31 January 2020

Earthdawn 4E: Rules Variant 08 - Alternate Advancement [Illusionist]

This is the eighth Rules Variant, part of an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

This entry continues from the alternate advancement scheme introduced here. The following presents the advancement scheme for Illusionist.

Illusionist

Novice General Talents
  • Arcane Mutterings
  • Astral Sight
  • Awareness
  • Dead Fall
  • First Impression
  • Mimic Voice
  • Speak Language
  • Standard Matrix
  • Stealthy Stride
  • Taunt
  • Winning Smile
First Circle
Discipline Talents
  • False Sight
  • Patterncraft
  • Spellcasting
  • Thread Weaving (Illusionism)
  • Open talent
Free Talents: Standard Matrix x2

Second Circle
Discipline Talent: True Sight

Third Circle
Discipline Talent: Open talent

Fourth Circle
Discipline Talent: Open talent


Journeyman General Talents
  • Conceal Object
  • Dispel Magic
  • Engaging Banter
  • Enhanced Matrix
  • Fast Hand
  • Frighten
  • Hypnotize
  • Resist Taunt
  • Steel Thought
  • Tenacious Weave
Fifth Circle
Discipline Talent: Power Mask or Slough Blame

Sixth Circle
Discipline Talent: Willforce or Open talent

Seventh Circle
Discipline Talent: Open talent

Eighth Circle
Discipline Talent: Hold Thread or Open talent


Warden General Talents
  • Armored Matrix
  • Astral Pocket
  • Disarming Smile
  • Empathic Sense
  • Etiquette
  • Graceful Exit
  • Infuse Memory
  • Lasting Impression
  • Range Pattern
  • Safe Thought
  • Thought Link
  • Undermine
Ninth Circle
Discipline Talent: Open talent

Tenth Circle
Discipline Talent: Open talent

Eleventh Circle
Discipline Talent: Truth Through Lies

Twelfth Circle
Discipline Talent: Concise Casting or Open talent


Master General Talents
  • Bardic Voice
  • Casting Pattern
  • Effect Pattern
  • Impossible Hide
  • Memory Probe
  • Second Chance
  • Shared Matrix
  • Soul Aegis
  • Witty Repartee
Thirteenth Circle
Discipline Talent: Enthralling Visions

Fourteenth Circle
Discipline Talent: Open talent

Fifteenth Circle
Discipline Talent: Spliced Weave or Open talent

30 January 2020

Earthdawn 4E: Rules Variant 08 - Alternate Advancement [Gauntlet]

This is the eighth Rules Variant, part of an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

This entry continues from the alternate advancement scheme introduced here. The following presents the advancement scheme for Gauntlet.

Gauntlet

Novice General Talents
  • Avoid Blow
  • Awareness
  • Battle Shout
  • Danger Sense
  • Etiquette
  • Fireblood
  • Item History
  • Maneuver
  • Mystic Pursuit
  • Steel Thought
  • Wilderness Survival
  • Wood Skin
  • Wound Balance
First Circle
Discipline Talents
  • Body Control
  • Thread Weaving (Gauntlet Weaving)
  • Unarmed Combat
  • Open talent
  • Open talent
Second Circle
Discipline Talent: Deliberate Assault 

Third Circle
Discipline Talent: Open talent

Fourth Circle
Discipline Talent: Studied Counter


Journeyman General Talents
  • Astral Sight
  • Cold Purify
  • Earth Skin
  • Evidence Analysis
  • Fire Heal
  • Iron Constitution
  • Lion Heart
  • Resist Taunt
  • Spot Armor Flaw
  • Steely Stare
  • Temper Flesh
  • Waterfall Slam
Fifth Circle
Discipline Talent: Open talent

Sixth Circle
Discipline Talent: Open talent

Seventh Circle
Discipline Talent: Crushing Blow or Open talent

Eighth Circle
Discipline Talent: Focused Strike


Warden General Talents
  • Blood Share
  • Burning Vigor
  • Critical Hit
  • Defensive Posture
  • Life Check
  • Lion Spirit
  • Matrix Sight
  • Relentless Recovery
  • Resist Pain
  • Spirit Strike
  • Unflinching Fortitude
  • Vine Armor
  • Vital Strike
Ninth Circle
Discipline Talent: Open talent

Tenth Circle
Discipline Talent: Open talent

Eleventh Circle
Discipline Talent: Open talent

Twelfth Circle
Discipline Talent: Patient Resilience


Master General Talents
  • Aura Armor
  • Champion Challenge
  • Chilling Strike
  • Elemental Walk
  • Ethereal Weapon
  • Second Chance
  • Soul Aegis
  • Stone Skin
  • Vicious Wound
  • Vital Ward
Thirteenth Circle
Discipline Talent: Open talent

Fourteenth Circle
Discipline Talent: Open talent

Fifteenth Circle
Discipline Talent: Shatter Will

29 January 2020

Earthdawn 4E: Rules Variant 08 - Alternate Advancement [Elementalist]

This is the eighth Rules Variant, part of an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

This entry continues from the alternate advancement scheme introduced here. The following presents the advancement scheme for Elementalist.

