tag:blogger.com,1999:blog-32215879019881525822024-03-14T07:21:19.193-04:00Panda Gaming GroveDiscussions and musings on games.Morgan Weekshttp://www.blogger.com/profile/14510056783865452328noreply@blogger.comBlogger338125tag:blogger.com,1999:blog-3221587901988152582.post-12576011250008379622022-10-19T10:18:00.004-04:002022-10-21T10:20:15.961-04:00Earthdawn 4E: Rules Variant 28 — Step Table Plus<p><a href="http://earthdawn.fasagames.com/" style="clear: right; display: inline; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"><img border="0" height="123" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOVNNgasNg8BUgTEriRYSzidVTv6G_Dj2S7nqSxBRRCpU3mI4YTBQ-rAXn6pKBp69c1fPoa5s09q6r3Ta0AjVPO5_55ThcwZ5zKmeIChpYMKjYqS2ROyUogKm8hSZbobtj-5TJbDlUQvc/s1600/EARTHDAWNLOGO3.012.13_2.jpg" width="320" /></a></p><p><i style="font-family: arial; font-size: x-small;">This is the twenty-eighth Rules Variant, part of an ongoing series about Earthdawn Fourth Edition. <a href="http://pandagaminggrove.blogspot.com/2012/08/earthdawn-part-1-introduction.html">Introduction</a> and <a href="http://pandagaminggrove.blogspot.com/p/earthdawn.html">Index</a>.</i></p><span style="font-family: arial;"><br /><i style="font-size: small;">Everything contained here is the work of a fan and not associated with FASA Games.</i><br /><br /></span><span style="font-family: arial;">For all the elegance and utility of the Step table, it's not the easiest to become fluent with because this means memorizing how Steps translate to dice types and the pattern. This is also based on the edition for the exact version of the table:</span><div><ul style="text-align: left;"><li><span style="font-family: arial;">1E, 2E, and Classic have a 22 Step pattern (it's like an 11 Step pattern alterrnating D20 and D10+D8 — which is still 22 Steps), which isn't very helpful in terms of what a repeating pattern brings to the table</span></li><li><span style="font-family: arial;">3E has a seven Step pattern based around the D12 — every multiple of 7 adds another D12</span></li><li><span style="font-family: arial;">4E has an eleven Step pattern based around the D20 which starts at Step 19 when the first D20 is introduced</span></li></ul><div><span style="font-family: arial;">There are arguable advantages for each — do you have access to nearly limitless D12s in your area? Do prefer only needing two full sets of dice? Are you super into looking at charts? — but this is and attempt to create a Step table that addresses a few concerns, though not without sacrifices.</span></div></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">The first point is to include the D20 because I detest fistfulls of D12s (I depleted all loose D12s in my area for a period of time because of an <i>Everlasting</i> game I was running at the time). Also, that table already exists, nothing to innovate on there. A complaint about the D20 is the variability and our selective memory bias where we only recall it rolling poorly, thus it <i>always</i> behaves that way. It doesn't. If you think that, you're objectively wrong. Human, but wrong. Which is also human. We'll get back to this.</span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">The next part is an easy to remember pattern. Base 10 patterns are the easiest for us to remember. However, a D20 is Step 11. Which presents a problem. The current (4E) Step table delays implementation of the D20 until there are three dice to help alleviate the distribution of results issues from Step 14 in the 1E table (D20+D4) when it's first introduced. These specific issues are the high variance of results compared to previous Steps due to the mismatched dice sizes. Adding a third die to the Step minimizes this variance and provides a more normal distribution of results.</span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">To have these shifts at multiples of 10 to make remembering them easier, this means shifting when the D20 is introduced from Step 19 to Step 20 <i>and</i> treating the D20 as Step 10. This is the sacrifice as the expected result once a D20 is introduced increases by 1 over the Step number. The mathematical elegance dies a little at the altar of accessibility. What some may see as a side benefit is this means there's an inherent benefit to getting access to a D20 and accepting the increased variance it brings (which is both good and bad) as opposed to incorrectly viewing it as only a net negative because of bias.</span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">The actual effect of providing a slight benefit from modifying the D20 to be treated as Step 10 is likely minimal. However, minimal isn't <i>none</i>. Also, this modification benefits players as much as their opposition, so it's essentially a net neutral change in those terms and only affects games which regularly see Step 20+; these are typically reserved for damage Steps or high Circle games.</span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">With that preamble, here is the Step Table Plus:</span></div><div><ol style="text-align: left;"><li><span style="font-family: arial;">D4-2</span></li><li><span style="font-family: arial;">D4-1</span></li><li><span style="font-family: arial;">D4</span></li><li><span style="font-family: arial;">D6</span></li><li><span style="font-family: arial;">D8</span></li><li><span style="font-family: arial;">D10</span></li><li><span style="font-family: arial;">D12</span></li><li><span style="font-family: arial;">2D6</span></li><li><span style="font-family: arial;">D8+D6</span></li><li><span style="font-family: arial;">2D8</span></li><li><span style="font-family: arial;">D10+D8</span></li><li><span style="font-family: arial;">2D10</span></li><li><span style="font-family: arial;">D12+D10</span></li><li><span style="font-family: arial;">2D12</span></li><li><span style="font-family: arial;">D12+2D6</span></li><li><span style="font-family: arial;">D12+D8+D6</span></li><li><span style="font-family: arial;">D12+2D8</span></li><li><span style="font-family: arial;">D12+D10+D8</span></li><li><span style="font-family: arial;">D12+2D10</span></li><li><span style="font-family: arial;">D20+2D8</span></li><li><span style="font-family: arial;">D20+D10+D8</span></li><li><span style="font-family: arial;">D20+2D10</span></li><li><span style="font-family: arial;">D20+D12+D10</span></li><li><span style="font-family: arial;">D20+2D12</span></li><li><span style="font-family: arial;">D20+D12+2D6</span></li><li><span style="font-family: arial;">D20+D12+D8+D6</span></li><li><span style="font-family: arial;">D20+D12+2D8</span></li><li><span style="font-family: arial;">D20+D12+D10+D8</span></li><li><span style="font-family: arial;">D20+D12+2D10</span></li><li><span style="font-family: arial;">2D20+2D8</span></li><li><span style="font-family: arial;">2D20+D10+D8</span></li><li><span style="font-family: arial;">...</span></li></ol><div><span style="font-family: arial;">As you can see, Step 10 through 19 represent a repeating pattern where a D20 is added at each multiple of 10 starting at Step 20. It's a relatively simple progression which only needs two full sets of dice until Step 40 when three D20s are required. While many gamers have lots of dice or are using dice roller applications, this is a little detail that's important to me to make playing more accessible to more players.</span></div></div>Morgan Weekshttp://www.blogger.com/profile/14510056783865452328noreply@blogger.com6tag:blogger.com,1999:blog-3221587901988152582.post-62167285638712653552022-01-19T00:00:00.047-05:002022-01-26T00:18:48.742-05:00Earthdawn 4E: Musing 06 — Creating Disciplines<p><a href="http://earthdawn.fasagames.com/" style="clear: right; display: inline; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"><img border="0" height="123" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOVNNgasNg8BUgTEriRYSzidVTv6G_Dj2S7nqSxBRRCpU3mI4YTBQ-rAXn6pKBp69c1fPoa5s09q6r3Ta0AjVPO5_55ThcwZ5zKmeIChpYMKjYqS2ROyUogKm8hSZbobtj-5TJbDlUQvc/s1600/EARTHDAWNLOGO3.012.13_2.jpg" width="320" /></a></p><p><i style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;">This is the sixth Musing, an ongoing series about Earthdawn Fourth Edition. <a href="http://pandagaminggrove.blogspot.com/2012/08/earthdawn-part-1-introduction.html">Introduction</a> and <a href="http://pandagaminggrove.blogspot.com/p/earthdawn.html">Index</a>.</i></p><span face=""arial" , "helvetica" , sans-serif" style="font-size: x-small;"><i>Everything contained here is the work of a fan and not associated with FASA Games.</i></span><br /><br /><br />Be warned, "Musings" posts feature a lot of me wandering off-topic and semi-related thoughts. There's a lot more insight on the design — how things came to be, directions I want to explore, etc. — but you have to work for it. This one is exceptionally long.<br /><br />This is the second in what I plan to be a three-part series to provide thoughts and guidelines on creating player-facing material for your home games. As always, it’s your game and you can and should do as you like. This is to guide you through some of the process I go through when designing this material.<br /><br /><div><span style="color: #3d85c6; font-size: large;"><b>Disciplines</b></span><br /><br /></div><div>Disciplines are the foundations of characters in Earthdawn. While this is true for all class-based fantasy adventuring games, they have a special place in Earthdawn and this creates special considerations when designing them. The introduction of <a href="https://pandagaminggrove.blogspot.com/2022/01/earthdawn-4e-musing-07-creating-paths.html">Paths</a> in Earthdawn Fourth Edition reduces their burden in terms of setting heavy lifting, while also creating additional scrutiny. The goal is to discuss Discipline design considerations to help homebrewers with their efforts.<br /><br />Before diving in, there’s a recurring question regarding providing tools to design a variety of things (Disciplines, knacks, Paths, spells, etc.) at home: when will they be published? The short answer is: never. Not a popular answer. However, there are good reasons for it. While those tools were available in the past and increased the perception of accessibility for homebrewing, they contributed significantly to the decreased quality of material produced while giving it the perception of balance because it followed the guidelines. No tools and guidelines are perfect. I can provide the knowledge, but not the wisdom. Which is to say, being given a tool doesn’t inform how to use it appropriately.<br /><br />In contrast, if you learn how to build these things from using the numerous examples provided, the sincere hope the user earns the wisdom as they gain the knowledge. Of course, there’s no guarantee of this, but this is my good faith effort to do what I can. With this preamble, let’s get to what you’re here for.<br /><br />I started the series with <a href="https://pandagaminggrove.blogspot.com/2022/01/earthdawn-4e-musing-05-creating.html">variants</a> and I’m working in increasing difficulty or complexity. As discussed previously, variants involve moving talents around within a set of guidelines so it’s still recognizable as the original Discipline. This is building one from the ground up. I’ve covered this process in some detail in previous posts, but I’m going to do it with additional guidance and a title that makes it very clear what’s going on.<br /><br />This process assumes you already have a clear concept of what you want and the themes. Those pieces are required before you dive into this process. Getting into the details may help clarify and refine the core elements of the Discipline, it is likely to remove many extraneous pieces as you continue to cut it down, somewhat like a carver or sculptor shaping their medium to reveal what’s within.<br /><br /><div>Creating a Discipline is deceptively simple, but has more clarity to the structure in Fourth Edition once you look at the details. There are three broad categories informally called: Combat, Specialist, and Spellcaster. There aren’t official titles, so if you have a different term, that’s fine. They’re noted primarily by their Durability at 7, 5, and 3 respectively. “Specialist” Disciplines (Durability 5) also receive a free talent and an additional Karma ability at First Circle, “Spellcaster” Disciplines (Durability 3) receive two free Standard Matrix talents outside of the talent structure — these don’t count against talent options — and one of them is upgraded to an Enhanced Matrix at Fifth Circle. “Combat” Disciplines (Durability 7) get Durability 7. Sometimes quantity is its own kind of quality.<br /><br />A brief discussion regarding Specialist Disciplines. The two benefits they receive shouldn’t be specifically combat-related. A combat-adjacent free talent is okay, such as Call Missile and Danger Sense, but not directly combat talents. As well, the free talent shouldn’t be something characters are going to want to improve at each Circle. The talent is something every adept of the Discipline should have, but not something like Awareness. Some of my side-project Disciplines experimented with unique talents here; I’m not certain if that’s the right plan. But also why they’re experiments. My suggestion is to wait until you have your talent list cut down and the choice may be obvious.<br /><br />The ability to improve the free talent and get the Legend Points back is a kludge and not something I’m a fan of, but it’s there. Were I to do it again, I would describe the free talent as “You gain a free rank in the talent if it’s below your Circle in the Discipline when you advance in Circle.” This removes all ambiguity and edge cases.</div><div><br />Why is that? I don’t like the concept of refunding Legend Points as it starts making keeping detailed bookkeeping a necessity and I like keeping copious notes, including all Legend Point expenditures. However, I don’t want to force that onto other groups. Which is very real if it’s printed in the rules — even optional ones. This is really an unnecessary layer of complexity and a conceit of mechanics rather than setting. Much like converting skills into talents. Fine if you want it at your table, but it’s not appropriate for how the two are portrayed in the setting.</div><div><br /></div>The Karma ability should showcase what the Discipline is about. Importantly, in a generally non-combat way. Being perfectly honest, I don’t think all of these Karma abilities in the <i>Player’s Guide</i> are right. There’s definitely room for improvement in some cases, while others are perfect. I discussed this in the Discipline variants post with regard to Air Sailor v. Venturer (that last “r” is important to me). Thief is probably the biggest issue — I wanted it to show another aspect of the Discipline without just doubling down on what it already does. Without hyperbole, I think I agonized over it for weeks before accepting I wasn’t going to get anything better in time and needed to move on. Those spells weren’t going to redesign themselves.<br /><br />To continue, this Karma ability may be one of the most difficult pieces to design. I know it often is for me — how do you encapsulate the Discipline in a single, short ability? Try your best and maybe get some feedback. I’m not great about that last part for personal projects, but part of the idea is to put them out there and get feedback after seeing them in play.<br /><br />Another note is Combat v. Specialist Disciplines. Keep the latter in your mind even if you think the former is the right answer. Going through the talent culling process and getting to those last, most difficult cuts may change your mind about what is the right answer. In many ways, Specialist is the most interesting category to play with because of how it can come together. Combat is the easiest because there’s less work in general. Unless you’re doing a Spellcaster that doesn’t require a new spell list. Basically nothing is more work than writing spells. Seriously.<br /><br />Regardless of the type of Discipline you choose, there are some considerations for all Disciplines beyond talents: <br /><ul style="text-align: left;"><li>Artisan skills</li><li>Bonuses</li><li>Defense progression</li><li>Discipline abilities</li><li>Half-magic</li><li>Important attributes</li><li>Karma abilities</li><li>Karma Ritual</li></ul>I’m not tackling these in alphabetical order, I just like to make lists in that order.<br /><br />What kind of art is a good fit for the Discipline? This is the central question. Artisan skills should be simple and these are suggestions, not requirements in my mind. Most adepts should be picking one of these because tradition is powerful, but something else is probably fine. I’m only wary when it gets into skills I don’t think should be artisan skills, but tradition is powerful and I didn’t change it. That’s on me. <br /><br />Half-magic is complicated in part because different groups have differing interpretations of how much it should be able to do. The good news is you’re just writing this for your group, so you have a much better handle on what is appropriate to include here. My perspective is this is intended to fill in the gaps for the concept of the Discipline and what talents exist. It’s not intended to wholly replace skills, but can encroach a bit. For example, it’s reasonable to think a Beastmaster can use half-magic to approximate Physician on one of their animal companions. However, this is a limited replacement. I chose to make half-magic just the character’s Circle for simplicity, but I think this was a mistake in retrospect as it does too much to make it simply better than similar skills and talents. Going back to half-Circle opens up better options without making it strictly better than skills.<br /><br />Important attributes are best handled after Discipline progression. Total up the attributes required for Discipline talents and also talent options, but halve the latter. This should give a rough approximation of what attributes show up most often. Also apply a sanity check to ensure it all makes sense. It gives you a chance to assess if this spread is right for the intentions of the Discipline. There’s nothing inherently wrong with the result not quite matching the goal, but some adjustment may be appropriate depending on the distance between those two poles.<br /><br />The example Karma ritual shows one way the Discipline connects with their magic. It should be fairly iconic and <i>ideally</i> something that can be accomplished in any setting. Some of us recall the old arguments over the example Air Sailor Karma ritual. Not everyone believes these are examples. Since this Discipline is ostensibly for your game, it’s not something to necessarily agonize over. The further you intend for it to travel from your group, the more many of these concerns come to the fore about how other people will interpret what’s written here. <br /><br />Now we get into the engine room of Discipline design.<br /><br />There are two different options for Defense progression, the balanced and standard progressions. Most Disciplines use the standard progression, but currently two use a balanced progression (Gauntlet and Swordmaster) to show how they’re balanced between two aspects. This can give more nuance to characters and how they’re presented. Or it could just be looked over and mostly ignored.<br /><br />Standard progression assigns each Defense (Physical, Mystic, and Social) a priority from 1 to 3. While a balanced progression has the total benefits from priorities 1 and 2 equal, but one receives the bonuses first. Below are when Defense increases are received for each progression.