14 February 2020

Earthdawn 4E: Rules Variant 08 - Alternate Advancement [Wizard]

This is the eighth Rules Variant, part of an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

This entry continues from the alternate advancement scheme introduced here. The following presents the advancement scheme for Wizard.

Wizard

Novice General Talents
  • Arcane Mutterings
  • Awareness
  • Book Memory*
  • Conversation
  • Creature Analysis
  • Etiquette
  • Item History
  • Read and Write Language
  • Research
  • Speak Language
  • Standard Matrix
  • Steel Thought
  • Tenacious Weave*
First Circle
Discipline Talents
  • Dispel Magic
  • Patterncraft
  • Thread Weaving (Wizardry)
  • Spellcasting
  • Open talent
Free Talents: Standard Matrix x2

Second Circle
Discipline Talent: Astral Sight

Third Circle
Discipline Talent: Book Memory* or Tenacious Weave*

Fourth Circle
Discipline Talent: Open talent


Journeyman General Talents
  • Astral Interference
  • Avoid Blow
  • Diplomacy
  • Enhanced Matrix
  • Evidence Analysis
  • Hypnotize
  • Lifesight
  • Mystic Pursuit
  • Power Mask
  • Resist Taunt
  • Suppress Curse
  • True Sight
Fifth Circle
Discipline Talent: Open talent

Sixth Circle
Discipline Talent: Willforce or Open talent

Seventh Circle
Discipline Talent: Hold Thread or Open talent

Eighth Circle
Discipline Talent: Open talent


Warden General Talents
  • Armored Matrix
  • Astral Pocket
  • Eidetic Memory
  • Empathic Sense
  • First Impression
  • Glyph of Shielding
  • Graceful Exit
  • Matrix Sight
  • Perfect Focus
  • Range Pattern
  • Safe Thought
  • Thought Link
Ninth Circle
Discipline Talent: Open talent

Tenth Circle
Discipline Talent: Glyph of Unweaving

Eleventh Circle
Discipline Talent: Open talent

Twelfth Circle
Discipline Talent: Concise Casting or Open talent


Master General Talents
  • Astral Domain
  • Casting Pattern
  • Effect Pattern
  • Glyph of Attunement
  • Memory Probe
  • Second Chance
  • Shared Matrix
  • Soul Aegis
  • Undermine
Thirteenth Circle
Discipline Talent: Open talent

Fourteenth Circle
Discipline Talent: Glyph of Reversal

Fifteenth Circle
Discipline Talent: Spliced Weave or Open talent

13 February 2020

Earthdawn 4E: Rules Variant 08 - Alternate Advancement [Weaponsmith]

This is the eighth Rules Variant, part of an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

This entry continues from the alternate advancement scheme introduced here. The following presents the advancement scheme for Weaponsmith.

Weaponsmith

Novice General Talents
  • Avoid Blow
  • Awareness
  • Danger Sense
  • Disarm Trap
  • Fireblood
  • First Impression
  • Haggle
  • Melee Weapons
  • Read and Write Language
  • Shield Bash
  • Speak Language
  • Suppress Curse
  • Wound Balance
First Circle
Discipline Talents
  • Forge Weapon
  • Item History
  • Thread Weaving (Thread Smithing)
  • Conversation or Steel Thought
  • Open talent
Free Talent: Craftsman

Second Circle
Discipline Talent: Open talent

Third Circle
Discipline Talent: Open talent

Fourth Circle
Discipline Talent: Open talent


Journeyman General Talents
  • Battle Shout
  • Diplomacy
  • Earth Skin
  • Etiquette
  • Fire Heal
  • Heartening Laugh
  • Iron Constitution
  • Leadership
  • Lion Heart
  • Missile Weapons
  • Resist Taunt
  • Spot Armor Flaw
Fifth Circle
Discipline Talent: Forge Armor