Elementalist

Novice General Talents
  • Arcane Mutterings
  • Astral Sight
  • Avoid Blow
  • Awareness
  • Climbing
  • Item History
  • Standard Matrix
  • Tracking
  • Wilderness Survival
First Circle
Discipline Talents
  • Patterncraft
  • Spellcasting
  • Thread Weaving (Elementalism)
  • Air Speaking or Wood Skin
  • Open talent
Free Talents: Standard Matrix x2

Second Circle
Discipline Talent: Fire Heal or Wind Catcher

Third Circle
Discipline Talent: Elemental Tongues

Fourth Circle
Discipline Talent: Elemental Hold or Open talent


Journeyman General Talents
  • Banish
  • Cold Purify*
  • Dispel Magic
  • Earth Skin
  • Enhanced Matrix
  • Fireblood
  • Gliding Stride
  • Navigation
  • Safe Path
  • Steel Thought
  • Summon (Elemental Spirits)
  • Tenacious Weave
Fifth Circle
Discipline Talent: Open talent

Sixth Circle
Discipline Talent: Willforce or Open talent

Seventh Circle
Discipline Talent: Earth Skin or Cold Purify*

Eighth Circle
Discipline Talent: Hold Thread or Open talent


Warden General Talents
  • Armored Matrix
  • Contest of Wills
  • Evidence Analysis
  • Iron Constitution
  • Perfect Focus
  • Plant Talk
  • Range Pattern
  • Summoning Circle
  • Suppress Curse
  • Temper Flesh
  • Thunderous Resolve*
Ninth Circle
Discipline Talent: Open talent

Tenth Circle
Discipline Talent: Elemental Mastery

Eleventh Circle
Discipline Talent: Thunderous Resolve* or Vine Armor

Twelfth Circle
Discipline Talent: Concise Casting or Open talent


Master General Talents
  • Burning Vigor
  • Casting Pattern
  • Effect Pattern
  • Life Check
  • Second Chance
  • Shared Matrix
  • Shock Treatment*
  • Unflinching Fortitude
Thirteenth Circle
Discipline Talent: Elemental Walk

Fourteenth Circle
Discipline Talent: Stone Skin or Shock Treatment*

Fifteenth Circle
Discipline Talent: Spliced Weave or Open talent

28 January 2020

Earthdawn 4E: Rules Variant 08 - Alternate Advancement [Cavalryman]

This is the eighth Rules Variant, part of an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

This entry continues from the alternate advancement scheme introduced here. The following presents the advancement scheme for Cavalryman.

Cavalryman

Novice General Talents
  • Avoid Blow
  • Battle Shout
  • Blood Share
  • Charge
  • Conversation
  • Creature Analysis
  • Dominate Beast
  • Enhance Animal Companion
  • First Impression
  • Heartening Laugh
  • Melee Weapons
  • Speak Language
  • Sure Mount
First Circle
Discipline Talents
  • Animal Bond
  • Thread Weaving (Mount Weaving)
  • Trick Riding
  • Open talent
  • Open talent
Second Circle
Discipline Talent: Animal Training

Third Circle
Discipline Talent: Open talent

Fourth Circle
Discipline Talent: Call Animal Companion


Journeyman General Talents
  • Animal Companion Durability
  • Armor Mount
  • Empathic Sense
  • Etiquette
  • Fearsome Charge
  • Leadership
  • Lion Heart
  • Missile Weapons
  • Mount Attack
  • Spirit Mount
  • Tactics
Fifth Circle
Discipline Talent: Open talent

Sixth Circle
Discipline Talent: Wheeling Attack or Open talent

Seventh Circle
Discipline Talent: Wheeling Defense or Open talent

Eighth Circle
Discipline Talent: Double-Charge or Open talent


Warden General Talents
  • Animal Talk
  • Battle Bellow
  • Defensive Posture
  • Down Strike
  • Fireblood
  • Goring Attack
  • Impressive Display
  • Iron Constitution
  • Lasting Impression
  • Life Check
  • Momentum Attack
  • Relentless Recovery
  • Resist Taunt
  • Steel Thought
Ninth Circle
Discipline Talent: Open talent

