11 September 2017

Earthdawn 4E: Anatomy of a Creature 20 - Red Ants Expanded

This is the twentieth 4E Anatomy of a Creature, an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

It was noted on the FASA Games Discord server there are no queens for the appropriate insects in Earthdawn.

Not only is this post going to feature a red ant queen, but expand the various red ant offerings to create more variety when exterminating a hive of them. These expanded creatures were largely created using Masks and those used are noted. Some of the values have been tweaked to better suit the desired outcome, creating a red ant nest.


Red Ants Expanded

Red Ant Soldier [Phalanx Red Ant]

Slightly larger than the typical red ant and with more pronounced mandibles, soldiers instinctively work together to take down much larger and more dangerous foes. They aren't commonly encountered unless the nest has been threatened, or the workers encountered a credible threat.

Challenge: Novice (Second Circle)
DEX: 6        Initiative:                   6      Unconsciousness:      19
STR: 3         Physical Defense:   11      Death Rating:              22
TOU: 3        Mystic Defense:       9       Wound Threshold:    4
PER: 4         Social Defense:        11      Knockdown:                 9
WIL: 6        Physical Armor:       5       Recovery Tests:           1
CHA: 5        Mystic Armor:          2    
Movement: 8
Actions: 1; Bite: 9 (7)
Powers:
Hardened Armor
Poison (7): If the red ant soldier's bite causes damage, the victim must resist debilitating poison (see Gamemaster's Guide, p. 171). The poison is Step 7 [Onset: 1 min, Interval: 5/1, Duration: 15 min].
Surprise Strike (5): As the skill, Player's Guide, p. 172.
Teamwork: Opponents are Harried by one less opponent if at least one other attacker has this power.
Special Maneuvers:
Defang (Opponent)


Red Ant Drone [Chief Red Ant]

Slightly larger than the typical red ant and possessing wings, drones are commonly found within the nest, near the queen, but also patrol with soldiers and workers to identify and neutralize threats. When outside, they rarely stray far from the nest and are captured, rather than killed, by rival nests.

Challenge: Novice (Second Circle)
DEX: 6        Initiative:                   7      Unconsciousness:      16
STR: 3         Physical Defense:   11      Death Rating:              18
TOU: 2        Mystic Defense:       10     Wound Threshold:    3
PER: 5         Social Defense:        11      Knockdown:                 9
WIL: 6        Physical Armor:       5       Recovery Tests:           1
CHA: 5        Mystic Armor:          3    
Movement: 8 (Flying 10)
Actions: 1; Bite: 10 (7)
Powers:
Distract (7): As the skill, Player's Guide,p. 139.
Poison (7): If the red ant drone's bite causes damage, the victim must resist debilitating poison (see Gamemaster's Guide, p. 171). The poison is Step 7 [Onset: 1 min, Interval: 5/1, Duration: 15 min].
Special Maneuvers:
Defang (Opponent)
Lead the Attack (Red Ant Drone): The red ant drone may spend additional successes on an Attack test to give all of its allies +1 to Attack tests per success against the opponent until the end of the round.


Red Ant Praetorian Guard [Large Myrmidon Red Ant]

Larger than the typical red ant soldier and quite aggressive, praetorian guards instinctively work together to protect their queen at all costs. They are only encountered with the queen is in danger or there is an existential threat to the nest.

Challenge: Novice (Third Circle)
DEX: 6        Initiative:                   6      Unconsciousness:      30
STR: 4         Physical Defense:   11     Death Rating:               34
TOU: 5        Mystic Defense:       10     Wound Threshold:    7
PER: 4         Social Defense:        12     Knockdown:                 11
WIL: 6        Physical Armor:       6       Recovery Tests:           1
CHA: 5        Mystic Armor:          3    
Movement: 8
Actions: 1; Bite: 10 (9)
Powers:
Distract (7): As the skill, Player's Guide, p. 139.
Hardened Armor
Poison (8): If the red ant praetorian guard's bite causes damage, the victim must resist debilitating poison (see Gamemaster's Guide, p. 171). The poison is Step 8 [Onset: 1 min, Interval: 5/1, Duration: 15 min].
Surprise Strike (5): As the skill, Player's Guide, p. 172.
Teamwork: Opponents are Harried by one less opponent if at least one other attacker has this power.
Special Maneuvers:
Defang (Opponent)


Red Ant Queen [Huge Warlord Red Ant]

An order of magnitude in size over other red ants, the queen is a decidedly dangerous opponent even beyond her entire nest working to protect her at all costs.

Challenge: Novice (Fourth Circle)
DEX: 4        Initiative:                   5      Unconsciousness:      38
STR: 6         Physical Defense:   12      Death Rating:              44
TOU: 6        Mystic Defense:       11      Wound Threshold:    7
PER: 4         Social Defense:        12      Knockdown:                 12
WIL: 6        Physical Armor:       8       Recovery Tests:           2
CHA: 6        Mystic Armor:          3    
Movement: 8
Actions: 1; Bite: 15 (15), Trample: 15 (13)
Powers:
Poison (8): If the red ant queen's bite causes damage, the victim must resist debilitating poison (see Gamemaster's Guide, p. 171). The poison is Step 8 [Onset: 1 min, Interval: 5/1, Duration: 15 min].
Resist Pain (2)
Willful (2)
Special Maneuvers:
Defang (Opponent)
Lead the Attack (Red Ant Queen): The red ant queen may spend additional successes on an Attack test to give all of its allies +1 to Attack tests per success against the opponent until the end of the round.
Overrun (Red Ant Queen, Trample)