<br /><div><br /></div><b><span style="color: #3d85c6;">Standard Progression:</span></b><br /><ul style="text-align: left;"><li><span style="color: #6fa8dc;">Second Circle:</span> Defense [1] +1</li><li><span style="color: #6fa8dc;">Fourth Circle:</span> Defense [2] +1</li><li><span style="color: #6fa8dc;">Sixth Circle:</span> Defense [1] +2</li><li><span style="color: #6fa8dc;">Eighth Circle:</span> Defense [1] +3</li><li><span style="color: #6fa8dc;">Tenth Circle:</span> Defense [2] +2</li><li><span style="color: #6fa8dc;">Eleventh Circle:</span> Defense [3] +1</li><li><span style="color: #6fa8dc;">Twelfth Circle:</span> Defense [1] +4</li><li><span style="color: #6fa8dc;">Thirteenth Circle:</span> Defense [2] +3</li><li><span style="color: #6fa8dc;">Fourteenth Circle:</span> Defense [1] +5</li><li><span style="color: #6fa8dc;">Fifthteenth Circle:</span> Defense [3] +2</li></ul><b><span style="color: #3d85c6;"><div><b><span style="color: #3d85c6;">Balanced Progression:</span></b></div></span></b><ul style="text-align: left;"><li><span style="color: #6fa8dc;">Second Circle:</span> Defense [1] +1</li><li><span style="color: #6fa8dc;">Fourth Circle:</span> Defense [2] +1</li><li><span style="color: #6fa8dc;">Sixth Circle:</span> Defense [1] +2</li><li><span style="color: #6fa8dc;">Eighth Circle:</span> Defense [2] +2</li><li><span style="color: #6fa8dc;">Tenth Circle:</span> Defense [1] +3</li><li><span style="color: #6fa8dc;">Eleventh Circle:</span> Defense [3] +1</li><li><span style="color: #6fa8dc;">Twelfth Circle:</span> Defense [2] +3</li><li><span style="color: #6fa8dc;">Thirteenth Circle:</span> Defense [1] +4</li><li><span style="color: #6fa8dc;">Fourteenth Circle:</span> Defense [2] +4</li><li><span style="color: #6fa8dc;">Fifthteenth Circle:</span> Defense [3] +2</li></ul>Assigning bonuses is a similar process to Defenses in that you give each of the potential bonuses (Initiative, Mystic Armor, and Recovery Tests) a priority from 1 to 3. I don’t recall making a Discipline with a balanced progression, but it isn’t complicated to do so. A hypothetical balanced progression still needs priorities to give the overall order, but the final bonus is +2 for each. Below are when bonus increases are received for each progression.<br /><br /><b><span style="color: #3d85c6;">Standard Progression:</span></b><br /><ul style="text-align: left;"><li><span style="color: #6fa8dc;">Seventh Circle:</span> Bonus [1] +1</li><li><span style="color: #6fa8dc;">Tenth Circle:</span> Bonus [2] +1</li><li><span style="color: #6fa8dc;">Twelfth Circle:</span> Bonus [1] +2</li><li><span style="color: #6fa8dc;">Thirteenth Circle:</span> Bonus [3] +1</li><li><span style="color: #6fa8dc;">Fourteenth Circle:</span> Bonus [2] +2</li><li><span style="color: #6fa8dc;">Fifteenth Circle:</span> Bonus [1] +3</li></ul><b><span style="color: #3d85c6;"><div><b><span style="color: #3d85c6;"><br /></span></b></div>Balanced Progression:</span></b><br /><ul style="text-align: left;"><li><span style="color: #6fa8dc;">Seventh Circle:</span> Bonus [1] +1</li><li><span style="color: #6fa8dc;">Tenth Circle:</span> Bonus [2] +1</li><li><span style="color: #6fa8dc;">Twelfth Circle:</span> Bonus [3] +1</li><li><span style="color: #6fa8dc;">Thirteenth Circle:</span> Bonus [1] +2</li><li><span style="color: #6fa8dc;">Fourteenth Circle:</span> Bonus [2] +2</li><li><span style="color: #6fa8dc;">Fifteenth Circle:</span> Bonus [3] +2</li></ul>Next are Karma abilities. These are generally straightforward at lower Circles, but can become increasingly complicated at higher Circles. This is because the lower Circle abilities are providing basic competencies up through Ninth Circle. After that, it’s more about refining the concept of the Discipline and what it’s about. Here’s a list of the “basic” Karma abilities:<br /><ul style="text-align: left;"><li>Initiative tests</li><li>Interaction tests</li><li>Recovery tests — every Discipline eventually gets this ability at Ninth Circle if they didn’t receive it previously.</li></ul>Karma abilities are gained at the following progression with any special notes for the particular Circle. The Specialist Karma ability was discussed ad nauseum previously and won’t be covered here.<br /><ul style="text-align: left;"><li><span style="color: #6fa8dc;">Third Circle</span></li><li><span style="color: #6fa8dc;">Fifth Circle:</span> This ability should be core to how the Discipline functions and is often combat-related. </li><ul><li>A damage ability with some requirement is very common here. Don’t worry about absolute parity, the goal is to capture the flavor of the Discipline, not make it better. See the various damage abilities across the Disciplines.</li><li>It enhances spellcasting in some fashion for Spellcasters, but be wary of making it too combat-specific for them since that’s not their specialty. This should be applicable to non-combat situations as well. Because of that versatility, it should have less absolute power for spellcasters.</li></ul><li><span style="color: #6fa8dc;">Ninth Circle:</span> If the Disciplines doesn’t have it already, this should be for Recovery tests.</li><li><span style="color: #6fa8dc;">Eleventh Circle:</span> Generally a more specific ability that is more niche and gives the ability to spend Karma on something new, but carries a requirement appropriate to the Discipline. It explores a constant theme, but perhaps one that isn’t as front-and-center as other themes.</li><li><span style="color: #6fa8dc;">Thirteenth Circle:</span> This is only +1 Karma Step, but every Discipline gets it.</li></ul>The last thing before we get to talents are Discipline abilities. These are gained at each new tier (Fifth, Ninth, and Thirteenth Circles) and <i>should</i> be unique to each Discipline. In one instance, Sky Raider Journeyman, it explicitly doesn’t need to be unique since they gain an additional benefit if they gain that ability again. As expected, they increase in power at each tier and build on the primary themes of the Discipline. Being perfectly honest, these can be very difficult to get just right. Like many things, I would do some of them differently if I could go back and do them again with what I know now. I tried to create general patterns in the benefits provided at each tier to give homebrewers a place to start and an outline for their creations.<br /><br />Now we’re at the main event in terms of what you need to do: talents. These are the core of a Discipline and define what they do in the most explicit way. Their structure is clear and consistent: five Discipline talents at First Circle and one Discipline talent each following Circle. There are 2n+2 talent options at each tier where n is the number of Circles in the tier. This means 10 talent options at Novice, Journeyman, and Warden, and 8 at Master. The number of talent options at each tier isn’t arbitrary, but the math getting you there is a little.<br /><br />I picked these numbers because they provide strict limitations and I feel those limitations give rise to better character and definition. It requires thinking carefully about what should belong and making difficult choices. Adding even two more talent options per tier changes how the various Disciplines feel. There are a few innovations I would include — some I wanted at the time and others I designed later — such as creating the category of “weapon talents” as a single option to open up some of the Combat and Specialist Disciplines a bit more, rather than just having so many options taken up with weapon talents. This wouldn’t be true for <i>all</i> Disciplines, as some should have their weapon options limited for various reasons.<br /><br />Ideally, talent options should provide two or three different directions for a Discipline to be developed outside of its primary focus. An extremely focused Discipline like Warrior defines how it enacts violence as the “different direction.” This is really an exception rather than the rule.<br /><br />When looking at which talents to include, be careful of making it just a “greatest hits” collection. Which is, don’t just load up a Discipline with all the most powerful talents, taking what is perceived as the “best” in each category. Including Air Dance when there’s no air elemental theme to be seen. This was a <i>very common</i> issue with the Discipline design guidelines from the days of yore and a big reason never to include “official” instructions on how to do it. As I mentioned before, it gives a false sense of competency. I don’t have to look far into the Earthdawn Journal before I wince. That’s not a judgment on people who played and enjoyed them, but every time I hear a comparison of the Gauntlet to the Mystic Warrior, I frown deeply.<br /><br />A particular note: Everyone gets Second Chance as a Master talent option. It’s never a Discipline talent, always an option.<br /><br />Talents are informally restricted to various tiers and usually shouldn’t show up before one of the existing Disciplines gains access to it. For example, Air Dance shouldn’t be showing up before Third Circle, when Warriors get access to it. In fact, it really shouldn’t be showing up before Journeyman. Other talents are somewhat unique to their Discipline. For example, don’t spread Claw Frenzy anywhere else. It was a mistake.<div><br />Something I can’t teach well, but only note is to consider how talents interact with each other and the themes of the Discipline. If the Discipline isn’t intended to go early and doesn’t receive an Initiative improving talent, they may not get anything out of Acrobatic Defense and Anticipate Blow. Maneuver can still provide some value between the Attack bonus and knacks, but be prepared for people endlessly talking about it. These considerations are a lot more important if you start delving into the realm of custom talents and knacks. Evaluating potential interactions is important when establishing limitations to how the talent functions.</div><br />With all this done, let’s do an example. This isn’t going to be a “real” Discipline I’m posting, this is just an example of how to put everything into practice.<br /><br /><span style="color: #3d85c6; font-size: large;"><b>Example</b></span><br /><br />I’m going to make the Sentinel Discipline. The premise is a Combat Discipline who focuses on using a body shield to protect themselves and their allies. They’re going to need some detection abilities to spot trouble and social talents to comport themselves when duty requires. I see them having earth, fire, and wood as potential elemental themes, but I’m not committed to this yet.<br /><br />This concept could easily work as a Path, a society dedicated to protecting people and/or causes. The details on how it functions needs to be worked out, but that’s something for another week.<br /><br /><b><span style="color: #3d85c6; font-size: medium;">Artisan Skills</span></b><br /><br />Going through my list, what kind of art is important to them? I feel rune carving on the face of their shield could be relevant and I also like the idea of tattoos as an expression of their service. Half-magic is difficult here and I don’t have a solid idea of everything these adepts are about, so I’m going to revisit the rest of this later.<br /><br /><b><span style="color: #3d85c6; font-size: medium;">Defense and Bonus Progression</span></b><br /><br />Next, Defense progression. This Discipline is using the standard progression with Physical (1), Mystic (2), and Social (3). Their bonus progression is Recovery Tests (1), Mystic Armor (2), and Initiative (3). While I may want social abilities for them, they aren’t as likely to be lethal if they land compared to Physical or Mystic attacks.<br /><br /><b><span style="color: #3d85c6; font-size: medium;">Talents</span></b><br /><br /><div>Now I’m going to make a list of all the talents which I think <i>could</i> apply and arrange them by tier. This gives me an idea of the cuts I need to make. Remembering the number of talents you need to choose per tier: Novice (18), Journeyman (14), Warden (14), and Master (11).</div><br /><b><span style="color: #3d85c6;">Novice:</span></b><br /><ol style="text-align: left;"><li>Acrobatic Defense</li><li>Air Speaking</li><li>Anticipate Blow</li><li>Avoid Blow</li><li>Awareness</li><li>Battle Shout</li><li>Conversation</li><li>Danger Sense</li><li>Distract</li><li>Empathic Sense</li><li>Etiquette</li><li>Fireblood</li><li>First Impression</li><li>Guardian’s Service</li><li>Heartening Laugh</li><li>Maneuver</li><li>Melee Weapons</li><li>Mystic Pursuit</li><li>Shield Bash</li><li>Speak Language</li><li>Steel Thought</li><li>Tactics</li><li>Thread Weaving</li><li>Tiger Spring</li><li>Unarmed Combat</li><li>Wood Skin</li><li>Wound Balance</li></ol><b><span style="color: #3d85c6;">Journeyman:</span></b><br /><ol style="text-align: left;"><li>Astral Sight — This is generally a Journeyman talent for non-Spellcasting Disciplines.</li><li>Battle Bellow</li><li>Blood Share</li><li>Cold Purify</li><li>Crushing Blow</li><li>Disarm</li><li>Earth Skin</li><li>Fire Heal — I prefer to keep this as a Journeyman talent unless exceptionally appropriate. It also falls in the “greatest hits” category.</li><li>Graceful Exit</li><li>Inspire Others</li><li>Iron Constitution</li><li>Lasting Impression</li><li>Leadership</li><li>Life Check</li><li>Lifesight</li><li>Lion Heart</li><li>Momentum Attack</li><li>Power Mask</li><li>Resist Taunt</li><li>Second Attack</li><li>Spot Armor Flaw</li><li>Steely Stare</li><li>Temper Flesh</li></ol><b><span style="color: #3d85c6;">Warden:</span></b><br /><ol style="text-align: left;"><li>Burning Vigor</li><li>Champion Challenge</li><li>Chilling Strike</li><li>Critical Hit</li><li>Defensive Posture</li><li>Eagle Eye</li><li>Echolocation</li><li>Ethereal Weapon</li><li>Lion Spirit</li><li>Rally</li><li>Relentless Recovery</li><li>Resist Pain</li><li>Safe Thought</li><li>Spirit Strike</li><li>Storm Shield</li><li>Thought Link</li><li>Unflinching Fortitude</li><li>Vine Armor</li><li>Vital Strike</li></ol><b><span style="color: #3d85c6;">Master:</span></b><br /><ol style="text-align: left;"><li>Aura Armor</li><li>Multi-Strike</li><li>Second Chance</li><li>Soul Aegis</li><li>Stone Skin</li><li>Vicious Wound</li><li>Vital Ward</li></ol>That’s way too many talents! Which is typically how this goes. Now comes the process of pruning the talents that don’t fit. Master tier is the only one with less than its allotment of talents (11). This is also typical and a lot of talents from Warden get pushed up to Master.<br /><br />Let’s start with Novice and make some easy cuts:<br /><ul style="text-align: left;"><li><span style="color: #6fa8dc;">Acrobatic Defense</span> — A defensive talent, but not a good fit for the general concept.</li><li><span style="color: #6fa8dc;">Air Speaking</span> — I like the idea of giving them secure communication, but this doesn’t feel like the right fit.</li><li><span style="color: #6fa8dc;">Battle Shout</span> — Applying penalties is great, but this feels too overtly aggressive for a primarily defensive Discipline.</li><li><span style="color: #6fa8dc;">First Impression</span> — There are other social talents more appropriate for a steady character like this.</li></ul><div>Moving to easy cuts for Journeyman:<br /><ul style="text-align: left;"><li><span style="color: #6fa8dc;">Battle Bellow</span> — Same fate as Battle Shout even as it has group support built in, which I like.</li><li><span style="color: #6fa8dc;">Cold Purify</span> — The battlefield medic role isn’t inappropriate, but cuts are necessary and this is an easy one.</li><li><span style="color: #6fa8dc;">Inspire Others</span> — I like to limit access to this talent and I think this Discipline has other things to do.</li><li><span style="color: #6fa8dc;">Lasting Impression</span> — Social, but it fits best for Disciplines with a traveling feel to them.</li><li><span style="color: #6fa8dc;">Leadership</span> — This Discipline probably isn’t going to be the type to command soldiers.</li><li><span style="color: #6fa8dc;">Power Mask</span> — It’s a fun idea to slip under the radar, but cuts are needed and this isn’t a great fit.</li></ul>Here’s Warden’s easy cuts:<br /><ul style="text-align: left;"><li><span style="color: #6fa8dc;">Chilling Strike</span> — Not the right fit.</li><li><span style="color: #6fa8dc;">Critical Hit</span> — Too much focus on offense.</li><li><span style="color: #6fa8dc;">Ethereal Weapon</span> — I don’t see the mystic themes enough to support this, nor the focus on using a weapon.</li><li><span style="color: #6fa8dc;">Spirit Strike</span> — Same as Ethereal Weapon.</li><li><span style="color: #6fa8dc;">Vital Strike</span> — They need their Recovery Tests for healing if they’re going to protect their allies as intended.</li></ul>Finally Master:<br /><ul style="text-align: left;"><li><span style="color: #6fa8dc;">Multi-Strike</span> — I don’t think they need this particularly.</li><li><span style="color: #6fa8dc;">Vicious Wound</span> — Not a great fit.</li></ul>Where does this leave us now?<br /></div><br /><b><span style="color: #3d85c6;">Novice:</span></b><br /><ol style="text-align: left;"><li>Anticipate Blow</li><li>Avoid Blow</li><li>Awareness</li><li>Conversation</li><li>Danger Sense</li><li>Distract</li><li>Empathic Sense</li><li>Etiquette</li><li>Fireblood</li><li>Guardian’s Service</li><li>Heartening Laugh</li><li>Maneuver</li><li>Melee Weapons</li><li>Mystic Pursuit</li><li>Shield Bash</li><li>Speak Language</li><li>Steel Thought</li><li>Tactics</li><li>Thread Weaving</li><li>Tiger Spring</li><li>Unarmed Combat</li><li>Wood Skin</li><li>Wound Balance</li></ol><b><span style="color: #3d85c6;">Journeyman:</span></b><br /><ol style="text-align: left;"><li>Astral Sight</li><li>Blood Share</li><li>Crushing Blow</li><li>Disarm</li><li>Earth Skin</li><li>Fire Heal</li><li>Graceful Exit</li><li>Iron Constitution</li><li>Life Check</li><li>Lifesight</li><li>Lion Heart</li><li>Momentum Attack</li><li>Resist Taunt</li><li>Second Attack</li><li>Spot Armor Flaw</li><li>Steely Stare</li><li>Temper Flesh</li></ol><b><span style="color: #3d85c6;">Warden:</span></b><br /><ol style="text-align: left;"><li>Burning Vigor</li><li>Champion Challenge</li><li>Defensive Posture</li><li>Eagle Eye</li><li>Echolocation</li><li>Lion Spirit</li><li>Rally</li><li>Relentless Recovery</li><li>Resist Pain</li><li>Safe Thought</li><li>Storm Shield</li><li>Thought Link</li><li>Unflinching Fortitude</li><li>Vine Armor</li></ol><b><span style="color: #3d85c6;">Master:</span></b><br /><ol style="text-align: left;"><li>Aura Armor</li><li>Second Chance</li><li>Soul Aegis</li><li>Stone Skin</li><li>Vital Ward</li></ol>We’re looking good at Warden and Master, but Novice and Journeyman still have too many. Again, very normal and why many lower tier talents get pushed up — they’re a good fit as a whole, but there are <i>better</i> fits earlier. Also, there are at least two more talents that need to be cut since the total is two over. <i>And</i> I want to create at least one new talent for them — they should have some Master capstone since I cut Multi-Strike and the remaining talents don’t feel significant enough — which is at least three talents to cut.<br /><br />Let’s look at moving some of the Warden talents to Master, since it needs more to be filled out and inevitably things will be pushed to Warden.<br /><ul style="text-align: left;"><li><span style="color: #6fa8dc;">Champion Challenge</span> — I solid thematic fit, but perhaps something they’re better suited for later.</li><li><span style="color: #6fa8dc;">Eagle Eye</span> — Perception at a distance is less conceptually important for this Discipline and <i>could</i> be cut overall.</li><li><span style="color: #6fa8dc;">Echolocation</span> — A better fit than Eagle Eye on the whole, so it’s unlikely to be cut, but it could be pushed back.</li><li><span style="color: #6fa8dc;">Safe Thought</span> — Another good, thematic talent around protection, but could be available later due to the lack of a mental or mystic theme.</li><li><span style="color: #6fa8dc;">Thought Link</span> — It’s a difficult move, but this is in a similar situation to Safe Thought and can be moved to Master.</li></ul>This cleared up space in Warden for Journeyman moves; though cuts still need to be made.<br /><ul style="text-align: left;"><li><span style="color: #6fa8dc;">Astral Sight</span> — I like it, but I’m kicking it back further. It may end up cut entirely, but not yet.</li><li><span style="color: #6fa8dc;">Crushing Blow</span> — This could be moved, but I’m going to sit on it here for now.</li><li><span style="color: #6fa8dc;">Disarm</span> — This is getting cut. It’s a decent fit and made it through the first round, but this Discipline doesn’t have the right feel for it.