Tenth Circle
Discipline Talent: Open talent

Eleventh Circle
Discipline Talent: Open talent

Twelfth Circle
Discipline Talent: Open talent


Master General Talents
  • Champion Challenge
  • Critical Hit
  • Lion Spirit
  • Rally
  • Resist Pain
  • Second Chance
  • Thought Link
  • Thunderstruck
  • Unflinching Fortitude
  • Vicious Wound
Thirteenth Circle
Discipline Talent: Open talent

Fourteenth Circle
Discipline Talent: Open talent

Fifteenth Circle
Discipline Talent: Multi-Charge or Open talent

27 January 2020

Earthdawn 4E: Rules Variant 08 - Alternate Advancement [Beastmaster]

This is the eighth Rules Variant, part of an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

This entry continues from the alternate advancement scheme introduced here. The following presents the advancement scheme for Beastmaster.

Beastmaster

Novice General Talents
  • Acrobatic Defense
  • Awareness*
  • Borrow Sense
  • Climbing
  • Creature Analysis
  • Danger Sense
  • Dominate Beast
  • Enhance Animal Companion*
  • Great Leap
  • Stealthy Stride
  • Tracking
First Circle
Discipline Talents
  • Thread Weaving (Beast Weaving)
  • Claw Shape or Animal Bond
  • Unarmed Combat or Animal Training
  • Wilderness Survival
  • Open talent
Second Circle
Discipline Talent: Awareness or Enhance Animal Companion

Third Circle
Discipline Talent: Open talent

Fourth Circle
Discipline Talent: Open talent


Journeyman General Talents
  • Animal Companion Durability
  • Animal Possession
  • Battle Bellow
  • Blood Share
  • Call Animal Companion
  • Cobra Strike
  • Iron Constitution
  • Lion Heart
  • Sprint
  • Swift Kick
  • Tiger Spring
Fifth Circle
Discipline Talent: Open talent

Sixth Circle
Discipline Talent: Animal Talk

Seventh Circle
Discipline Talent: Down Strike or Open talent

Eighth Circle
Discipline Talent: Claw Frenzy or Open talent


Warden General Talents
  • Armor Mount
  • Bloodhound Form
  • Burning Vigor
  • Chameleon
  • Critical Hit
  • Defensive Posture
  • Eagle Eye
  • Goring Attack
  • Life Check
  • Momentum Attack
  • Relentless Recovery
  • Resist Pain
  • Steely Stare
  • Unflinching Fortitude
Ninth Circle
Discipline Talent: Open talent

Tenth Circle
Discipline Talent: Open talent

Eleventh Circle
Discipline Talent: Open talent

Twelfth Circle
Discipline Talent: Open talent


Master General Talents
  • Alley Cat Approach
  • Animal Leadership
  • Aura Armor
  • Echolocation
  • Lion Spirit
  • Second Chance
  • Venom
  • Vicious Wound
  • Vital Strike
  • Vital Ward
Thirteenth Circle
Discipline Talent: Howl

Fourteenth Circle
Discipline Talent: Open talent

Fifteenth Circle
Discipline Talent: Open talent

24 January 2020

Earthdawn 4E: Rules Variant 08 - Alternate Advancement [Archer]

This is the eighth Rules Variant, part of an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

This entry continues from the alternate advancement scheme introduced here. The following presents the advancement scheme for Archer.

Archer

Novice General Talents
  • Anticipate Blow
  • Avoid Blow
  • Awareness
  • Climbing
  • Creature Analysis
  • First Impression
  • Impressive Display
  • Mystic Pursuit
  • Navigation
  • Stealthy Stride
  • Tracking
  • Wilderness Survival
First Circle
Discipline Talents
  • Mystic Aim
  • Thread Weaving (Arrow Weaving)
  • True Shot
  • Missile Weapons or Throwing Weapons
  • Open talent
Free Talent: Call Missile

Second Circle
Discipline Talent: Open talent

Third Circle
Discipline Talent: Long Shot

Fourth Circle
Discipline Talent: Opent talent


Journeyman General Talents
  • Bank Shot
  • Conversation
  • Danger Sense
  • Distract
  • Etiquette
  • Evidence Analysis
  • Resist Taunt
  • Speak Language
  • Spot Armor Flaw
  • Steel Thought
  • Stopping Aim
  • Tiger Spring
Fifth Circle
Discipline Talent: Open talent