Sixth Circle
Discipline Talent: Temper Flesh or Open talent

Seventh Circle
Discipline Talent: Open talent

Eighth Circle
Discipline Talent: Open talent


Warden General Talents
  • Astral Sight
  • Dispel Magic
  • Evidence Analysis
  • Lion Spirit
  • Living Weapon
  • Matrix Sight
  • Momentum Attack
  • Relentless Recovery
  • Spirit Strike
  • Steely Stare
  • True Sight
  • Unflinching Fortitude
Ninth Circle
Discipline Talent: Perfect Focus

Tenth Circle
Discipline Talent: Open talent

Eleventh Circle
Discipline Talent: Open talent

Twelfth Circle
Discipline Talent: Forge Flesh


Master General Talents
  • Aura Armor
  • Burning Vigor
  • Confront Horror
  • Crushing Blow
  • Ethereal Weapon
  • Resist Pain
  • Second Chance
  • Soul Aegis
  • Vital Strike
  • Vital Ward
  • Weapon Breaker
Thirteenth Circle
Discipline Talent: Open talent

Fourteenth Circle
Discipline Talent: Open talent

Fifteenth Circle
Discipline Talent: Open talent

12 February 2020

Earthdawn 4E: Rules Variant 08 - Alternate Advancement [Warrior]

This is the eighth Rules Variant, part of an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

This entry continues from the alternate advancement scheme introduced here. The following presents the advancement scheme for Warrior.

Warrior

Novice General Talents
  • Acrobatic Defense
  • Anticipate Blow
  • Avoid Bloe
  • Danger Sense
  • Distract
  • Fireblood
  • Maneuver
  • Missile Weapons
  • Shield Bash
  • Tactics
  • Tiger Spring
First Circle
Discipline Talents
  • Thread Weaving (War Weaving)
  • Wood Skin
  • Wound Balance
  • Melee Weapons or Unarmed Combat
  • Open talent
Second Circle
Discipline Talent: Open talent

Third Circle
Discipline Talent: Air Dance or Open talent

Fourth Circle
Discipline Talent: Waterfall Slam or Open talent


Journeyman General Talents
  • Disarm
  • Etiquette
  • Leadership
  • Life Check
  • Lion Heart
  • Momentum Attack
  • Second Weapon
  • Spot Armor Flaw
  • Steely Stare
  • Swift Kick
Fifth Circle
Discipline Talent: Earth Skin

Sixth Circle
Discipline Talent: Temper Flesh or Open talent

Seventh Circle
Discipline Talent: Crushing Blow or Open talent

Eighth Circle
Discipline Talent: Second Atatck or Open talent


Warden General Talents
  • Burning Vigor
  • Critical Hit
  • Defensive Posture
  • Iron Constitution
  • Lion Spirit
  • Rally
  • Relentless Recovery
  • Resist Pain
  • Steel Thought
  • Storm Shield
  • Unflinching Fortitude
  • Vital Strike
Ninth Circle
Discipline Talent: Open talent

Tenth Circle
Discipline Talent: Open talent

Eleventh Circle
Discipline Talent: Chilling Strike or Open talent

Twelfth Circle
Discipline Talent: Vine Armor


Master General Talents
  • Aura Armor
  • Champion Challenge
  • Ethereal Weapon
  • Fluid Movement
  • Second Chance
  • Soul Aegis
  • Spirit Strike
  • Vicious Wound
  • Vital Ward
Thirteenth Circle
Discipline Talent: Open talent

Fourteenth Circle
Discipline Talent: Stone Skin

Fifteenth Circle
Discipline Talent: Multi-Strike or Open talent

11 February 2020

Earthdawn 4E: Rules Variant 08 - Alternate Advancement [Troubadour]

This is the eighth Rules Variant, part of an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

This entry continues from the alternate advancement scheme introduced here. The following presents the advancement scheme for Troubadour.

