27 September 2017

Earthdawn 4E: Rogues' Gallery 21 - Cultists of Raggok Part 1 (Novice)

This is the twenty-first 4E Rogues' Gallery, an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

Below are example cultists of the Mad Passion Raggok. To be explicit, these are not questors, just some crazy Namegivers making poor decisions.


These were created for a particular encounter a fan wanted. I'm not entirely certain where they best fit as they were built entirely with creature guidelines, but cognizant of the fact they are Namegivers and thus should conform somewhat to those norms. This makes them a lot like adepts-as-creatures, but not quite the same.

Like the adepts in this series, the most important thing is they really feel like cultists of Raggok. They may not be the most powerful, but they need to have the potential to be obnoxious and instill a sense of "do I really want to mess with these a-holes?" in characters. In some ways, these low Circle cultists train players on what to expect and potentially how to deal with more powerful varieties that have access to much nastier powers.

If there are any non-magical archetypes that would be valuable, leave a comment and let me know. As well with comments on the content and format. This is less an exercise in playing with the system and more about making something useful for the community.


Cultist of Raggok (Initiate)

Challenge: Novice (First Circle)
DEX: 6        Initiative:                  6       Unconsciousness:      23
STR: 5         Physical Defense:  8        Death Rating:               29
TOU: 6        Mystic Defense:      8        Wound Threshold:    9
PER: 5         Social Defense:       6        Knockdown:                 7
WIL: 6        Physical Armor:      3        Recovery Tests:           2
CHA: 4        Mystic Armor:         2
Movement: 12
Actions: 1; Sachet (6, 12): 10 (Poison), Short Sword: 10 (9)
Powers:
Feast of SufferingThe cultist of Raggok gains +1 to Attack and Damage tests for each Wound the target has.
Revenge Served Hot (2): The cultist of Raggok gains +2 to Attack and Damage tests against any target who caused them damage since beginning of the last turn.
Poison (8): The cultist of Raggok possesses a paralytic poison (see Gamemaster's Guide, p. 171). The poison is Step 8 [Onset: Instant, Interval: 4/1 round, Duration: 6 hours].
Special Maneuvers:
Enrage (Opponent) 
Flesh Rend (Cultist of Raggok, Close Combat): The cultist of Raggok may spend additional successes on an Attack test to reduce the target's Wound Threshold by -3 per success for this attack.
Hamstring (Cultist of Raggok, Short Sword) 
Provoke (Opponent, Close Combat) 
Equipment: Buckler, leather armor, sachets of black mercy poison, short sword


Cultist of Raggok (Novice)

Challenge: Novice (Second Circle)
DEX: 6        Initiative:                  6       Unconsciousness:      28
STR: 5         Physical Defense:  9        Death Rating:               34
TOU: 6        Mystic Defense:      9        Wound Threshold:    9
PER: 5         Social Defense:       6        Knockdown:                 7
WIL: 6        Physical Armor:      3        Recovery Tests:           2
CHA: 4        Mystic Armor:         2
Movement: 12
Actions: 1; Short Sword: 12 (10)
Powers:
Feast of SufferingThe cultist of Raggok gains +1 to Attack and Damage tests for each Wound the target has.
Revenge Served Hot (2): The cultist of Raggok gains +2 to Attack and Damage tests against any target who caused them damage since beginning of the last turn.
Poison (7): The cultist of Raggok possesses a damaging poison (see Gamemaster's Guide, p. 171) and inflicts it on the target if the attack causes a Wound. The poison is Step 7 [Onset: 1 round, Interval: 4/1 round].
Special Maneuvers:
Enrage (Opponent) 
Flesh Rend (Cultist of Raggok, Close Combat): The cultist of Raggok may spend additional successes on an Attack test to reduce the target's Wound Threshold by -3 per success for this attack.
Hamstring (Cultist of Raggok, Short Sword) 
Provoke (Opponent, Close Combat) 
Equipment: Buckler, fireleaf poison, leather armor, short sword


Cultist of Raggok (Leader)

Challenge: Novice (Third Circle)
DEX: 6        Initiative:                  6        Unconsciousness:      33
STR: 6         Physical Defense:  10       Death Rating:               39
TOU: 6        Mystic Defense:      10       Wound Threshold:    9
PER: 6         Social Defense:       8        Knockdown:                  8
WIL: 6        Physical Armor:      3        Recovery Tests:           2
CHA: 6        Mystic Armor:         2
Movement: 12
Actions: 1; Broadsword: 13 (13)
Powers:
Feast of SufferingThe cultist of Raggok gains +1 to Attack and Damage tests for each Wound the target has.
Revenge Served Hot (2): The cultist of Raggok gains +2 to Attack and Damage tests against any target who caused them damage since beginning of the last turn.
Poison (9): The cultist of Raggok possesses a paralytic poison (see Gamemaster's Guide, p. 171) and inflicts it on the target if the attack causes a Wound. The poison is Step 9 [Onset: Instant, Interval: 3/2 rounds, Duration: 1 hour].
Special Maneuvers:
Enrage (Opponent) 
Flesh Rend (Cultist of Raggok, Close Combat): The cultist of Raggok may spend additional successes on an Attack test to reduce the target's Wound Threshold by -3 per success for this attack.
Hamstring (Cultist of Raggok, Short Sword) 
Opening (Cultist of Raggok): The cultist of Raggok may spend additional successes from an Attack test against an opponent who is Wounded or affected by Hamstring to give their allies a +1 bonus per success spent to Attack tests against the opponent until the end of the next round.
Provoke (Opponent, Close Combat)
Equipment: Buckler, fireleaf poison, leather armor, short sword