Sixth Circle
Discipline Talent: Open talent

Seventh Circle
Discipline Talent: Flame Arrow or Open talent

Eighth Circle
Discipline Talent: Second Shot or Open talent


Warden General Talents
  • Astral Sight
  • Chameleon
  • Critical Hit
  • Defensive Posture
  • Eagle Eye
  • Ethereal Weapon
  • Lasting Impression
  • Lifesight
  • Matrix Sight
  • Missile Lock
  • Spirit Strike
  • True Sight
  • Wood Skin
Ninth Circle
Discipline Talent: Blind Fire

Tenth Circle
Discipline Talent: Open talent

Eleventh Circle
Discipline Talent: Open talent

Twelfth Circle
Discipline Talent: Open talent


Master General Talents
  • Lion Heart
  • Orbiting Spy
  • Relentless Recovery
  • Second Chance
  • Soul Aegis
  • Venom
  • Vital Strike
  • Vital Ward
Thirteenth Circle
Discipline Talent: Influence Missile

Fourteenth Circle
Discipline Talent: Snapshot or Open talent

Fifteenth Circle
Discipline Talent: Multi-Shot or Open talent

23 January 2020

Earthdawn 4E: Rules Variant 08 - Alternate Advancement [Air Sailor]

This is the eighth Rules Variant, part of an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

This entry continues from the alternate advancement scheme introduced here. The following presents the advancement scheme for Air Sailor.

Air Sailor

Novice General Talents
  • Acrobatic Defense
  • Avoid Blow
  • First Impression
  • Great Leap
  • Haggle
  • Maneuver
  • Melee Weapons
  • Nagivation
  • Speak Language
  • Taunt
  • Throwing Weapons
  • Wound Balance
First Circle
Discipline Talents
  • Awareness
  • Climbing
  • Thread Weaving (Air Weaving)
  • Wind Catcher
  • Open talent
Free Talent: Air Sailing

Second Circle
Discipline Talent: Open talent

Third Circle
Discipline Talent: Distract or Empathic Sense

Fourth Circle
Discipline Talent: Open talent


Journeyman General Talents
  • Air Speaking
  • Battle Bellow
  • Conceal Object
  • Engaging Banter
  • Etiquette
  • Graceful Exit
  • Heartening Laugh
  • Leadership
  • Lion Heart
  • Resist Taunt
  • Second Weapon
  • Surprise Strike
Fifth Circle
Discipline Talent: Open talent

Sixth Circle
Discipline Talent: Air Dance or Open talent

Seventh Circle
Discipline Talent: Inspire Others or Open talent

Eighth Circle
Discipline Talent: Open talent


Warden General Talents
  • Astral Sight
  • Blood Share
  • Cold Purify
  • Defensive Posture
  • Down Strike
  • Eagle Eye
  • Gliding Stride
  • Impressive Display
  • Lion Spirit
  • Rally
  • Relentless Recovery
  • Spot Armor Flaw
  • Thought Link
Ninth Circle
Discipline Talent: Lasting Impression

Tenth Circle
Discipline Talent: Open talent

Eleventh Circle
Discipline Talent: Open talent

Twelfth Circle
Discipline Talent: Open talent


Master General Talents
  • Champion Challenge
  • Critical Hit
  • Disarming Smile
  • Fluid Movement
  • Life Check
  • Second Attack
  • Second Chance
  • Soul Aegis
  • Undermine
Thirteenth Circle
Discipline Talent: Open talent

Fourteenth Circle
Discipline Talent: Song of Battle or Open talent

Fifteenth Circle
Discipline Talent: Concentrated Assault or Open talent


Boatman Modifications

Novice General Talents

  • Acrobatic Defense
  • Avoid Blow
  • First Impression
  • Great Leap
  • Haggle
  • Maneuver
  • Melee Weapons
  • Read River
  • Speak Language
  • Throwing Weapons
  • Unarmed Combat
  • Wound Balance
Free Talent: Pilot Boat or Sailing

First Circle
Discipline Talents
  • Awareness
  • Climbing
  • Swimming
  • Thread Weaving (River Weaving)
  • Open talent
Third Circle
Discipline Talent: Empathic Sense or Taunt


Journeyman General Talents
  • Battle Bellow
  • Conceal Object
  • Engaging Banter
  • Etiquette
  • Graceful Exit
  • Heartening Laugh
  • Leadership
  • Lion Heart
  • Resist Taunt
  • Second Weapon
  • Surprise Strike
  • Swift Kick
Sixth Circle
Discipline Talent: Disarm or Open talent


Sailor Modifications

Free Talent: Sailing

First Circle
Discipline Talents
  • Awareness
  • Climbing
  • Swimming
  • Thread Weaving (Sea Weaving)
  • Open talent