18 September 2017

Earthdawn 4E: Rogues' Gallery 20 - Elf Archer (Circle 8) Prototype

This is the twentieth 4E Rogues' Gallery, an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

A new entry in this experiment to create adept opponents as creatures, rather than as full-blown characters.

In this particular example, accuracy is everything for an Archer. Using the constraints of creatures, this makes True Shot, an iconic ability, less than useful due to their reduced Karma. One solution is to increase their Karma Step, but that doesn't seem right. Instead, True Shot has been turned into a power that encourages Karma to be spent on the Attack test, which combines well with the adapted Show Armor Flaw power.

The t'skrang Swordmaster had Anticipate Blow function similarly to Show Armor Flaw and both Disciplines have these talents. Since the goal here isn't to have everything be the same, but to customize the encounter for simplicity, not everything is always going to be the same. Maybe one day. Towards that end, Combat Prescience fills the spot of Anticipate Blow, but further enhances their accuracy by encouraging them to pick on slower opponents. This also gives an advantage to opponents who go faster and likely represent a real threat to the Archer.

There are some tricky parts yet to resolve. It cannot be stressed enough these are prototypes. The goal is to bring the flavor and feeling of the various abilities and Disciplines, while reducing the overall workload associated with using them. What is presented here may not be the final form and everything may very well change. If you use anything here, I'd love to hear how it went.

This approach isn't appropriate for every NPC and some deserve a full write-up. However, if they don't have a Name, this might work out for the best.
Archer, Elf

Distant and aloof, the elf Archer is about results. Overly complex and circuitous plans aren't their style as they inevitably go wrong, but that doesn't mean these adepts aren't capable of being subtle. There's just nothing they hate more than missing.

Challenge: Journeyman (Eighth Circle)
DEX: 9        Initiative:                   17      Unconsciousness:      58
STR: 6         Physical Defense:   17       Death Rating:               64
TOU: 6        Mystic Defense:       16       Wound Threshold:    9
PER: 7         Social Defense:        14      Knockdown:                  5
WIL: 7        Physical Armor:       7        Recovery Tests:            2
CHA: 6        Mystic Armor:          7        Karma:                             4 (8)
Movement: 12
Actions: 2; Elven Warbow (88, 136): 24 (17)
Awareness (15): As the talent, Player's Guide, p. 129.
Bank Shot: The elf Archer ignores partial cover.
Combat Prescience (5): The elf Archer gains +5 to Attack tests against opponents with a lower Initiative result.
Spot Armor Flaw: The elf Archer inflicts an additional point of damage for each additional success on an Attack test (typically +3 instead of +2).
Stealthy Stride (17): As the talent, Player's Guide, p. 170.
True Shot: The elf Archer receives two Karma dice when a Karma point is spend on an Attack test.
Special Maneuvers:
Provoke (Opponent, Close Combat)
Equipment: Elven warbow and hardened leather.