12 July 2017

Earthdawn 4E: Rogues' Gallery 17 - Elf Warrior (Circle 4) Prototype

This is the seventeenth 4E Rogues' Gallery, an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

This is a departure from the typical format and intent for this series, which is to provide some pre-generated NPCs for ease of use. Instead, this entry explores a different way of presenting and using said Namegiver NPCs, building them like creatures, rather than like characters.


From the design side, this more flexible and allows for better scaling in encounters, as well as encounters that can be a little more interesting. When applied to adepts, it reduces the amount of rolling done by the GM and the required talent mastery. In all, the goal is to provide an alternative that saves time and reduces effort for gamemasters.

There are some tricky parts yet to resolve. It cannot be stressed enough these are prototypes. The goal is to bring the flavor and feeling of the various abilities and Disciplines, while reducing the overall workload associated with using them. What is presented here may not be the final form and everything may very well change. If you use anything here, I'd love to hear how it went.

This approach isn't appropriate for every NPC and some deserve a full write-up. However, if they don't have a Name, this might work out for the best.


Warrior, Elf

An elf Warrior adept who is a low-ranking officer in a military organization. They lead a squad of soldiers into combat and rely on both their speed and leadership to see them to victory. This adept is relatively versatile in their approach to combat.

Challenge: Novice (Fourth Circle)
DEX: 7        Initiative:                   14      Unconsciousness:      38
STR: 7         Physical Defense:   12       Death Rating:              44
TOU: 6        Mystic Defense:       11       Wound Threshold:    9
PER: 6         Social Defense:        10      Knockdown:                 11
WIL: 6        Physical Armor:       5        Recovery Tests:           2
CHA: 6        Mystic Armor:          2        Karma:                            4 (8)
Movement: 14
Actions: 1; Broad Sword: 12 (13)
Powers:
Acrobatic Defense: It requires an additional adjacent opponent to cause the elf Warrior to be Harried.
Air Dance: If the elf Warrior's Initiative result is 10 higher than the opponent they attacked this round, the elf Warrior may make an additional attack against that opponent after the opponent's action.
Awareness (9): As the skill, Player's Guide, p. 130.
Distract (10): As the skill, Player's Guide, p. 139.
Tactics (10): As the skill, Player's Guide, p. 172.
Special Maneuvers:
Opening (Elf Warrior, Close Combat): The elf Warrior may spend additional successes from an Attack test to give their allies a +1 bonus per success spent to Attack tests against the opponent until the end of the next round.
Provoke (Opponent, Close Combat)
Waterfall Slam (Elf Warrior, Close Combat): The elf Warrior may spend an additional success on an Attack test to force the target to make a Knockdown test against a Difficulty Number equal to the Attack test result. If the test fails, the target is knocked down.
Equipment: Broad sword, crystal buckler, and hide armor.