Troubadour

Novice General Talents
  • Avoid Blow
  • Empathic Sense
  • Haggle
  • Impressive Display
  • Item History
  • Melee Weapons
  • Read and Write Language
  • Research
  • Speak Language
  • Taunt
  • Throwing Weapons
  • Winning Smile
First Circle
Discipline Talents
  • Emotion Song
  • First Impression
  • Thread Weaving (Story Weaving)
  • Conversation or Heartening Laugh
  • Open talent
Free Talent: Entertainer

Second Circle
Discipline Talent: Etiquette

Third Circle
Discipline Talent: Open talent

Fourth Circle
Discipline Talent: Open talent


Journeyman General Talents
  • Air Speaking
  • Blade Juggle
  • Disguise Self
  • Engaging Banter
  • Graceful Exit
  • Hypnotize
  • Lasting Impression
  • Leadership
  • Lion Heart
  • Mimic Voice
  • Resist Taunt
  • Slough Blame
Fifth Circle
Discipline Talent: Diplomacy or Inspire Others

Sixth Circle
Discipline Talent: Open talent

Seventh Circle
Discipline Talent: Open talent

Eighth Circle
Discipline Talent: Open talent


Warden General Talents
  • Acrobatic Defense
  • Anticipate Blow
  • Book Memory
  • Cold Purify
  • Disarming Smile
  • Eidetic Memory
  • Rally
  • Second Weapon
  • Steel Thought
  • Thought Link
  • True Sight
  • Undermine
  • Witty Repartee
Ninth Circle
Discipline Talent: Bardic Voice

Tenth Circle
Discipline Talent: Open talent

Eleventh Circle
Discipline Talent: Open talent

Twelfth Circle
Discipline Talent: Open talent


Master General Talents
  • Confront Horror
  • Critical Hit
  • Cutting Words
  • Lion Spirit
  • Memory Probe
  • Perfect Focus
  • Safe Thought
  • Second Chance
  • Song of Battle
  • Song of Deflection
  • Soul Aegis
Thirteenth Circle
Discipline Talent: Open talent

Fourteenth Circle
Discipline Talent: Open talent

Fifteenth Circle
Discipline Talent: Open talent

10 February 2020

Earthdawn 4E: Rules Variant 08 - Alternate Advancement [Thief]

This is the eighth Rules Variant, part of an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

This entry continues from the alternate advancement scheme introduced here. The following presents the advancement scheme for Thief.

Thief

Novice General Talents
  • Avoid Blow
  • Climbing
  • Disarm Trap
  • First Impression
  • Great Leap
  • Haggle
  • Melee Weapons
  • Missile Weapons
  • Sprint
  • Surprise Strike
  • Taunt
  • Throwing Weapons
First Circle
Discipline Talents
  • Awareness
  • Stealthy Stride
  • Thread Weaving (Thief Weaving)
  • Lock Picking or Picking Pockets
  • Open talent
Free Talent: Danger Sense

Second Circle
Discipline Talent: Open talent

Third Circle
Discipline Talent: Open talent

Fourth Circle
Discipline Talent: Conceal Object


Journeyman General Talents
  • Blade Juggle
  • Call Missile
  • Dead Fall
  • Disguise Self
  • Engaging Banter
  • False Sight
  • Fast Hand
  • Graceful Exit
  • Mimic Voice
  • Mystic Pursuit
  • Second Weapon
  • Slough Blame
  • Spot Armor Flaw
  • True Sight
Fifth Circle
Discipline Talent: Open talent

Sixth Circle
Discipline Talent: Open talent

Seventh Circle
Discipline Talent: Open talent

Eighth Circle
Discipline Talent: Open talent


Warden General Talents
  • Acrobatic Defense
  • Anticipate Blow
  • Astral Pocket
  • Astral Sight
  • Echolocation
  • Escape Plan
  • Orbiting Spy
  • Perfect Focus
  • Resist Taunt
  • Tiger Spring
  • Wind Catcher
Ninth Circle
Discipline Talent: Power Mask