</li><li><span style="color: #6fa8dc;">Lifesight</span> — An appropriate talent, but it could be pushed back to make space.</li><li><span style="color: #6fa8dc;">Momentum Attack</span> — Another good candidate to be moved back a tier.</li><li><span style="color: #6fa8dc;">Resist Taunt</span> — Appropriate for the Discipline, but a better fit for Warden.</li></ul>Now onto Novice:<br /><ul style="text-align: left;"><li><span style="color: #6fa8dc;">Empathic Sense</span> — Generally better as a Journeyman talent anyway.</li><li><span style="color: #6fa8dc;">Maneuver</span> — This is probably going to the chopping block at the end of the day.</li><li><span style="color: #6fa8dc;">Mystic Pursuit</span> — Better suited for Journeyman here.</li><li><span style="color: #6fa8dc;">Speak Language</span> — Cut.</li><li><span style="color: #6fa8dc;">Steel Thought</span> — More appropriate at Journeyman.</li><li><span style="color: #6fa8dc;">Tactics</span> — Another good candidate to be pushed back a tier.</li></ul>Let’s evaluate how things look now:<br /><br /><b><span style="color: #3d85c6;">Novice:</span></b><br /><ol style="text-align: left;"><li>Anticipate Blow</li><li>Avoid Blow</li><li>Awareness</li><li>Conversation</li><li>Danger Sense</li><li>Distract</li><li>Etiquette</li><li>Fireblood</li><li>Guardian’s Service</li><li>Heartening Laugh</li><li>Maneuver</li><li>Melee Weapons</li><li>Shield Bash</li><li>Thread Weaving</li><li>Tiger Spring</li><li>Unarmed Combat</li><li>Wood Skin</li><li>Wound Balance</li></ol><b><span style="color: #3d85c6;">Journeyman:</span></b><br /><ol style="text-align: left;"><li>Blood Share</li><li>Crushing Blow</li><li>Earth Skin</li><li>Empathic Sense</li><li>Fire Heal</li><li>Graceful Exit</li><li>Iron Constitution</li><li>Life Check</li><li>Lion Heart</li><li>Mystic Pursuit</li><li>Second Attack</li><li>Spot Armor Flaw</li><li>Steel Thought</li><li>Steely Stare</li><li>Tactics</li><li>Temper Flesh</li></ol><b><span style="color: #3d85c6;">Warden:</span></b><br /><ol style="text-align: left;"><li>Astral Sight</li><li>Burning Vigor</li><li>Defensive Posture</li><li>Lifesight</li><li>Lion Spirit</li><li>Momentum Attack</li><li>Rally</li><li>Relentless Recovery</li><li>Resist Pain</li><li>Resist Taunt</li><li>Storm Shield</li><li>Unflinching Fortitude</li><li>Vine Armor</li></ol><b><span style="color: #3d85c6;">Master:</span></b><br /><ol style="text-align: left;"><li><<Capstone>></li><li>Aura Armor</li><li>Champion Challenge</li><li>Eagle Eye</li><li>Echolocation</li><li>Safe Thought</li><li>Second Chance</li><li>Soul Aegis</li><li>Stone Skin</li><li>Thought Link</li><li>Vital Ward</li></ol><div>Things are looking pretty good. Warden needs another talent and Journeyman has too many. This Discipline is going to be shield-focused and likely wear some heavy armor. Which means low Initiative — and I put the Initiative bonus at priority 3. However, they really need to have at least a decent Initiative to do their thing. To that end, I want to give them a Journeyman Initiative replacement, but those currently in existence don’t fit. Which means a custom talent and I need to cull three talents from Journeyman.</div><div><br /></div><b><span style="color: #3d85c6;">Journeyman:</span></b><br /><ul style="text-align: left;"><li><span style="color: #6fa8dc;">Crushing Blow</span> — You’re getting moved to Warden to emphasize this isn’t a damage dealing Discipline.</li><li><span style="color: #6fa8dc;">Graceful Exit</span> — Not an easy cut, but we’re beyond easy cuts. This Discipline is less about running away and more about a last stand allowing their allies to escape.</li><li><span style="color: #6fa8dc;">Mystic Pursuit</span> — Like other mystic talents, this one simply doesn’t fit when push comes to shove.</li></ul>This closes out our talents. Next step is assigning Discipline talents. Before that, an aside about Discipline talents and the talent “tree” structure.<br /><br />There’s a decent chance you’ve read this from me before, or read parts of it. We’ve seen three different, official methods for Discipline advancement. First and Second Edition had a tree where two or three talents were available at each Circle (except First) and you had to pick one. Classic used this as the default and introduced the talent option system as an optional rule. Third and Fourth Editions use the talent options system with “Using All Talents to Advance” as an optional rule, which retrofits the advancement table for First Edition onto the talent option system. This is likely the most popular system in Fourth Edition, but it creates some weird results.<br /><br />Ultimately, I think all three of these options are various degrees of not great for different reasons. The 1E system creates the illusion of choice from beginning to end, and some of the choices are <i>terrible</i>. A random example: Sixth Circle, do you want Disguise or Missile Weapons? You have to take one. Next Circle (Seventh) is Detect Weapon and/or Throwing Weapons. Did it get mentioned Throwing Weapons is a Discipline talent that shows up so very late? This scheme is awful and I do not understand the logic behind how it’s arranged. However, it does have choices. Not necessarily good ones, but it does have them.<br /><br />The talent option system of 3E and 4E has required talents, which may rub some players the wrong way. I put a lot of effort into the Discipline talents of 4E to ensure they’re good choices and should fit the Discipline regardless of the direction. However, nothing is perfect. Using All Talents to Advance largely fixes this, but can also produce characters who don’t really look like their Discipline, but are the product of using the Discipline to create some specific build. It also means some talents are unintentionally gated because they’re Discipline talents from a higher Circle. So a less appropriate talent is available earlier because of the Discipline talent structure. Some talents are deliberately gated because of intentional advancement, but this system doesn’t discriminate between them.<br /><br />Which brings us to the hybrid, “alternate advancement” system I proposed as an alternate rule. I like it because it takes the best of all worlds, providing a structure that requires talents core to the concept of the Discipline, while giving considerable freedom in what talents the character takes as Discipline talents to advance. It allows for deliberate gating, but removes unintentional gating. Since talents chosen for Discipline talents (rather than those required) have to be a new talent, it also reduces the ease of multiple Disciplines. I’m not actively discouraging the practice, but I think it should be a little more difficult and encourage more breadth rather than allowing characters to really focus. This has the knock-on effect of making Versatility more useful as a low-cost option for doing the same thing. Assuming you’re just after some talents.<br /><br />There are <i>other</i> changes I want to the structure, but these are deeper cuts and really require a new edition to implement. The end result would be toward more clarity of “Discipline identity,” but also more freedom to explore within those boundaries. <br /><br />With that exceptionally long digression out of the way, let’s proceed. I’m going to collect the most appropriate talents from each tier, then divide them up by Circle.<br /><br /><b><span style="color: #3d85c6;">Novice [8]:</span></b><br /><ol style="text-align: left;"><li>Anticipate Blow</li><li>Avoid Blow</li><li>Awareness</li><li>Danger Sense</li><li>Guardian’s Service</li><li>Melee Weapons</li><li>Thread Weaving</li><li>Wound Balance</li></ol>Shield Bash and Tiger Spring are also good choices here, but the above are better and there are only eight spots.<br /><br /><b><span style="color: #3d85c6;">Journeyman [4]:</span></b><br /><ol style="text-align: left;"><li><<Custom Talent>></li><li>Life Check</li><li>Second Attack</li><li>Temper Flesh</li></ol><div>There are plenty of good choices here and Second Attack isn’t the most appropriate. However, it needs to be gated, so it appears on the list. Steel Thought might be better than Temper Flesh, but I wanted Steel Thought to be available early and Temper Flesh to be gated slightly. This is betraying the weaknesses inherent in the system.</div><br /><b><span style="color: #3d85c6;">Warden [4]:</span></b><br /><ol style="text-align: left;"><li>Defensive Posture</li><li>Rally</li><li>Relentless Recovery</li><li>Unflinching Fortitude</li></ol>The focus for many Disciplines at Warden are more generic options since so many of the talents build on earlier talents. For example, Storm Shield and Vine Armor require Wood Skin and Shield Bash respectively. However, there’s no guarantee an adept took either of those, so they cannot be Discipline talents. This causes the curious effect where a Discipline with one as a Discipline talent (e.g. Warrior and Vine Armor) learns it at a later point and with Using All Talents to Advance, it means they can even use that talent to advance. Effectively making it a Discipline talent. <br /><br /><b><span style="color: #3d85c6;">Master [3]:</span></b><br /><ol style="text-align: left;"><li><<Capstone>></li><li>Aura Armor</li><li>Soul Aegis</li></ol>Next is assigning these to discrete Circles. The first concern is deliberate gating which can be for power reasons (e.g. Second Attack) or to keep access more on par with established Disciplines. With talent options, this doesn’t always work out. After that, I prefer to alternate talent types as appropriate to give a little variety in advancement. Along with this comes a sense of building complexity and competency. Lead characters through what it means to be an adept of the Discipline and put the complexity at an incline and avoid frontloading it.<br /><br /></div><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px; text-align: left;"><div><span style="color: #6fa8dc;">First Circle Discipline Talents:</span> Avoid Blow, Awareness, Danger Sense, Melee Weapons, Thread Weaving (Sentinel Weaving)</div><div><span style="color: #6fa8dc;">Second Circle Discipline Talent:</span> Anticipate Blow</div><div><span style="color: #6fa8dc;">Third Circle Discipline Talent:</span> Wound Balance</div><div><span style="color: #6fa8dc;">Fourth Circle Discipline Talent:</span> Guardian’s Service</div></blockquote><div style="text-align: left;"><br /></div><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px; text-align: left;"><div style="text-align: left;"><span style="color: #6fa8dc;">Fifth Circle Discipline Talent:</span> <<Custom talent>></div><div style="text-align: left;"><span style="color: #6fa8dc;">Sixth Circle Discipline Talent:</span> Temper Flesh</div><div style="text-align: left;"><span style="color: #6fa8dc;">Seventh Circle Discipline Talent:</span> Life Check</div><div style="text-align: left;"><span style="color: #6fa8dc;">Eighth Circle Discipline Talent:</span> Second Attack</div></blockquote><div style="text-align: left;"><br /></div><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px; text-align: left;"><div style="text-align: left;"><span style="color: #6fa8dc;">Ninth Circle Discipline Talent:</span> Defensive Posture</div><div style="text-align: left;"><span style="color: #6fa8dc;">Tenth Circle Discipline Talent:</span> Rally</div><div style="text-align: left;"><span style="color: #6fa8dc;">Elevent Circle Discipline Talent:</span> Unflinching Fortitude</div><div style="text-align: left;"><span style="color: #6fa8dc;">Twelfth Circle Discipline Talent:</span> Relentless Recovery</div></blockquote><div style="text-align: left;"><br /></div><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px; text-align: left;"><div style="text-align: left;"><span style="color: #6fa8dc;">Thirteenth Circle Discipline Talent:</span> Aura Armor</div><div style="text-align: left;"><span style="color: #6fa8dc;">Fourteenth Circle Discipline Talent:</span> Soul Aegis</div><div style="text-align: left;"><span style="color: #6fa8dc;">Fifteenth Circle Discipline Talent:</span> <<Capstone>></div></blockquote><div style="text-align: left;"><br />There’s two talents to write and three Discipline abilities to create. I’m not going to do all of this and create a finished Discipline because this is only intended as a demonstration and otherwise people would try to use it. Which really isn’t what I’m going for here.<br /><br />The first talent is an Initiative replacement talent to enable Anticipate Blow, but I want it to be defensive in nature. Here’s a first draft:<br /><br /></div><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px; text-align: left;"><div><b><span style="color: #6fa8dc;">Protector’s Reflexes</span></b></div><div><span style="color: #6fa8dc;">Step:</span> Rank+DEX</div><div><span style="color: #6fa8dc;">Action:</span> Free</div><div><span style="color: #6fa8dc;">Strain:</span> 2</div><div><span style="color: #6fa8dc;">Skill Use:</span> No</div><div><span style="color: #6fa8dc;">Keywords:</span> <i>Defensive. Exclusive. Karma. Replacement.</i></div><div>The adept is preternaturally aware of the unfolding conflict and uses that knowledge to evade rather than press the attack. This calmness and mental state allows them to overcome hindrances when properly harnessed. The adept substitutes their Protector’s Reflexes Step for their Dexterity Step when making their Initiative test, suffering penalties as normal, as well as applying any other bonuses to Initiative (e.g. Discipline bonuses). This result is compared against Difficulty 10 and the adept gains +1 Physical Defense per success until the end of the round against opponents with a lower Initiative.</div></blockquote><div><br /></div><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px;"><div style="text-align: left;">If the adept is in the Defensive Stance, they don’t suffer Initiative penalties from their armor or shield. Successes on Initiative can only be spent on the talent and its knacks.</div></blockquote><div><br />This builds on the idea of being a defense-oriented Discipline, using heavy armor and a shield, while also going fast to control or react to the battlefield more readily. Testing is required to know if the effects are too good, or not good enough.<br /><br /><b><span style="color: #3d85c6; font-size: medium;">Important Attributes</span></b><br /><br />At this point, let’s go back and figure out the important attributes. Below is an occurrence count for each attribute in the Discipline talents:<br /><ul style="text-align: left;"><li>Dexterity: 6</li><li>Strength: 1</li><li>Toughness: 2</li><li>Perception: 3</li><li>Willpower: 3</li><li>Charisma: 1</li></ul>Here is a similar count for talent options:<br /><ul style="text-align: left;"><li>Dexterity: 4</li><li>Strength: 3</li><li>Toughness: 5</li><li>Perception: 6</li><li>Willpower: 5</li><li>Charisma: 8</li></ul>We don’t know the capstone talent — and we won’t — so this will have to be good enough. Applying the math I suggested earlier gets us this:<br /><ul style="text-align: left;"><li>Dexterity: 8 (6+2)</li><li>Strength: 2.5 (1+1.5)</li><li>Toughness: 4.5 (2+2.5)</li><li>Perception: 6 (3+3)</li><li>Willpower: 5.5 (3+2.5)</li><li>Charisma: 5 (1+4)</li></ul>This is a fairly balanced distribution, which is good and means a variety of different approaches and Namegivers can be successful. While the talent options change things, they don’t change the frontrunners from the Discipline talent count, which is good. The important attributes are: Dexterity, Perception, and Willpower. <br /><br /><b><span style="color: #3d85c6; font-size: medium;">Discipline Ability</span></b><br /><br />Next, I’m going to put together a draft of a potential Journeyman Discipline ability.<br /><br /></div><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px;"><div style="text-align: left;"><span style="color: #6fa8dc;">Sentinel Stance:</span> As a Free action for 1 Strain, the adept may adopt the Sentinel Stance — a variation of the Defensive Stance. Sentinel Stance appears different for each adept based on their training and personality, but always appears purely defensive. Perhaps the adept moves loosely as though flowing with water, or takes a rigid position and appears forged from steel. They make a Sentinel Weaving (10) Action test. Each success reduces the penalties from Defensive Stance by 1 until the end of the round. This ability must be used when Defensive Stance is announced.</div></blockquote><div><br />This ability further develops the idea Sentinels spend their time in Defensive Stance, working with their custom talent. The ability gets better over time, roughly reducing the penalty by 1 each tier. Or the adept can spend Karma to get a little more out of it. It could be too powerful, but that requires actual testing rather than white room guessing to figure out.<br /><br />I’m leaving the capstone talent and other two Discipline abilities unwritten for the aforementioned reasons of having this be deliberately incomplete. Also, it’s very long.<br /><br /><b><span style="color: #3d85c6; font-size: medium;">Karma Abilities</span></b><br /><br />With things coming together, I’m going to do a first draft on Karma abilities. These can see a lot of revision to get them just right. Given how different this Discipline is, this could be difficult.<br /><br /></div><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px; text-align: left;"><div><span style="color: #6fa8dc;">Third Circle Karma Ability:</span> Recovery tests</div><div><span style="color: #6fa8dc;">Fifth Circle Karma Ability:</span> Once per round, any test when in Defensive Stance</div><div><span style="color: #6fa8dc;">Ninth Circle Karma Ability:</span> Once per round, any test when adjacent to an ally in combat</div><div><span style="color: #6fa8dc;">Eleventh Circle Karma Ability:</span> Once per round, any test performed by an adjacent ally</div></blockquote><div><br />This list clearly shows what they’re about, but it’s also fairly limited and the back half requires them to be around their allies. Which doesn’t support the concept of them standing alone against the tide. It’s a decent place to start, but it needs more work. One option is to build out how many times they can spend while in the Defensive Stance. This furthers that angle, but it’s not terribly interesting and doesn’t say anything new about them.<br /><br /><b><span style="color: #3d85c6; font-size: medium;">Karma Ritual</span></b><br /><br />A difficulty here is this Discipline isn’t action based. It’s defensive and reactive. Which means there isn’t as natural a way to close out the Karma ritual as other Disciplines. However, there are numerous ways to approach this.<br /><br /></div><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px;"><div style="text-align: left;">The adept stands stoically, feeling their feet planted to the ground. They hear, see, and smell everything around them. Their senses extend through their feet into the ground so they can feel everything around them. Each movement is tracked as a potential threat and the adept assesses them, slowly working through the area. Once they are completely aware of their surroundings and all potential threats after 30 minutes, the ritual is complete and this supernal awareness leaves with it.</div></blockquote><div><br /><b><span style="color: #3d85c6; font-size: medium;">Half-Magic</span></b><br /><br />Finally coming back to half-magic, I have a better idea of what this Discipline is about.<br /><br /><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px; text-align: left;">Sentinels use half-magic when caring for and repairing their weapons and armor, and knowledge of various military, mercenary, and bandit companies. They also use half-magic to perform basic first aid, such as staunching bleeding. This doesn’t heal damage, but prevents things from getting worse.</blockquote><br />Hopefully this gives a better understanding of the various processes and thoughts that go into designing a new Discipline. If it doesn't, I'm at a loss as to what will.