Everything contained here is the work of a fan and not associated with FASA Games.
This entry continues from the alternate advancement scheme introduced here. The following presents the advancement scheme for Wizard.
Wizard
Novice General Talents
- Arcane Mutterings
- Awareness
- Book Memory*
- Conversation
- Creature Analysis
- Etiquette
- Item History
- Read and Write Language
- Research
- Speak Language
- Standard Matrix
- Steel Thought
- Tenacious Weave*
First Circle
Discipline Talents
- Dispel Magic
- Patterncraft
- Thread Weaving (Wizardry)
- Spellcasting
- Open talent
Free Talents: Standard Matrix x2
Second Circle
Discipline Talent: Astral Sight
Third Circle
Discipline Talent: Book Memory* or Tenacious Weave*
Fourth Circle
Discipline Talent: Open talent
Journeyman General Talents
- Astral Interference
- Avoid Blow
- Diplomacy
- Enhanced Matrix
- Evidence Analysis
- Hypnotize
- Lifesight
- Mystic Pursuit
- Power Mask
- Resist Taunt
- Suppress Curse
- True Sight
Fifth Circle
Discipline Talent: Open talent
Sixth Circle
Discipline Talent: Willforce or Open talent
Seventh Circle
Discipline Talent: Hold Thread or Open talent
Eighth Circle
Discipline Talent: Open talent
Warden General Talents
- Armored Matrix
- Astral Pocket
- Eidetic Memory
- Empathic Sense
- First Impression
- Glyph of Shielding
- Graceful Exit
- Matrix Sight
- Perfect Focus
- Range Pattern
- Safe Thought
- Thought Link
Ninth Circle
Discipline Talent: Open talent
Tenth Circle
Discipline Talent: Glyph of Unweaving
Eleventh Circle
Discipline Talent: Open talent
Twelfth Circle
Discipline Talent: Concise Casting or Open talent
Master General Talents
- Astral Domain
- Casting Pattern
- Effect Pattern
- Glyph of Attunement
- Memory Probe
- Second Chance
- Shared Matrix
- Soul Aegis
- Undermine
Thirteenth Circle
Discipline Talent: Open talent
Fourteenth Circle
Discipline Talent: Glyph of Reversal
Fifteenth Circle
Discipline Talent: Spliced Weave or Open talent