Tenth Circle
Discipline Talent: Open talent

Eleventh Circle
Discipline Talent: Chameleon or Open talent

Twelfth Circle
Discipline Talent: Begiuling Blade or Open talent


Master General Talents
  • Critical Hit
  • Defensive Posture
  • Disarming Smile
  • Fluid Movement
  • Netherwalk
  • Second Chance
  • Soul Aegis
  • Spirit Strike
Thirteenth Circle
Discipline Talent: Impossible Hide

Fourteenth Circle
Discipline Talent: Snatch Talent or Open talent

Fifteenth Circle
Discipline Talent: Dream Thief or Open talent

07 February 2020

Earthdawn 4E: Rules Variant 08 - Alternate Advancement [Swordmaster]

This is the eighth Rules Variant, part of an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

This entry continues from the alternate advancement scheme introduced here. The following presents the advancement scheme for Swordmaster.

Swordmaster

Novice General Talents
  • Acrobatic Defense
  • Anticipate Blow
  • Avoid Blow
  • Danger Sense
  • Distract
  • Heartening Laugh
  • Impressive Display
  • Speak Language
  • Tiger Spring
  • Unarmed Combat
  • Winning Smile
  • Wound Balance
First Circle
Discipline Talents
  • Maneuver
  • Melee Weapons
  • Thread Weaving (Weapon Weaving)
  • First Impression or Taunt
  • Open talent
Second Circle
Discipline Talent: Open Talent

Third Circle
Discipline Talent: Riposte

Fourth Circle
Discipline Talent: Open talent


Journeyman General Talents
  • Cobra Strike
  • Disarm
  • Engaging Banter
  • Etiquette
  • Gliding Stride
  • Graceful Exit
  • Lasting Impression
  • Lion Heart
  • Resist Taunt
  • Second Weapon
  • Spot Armor Flaw
  • Sprint
  • Swift Kick
Fifth Circle
Discipline Talent: Open talent

Sixth Circle
Discipline Talent: Open talent

Seventh Circle
Discipline Talent: Open talent

Eighth Circle
Discipline Talent: Second Attack or Open talent


Warden General Talents
  • Champion Challenge
  • Defensive Posture
  • Empathic Sense
  • Ethereal Weapon
  • Life Check
  • Lion Spirit
  • Matrix Sight
  • Momentum Attack
  • Relentless Recovery
  • Spirit Strike
  • Undermine
  • Witty Repartee
Ninth Circle
Discipline Talent: Critical Hit

Tenth Circle
Discipline Talent: Open talent

Eleventh Circle
Discipline Talent: Open talent

Twelfth Circle
Discipline Talent: Fluid Movement or Open talent


Master General Talents
  • Aura Armor
  • Bardic Voice
  • Chilling Strike
  • Resist Pain
  • Second Chance
  • Soul Aegis
  • Unflinching Fortitude
  • Vicious Wound
  • Vital Ward
Thirteenth Circle
Discipline Talent: Cutting Words

Fourteenth Circle
Discipline Talent: Open talent

Fifteenth Circle
Discipline Talent: Multi-Strike or Open talent

06 February 2020

Earthdawn 4E: Rules Variant 08 - Alternate Advancement [Sky Raider]

This is the eighth Rules Variant, part of an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

This entry continues from the alternate advancement scheme introduced here. The following presents the advancement scheme for Sky Raider.

Sky Raider

Novice General Talents
  • Air Sailing
  • Air Speaking
  • Avoid Blow
  • Climbing
  • Danger Sense
  • Great Leap
  • Navigation
  • Shield Bash
  • Unarmed Combat
  • Wilderness Survival
  • Wind Catcher
  • Wound Balance
First Circle
Discipline Talents
  • Battle Shout
  • Fireblood
  • Thread Weaving (Sky Weaving)
  • Melee Weapons or Throwing Weapons
  • Open talent
Second Circle
Discipline Talent: Open talent