</div>Morgan Weekshttp://www.blogger.com/profile/14510056783865452328noreply@blogger.com0tag:blogger.com,1999:blog-3221587901988152582.post-59398304116473452992022-01-12T00:00:00.003-05:002022-01-26T00:17:51.791-05:00Earthdawn 4E: Musing 05 — Creating Discipline Variants<p><a href="http://earthdawn.fasagames.com/" style="clear: right; display: inline; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"><img border="0" height="123" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOVNNgasNg8BUgTEriRYSzidVTv6G_Dj2S7nqSxBRRCpU3mI4YTBQ-rAXn6pKBp69c1fPoa5s09q6r3Ta0AjVPO5_55ThcwZ5zKmeIChpYMKjYqS2ROyUogKm8hSZbobtj-5TJbDlUQvc/s1600/EARTHDAWNLOGO3.012.13_2.jpg" width="320" /></a></p><p><i style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;">This is the fifth Musing, an ongoing series about Earthdawn Fourth Edition. <a href="http://pandagaminggrove.blogspot.com/2012/08/earthdawn-part-1-introduction.html">Introduction</a> and <a href="http://pandagaminggrove.blogspot.com/p/earthdawn.html">Index</a>.</i></p><br /><div style="text-align: right;"></div><span face=""arial" , "helvetica" , sans-serif" style="font-size: x-small;"><i>Everything contained here is the work of a fan and not associated with FASA Games.</i></span><br /><span face=""arial" , "helvetica" , sans-serif"><br /><span id="docs-internal-guid-53f07774-7fff-ceec-d066-e1f053fe6ef6"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Be warned, "Musings" posts feature a lot of me wandering off-topic and semi-related thoughts. There's a lot more insight on the design — how things came to be, directions I want to explore, etc. — but you have to work for it.</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><br /></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">This is the first in what I plan to be a three-part series to provide thoughts and guidelines on creating player-facing material for your home games. As always, it’s your game and you can and should do as you like. This is to guide you through some of the process I go through when designing this material.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #3d85c6; font-size: medium;"><b>Discipline Variants</b></span></span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">I introduced this concept in </span><span style="font-family: Cambria, serif; font-size: 11pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">The Adept’s Journey: Mystic Paths</span><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> with Boatman, turning them from what was a semi-racial Discipline into an Air Sailor variant. There’s a few reasons behind this decision. The first is eliminating racial Disciplines. Quite frankly, I dislike them immensely and they perpetuate the idea </span><span style="font-family: Cambria, serif; font-size: 11pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">everything</span><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> needs a Discipline. Whatever the concept is, the answer is a new Discipline.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Part of it is also I don’t like locking some concepts behind “race,” which begets this weird racial essentialism. And humans can </span><span style="font-family: Cambria, serif; font-size: 11pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">still</span><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> learn the talents unless the special text “this talent cannot be learned through Versatility” which was rife in Cathay. As the designer, I get it. However, it’s also a cop out without a </span><span style="font-family: Cambria, serif; font-size: 11pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">reason</span><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> for it to be limited in this fashion. These are problems which can be solved within the context of the setting and it makes perfect sense. It also feels much less like Versatility is being singled out for reasons.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Leaving that Paths-related digression, introducing a new Discipline is a big deal to me in the context of the official material. My personal work is a different story and very much me conducting experiments and research intended to eventually come back to official material in some way. It’s a big deal because I’m committed to supporting that Discipline throughout the run of 4E. If we revisit an </span><span style="font-family: Cambria, serif; font-size: 11pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Adept’s Way</span><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">-style book, it will have all 17 Disciplines represented within. It doesn’t take long for this commitment to be cumbersome, but I don’t want to leave someone who is playing a new Discipline in the cold when it comes to new material. This is also why I have no interest in regional Disciplines when venturing throughout the Empire.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Which brings us back to Discipline variants, which </span><span style="font-family: Cambria, serif; font-size: 11pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">are</span><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> represented in different regions as the way that Discipline is practiced in the area. The core concepts of Air Sailor are still applicable when on a riverboat — it’s about being on a boat and traveling with your fellow crew. Some of the details need to change to adapt to the new theme, but it’s still quite recognizable. Soon to be introduced in </span><span style="font-family: Cambria, serif; font-size: 11pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Vasgothia</span><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">, Marauder is a Sky Raider variant which is true to core concepts of aggression, strength, and power. It just trades the skies for the Deep Forest or Caralkspur Mountains.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">What’s key here is the variant is still thematically linked to the original Discipline. In the cases of Air Sailor and Sky Raider, I think of them as core Discipline concepts with Air Sailor and Sky Raider as two expressions. This is because most Disciplines represent fairly big tent concepts with a lot of space underneath. Those two are quite specific — but bring a lot of flavor with that specificity. It just gives more opportunities for variants.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Looking at other Disciplines for variants is more complicated because of how broad they are already. This concept immediately brings Discipline specializations from previous editions to mind, but there’s some deliberate reasons I specifically didn’t use that terminology. The biggest is they aren’t the same and I want to put space between those easy comparisons with what they’re called. These shouldn’t be a more specialized version of an existing Discipline. The talent option structure in Fourth Edition along with the Using All Talents to Advance optional rule basically do everything specializations did. A big part of them was switching out the Discipline talents which changed what you could spend Karma on. This is no longer a concern. I also redesigned the talent structure with the original specializations in mind found in </span><span style="font-family: Cambria, serif; font-size: 11pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">The Adept’s Way</span><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> to account for the different directions, making them accessible out of the box. I didn’t pay the same favor to the specializations found in </span><span style="font-family: Cambria, serif; font-size: 11pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Kratas: City of Thieves</span><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> because they’re silly at best. Far too many are just dumb, to put it kindly.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">To summarize where we’re at right now, Discipline variants should have the same core theme of the original Discipline, but some crucial difference that makes the original Discipline not work correctly. This shouldn’t be a case of </span><span style="font-family: Cambria, serif; font-size: 11pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">just</span><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> talent access based on what already exists, there should be a fundamental inability. The Karma abilities and Discipline abilities should stay the same. A name change or slight modification to fit better are fine, but getting into wholesale changes means you’re looking more into a homebrew <a href="https://pandagaminggrove.blogspot.com/2022/01/earthdawn-4e-musing-06-creating.html">Discipline</a> or <a href="https://pandagaminggrove.blogspot.com/2022/01/earthdawn-4e-musing-07-creating-paths.html">Path</a>. Changing those is a fundamentally different Discipline in this scheme.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">If Using All Talents to Advance isn’t being used and someone wants to switch things around in a way that would be otherwise possible with the optional rule (i.e. they’re not trying to get higher Circle or tier talents earlier), work with them to make an easy variant that makes sense with their description of it.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">You can point to my recent Air Sailor variant, Venturer, as an example where I changed their First Circle Karma ability as an example of how I broke this rule. There’s two reasons for that. One, there was no way to turn it into an equivalent of being on a boat. Two, I like it a lot more than the Air Sailor Karma ability and would retroactively change it to be the Venturer ability if I could. It’s a better fit for what the Discipline is about once you remove the air sailing trappings and look at how it functions. It makes it less of a vocation and more thematic, representing their role within the group. Also, it removes that weird situation that bothered me when I first looked at it and thought, “Why are Air Sailors on their airship the best alchemists?” But it wasn’t worth worrying about and I didn’t have a better answer at the time.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Half-magic, the example Karma ritual, and suggested artisan skills should absolutely change to reflect the variant. These three are expressions of what it’s about and the half-magic shouldn’t be exactly the same. Similar — probably. But not exactly the same. Since the Karma ritual is only an example, I always encourage writing new examples, particularly when how the variant relates to their Discipline changes. Also to discourage people who see these not as example Karma rituals, but as the set-in-stone Karma ritual, just like the essays presented in </span><span style="font-family: Cambria, serif; font-size: 11pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">The Adept’s Way</span><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> are the only interpretations of a given Discipline. These are example perspectives and anyone who says otherwise is objectively wrong. The two types of Thief presented are just the two types </span><span style="font-family: Cambria, serif; font-size: 11pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">according to that Thief</span><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">When I talk about themes for a Discipline, I typically mean not only </span><span style="font-family: Cambria, serif; font-size: 11pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">what</span><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> they do, but </span><span style="font-family: Cambria, serif; font-size: 11pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">how</span><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> they do it. This is to make them more than just the most efficient collection of abilities to do what they’re about. It gives a crucial feel to how they do things and holes in what they can do. While this is mostly relevant to designing a Discipline, it’s relevant here because there might be some alterations to those themes. For example, Boatman loses access to Air Dance because they don’t have an air theme anymore, being replaced by a water theme (which Air Sailors lack). Sailors arguably have </span><span style="font-family: Cambria, serif; font-size: 11pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">both</span><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> air and water themes, but I played more into the air theme because without it, they’re dead in the water. Which is merely the medium on which they operate.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">With that, let’s look at designing an example variant to showcase how this works. A Warrior variant for people who want to play a more social, leader-oriented Warrior in favor of a dedicated combatant. I’m specifically picking this because it’s not something I want to formally put out there — this can largely be achieved through talent options — but something someone might want and it is actively less combat-oriented than the typical Warrior. Which is a low bar. The lowest bar.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Looking at the basics — important attributes, Karma ritual, artisan skills, and half-magic — I don’t see anything that </span><span style="font-family: Cambria, serif; font-size: 11pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">needs</span><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> to change. A formal write-up would get a different example Karma ritual that doesn’t rely on Air Dance and is focused on seeing the battle play out in their mind, then engaging in that. Everything else is perfectly fine.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Now comes the part where we start looking at the guts of the Discipline (talents) and seeing what we want to add, move, and remove. Distract and Tactics stand out from the Novice talent options as more appropriate to this variant than normal and I want an additional social option. First Impression isn’t a good fit — the theme is wrong. However, Conversation suits the more deliberative style of a Warrior. Etiquette could also stand to be earlier here. Which means cuts.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Looking at Novice talent options, Fireblood and Missile Weapons are the easiest to remove, followed by Acrobatic Defense. I’m hesitant to pull Missile Weapons since it limits their options considerably, but it’s on the table right now. Air Dance is going to be moved from Novice to Journeyman. Honestly, this should be a Journeyman tier talent and I agonized over that. Even putting it to Third Circle as it’s traditionally been available at First Circle was quite the move at the time, fearing alienating the fanbase. Waterfall Slam could follow suit, but it generally plays well as a support talent for the rest of the group to capitalize on, so that’s staying. Maybe getting moved to Journeyman tier. We’ll see.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Journeyman talent options have two easy talents to cut: Second Weapon and Swift Kick. They don’t support the concept as well as others and additions require removals. Leadership needs to be a Discipline talent and the best candidate for demotion is Temper Flesh; it’s less iconic and thematic than Earth Skin. One option is a direct replacement of Temper Flesh, making Leadership the Sixth Circle Discipline talent. The other is bumping Earth Skin to Sixth Circle and making Leadership the Fifth Circle Discipline talent. Since I want to generally reduce the number of changes, I’m doing the first. But the second clearly crossed my mind and you may have a different opinion on how to do this at your table. Which is great — you do you.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">I’d </span><span style="font-family: Cambria, serif; font-size: 11pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">like</span><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> to find space for Diplomacy and Empathic Sense somewhere. Either Air Speaking or Thought Link would also be nice to fit in. Heartening Laugh, Inspire Others, and/or Resist Taunt may be good, but I don’t think I’m going to find the space for them. Also, I don’t want to make it too easy to get access to Inspire Others, as that’s limited to specific Disciplines right now. And a Warrior (even a slightly less fighty one) may have other things to do with their action.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">I’m focusing on Novice and Journeyman because that’s where most of the action is with variants. How Warden and Master talent lists are put together is generally less flexible and the talents worth focusing on are at the lower tiers in terms of establishing a different feel for the Discipline.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Here’s a summary of what we’re currently looking at [with a note on lowest tier]:</span></p><ul style="margin-bottom: 0px; margin-top: 0px; padding-inline-start: 48px;"><li aria-level="1" dir="ltr" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: disc; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><b><span style="color: #6fa8dc;">Add:</span></b></span></p></li><ul style="margin-bottom: 0px; margin-top: 0px; padding-inline-start: 48px;"><li aria-level="2" dir="ltr" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: circle; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Air Speaking [Novice] (?)</span></p></li><li aria-level="2" dir="ltr" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: circle; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Conversation [Novice]</span></p></li><li aria-level="2" dir="ltr" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: circle; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Diplomacy [Journeyman] (?)</span></p></li><li aria-level="2" dir="ltr" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: circle; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Empathic Sense [Journeyman] (?)</span></p></li><li aria-level="2" dir="ltr" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: circle; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Heartening Laugh [Novice] (?)</span></p></li><li aria-level="2" dir="ltr" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: circle; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Inspire Others [Journeyman] (?)</span></p></li><li aria-level="2" dir="ltr" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: circle; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Resist Taunt [Journeyman] (?)</span></p></li><li aria-level="2" dir="ltr" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: circle; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Thought Link [Warden] (?)</span></p></li></ul><li aria-level="1" dir="ltr" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: disc; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><b><span style="color: #6fa8dc;">Move:</span></b></span></p></li><ul style="margin-bottom: 0px; margin-top: 0px; padding-inline-start: 48px;"><li aria-level="2" dir="ltr" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: circle; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Air Dance (Novice to Journeyman)</span></p></li><li aria-level="2" dir="ltr" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: circle; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Distract (Novice; talent option to Discipline talent?)</span></p></li><li aria-level="2" dir="ltr" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: circle; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Etiquette (Journeyman to Novice)</span></p></li><li aria-level="2" dir="ltr" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: circle; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Leadership (Journeyman; talent option to Discipline talent)</span></p></li><li aria-level="2" dir="ltr" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: circle; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Tactics (Novice; talent option to Discipline talent?)