07 July 2017

Earthdawn 4E: Rogues' Gallery 15 - Dwarf Regular (Circle 2) Prototype

This is the fifteenth 4E Rogues' Gallery, an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

This is a departure from the typical format and intent for this series, which is to provide some pre-generated NPCs for ease of use. Instead, this entry explores a different way of presenting and using said Namegiver NPCs, building them like creatures, rather than like characters.


From the design side, this more flexible and allows for better scaling in encounters, as well as encounters that can be a little more interesting. When applied to adepts, it reduces the amount of rolling done by the GM and the required talent mastery. In all, the goal is to provide an alternative that saves time and reduces effort for gamemasters.

There are some tricky parts yet to resolve. It cannot be stressed enough these are prototypes. The goal is to bring the flavor and feeling of the various abilities and Disciplines, while reducing the overall workload associated with using them. What is presented here may not be the final form and everything may very well change. If you use anything here, I'd love to hear how it went.

This approach isn't appropriate for every NPC and some deserve a full write-up. However, if they don't have a Name, this might work out for the best.


Regular, Dwarf

Dwarf regular soldiers with some experience, trained in the use of an axe and shield. These soldiers can form a unit on their own, or most effectively, work with other units, such as shock troops. Their particular abilities are used to harass their opponents, locking them into unfavorable conditions for their allies to dispatch.
Challenge: Novice (Second Circle)
DEX: 6        Initiative:                  3       Unconsciousness:      31
STR: 6         Physical Defense:  11       Death Rating:              38
TOU: 7        Mystic Defense:      8        Wound Threshold:    10
PER: 6         Social Defense:       7        Knockdown:                 10
WIL: 6        Physical Armor:      7        Recovery Tests:           2
CHA: 5        Mystic Armor:         1
Movement: 10
Actions: 1; Scythan Axe: 10 (10)
Powers:
Awareness (9): As the skill, Player's Guide, p. 130.
Distract (8): As the skill, Player's Guide, p. 139.
Special Maneuvers:
Provoke (Opponent, Close Combat)
Shield Bash (Dwarf Regular, Close Combat): The dwarf regular can spend an additional success on an Attack test to force the opponent to make a Knockdown test against a DN equal to the Attack test result. Additional successes increase the DN by +2 and all additional successes must be spent on this special maneuver if it is used.
Equipment: Chainmail, footman's shield, and Scythan axe