Third Circle
Discipline Talent: Open talent

Fourth Circle
Discipline Talent: Fire Heal


Journeyman General Talents
  • Distract
  • First Impression
  • Iron Constitution
  • Leadership
  • Lion Heart
  • Second Weapon
  • Sprint
  • Steely Stare
  • Swift Kick
  • Tactics
  • Tiger Spring
Fifth Circle
Discipline Talent: Battle Bellow

Sixth Circle
Discipline Talent: Open talent

Seventh Circle
Discipline Talent: Down Strike or Open talent

Eighth Circle
Discipline Talent: Momentum Attack or Open talent


Warden General Talents
  • Air Dance
  • Impressive Display
  • Resist Taunt
  • Lasting Impression
  • Life Check
  • Lion Spirit
  • Relentless Recovery
  • Resist Pain
  • Storm Shield
  • Unflinching Fortitude
  • Vital Strike
  • Vital Ward
Ninth Circle
Discipline Talent: Burning Vigor

Tenth Circle
Discipline Talent: Open talent

Eleventh Circle
Discipline Talent: Open talent

Twelfth Circle
Discipline Talent: Second Attack or Open talent


Master General Talents
  • Aura Armor
  • Champion Challenge
  • Critical Hit
  • Eagle Eye
  • Second Chance
  • Temper Flesh
  • Thunderstruck
  • Undermine
  • Vicious Wound
  • Weapon Breaker
Thirteenth Circle
Discipline Talent: Open talent

Fourteenth Circle
Discipline Talent: Open talent

Fifteenth Circle
Discipline Talent: Blood of Death's Sea

05 February 2020

Earthdawn 4E: Rules Variant 08 - Alternate Advancement [Shaman]

This is the eighth Rules Variant, part of an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

This entry continues from the alternate advancement scheme introduced here. The following presents the advancement scheme for Shaman.

Shaman

Novice General Talents
  • Animal Bond
  • Animal Training
  • Avoid Blow
  • Awareness
  • Climbing
  • Creature Analysis
  • Danger Sense
  • Enhance Animal Companion
  • Navigation
  • Standard Matrix
  • Stealthy Stride
  • Tracking
  • Wilderness Survival
First Circle
Discipline Talents
  • Patterncraft
  • Thread Weaving (Shamanism)
  • Spellcasting
  • Open talent
  • Open talent
Free Talents: Standard Matrix x2

Second Circle
Discipline Talent: Open talent

Third Circle
Discipline Talent: Spirit Talk

Fourth Circle
Discipline Talent: Open talent


Journeyman General Talents
  • Animal Companion Durability
  • Animal Talk
  • Anticipate Blow
  • Borrowed Sense
  • Call Animal Companion
  • Enhanced Matrix
  • Lifesight
  • Lion Heart
  • Safe Path
  • Spirit Mount
  • Steel Thought
  • Summon (Beast Spirits)
  • Tenacious Weave
Fifth Circle
Discipline Talent: Open talent

Sixth Circle
Discipline Talent: Willforce or Open talent

Seventh Circle
Discipline Talent: Open talent

Eighth Circle
Discipline Talent: Open talent


Warden General Talents
  • Armor Mount
  • Armored Matrix
  • Banish
  • Blood Share
  • Bloodhound Form
  • Dispel Magic
  • Hold Thread
  • Lion Spirit
  • Orbiting Spy
  • Summoning Circle
  • Tiger Spring
Ninth Circle
Discipline Talent: Open talent

Tenth Circle
Discipline Talent: Spirit Covenant

Eleventh Circle
Discipline Talent: Open talent

Twelfth Circle
Discipline Talent: Concise Casting or Open talent


Master General Talents
  • Animal Leadership
  • Chameleon
  • Echolocation
  • Effect Pattern
  • Netherwalk
  • Resist Pain
  • Shared Matrix
  • Soul Aegis
  • Unflinching Fortitude
Thirteenth Circle
Discipline Talent: Ancient Bonds

Fourteenth Circle
Discipline Talent: Open talent

Fifteenth Circle
Discipline Talent: Spliced Weave or Open talent