</span></p></li><li aria-level="2" dir="ltr" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: circle; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Temper Flesh (Journeyman; Discipline talent to talent option)</span></p></li></ul><li aria-level="1" dir="ltr" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: disc; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><b><span style="color: #6fa8dc;">Remove:</span></b></span></p></li><ul style="margin-bottom: 0px; margin-top: 0px; padding-inline-start: 48px;"><li aria-level="2" dir="ltr" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: circle; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Fireblood [Novice]</span></p></li><li aria-level="2" dir="ltr" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: circle; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Missile Weapons [Novice]</span></p></li><li aria-level="2" dir="ltr" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: circle; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Second Weapon [Journeyman]</span></p></li><li aria-level="2" dir="ltr" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: circle; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Swift Kick [Journeyman]</span></p></li></ul></ul><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">We identified up to seven Novice and Journeyman talents to potentially add and four to potentially remove. That sounds about right. First the easy cuts: Heartening Laugh and Inspire Others. Diplomacy can potentially be pushed to Warden if it needs to stick around at all. I prefer Air Speaking to Thought Link because it builds on the Warrior’s elemental theme. If I want Distract </span><span style="font-family: Cambria, serif; font-size: 11pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">and</span><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> Tactics as Discipline talents, I need to kick Waterfall Slam to Journeyman. I’m passing on that because Distract isn’t key to the variant concept and it’s not something every group will capitalize on or want.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Here’s how Novice is shaping up:</span></p><ul style="margin-bottom: 0px; margin-top: 0px; padding-inline-start: 48px;"><li aria-level="1" dir="ltr" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: disc; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><b><span style="color: #6fa8dc;">Novice Talent Options:</span></b> Acrobatic Defense, <span style="color: #b4a7d6;">Air Speaking</span>, Anticipate Blow, <span style="color: #b4a7d6;">Conversation</span>, Danger Sense, Distract, <span style="color: #b4a7d6;">Etiquette</span>, Maneuver, Shield Bash, Unarmed Combat</span></p></li><li aria-level="1" dir="ltr" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: disc; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><b><span style="color: #6fa8dc;">Third Circle Discipline Talent:</span></b> <span style="color: #b4a7d6;">Tactics</span></span></p></li></ul><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Journeyman looks like this now:</span></p><ul style="margin-bottom: 0px; margin-top: 0px; padding-inline-start: 48px;"><li aria-level="1" dir="ltr" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: disc; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><b><span style="color: #6fa8dc;">Journeyman Talent Options:</span></b> <span style="color: #b4a7d6;">Air Dance</span>, <span style="color: #b4a7d6;">Diplomacy</span>, Disarm, <span style="color: #b4a7d6;">Empathic Sense</span>, Life Check, Lion Heart, Momentum Attack, Spot Armor Flaw, Steely Stare, <span style="color: #b4a7d6;">Temper Flesh</span></span></p></li><li aria-level="1" dir="ltr" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: disc; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Sixth Circle Discipline Talent: <span style="color: #b4a7d6;">Leadership</span></span></p></li></ul><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">I want to fit Resist Taunt in there and Warden is a good place for it. A direct replacement at Warden isn’t going to work, but Vital Strike is the easiest shift here, taking it to Master. I also see Rally and want that as a Discipline talent, which means a little more shuffling. Making Unflinching Fortitude a talent option is probably the best route after weighing options.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Something to consider when shifting talents around is how this affects access to a talent. For example, I could have shifted Unflinching Fortitude and Chilling Strike back one Circle, making Vine Armor a talent option. This means Vine Armor becomes available to the variant as a talent option at Ninth Circle and if Using All Talents to Advance is in effect, it could be effectively the Discipline talent at Ninth Circle. Keep this in mind when designing variants of your own. This is also why Warden and Master tiers are trickier to work with.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">At Master tier, Fluid Movement is probably the best option for Vital Strike to replace. While it does support the elemental theme, this variant has a whole new social thing going on and they only need to overcome one of Warrior’s weaknesses.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Warden now:</span></p><ul style="margin-bottom: 0px; margin-top: 0px; padding-inline-start: 48px;"><li aria-level="1" dir="ltr" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: disc; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><b><span style="color: #6fa8dc;">Warden Talent Options:</span></b> Burning Vigor, Critical Hit, Defensive Posture, Iron Constitution, Lion Spirit, Resist Pain, <span style="color: #b4a7d6;">Resist Taunt</span>, Steel Thought, Storm Shield, <span style="color: #b4a7d6;">Unflinching Fortitude</span></span></p></li><li aria-level="1" dir="ltr" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: disc; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><b><span style="color: #6fa8dc;">Tenth Circle Discipline Talent:</span></b> <span style="color: #b4a7d6;">Rally</span></span></p></li></ul><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">And finally, Master:</span></p><ul style="margin-bottom: 0px; margin-top: 0px; padding-inline-start: 48px;"><li aria-level="1" dir="ltr" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: disc; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><b><span style="color: #6fa8dc;">Master Talent Options:</span></b> Champion Challenge, Ethereal Weapon, Second Chance, Soul Aegis, Spirit Strike, Vicious Wound, <span style="color: #b4a7d6;">Vital Strike</span>, Vital Ward</span></p></li></ul><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Hopefully this provides some insight on how to make variants of your own.</span></p></span></span>Morgan Weekshttp://www.blogger.com/profile/14510056783865452328noreply@blogger.com0tag:blogger.com,1999:blog-3221587901988152582.post-12034741609916396762021-06-09T00:00:00.003-04:002021-06-09T08:35:19.626-04:00Earthdawn 4E: Rules Variant 23 - Teamwork<p><a href="http://earthdawn.fasagames.com/" style="clear: right; display: inline; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"><img border="0" height="123" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOVNNgasNg8BUgTEriRYSzidVTv6G_Dj2S7nqSxBRRCpU3mI4YTBQ-rAXn6pKBp69c1fPoa5s09q6r3Ta0AjVPO5_55ThcwZ5zKmeIChpYMKjYqS2ROyUogKm8hSZbobtj-5TJbDlUQvc/s1600/EARTHDAWNLOGO3.012.13_2.jpg" width="320" /></a></p><p><i style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;">This is the twenty-third Rules Variant, part of an ongoing series about Earthdawn Fourth Edition. <a href="http://pandagaminggrove.blogspot.com/2012/08/earthdawn-part-1-introduction.html">Introduction</a> and <a href="http://pandagaminggrove.blogspot.com/p/earthdawn.html">Index</a>.</i></p><i style="font-family: Arial, Helvetica, sans-serif; font-size: small;">Everything contained here is the work of a fan and not associated with FASA Games.</i><br /><div><br /></div><br />Various tasks can be performed by groups. Currently there’s minimal support for this in Earthdawn because 1) it’s never been present in previous editions and 2) it’s complicated to model. Design time being what it is, there isn’t always time to get everything you want accomplished. However, this blog is a chance to revisit those topics in some ways and see what can be done as a post-hoc rectification.<br /><br />The truth is, I did get to sneak in some teamwork mechanics. Working as a group for enchanting (<i>Companion</i>, p. 130). The difficulty with teamwork mechanics is balancing between allowing people to contribute v. making contributions too powerful to make the challenge meaningless. This strikes a balance by making the most skilled character the star of the show—as they should be, they invested the most to get there, it’s their time—allowing other characters to participate beyond everyone throwing dice and seeing who gets the magically highest result (aka D&D 3.X), and keeping contributions meaningful, but not overwhelming.<br /><br />This post adapts those mechanics to general purposes rather than just enchanting. Gamemasters should have some discretion on what activities can benefit from teamwork and there are no clear and simple delineations on what should or shouldn’t be allowed. For example, working together to pull something heavy is definitely something where teamwork applies, but sneaking down a hallway, not so much. That’s a situation where the more people involved, the worse it gets.<br /><br /><span style="font-family: georgia;"><b><span style="color: #6fa8dc; font-size: large;">Teamwork</span></b><br /><br />One character is designated the leader for a task, typically the character with the highest rank in the relevant ability. The maximum number of participants allowed is equal to the leader’s rank in the relevant ability. This number includes the leader. Thus, a leader with rank 1 can’t get assistance. They wouldn’t really know what to do with it because they barely know what they’re doing. This limitation shouldn’t apply in situations where no ability reasonably applies, like hauling a big rock.<br /><br />Each assistant makes a test with the appropriate ability at Difficulty 10 before the leader. Each success gives the leader a +2 bonus to their test. Any given assistant cannot give more successes than their rank in the appropriate ability. Again, this last limitation shouldn’t apply if there is no appropriate ability. <br /><br /><i>For example, Dougan and Dvarim are attempting to decipher the nearly incomprehensible scrawlings of a clearly deranged individual. They realize they’re going to have to work together to get this done. Dougan is the leader and Dvarim is the assistant as the former is slightly better with Patterncraft. Dvarim makes a Patterncraft (10) and gets a 24 as the result: three successes. Since Dvarim’s Patterncraft rank is greater than 3, all the successes can benefit Dougan’s Patterncraft test, giving a +6 bonus. A significant bonus, but not one that makes the task trivial.</i></span><br />Morgan Weekshttp://www.blogger.com/profile/14510056783865452328noreply@blogger.com0tag:blogger.com,1999:blog-3221587901988152582.post-46072179842655585682021-03-24T00:00:00.020-04:002021-03-24T00:00:00.422-04:00Earthdawn 4E: Rules Variant 19 - Revised Initiative (Part 1)<p><a href="http://earthdawn.fasagames.com/" style="clear: right; display: inline; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"><img border="0" height="123" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOVNNgasNg8BUgTEriRYSzidVTv6G_Dj2S7nqSxBRRCpU3mI4YTBQ-rAXn6pKBp69c1fPoa5s09q6r3Ta0AjVPO5_55ThcwZ5zKmeIChpYMKjYqS2ROyUogKm8hSZbobtj-5TJbDlUQvc/s1600/EARTHDAWNLOGO3.012.13_2.jpg" width="320" /></a></p><p><i style="font-family: arial; font-size: x-small;">This is the nineteenth Rules Variant, part of an ongoing series about Earthdawn Fourth Edition. <a href="http://pandagaminggrove.blogspot.com/2012/08/earthdawn-part-1-introduction.html">Introduction</a> and <a href="http://pandagaminggrove.blogspot.com/p/earthdawn.html">Index</a>.</i></p><span style="font-family: arial;"><i style="font-size: small;">Everything contained here is the work of a fan and not associated with FASA Games.</i><br /></span><br />Rolling for Initiative each round is something somewhat but not entirely unique to Earthdawn. It’s also a common point to look at ways to simplify this process because it is another set of rolls, followed by organizing Initiative, action declaration (at some tables), etc. While this may not take much time with a practiced group, it can <i>feel</i> like it takes a while to some.<br /><br />While it may seem like an easy fix, it’s not. That process is deeply embedded in the system. Some abilities boost Initiative, while others require a higher result, and others provide a bonus based on the difference. There’s also the element of chance where you can’t exactly plan out subsequent turns because the order is an unknown. This adds to the chaos and danger of a conflict. The shifting tides of battle are a good thing.<br /><br />However, this rules variant attempts to simplify the process without fully removing the tactical element and shifting Initiative based on the actual events of the conflict.<br /><br />Below is a list of the changes:<br /><ul style="text-align: left;"><li>Determine Initiative at the beginning of combat.</li><li>Initiative is not determined at the beginning of each round.</li><ul><li>Initiative results carry over through each round.</li><li>Temporary bonuses to Initiative affect only the next round (or the specified duration).</li><li>Talents that specify successes do not reduce the Initiative result when these successes are spent. They didn’t before, just making this clear.</li></ul><li>Rounds are still tracked.</li><li>If a target is successfully attacked and could suffer damage, they suffer a -2 penalty to their Initiative.</li><li>Penalties from Harried and Wounds affect characters’ current Initiative result.</li><ul><li>Bonuses from Fury improve their current Initiative result.</li></ul><li>Creatures which aren’t animal companions don’t pay Strain to use the “Take the Initiative” combat option.</li></ul><b><span style="color: #3d85c6; font-size: large;">What Do These Changes Mean?</span></b><br /><br />Initiative is determined once for the encounter. After that, only abilities that specifically modify Initiative and getting hit need to be tracked. Which can be simple tally marks in practice. This offers some small disincentivization for ganging up on one opponent at a time, as the others gain a small Initiative boost, while it also allows backline characters to slowly increase how quickly they act as they can take a greater view of the conflict since they aren’t under attack as frequently.<br /><br />It also makes a high Initiative character acting as the tank more risky, particularly if they are relying on that high Initiative to maintain their talents that provide Defense bonuses. It also makes high armor, low avoidance more difficult when paired with high Initiative. This aspect is a question, but nothing is going to come out exactly the same with major changes. However, Gauntlets aren’t going to care at all—the end of the order is where they live.<br /><br />High Initiative characters can get more out of Take the Initiative with some knacks, however it’s not free. Initiative boosting talents (where that is their focus) also last for the entire encounter. The hope is this streamlines the process while still adding some tactical complexity and depth, even if it is a different sort than was around previously.<br /><br />Some abilities changed and there are new knacks based on these updates. Most abilities are unaffected, but it’s possible I missed something.<div><br /></div><div>I don't know if this variant is a good idea or not, but it hopefully achieves the goals of being simpler than rolling Initiative every round and still having tactical depth and meaning. Figuring all this out involves actual testing in play.</div><div><br /></div><div>This variant introduces a lot of keywords. Don't worry about them, they are shorthand and covered in the text of the abilities. Their meaning should be clear from context, but they don't impart any additional meaning to the abilities either.<br /><br /><span style="font-family: georgia;"><b><span style="color: #3d85c6; font-size: large;">Talents</span></b><br /><br /><b><span style="color: #6fa8dc;">Air Dance</span></b><br /><span style="color: #6fa8dc;">Step</span>: Rank+DEX<br /><span style="color: #6fa8dc;">Action:</span> Free<br /><span style="color: #6fa8dc;">Strain:</span> 3+<br /><span style="color: #6fa8dc;">Skill Use:</span> No<br /><span style="color: #6fa8dc;">Keywords:</span> <i>Air. Exclusive. Karma. Replacement. </i><br />The adept floats on a thin cushion of air, allowing them to perform quick, gliding movements, and rapid attacks. Air Dance requires the adept be able to move. Windlings may use this talent while flying, but it cannot be combined with other talents that use forms of magical flight, such as Gliding Stride. This talent does not allow an adept to remain suspended in midair, move over surfaces that would not support their weight (e.g., water or a rickety floor), or do anything to reduce falling damage.<br /><br />The adept replaces their Air Dance Step for their Dexterity Step when making their Initiative test and applying any other bonuses to Initiative (e.g., Discipline bonuses). Each round, the adept may spend 1 Strain as a Simple action to compare their current Initiative result to a target within close combat range. If the adept has three successes, the adept may make an additional close combat attack (use Melee Weapons or Unarmed Combat) against that target. This attack is made as a Free action after the target completes their turn. This talent lasts for the encounter and cannot be used with Cobra Strike.<br /><br /><b><span style="color: #6fa8dc;">Chilling Strike</span></b><br /><span style="color: #6fa8dc;">Step:</span> Rank<br /><span style="color: #6fa8dc;">Action:</span> Simple<br /><span style="color: #6fa8dc;">Strain:</span> 1<br /><span style="color: #6fa8dc;">Skill Use:</span> No<br /><span style="color: #6fa8dc;">Keywords:</span> <i>Impairment. Water-Cold.</i><br />The adept plunges their weapon into freezing temperatures, causing frost to appear on it. In addition to normal damage after a successful close combat Attack, the adept causes a penalty equal to their Chilling Strike rank to the target’s Initiative result during the next round. This cannot reduce the Initiative result below 1.<br /><br /><b><span style="color: #6fa8dc;">Cobra Strike</span></b><br /><span style="color: #6fa8dc;">Step:</span> Rank+DEX<br /><span style="color: #6fa8dc;">Action:</span> Special<br /><span style="color: #6fa8dc;">Strain:</span> 3+<br /><span style="color: #6fa8dc;">Skill Use:</span> No<br /><span style="color: #6fa8dc;">Keywords:</span> <i>Exclusive. Karma. Replacement.</i><br />The adept attacks suddenly and unexpectedly. The adept substitutes their Cobra Strike Step for their Dexterity Step when making their Initiative test and applying any other bonuses to Initiative (e.g., Discipline bonuses). Each round if the adept’s first attack is close combat, the adept may spend 1 Strain as a Simple action and compare their current Initiative result to their target. The adept gains +2 to the Attack for each success. This talent lasts for the encounter and cannot be used with Air Dance.<br /><br /><b><span style="color: #6fa8dc;">Tiger Spring</span></b><br /><span style="color: #6fa8dc;">Step:</span> Rank<br /><span style="color: #6fa8dc;">Action:</span> Free<br /><span style="color: #6fa8dc;">Strain:</span> 3<br /><span style="color: #6fa8dc;">Skill Use</span>: No<br /><span style="color: #6fa8dc;">Keywords:</span> None<br />The adept reacts more quickly than normal in combat, adding their Tiger Spring rank as a bonus to their Initiative test. Tiger Spring can be used with other talents that improve Initiative, such as Air Dance and Cobra Strike. This talent lasts for the encounter.