idea: if they aren't meant to be played, why include them like this at all? It just serves as temptation and a potential conflict in a group over their inclusion (or lack thereof). If they are intended as NPCs only, indicate that in the entry and move on. Even with the "requires GM permission" note, that's not particularly helpful. Either commit or note their intended use.

Game Information
Starting Attribute Values
DEX 9, STR 13, TOU 13, PER 9, WIL 10, CHA 8
Movement Rate: 10
Karma Modifier: 4

Racial Abilities:
Horror-ish: Ulk-men are affected by all effects that affect Horrors and Horror constructs.
Horror Powers: At various Circles, ulk-men can purchase specific Horror powers and improve them as though they were talents gained through Versatility. The costs are the same as talents available at that tier (e.g. a Horror power available at Sixth Circle has the same costs as a Journeyman talent learned through Versatility). The Action Step for these powers is PER + Rank of the power.

  • Fourth Circle: Corrupt Karma
  • Sixth Circle: Animate Dead
  • Eighth Circle: Terror
  • Tenth Circle: Cursed Luck