Everything contained here is the work of a fan and not associated with FASA Games.
While not related to this entry specifically, it's been a really long time since I've updated my blog. My apologies, but between writing and life, I've been pretty busy. The good news is the Companion is out, the review copy of Questors is out (hopefully to be in print at GenCon), and my next major project is well underway. Check out the FASA Games forums for minor details.
Hopefully I can get back into updating this space more often with my side-projects and tests. For now, here's a bit of whimsy in honor of Live from Barsaive. This is also a first peek at a legendary creature.
Lava monkeys are gregarious primates who live around Death's Sea. They are incredibly social and welcoming to Namegivers who show no signs of aggression, sharing their food, offering grooming, and even showing them the best hot springs to relax. This friendliness has been declining and lava monkeys becoming significantly more distrusting as their pelts are popular for both the True fire they contain and their beautiful patterns. Their fur is russet in a brindle pattern, laced with True fire that shimmers. The True fire concentrates on their hands and feet, turning them a brilliant, glowing crimson that can erupt into flame.
These creatures live in large extended families that work together in their harsh environment, gathering vegetation and hunting prey. Their favorites are certain varieties of lava fish. When not gathering food, they socialize by playing or spending time together in various hot springs that dot the area.
Lava monkeys are suitable as animal companions.
Challenge: Journeyman (Fifth Circle)
DEX: 7 Initiative: 15 Unconsciousness: 43
STR: 6 Physical Defense: 13 Death Rating: 49
TOU: 6 Mystic Defense: 10 Wound Threshold: 9
PER: 6 Social Defense: 13 Knockdown: 11
WIL: 5 Physical Armor: 5 Recovery Tests: 2
CHA: 7 Mystic Armor: 5
Movement: 12 (Climbing 14)
Actions: 2; Bite: 13 (14); Claws ×2: 15 (13)
Awareness (10): As the skill, Player's Guide, p. 129.
Enhanced Sense [Hearing] (2)
Enhanced Sense [Smell] (2)
Great Leap (8)
Lava Punch!: The lava monkey inflicts an additional +2 points of damage for each additional success on an Attack test (typically +4 instead of +2).
Resist Fire (10): The lava monkey gains +10 Physical and Mystic Armor against fire attacks.
Resist Pain (2)
Surprise Strike (10): As the skill, Player's Guide, p. 172.
Grab and Bite (Lava Monkey, Claws)
Provoke (Opponent, Close Combat) Pry Loose (Opponent, Close Combat)
Tail Grapple (Lava Monkey, Close Combat): The lava monkey may spend an additional success on a close combat Attack test to grapple an opponent with their tail. The opponent is Harried until the grapple ends.
Loot: Pelt worth 150 silver pieces each (worth Legend Points).
Lair (Legendary Lava Monkey)
There have been encounters with a legendary lava monkey Named Lair around Death's Sea. It's uncertain if he leads a particular family group, or acts as protector to many different families. In most respects, he is much like the typical lava monkey: fun-loving and welcoming to outsiders. However, he is notable larger and True fire concentrates around his face as well, giving him the appearance of a glowing red goatee with eyes to match.
If the hospitality of lava monkeys under his protection is betrayed, Lair becomes an implacable foe. Only a few have escaped to warn others about him. Others end up beaten to a pulp and charred to a crisp. Some even speak of another lava monkey who eclipses Lair in terms of ferocity and danger. But surely tales of her must just be a myth.
Note: Lair is suitable as an encounter for a group, but not suitable as an animal companion.
Challenge: Legendary Journeyman (Eighth Circle)
DEX: 9 Initiative: 11 Unconsciousness: 320
STR: 9 Physical Defense: 19 Death Rating: 360
TOU: 8 Mystic Defense: 15 Wound Threshold: 17
PER: 6 Social Defense: 17 Knockdown: 11
WIL: 6 Physical Armor: 10 Recovery Tests: 3
CHA: 8 Mystic Armor: 12 Karma: 4 (8)
Movement: 14 (Climbing 16)
Actions: 3; Bite: 20 (22); Claws ×4: 23 (19)
Awareness (14): As the skill, Player's Guide, p. 129.
Bonus Actions: After a character opposing Lair takes their turn where they performed a Standard action, the legendary opponent may take a Standard action against that character. These cannot be continuations of actions taken on Lair’s turn and must include the character as a target (though the action can affect multiple targets). Lair can move up to his Movement Rate as part of the Bonus Action.Creature Power (22, Fire Breath, Standard)
Enhanced Sense [Hearing] (2)
Enhanced Sense [Smell] (2)
Explosive Fire Breath (Standard): Lair can spend a Standard Action to cause his Fire Breath to have a 8-yard area of effect. The Creature Power result is compared against each target in the area individually.Fire Breath (20): Lair can breathe fire only a target within 40 yards. He makes a Creature Power test against the target's Mystic Defense. If successful, the target suffers Step 20/Physical damage from the flames. Each additional success increases the damage by +2.
Great Leap (14)
Indomitable: The absolute value of Action test and Defense penalties applied to Lair are halved (e.g. half of -3 is -2 sinec the absolute value of -3 is 3 and half of 3 is rounded to 2). This included penalties from Harried and explicitly does not include bonuses applied against Lair.
Lava Punch!: Lair inflicts an additional +2 points of damage for each additional success on an Attack test (typically +4 instead of +2). Damage from additional successes is fire damage if this power is used.
Resist Fire (15): Lair gains +15 Physical and Mystic Armor against fire attacks.
Resist Pain (4)
Surprise Strike (10): As the skill, Player's Guide, p. 172<.
Tactics (14): As the skill, Player's Guide, p. 172.
Tracking (14): As the skill, Player's Guide, p. 175.
Dazed (Opponent): An opponent may spend an additional success on an Attack test to prevent the lava monkey from using Fiery Flurry on its next turn.
Explosion! (Lair, Fire Breath): Lair may spend an additional success on a Creature Power test to cause the target to make a Knockdown test against the test result. If the target fails the test, they are moved to the nearest edge of the area of effect in addition to being knocked down.
Fiery Flurry (Lair, Claws): Lair may spend two additional successes on an Attack test to make an additional attack against their opponent. This special maneuver may only be used twice per round. Grab and Bite (Lava Monkey, Claws)
Opening (Lair, Claws): Lair may spend additional successes from an Attack test to give his allies a +1 bonus per success spent to Attack tests against the opponent until the end of the next round.Pounce (Lair)
Provoke (Opponent, Close Combat)
Pry Loose (Opponent, Close Combat) Tail Grapple (Lava Monkey, Close Combat): Lair may spend an additional success on a close combat Attack test to grapple an opponent with their tail. The opponent is Harried until the grapple ends.
Loot: Pelt worth 500 silver pieces (worth Legend Points).