<br /><br /><b><span style="color: #6fa8dc;">Wing Blitz</span></b><br /><span style="color: #6fa8dc;">Step:</span> Rank<br /><span style="color: #6fa8dc;">Action:</span> Free<br /><span style="color: #6fa8dc;">Strain:</span> 3<br /><span style="color: #6fa8dc;">Skill Use:</span> No<br /><span style="color: #6fa8dc;">Keywords:</span> <i>Air-Electricity.</i><br />Electricity crackles along the adept’s body and they move as a lightning strike. The adept adds their Wing Blitz rank as a bonus to their Initiative test. Wing Blitz can be used with other talents that improve Initiative, such as Air Dance and Cobra Strike. The adept must be flying under their own power. This talent lasts for the encounter.<br /><br /><b><span style="color: #3d85c6; font-size: large;">Knacks</span></b><br /><br /></span><div><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Air Boost</span></b><br /><span style="color: #6fa8dc;">Talent:</span> Air Dance<br /><span style="color: #6fa8dc;">Requirements:</span> Rank 5<br /><span style="color: #6fa8dc;">Restrictions:</span> None<br /><span style="color: #6fa8dc;">Step:</span> NA<br /><span style="color: #6fa8dc;">Action:</span> Free<br /><span style="color: #6fa8dc;">Strain:</span> 1<br /><span style="color: #6fa8dc;">Skill Use:</span> No<br /><span style="color: #6fa8dc;">Keywords:</span> <i>Unrestricted.</i><br />The adept gains +2 an additional when they use the Take the Initiative combat option. When this is used, it is not considered using a knack for limitations on knack or ability usage.<br /><br /><b><span style="color: #6fa8dc;">Cobra Boost</span></b><br /><span style="color: #6fa8dc;">Talent:</span> Cobra Strike<br /><span style="color: #6fa8dc;">Requirements:</span> Rank 5<br /><span style="color: #6fa8dc;">Restrictions:</span> None<br /><span style="color: #6fa8dc;">Step:</span> NA<br /><span style="color: #6fa8dc;">Action:</span> Free<br /><span style="color: #6fa8dc;">Strain:</span> 1<br /><span style="color: #6fa8dc;">Skill Use:</span> No<br /><span style="color: #6fa8dc;">Keywords:</span> <i>Unrestricted.</i><br />The adept gains +2 an additional when they use the Take the Initiative combat option. When this is used, it is not considered using a knack for limitations on knack or ability usage.<br /><br /></span></div><div><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Burning for You</span></b><br /><span style="color: #6fa8dc;">Talent:</span> Fires of Gahad<br /><span style="color: #6fa8dc;">Requirements:</span> Rank 8<br /><span style="color: #6fa8dc;">Restrictions:</span> Fire Eater rank 4<br /><span style="color: #6fa8dc;">Step:</span> NA<br /><span style="color: #6fa8dc;">Action:</span> Free<br /><span style="color: #6fa8dc;">Strain:</span> 1<br /><span style="color: #6fa8dc;">Skill Use:</span> No<br /><span style="color: #6fa8dc;">Keywords:</span> <i>Unrestricted.</i><br />The adept adds their bonus from gahad to their Initiative result this round. This must be used at the beginning of the round. When this is used, it is not considered using a knack for limitations on knack or ability usage.<br /><br /><b><span style="color: #6fa8dc;">Set the Tempo [Special Maneuver]</span></b><br /><span style="color: #6fa8dc;">Talent:</span> Tail Dance<br /><span style="color: #6fa8dc;">Requirements:</span> Rank 5, Unarmed Combat rank 5<br /><span style="color: #6fa8dc;">Restrictions:</span> Tail Dancer rank 5<br /><span style="color: #6fa8dc;">Keywords:</span> <i>Special Maneuver.</i><br /><i>Set the Tempo (Adept, Tail Dance):</i> The adept can spend additional successes from a Tail Dance test to give +2 to their Initiative result for the round per success.<br /><br /><b><span style="color: #6fa8dc;">Tiger Boost</span></b><br /><span style="color: #6fa8dc;">Talent:</span> Tiger Spring<br /><span style="color: #6fa8dc;">Requirements:</span> Rank 5<br /><span style="color: #6fa8dc;">Restrictions:</span> None<br /><span style="color: #6fa8dc;">Step:</span> NA<br /><span style="color: #6fa8dc;">Action:</span> Free<br /><span style="color: #6fa8dc;">Strain:</span> 1<br /><span style="color: #6fa8dc;">Skill Use:</span> No<br /><span style="color: #6fa8dc;">Keywords:</span> <i>Unrestricted.</i><br />The adept gains +2 an additional when they use the Take the Initiative combat option. When this is used, it is not considered using a knack for limitations on knack or ability usage.<br /><br /><b><span style="color: #3d85c6; font-size: large;">Combat Options</span></b><br /><br /><b><span style="color: #6fa8dc;">Take the Initiative</span></b><br />The character takes 1 Strain and gains +2 to their Initiative. This can only be used as a Free action at the beginning of a round.<br /><br /><b><span style="color: #3d85c6; font-size: large;">Opponents</span></b><br /><br />This applies broadly to any opponents which are not built as full NPCs. If an opponent has some ability that relies on high Initiative, it should also have a corresponding ability that improves their Take the Initiative bonus to +4 (at least). Higher tier opponents may also have abilities that increase the Initiative penalty inflicted by a successful attack. This can also go for opponents with cold-based or entangling abilities. Below are some example creatures with modifications:<br /><br /><b><span style="color: #6fa8dc;">Deathless Reaver</span></b></span><b style="font-family: georgia;"><span style="color: #6fa8dc;"><span style="font-size: xx-small;"> [<i>Companion</i>, p. 371]</span></span></b><span style="font-family: georgia;"><br /><i><span style="color: #6fa8dc;">Hampering Strike (4):</span></i> The deathless reaver inflicts a -4 penalty to Initiative when it successfully attacks an opponent.<br /><i><span style="color: #6fa8dc;">Initiative Boost (4):</span></i> The deathless reaver gains +4 to Initiative when using Take the Initiative.<br /><br /><b><span style="color: #6fa8dc;">Jehuthra</span></b></span><b style="font-family: georgia;"><span style="color: #6fa8dc;"><span style="font-size: xx-small;"> [<i>Gamemaster's Guide</i>, p. 475]</span></span></b><span style="font-family: georgia;"><br /><i><span style="color: #6fa8dc;">Icy Limbs (2):</span></i> Targets affected by Frost Web suffer -2 to their Initiative. This is in addition to a penalty from damage.<br /><br /><b><a href="https://pandagaminggrove.blogspot.com/2021/02/earthdawn-4e-anatomy-of-creature-36.html">Kriktikik</a></b><br /><i><span style="color: #6fa8dc;">Sticky Mess (4):</span></i> Targets affected by Web Trap suffer -4 to their Initiative.<br /><br /><b><a href="https://pandagaminggrove.blogspot.com/2021/03/earthdawn-4e-anatomy-of-horror-14.html">Scar’kek</a></b><br /><i><span style="color: #6fa8dc;">Initiative Boost (4):</span></i> The scar’kek gains +4 to Initiative when using Take the Initiative.<br /><br /><b><span style="color: #6fa8dc;">Snow Badger</span></b></span><b style="font-family: georgia;"><span style="color: #6fa8dc;"><span style="font-size: xx-small;"> [<i>Gamemaster's Guide</i>, p. 339]</span></span></b><span style="font-family: georgia;"><br /><i><span style="color: #6fa8dc;">Icy Limbs (2):</span></i> Targets affected by Freezing Aura suffer -2 to their Initiative. This is in addition to a penalty from damage.<br /><br /><b><span style="color: #6fa8dc;">Spider, Giant Trapdoor</span></b></span><b style="font-family: georgia;"><span style="color: #6fa8dc;"><span style="font-size: xx-small;"> [<i>Gamemaster's Guide</i>, p. 340]</span></span></b><span style="font-family: georgia;"><br /><i><span style="color: #6fa8dc;">Sticky Mess (2):</span></i> Targets affected by Web suffer -2 to their Initiative.<br /><br /><b><span style="color: #6fa8dc;">Spider, Giant Weaver</span></b></span><b style="font-family: georgia;"><span style="color: #6fa8dc;"><span style="font-size: xx-small;"> [<i>Gamemaster's Guide</i>, p. 341]</span></span></b><span style="font-family: georgia;"><br /><i><span style="color: #6fa8dc;">Sticky Mess (2):</span></i> Targets affected by Web Trap suffer -2 to their Initiative.<br /><br /><b><span style="color: #6fa8dc;">Spider, Kaer<span style="font-size: xx-small;"> [<i>Companion</i>, p. 311]</span></span></b><br /><i><span style="color: #6fa8dc;">Sticky Mess (4):</span></i> Targets affected by Web Trap suffer -4 to their Initiative.</span><br /></div></div>Morgan Weekshttp://www.blogger.com/profile/14510056783865452328noreply@blogger.com2tag:blogger.com,1999:blog-3221587901988152582.post-19047509686757550912021-02-17T00:00:00.002-05:002021-02-17T00:00:04.464-05:00Earthdawn 4E: Musings 04 - The Importance of Canon<p><a href="http://earthdawn.fasagames.com/" style="clear: right; display: inline !important; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"><img border="0" height="123" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOVNNgasNg8BUgTEriRYSzidVTv6G_Dj2S7nqSxBRRCpU3mI4YTBQ-rAXn6pKBp69c1fPoa5s09q6r3Ta0AjVPO5_55ThcwZ5zKmeIChpYMKjYqS2ROyUogKm8hSZbobtj-5TJbDlUQvc/s1600/EARTHDAWNLOGO3.012.13_2.jpg" width="320" /></a></p><i style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;">This is the fourth part of Musings part of an ongoing series about Earthdawn Fourth Edition. <a href="http://pandagaminggrove.blogspot.com/2012/08/earthdawn-part-1-introduction.html">Introduction</a> and <a href="http://pandagaminggrove.blogspot.com/p/earthdawn.html">Index</a>.</i><br /><br /><i style="font-family: Arial, Helvetica, sans-serif; font-size: small;">Everything contained here is the work of a fan and not associated with FASA Games.</i><br /><br />It’s cliche, but let’s start this discussion of canon with what it is. I find it useful to define the terms I’m working with at the beginning of a discussion so everyone has a common frame of reference. This is also quite relevant to the topic at hand. We have two definitions, one given by a dictionary and another more casual from Wikipedia:<br /><br />“A collection or list of sacred books accepted as genuine.” - Oxford Languages<br /><br /><div>“... the material accepted as officially part of the story in an individual universe of that story.” - Wikipedia<br /><br /></div><div>Canon is essentially the shared version of the setting. This is important because it gives everyone a common frame of reference to discuss the topic. Without that, things can quickly lead to misunderstandings or worse. That’s the key and the value of canon: it provides a clear starting point to discuss and alter things.<br /><br />In terms of Earthdawn (though this can apply to anything), the canon setting is the currently published version of the setting. Reboots reset that canon (e.g. Battlestar Galactica) and new editions may retcon portions of it (e.g. Star Wars). There’s nothing wrong with discussing previous versions, but it’s important to establish that up front because the default assumption is to work with the most recent version, unless there’s context to indicate otherwise.<br /><br />Statements like “everyone’s game is canon” are not helpful or useful. It takes a very useful term, “canon,” and strips it of all value. Indicating they are canon to the campaign isn’t useful because that’s an already known fact and a misuse of the term. What happens at your table is awesome, but not officially part of the setting.<br /><br />This is not to impune or look down at what happens at individual tables with the setting or in fan fiction (which is in some ways what we’re creating)—that’s literally the point of the game in the first place. I always change elements of settings I’m familiar with <i>because</i> they’re so familiar. There’s often some aspect I want to play with and use that to subvert my players’ expectations. Their familiarity with things their characters don’t know is a way to make things surprising and new, even in small ways.<br /><br />Canon is important conceptually, but less so once you get to your table. You do you. Have fun and be awesome. But in doing this, let’s not misuse the word and see it for the value it brings: clear communication and reference point to discuss and deviate from.<br /><br />In practical terms, the canon for Earthdawn Fourth Edition is everything released by FASA from 1E, Redbrick from Classic and 3E, and obviously 4E. Which excises the material produced by Living Room Games. There may be some similarities between <i>Barsaive at War</i> and the history presented in the 4E <i>Gamemaster’s Guide</i>, though this is because they started from the same place and moved in different directions. Which is to say: the events in Barsaive at War are not canon, but you should absolutely use them at your table as you see fit.</div><div><br />If something isn’t specifically addressed in a 4E book that covers a topic (e.g. the windling tribe in Blood Wood), this doesn’t mean it was removed, but is left to each table and campaign to determine its fate and relevance. Another example along these lines is the material from the unpublished 1E <i>Dragons</i> manuscript. It was published by Living Room Games as part of their 2E run. Much of the material from the 1E manuscript was incorporated into the 4E <i>Gamemaster’s Guide</i>, but not all of it. What does this mean for the material omitted from the unpublished 1E manuscript? Well, it isn’t canon. However, it doesn’t mean you cannot use it—you absolutely should use it as you see fit! There’s material in 4E that relies on pieces of the unpublished manuscript as the setting moves forward. Which pieces remain a secret because that ruins the surprise.</div>Morgan Weekshttp://www.blogger.com/profile/14510056783865452328noreply@blogger.com0tag:blogger.com,1999:blog-3221587901988152582.post-64275332553595178722021-02-10T00:00:00.001-05:002021-02-10T00:00:04.986-05:00Earthdawn 4E: Musings 03 - Failing Forward and Success with Cost<p><a href="http://earthdawn.fasagames.com/" style="clear: right; display: inline !important; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"><img border="0" height="123" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOVNNgasNg8BUgTEriRYSzidVTv6G_Dj2S7nqSxBRRCpU3mI4YTBQ-rAXn6pKBp69c1fPoa5s09q6r3Ta0AjVPO5_55ThcwZ5zKmeIChpYMKjYqS2ROyUogKm8hSZbobtj-5TJbDlUQvc/s1600/EARTHDAWNLOGO3.012.13_2.jpg" width="320" /></a></p><i style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;">This is the third part of Musings part of an ongoing series about Earthdawn Fourth Edition. <a href="http://pandagaminggrove.blogspot.com/2012/08/earthdawn-part-1-introduction.html">Introduction</a> and <a href="http://pandagaminggrove.blogspot.com/p/earthdawn.html">Index</a>.</i><br /><br /><i style="font-family: Arial, Helvetica, sans-serif; font-size: small;">Everything contained here is the work of a fan and not associated with FASA Games.</i><br /><br />Failing sucks.<br /><br />Whether in real life or in a game, it’s not fun to fail. However, without failure there isn't that sweet, sweet dopamine rush from success. Oftentimes, the harder the success, the better it feels when you arrive. The results from failing a single test in gaming can range from wasting your turn to failure to move the plot forward or character death.<br /><br />Two similar, but distinctly different concepts in gaming arose to address these topics: failing forward and success with a cost. Because the gaming lexicon is hardly uniform and more of a cobbled-together jargon, there is almost certainly different terminology and definitions for these ideas. For the purpose of this post, I’m going to use that terminology and define them as follows:<br /><br /><b><span style="color: #6fa8dc;">Failing Forward:</span></b> The failing result from an action benefits future attempts at that action.<br /><br /><b><span style="color: #6fa8dc;">Success with Cost:</span></b> The action meets the minimum requirements for success, but there is a significant cost associated with this success.<br /><br /><div>The benefits from failing forward don’t necessarily have to be for the character who failed. They should ideally be for the same overall goal, preferably supporting the original tactic as closely as possible, but this may not always be practical. After all, there may be a good reason it failed the first time and not to try the same thing again.<br /><br />Failing forward is best used in situations where time is of the essence. Combat is likely the most common example, but whenever turns are an important resource can apply, such as a chase or ending a ritual effect.<br /><br />At the same time, always mitigating failure goes back to making success feel meaningless. Even if you don’t get everything you want, you cannot really fail. This makes all the victories a little anticlimactic and failure as a concept toothless. Like with most things, the right answer is somewhere in the middle.<br /><br />The mechanics of Earthdawn can make failing forward challenging to include. However, they’re already present in my Pack mask and opponent groups found in <i>Empty Thrones</i>. Below are two knacks to strike a balance between failure and successes, where you technically succeeded, but may as well fail. Offering some concessions for that effective failure. These can also help with a bit more diversity for otherwise low damage options. There are some restrictions on them to keep them true to their intentions and not become wholesale replacements.<br /><br /><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Baiting Strike [Special Maneuver]</span></b><br /><span style="color: #6fa8dc;">Talent:</span> Melee Weapons, Missile Weapons, Throwing Weapons, Unarmed Combat<br /><span style="color: #6fa8dc;">Requirements:</span> Rank 2<br /><span style="color: #6fa8dc;">Restrictions:</span> None<br />This knack can be purchased multiple times for each talent. It can only be used with attacks associated with the appropriate talent. For example, to use it with a t’skrang tail attack, the adept must purchase it for Unarmed Combat, even if they have a knack that allows them to use their Melee Weapons Step.</span></div><div><span style="font-family: georgia;"><br /><i>Baiting Strike (Adept):</i> If the adept fails to inflict damage after armor reduction with a successful Attack test, the next Attack test against the same target and same Defense gains a +2 bonus per success spent on this special maneuver. The initial success and additional successes spent to increase damage can be spent on this special maneuver. This special maneuver is used after the Damage result is determined. The initial Attack test must be capable of inflicting damage—e.g. it cannot use the Attacking to Knockdown combat option—and cannot be used with entangling weapons.<br /><br /><b><span style="color: #6fa8dc;">Spell Package</span></b><br /><span style="color: #6fa8dc;">Talent:</span> Patterncraft<br /><span style="color: #6fa8dc;">Requirements:</span> Rank 2<br /><span style="color: #6fa8dc;">Restrictions:</span> None<br /><span style="color: #6fa8dc;">Step:</span> NA<br /><span style="color: #6fa8dc;">Action:</span> Free<br /><span style="color: #6fa8dc;">Strain:</span> 0<br /><span style="color: #6fa8dc;">Skill Use:</span> No<br />If the adept fails to inflict damage to all targets after armor reduction with a successful Spellcasting test, the adept can affect the targets with a Spellcasting knack they know (e.g. Fluster). The spell must be capable of inflicting damage and did not affect an area (e.g. Chilling Circle) nor inflict damage over a duration (e.g. Flame Flash).</span><br /><br />The timing implications from these two knacks can seem at odds with how the fiction proceeds and actions resolve in Earthdawn and other traditional games, but the shift in perception is minor and still consistent with how actions are interpreted and resolved. In this case, instead of the Damage result narrating the injury inflicted, it turns out the character was never trying to injure the opponent, but set them up for a later attack or with a different effect hidden within the spell to impair the opponent. Looking strictly at the fiction generated at the table, this makes it more interesting and fluid; attacks set up allies, rather than just being strikes to injure, even if determined after the fact.