10 July 2017

Earthdawn 4E: Rogues' Gallery 16 - Ork Shock Trooper (Circle 2) Prototype

This is the sixteenth 4E Rogues' Gallery, an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

This is a departure from the typical format and intent for this series, which is to provide some pre-generated NPCs for ease of use. Instead, this entry explores a different way of presenting and using said Namegiver NPCs, building them like creatures, rather than like characters.


From the design side, this more flexible and allows for better scaling in encounters, as well as encounters that can be a little more interesting. When applied to adepts, it reduces the amount of rolling done by the GM and the required talent mastery. In all, the goal is to provide an alternative that saves time and reduces effort for gamemasters.

There are some tricky parts yet to resolve. It cannot be stressed enough these are prototypes. The goal is to bring the flavor and feeling of the various abilities and Disciplines, while reducing the overall workload associated with using them. What is presented here may not be the final form and everything may very well change. If you use anything here, I'd love to hear how it went.

This approach isn't appropriate for every NPC and some deserve a full write-up. However, if they don't have a Name, this might work out for the best.


Shock Trooper, Ork

Ork shock troops with some experience, trained in the use of a pole axe. These soldiers can form a unit on their own, or most effectively work with other units, such as regulars. Their particular abilities are not subtle, they directly smash their opponents and benefit greatly from allies to can protect and provide openings for them.

Challenge: Novice (Second Circle)
DEX: 6        Initiative:                  4        Unconsciousness:      31
STR: 7         Physical Defense:   9        Death Rating:              38
TOU: 7        Mystic Defense:       7        Wound Threshold:    10
PER: 5         Social Defense:       7         Knockdown:                 9
WIL: 5        Physical Armor:      6        Recovery Tests:           2
CHA: 4        Mystic Armor:         1
Movement: 12
Actions: 1; Pole Axe: 10 (15)
Powers:
Awareness (9): As the skill, Player's Guide, p. 130.
Battle Shout (7): As the skill, Player's Guide, p. 131.
Surprise Strike (5): As the skill, Player's Guide, p. 172.
Special Maneuvers:
Enrage (Opponent)

Overpower (Ork Shock Trooper, Close Combat): The ork shock trooper may spend two additional success on an Attack test to force the target to make a Knockdown test against a Difficulty Number equal to the Attack test result. If the test fails, the target is knocked down and knocked back a number of yards equal to the total number of successes on the Attack test.
Provoke (Opponent, Close Combat)
Equipment: Pole axe and ring mail