<br /><br />Success with cost is complementary to failing forward, but they shouldn’t both be applied to the same tests. While failing forward works best when each action is critical, success with cost works best when either time isn’t a factor at all, or when failure carries a disproportionate weight or provides a story block.<br /><br /><i>Dungeons & Dragons Third Edition</i> introduced “taking 20” as a way to deal with tasks where the character can repeat them without consequence until they maximize their chances of success. At which point it becomes a binary yes/no. Either you can do the thing or you cannot. This doesn’t quite work in Earthdawn with the existence of bonus dice. Allowed functionally infinite time and no consequences for failure, they always succeed and it becomes an exercise in real world patience of rolling dice. An excellent example here is picking a lock.<br /><br />In this case, limits on the number of attempts can be placed, but this may feel artificial and if characters fail through poor luck, the story may not be able to proceed. Failure in gathering required information is a common example of blocking the story. This is an entirely separate discussion from GM planning. This is a mitigation strategy.<br /><br />The other instance I indicated is when failure carries disproportionate weight. These are typically things like a character’s fate resting on the result of a single test, which feels out of step with the shared narrative. When what <i>should</i> be a simple Great Leap test or an important Climbing test results in the character’s death, and quite possibly a body that cannot be retrieved. No last chance salve for you.<br /><br />In all these instances, utilizing success with a cost is quite likely the best way to go. This may not feel right for some groups (including failing forward), particularly in the last example. In which case, you do you, but that’s not what this is about. Allow the character to pick the lock—particularly if it is important to the story—but provide teeth to the failure of their test. Someone else knows they picked the lock, or it cost them significant precious time (if it is important), or even a combination of factors. There have to be consequences to this failure or it’s not really a failure and why bother?<br /><br />The failure to gather information: the group gets the information, but their enemies know what they’re looking for and have an ambush for them later. Perhaps they’re stymied later on, have to call in a favor, or owe one to someone they find very distasteful. The story proceeds, but they have to really hope they succeeded the first time. Allow the character to make the jump or climb, but they suffer serious injuries in the process. They’re not dead, but they require time and resources to get better.<br /><br />Having a cost for failure, even while offering the success is paramount. The goal is to always keep the story moving and not have the players feel as though they can’t proceed, but there are real consequences for failing their tests.</div>Morgan Weekshttp://www.blogger.com/profile/14510056783865452328noreply@blogger.com0tag:blogger.com,1999:blog-3221587901988152582.post-92203938661562296802020-12-23T00:00:00.017-05:002021-09-14T23:40:16.788-04:00Earthdawn 4E: Rules Variant 17 - Linguistics<p><a href="http://earthdawn.fasagames.com/" style="clear: right; display: inline; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"><img border="0" height="123" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOVNNgasNg8BUgTEriRYSzidVTv6G_Dj2S7nqSxBRRCpU3mI4YTBQ-rAXn6pKBp69c1fPoa5s09q6r3Ta0AjVPO5_55ThcwZ5zKmeIChpYMKjYqS2ROyUogKm8hSZbobtj-5TJbDlUQvc/s1600/EARTHDAWNLOGO3.012.13_2.jpg" width="320" /></a><i style="font-family: arial; font-size: x-small;">This is the seventeenth Rules Variant, part of an ongoing series about Earthdawn Fourth Edition. <a href="http://pandagaminggrove.blogspot.com/2012/08/earthdawn-part-1-introduction.html">Introduction</a> and <a href="http://pandagaminggrove.blogspot.com/p/earthdawn.html">Index</a>.</i></p><span style="font-family: arial;"><i style="font-size: small;">Everything contained here is the work of a fan and not associated with FASA Games.</i><br /><br /></span><div>This rules variant is focused entirely on making languages feel more alive without going too far down the linguistics rabbit hole. Which is very deep indeed. These are intended to add depth and life without requiring too much effort to make them accessible. Too much detail or verisimilitude and it becomes unweildly and inaccessible. I'm trying to find a good place in the middle to facilitate the value without making introducing it crushing.</div><div><br /></div><div>The names and organization here is simply what I liked for this purpose and doesn't reflect anything beyond that.</div><div><br /></div><div><span id="docs-internal-guid-6c3eebac-7fff-f29f-c9c8-14fa192e25ca"><h1 dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 18pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #3d85c6;">Overview</span></span></h1><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Racial languages are silly at the very, </span><span style="font-family: Cambria, serif; font-size: 11pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">very</span><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> best. Deeply stupid to very troubling more likely. They place racial “purity” over culture. Why would a troll who grew up in Travar speak “Troll” over the local language? There’s a lot of things that don’t make sense, but this one is actively awful. It also doesn’t match with the rest of the setting which </span><span style="font-family: Cambria, serif; font-size: 11pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">does</span><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> have regional languages… in addition to new racial languages. Where’s that facepalm?</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">How did we get here? D&D. It had racial languages (and even alignment languages if you go far enough back) because they’re easy. Alignment languages were an entirely different kind of dumb, but still on that side of the spectrum. Thankfully, they’re gone now. Being fair, having named languages is difficult in a game without a setting. It implies more of a setting than D&D seemed to want to imply, despite heavily implying a setting. Just with a lot of blanks for you to fill in. However, that level of racial homogeneity was lazy and… </span><span style="font-family: Cambria, serif; font-size: 11pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">not great</span><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Barsaive is an entirely cosmopolitan place where Namegivers of all types freely associate throughout the cities. Towards that end, this is an attempt to bring more depth and culture to the complicated linguistics this can create. For the sake of simplicity, this does elide the naturally occurring differences from 400 years of isolation. Which can range from languages turning entirely into their own thing or completely stagnating and seeing no variation at all. It’s worth noting “no variation” doesn’t mean the language is the same as that commonly spoken, as that language lived, breathed, and changed by exposure and use. It’s more akin to comparing Middle English to Contemporary English—there’s going to be some problems, though not insurmountable. Gullah and High Tider are US-centric examples of fairly isolated languages in the context of a modern society.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Using this a language-in-isolation does present an avenue to give value to abilities sometimes perceived as underused, such as Etiquette and Speak Language (talent). Misunderstandings, communication difficulties (if not outright breakdown), factional conflict between suspicious isolationists and grateful rescuees.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">The difficulties posed by linguistic drift are most significant for recently opened kaers and/or isolated communities. Once exposed to the prevailing dialects of their region, they are likely to acclimatize readily. </span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">This organizes languages into rough families, though some of these organizations are more of convenience than accuracy (as indicated by the text). Languages and their dialects are noted by that text. The further away from the same dialect, the more difficult it is for two speakers to interact. For example, Throalic is the most common form of Scythan in Barsaive and virtually everyone speaks it. A Throalic speaker and a Scythan speaker can understand each other, but there are some minor difficulties due to linguistic drift. A Throalic speaker and a speaker with a dialect particular to one of the Throalic cities may have similar difficulties, while the Scythan speaker and the speaker with a dialect of Throalic may have significant difficulties as the euphemisms and many meanings are quite different, even as the words are shared.</span></p><br /><h2 dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 14pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #3d85c6;">Language Families</span></span></h2><br /><ul style="margin-bottom: 0px; margin-top: 0px; padding-inline-start: 48px; text-align: left;"><li aria-level="1" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: disc; vertical-align: baseline; white-space: pre;"><p role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">Scythan</span> <span style="color: #8e7cc3;">(language)</span> — Technically the parent language, this language is rarely spoken compared to the Throalic dialect. It still sees some use in the Scythan Mountains and isolated communities.</span></p></li><ul style="margin-bottom: 0px; margin-top: 0px; padding-inline-start: 48px;"><li aria-level="2" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: circle; vertical-align: baseline; white-space: pre;"><p role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">Throalic</span> <span style="color: #b6d7a8;">(dialect)</span> — The official language of Throal is the most prevalent language in Barsaive, spoken, read, and written by nearly every Namegiver. It shows the cultural dominance of Throal on the provincial landscape. This is the “common” tongue and language of trade.</span></p></li><ul style="margin-bottom: 0px; margin-top: 0px; padding-inline-start: 48px;"><li aria-level="3" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: square; vertical-align: baseline; white-space: pre;"><p role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">Individual Throalic cities</span> <span style="color: #b6d7a8;">(dialect)</span> — Each Throalic city has their own dialect with minor variations, though not particularly strong.</span></p></li><li aria-level="3" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: square; vertical-align: baseline; white-space: pre;"><p role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Oshane (dialect, pidgin) — This Throalic city is notable for its Throalic/</span><span style="font-size: 11pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Or’zet</span><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> pidgin</span></p></li></ul></ul><li aria-level="1" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: disc; vertical-align: baseline; white-space: pre;"><p role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">Kratan</span> <span style="color: #8e7cc3;">(language, pidgin)</span> — A pidgin of Throalic, </span><span style="font-size: 11pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Or’zet</span><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">, Landisian. Kratan also possesses its own unique vocabulary and word usages, often designed to obscure the intended meaning from any eavesdroppers. The language shifts frequently and speakers are just as willing to rifle through languages for new verbage as they are for coins in your coat.</span></p></li><li aria-level="1" style="font-family: Cambria, serif; font-size: 11pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: disc; vertical-align: baseline; white-space: pre;"><p role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">Sperethiel</span></span><span style="font-size: 11pt; font-style: normal; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> <span style="color: #8e7cc3;">(language)</span> — What was once the official language of the Elven Court, things changed since the Scourge. While still ostensibly spoken throughout elven lands across the world, this represents the language spoken by the elf diaspora in Barsaive prior to the Scourge.</span></p></li><ul style="margin-bottom: 0px; margin-top: 0px; padding-inline-start: 48px;"><li aria-level="2" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: circle; vertical-align: baseline; white-space: pre;"><p role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">Theran</span> <span style="color: #8e7cc3;">(language)</span> — A simplified version of the parent language where similarities can be seen, but lacks the depth of meaning in favor of efficiency.</span></p></li><li aria-level="2" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: circle; vertical-align: baseline; white-space: pre;"><p role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #6fa8dc;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">The Queen’s </span><span style="font-size: 11pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Sperethiel</span></span><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> <span style="color: #b6d7a8;">(dialect)</span> — What is formally called “</span><span style="font-size: 11pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Sperethiel</span><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">” but is beginning to diverge from the </span><span style="font-size: 11pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Sperethiel</span><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> of the rest of Barsaive due to the need for new vocabulary to describe their unique situation and centuries of isolation. The linguistic drift is relatively small given the time, but speeding up with the biological and social distance.</span></p></li><li aria-level="2" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: circle; vertical-align: baseline; white-space: pre;"><p role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">Shosaran</span> <span style="color: #8e7cc3;">(language, pidgin)</span> — A pidgin of </span><span style="font-size: 11pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Sperethiel</span><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> and local languages based on hundreds of years of commingling. </span></p></li><li aria-level="2" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: circle; vertical-align: baseline; white-space: pre;"><p role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">Sereathan</span> <span style="color: #b6d7a8;">(dialect)</span> — Considered by the elves of Sereatha to be the truest form of </span><span style="font-size: 11pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Sperethiel</span><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> with no deviations, it's not. It may have the same words, but they're not used in the same ways and gained different meanings and subtleties to reflect the distinct culture of the City of Spires over the centuries.</span></p></li></ul><li aria-level="1" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: disc; vertical-align: baseline; white-space: pre;"><p role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; white-space: pre-wrap;"><span style="color: #6fa8dc;">Cathan</span> <span style="color: #8e7cc3;">(language)</span> — Spoken by the people of the Servos Jungle, this language has the same common ancestor as Iopan and Landisian, but grew much further from those roots. Some linguistic scholars argue it represents the “truest” version of the original language, and the other branches co-evolved further away.</span></p></li><li><span style="font-family: Cambria, serif; font-size: 11pt; white-space: pre-wrap;"><span style="color: #6fa8dc;">Unknown parent</span></span> — The lost parent language prominent in the more human dominated areas of the province. There are likely more dialects from this parent and other languages in the province and beyond may trace their roots here.</li><ul style="margin-bottom: 0px; margin-top: 0px; padding-inline-start: 48px;"><li aria-level="2" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: circle; vertical-align: baseline; white-space: pre;"><p role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">Iopan</span> <span style="color: #b6d7a8;">(dialect)</span> — Iopans consider their language to be the parent language from which Landisian is born, but this isn't accurate. Both come from the same parent language, but evolved in different ways to reflect the needs of the speakers. Still, this is listed as a dialect of Landisian for simplicity in organization, rather than accuracy.</span></p></li><li aria-level="2" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: circle; vertical-align: baseline; white-space: pre;"><p role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">Landisian</span> <span style="color: #8e7cc3;">(language)</span>— Considered the parent language of most Barsavian languages commonly spoken by humans, this is not entirely true. Current scholarly linguistic studies indicate a parent language of the contemporary languages and their dialects.</span></p></li><ul style="margin-bottom: 0px; margin-top: 0px; padding-inline-start: 48px;"><li aria-level="3" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: square; vertical-align: baseline; white-space: pre;"><p role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">Jerran</span> <span style="color: #b6d7a8;">(dialect)</span> — This dialect of Landisian has a somewhat cosmopolitan feel to it, with words borrowed from throughout Barsaive and beyond. However, the recent Iopan influence is beginning to show.</span></p></li><li aria-level="3" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: square; vertical-align: baseline; white-space: pre;"><p role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">Scavian</span> <span style="color: #b6d7a8;">(dialect, pidgin)</span> — This is most accurately described as a pidgin of the Travaran dialect of Landisian and </span><span style="font-size: 11pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Shivarrotal</span><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">.</span></p></li><li aria-level="3" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: square; vertical-align: baseline; white-space: pre;"><p role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">Travaran</span> <span style="color: #b6d7a8;">(dialect)</span> — A dialect known for its clipped sounds and skewed vocabulary. It possesses significant unique and adapted terminology, some with no discernable origin and others borrowed or put to use for the unique culture of the city.</span></p></li><li aria-level="3" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: square; vertical-align: baseline; white-space: pre;"><p role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">Urupan</span> <span style="color: #b6d7a8;">(dialect)</span> — A young dialect with expected influences from </span><span style="font-size: 11pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Shivarrotal</span><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> and Throalic. Most notable are the comparatively exotic words borrowed from The People Across the Sea.</span></p></li></ul></ul><li aria-level="1" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: disc; vertical-align: baseline; white-space: pre;"><p role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">Marellyawenkhurtectl</span></span><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> <span style="color: #8e7cc3;">(language)</span> — the common language of obsidimen</span></p></li><li aria-level="1" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: disc; vertical-align: baseline; white-space: pre;"><p role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">Or’zat</span></span><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> <span style="color: #8e7cc3;">(language)</span> — The original language spoken by the people who identify as the progenitors of Cara Fahd. Uniquely adapted to speaking with the tusks common to orks. There is no written language.</span></p></li><ul style="margin-bottom: 0px; margin-top: 0px; padding-inline-start: 48px;"><li aria-level="2" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: circle; vertical-align: baseline; white-space: pre;"><p role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">Or’zet</span></span><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> <span style="color: #8e7cc3;">(language)</span> — The official language of Cara Fahd. It grew from influences and concepts introduced by other languages, most notably Throalic.</span></p></li></ul><li aria-level="1" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: disc; vertical-align: baseline; white-space: pre;"><p role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">Shivarrotal</span></span><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> <span style="color: #8e7cc3;">(language)</span> — The parent language spoken by t’skrang throughout Barsaive. Those who grow up apart from an </span><span style="font-size: 11pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">aropagoi</span><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> don’t develop the dialect specific to those circumstances.</span></p></li><ul style="margin-bottom: 0px; margin-top: 0px; padding-inline-start: 48px;"><li aria-level="2" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: circle; vertical-align: baseline; white-space: pre;"><p role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">Aropagoi</span> <span style="color: #b6d7a8;">(dialect)</span> — Each </span><span style="font-size: 11pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">aropagoi</span><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> has its own specialized terminology to reflect their way of life.</span></p></li><ul style="margin-bottom: 0px; margin-top: 0px; padding-inline-start: 48px;"><li aria-level="3" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: square; vertical-align: baseline; white-space: pre;"><p role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">Niall</span> <span style="color: #b6d7a8;">(dialect)</span> — Some </span><span style="font-size: 11pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">nialls</span><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> also have distinct dialects, though this typically only occurs in isolated communities, where there's a need for very specialized terminology, or significant exposure to other cultures.</span></p></li></ul></ul><li aria-level="1" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: disc; vertical-align: baseline; white-space: pre;"><p role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">[Spirit Wind]</span> <span style="color: #8e7cc3;">(language)</span> — Similar in structure and sound to </span><span style="font-size: 11pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Shivarrotal</span><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">, it's wholly distinct and something of a linguistic curiosity as to how it's learned and passed on.</span></p></li><li aria-level="1" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: disc; vertical-align: baseline; white-space: pre;"><p role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">Unknown parent</span> — The lost parent language of the “trollish” tongues. While all are technically parallel branches from this language, they're considered dialects of Ustrectish for linguistic teaching. This has something to do with availability for instruction and likelihood the instructor will attempt to kill pupils for some real or imagined insult.</span></p></li><ul style="margin-bottom: 0px; margin-top: 0px; padding-inline-start: 48px;"><li aria-level="2" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: circle; vertical-align: baseline; white-space: pre;"><p role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">Ustrectish</span> <span style="color: #8e7cc3;">(language)</span> — Once the language of Ustrect, this is now the prevailing language spoken by so-called “lowland” trolls throughout Barsaive. </span></p></li><li aria-level="2" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: circle; vertical-align: baseline; white-space: pre;"><p role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">[Highland]</span> <span style="color: #b6d7a8;">(dialect)</span> — It would be the gravest of insults to consider the root language spoken by Crystal Raiders to be derived </span><span style="font-size: 11pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">from</span><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> the language of their lowland cousins, and it's not entirely wrong. This dialect of the lost parent language has considerably more words and nuance around the concepts of honor, raiding, and various other aspects unique to their lives.</span></p></li><ul style="margin-bottom: 0px; margin-top: 0px; padding-inline-start: 48px;"><li aria-level="3" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: square; vertical-align: baseline; white-space: pre;"><p role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">Mountain range</span> <span style="color: #b6d7a8;">(dialect)</span> — The highland trolls of each mountain range are somewhat isolated and have more linguistically in common with each other than the moots of a different mountain range.</span></p></li><ul style="margin-bottom: 0px; margin-top: 0px; padding-inline-start: 48px;"><li aria-level="4" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: disc; vertical-align: baseline; white-space: pre;"><p role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">Each clan</span> <span style="color: #b6d7a8;">(dialect)</span> — This reflects the differences that can arise within each clan to reflect their perceptions, both of themselves and the greater world around them.</span></p></li></ul></ul><li aria-level="2" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: circle; vertical-align: baseline; white-space: pre;"><p role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">Unknown origin [Ustrectish B]</span> <span style="color: #b6d7a8;">(dialect)</span> — This language is very rare. While it clearly shares the same parent language as the other two primary dialects in Barsaive, it's a parallel branch rather than branching from one of them. Speakers can still be found in isolated parts of eastern Barsaive.</span></p></li></ul><li aria-level="1" style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: disc; vertical-align: baseline; white-space: pre;"><p role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">Saheerys</span></span><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> <span style="color: #8e7cc3;">(language)</span> — Spoken by the various clans within Glenwood Deep, very little is actually known about the origins of this language or any dialects that may arise. All too often what seems like break-through research into the subject turns out to be nothing more than a joke sustained by various native speakers. This is very discouraging and means any conclusions on the matter are met with skepticism from the scholarly community. Most vociferously from native speakers with contradictory claims to whatever the prevailing theory there may be. Continued research on this topic is utterly pointless.</span></p></li></ul><br /><h2 dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 14pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #3d85c6;">How to Deal with Dialects</span></span></h2><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">There are three methods. The first is to use Etiquette; the differences between the dialect and the parent language are differing aspects. The gamemaster should adjudicate just </span><span style="font-family: Cambria, serif; font-size: 11pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">how</span><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> different the dialect the character knows is from the dialect they are dealing with. Pidgin languages can also be dealt with in this way, but the number of differences are considerably more. Another is to use Speak Language, allowing the character to become familiar with the dialect. The final is either to increase the Difficulty Number or the number of successes required, based on the differences between the two dialects.</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><br /></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Pidgins can be treated something like a distant dialect from parent languages, even if it is a dialect or distinct language. Speakers pick up some of the words and there may be a familiar structure, but Difficulties should be significantly increased to communicate.</span></p></span></div>Morgan Weekshttp://www.blogger.com/profile/14510056783865452328noreply@blogger.com2tag:blogger.com,1999:blog-3221587901988152582.post-78781210940900737462020-12-16T00:00:00.752-05:002021-04-15T16:08:51.836-04:00Earthdawn 4E: Rules Variant 16 - Social Abilities<p><a href="http://earthdawn.fasagames.com/" style="clear: right; display: inline; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"><img border="0" height="123" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOVNNgasNg8BUgTEriRYSzidVTv6G_Dj2S7nqSxBRRCpU3mI4YTBQ-rAXn6pKBp69c1fPoa5s09q6r3Ta0AjVPO5_55ThcwZ5zKmeIChpYMKjYqS2ROyUogKm8hSZbobtj-5TJbDlUQvc/s1600/EARTHDAWNLOGO3.012.13_2.jpg" width="320" /></a></p><span style="font-family: arial;"><i style="font-size: x-small;">This is the sixteenth Rules Variant, part of an ongoing series about Earthdawn Fourth Edition. <a href="http://pandagaminggrove.blogspot.com/2012/08/earthdawn-part-1-introduction.html">Introduction</a> and <a href="http://pandagaminggrove.blogspot.com/p/earthdawn.html">Index</a>.</i><br /><br /><i style="font-size: small;">Everything contained here is the work of a fan and not associated with FASA Games.</i><br /><br /></span><div>The fantasy adventuring genre (aka, the D&D genre) has never been particularly strong/detailed when it comes to social mechanics. For better or worse, this was typically left to groups to figure out on their own. Depending on the game/edition, this might be pure roleplaying or some skill checks with some talking to fill in the gaps. Hopefully the roleplay matched the results.<br /><br />The social system (Attitudes) in Earthdawn is a pretty good system and has been for over 20 years. This is <i>especially</i> true given its origins in 1993. Attitudes create some depth to relationships, or at least how they respond. Which is great compared to the somewhat "single serving" nature of most NPCs and how skill checks deal with them. Though gaming technology has advanced since its introduction.</div><div><br /></div><div>This rebuild is an attempt at giving players a little more agency with regard to the social system, which has previously been entirely in the GM's hands. It also gives something to use <i>against</i> the players, where before it was very NPC focused. While there are good ideas in here, I'm not certain how they play out in the wild. Which is—hopefully—where you come in.</div><div><br /></div><div>Special thanks to Brett Bowen for help with this.</div><br /><span style="color: #3d85c6; font-size: large;"><b>Overview</b></span><br /><br />Many social abilities allow characters to alter attitudes (typically improving them) and also apply social conditions. When a social condition is applied, the target has a choice: they can behave in a fashion according to the condition or ignore the condition. Each of these choices has consequences depending on the nature of the condition. Conditions are all intended to encourage a particular behavior, whether through a <i>boon</i> or an <i>impairment</i>.<br /><br />Boons provide bonuses to the target if they behave according to the condition. For example, a character with the <i>friendly</i> 2 boon may receive +2 to appropriate Action tests as long as they are behaving in a friendly manner. If the character doesn’t act in a friendly manner (as indicated by the condition), they don’t receive a bonus.<br /><br />In contrast, impairments inflict penalties on the target if they don’t behave according to the condition. The same <i>friendly</i> 2 condition could be inflicted as an impairment instead, causing the target a -2 penalty to all Action tests unless they act in a friendly manner. They aren’t forced to behave in this fashion, but by doing so they avoid the associated penalty.<br /><br />This presents a choice to NPCs and players alike on how to behave in a given social situation. <i>Frightened</i> is a condition often found in combat and it’s generally assumed those involved swallow their fear and soldier on, suffering the penalties. However, they could give in to their fear and flee, thus suffering no penalties to their Action tests, but their opponent’s goals are usually met in this situation anyway.<br /><br />Using social abilities on player characters is always fraught with peril because they generally force some kind of action upon the losing party. This denies them agency in their story and being magically compelled into an action isn’t fun at best. As well, some players can take things too far and force characters into uncomfortable situations for players.. First off—don’t do that. Social conditions give incentive to roleplay the results of these interactions, but no one (including NPCs) is compelled to do so. This crucially moves social abilities away from mind control.<br /><br />Conditions are not inherently magical even if applied through magic unless otherwise noted. The best indication of this is allowing an ongoing resistance test to overcome the effect or the ability is a Sustained action. This indicates magic is actively inducing the condition and can be affected by abilities such as Dispel Magic and Suppress Curse. In the case of a Sustained action, the negating effects must be used while the action is being performed. Once used, it is typically too late. For simplicity, the <i>persistent</i> keyword indicates an ability cannot be ended through external means.<br /><br />The target of a condition typically must be able to understand the character, even if applied through magic. It is one of the few instances where ignorance is bliss. Others being the Sonic fandom, model trains, and the comments. An exception to this is <i>fear</i>, which is something of a universal language to anything that knows fear. A gamemaster may apply penalties if the threat relies heavily on communication, rather than an object display or filling the area with an air of menace. Gamemasters may allow some tests to inflict a condition even if the target cannot understand, though a penalty may be appropriate. It is possible, though difficult, to transcend the limitations of verbal communication. Particularly with good roleplaying.<br /><br />As a general rule, fear-related conditions can only be created through abilities with the fear keyword. The standard fear-related condition is <i>frightened</i>, but other descriptors can be used even as they have the same effect.<br /><br />If a character has multiple conditions applied, only the largest boon and impairment to a given characteristic affects the character. These do not stack. For example, if suffering penalties from both <i>frightened</i> 4 and <i>helpful</i> 2, the character only suffers -4 to their Action tests. If a boon is added into the mix, it is treated in the same fashion (only the highest benefit), but separate from the impairment. This prevents stacking multiple similar conditions to force a course of action, crippling someone with too many contradictory conditions, or stacking too many bonuses.<br /><br />Unless otherwise noted in the ability, condition levels provide Action test penalties equal to the level. Any ability with the <i>impairment</i> keyword can be affected by <i>active defenses</i> for the appropriate Defense.<br /><br /><b><span style="color: #3d85c6; font-size: large;">How Does This Work with Attitude Levels?</span></b><br /><br />Introducing conditions largely replaces Attitudes in the short-term capacity where these abilities operate. Attitudes change based on the relationship between the characters and can reflect a useful shorthand for how they feel about each other. This does not mean all Attitudes are fully reciprocal. One character may be Loyal while their counterpart is Neutral.<br /><br />However, Attitudes can and even <i>should</i> still impact how these abilities are used. Some conditions are easier to apply to the targets based on their Attitude. For example, <i>deceived</i> and <i>friendly</i> conditions are more difficult to apply to targets with Unfriendly or worse Attitudes. These tests should require more successes based on the Attitude. While those are comparatively easy when used on targets with Friendly or better Attitudes. Evidence of a deception is likely to reduce an Attitude if uncovered regardless of their initial Attitude, just as any attempt to intimidate.<br /><br />Attitudes and conditions also come into play when asking for a favor. The target’s Attitude determines the successes required based on the size of the favor, while an appropriate condition modifies the target’s Social Defense. A condition must align with the approach the character is taking for this to work. A character with a <i>helpful</i> condition won’t respond usefully to threats, but requires offers of a returned favor or compensation. The <i>frightened</i> condition requires additional twisting of the screws to secure the favor, which can be a dangerous game if the target feels they have nothing left to lose.<br /><br /><b><span style="color: #3d85c6; font-size: large;">Social Interactions</span></b><br /><br />Below are the general Interaction Action tests any character can engage in without the need for special abilities. This isn’t intended to be exhaustive, but this list should be sufficient for most purposes when a test is required. None of these actions have a rank associated with them since they are not skills or talents.<br /><br /><span style="font-family: georgia;"><b><span style="color: #6fa8dc; font-size: medium;">Deceive</span></b><br /><span style="color: #6fa8dc;">Step:</span> CHA<br /><span style="color: #6fa8dc;">Action:</span> Standard<br /><span style="color: #6fa8dc;">Keywords:</span> <i>Condition. Impairment.</i><br /><br />The character convincingly deceives their target. The character makes a Deceive Action test against the highest Social Defense in the target group. Believable deceptions receive a bonus, while more far-fetched deceptions receive a penalty. If successful, the targets gain 1 level of a <i>deceived</i> impairment condition per success. This also inflicts a penalty to Defenses in addition to Action tests if ignored, due to the nagging distractions accompanying the dissonance. This condition persists until it is moot or the character is confronted with evidence of the deceit.<br /><br />If Deceive is used in combat, it requires three additional successes against the target as the target is certainly Hostile to the character. This is based on the target’s Attitude and not in addition to typical penalties from Attitude.<br /><br />This action can be used once per scene per target.<br /><br /><b><span style="color: #6fa8dc; font-size: medium;">Influence</span></b><br /><span style="color: #6fa8dc;">Step:</span> CHA<br /><span style="color: #6fa8dc;">Action:</span> Sustained (30 minutes)<br /><span style="color: #6fa8dc;">Keywords:</span> <i>Condition. Impairment.</i><br /><br />The character seeks to change their target’s attitude toward themselves or another target. The character makes an Influence Action test against the highest Social Defense in the target group, +1 per additional target. If successful, the targets gain 1 level of the appropriate impairment per success. This impairment can be positive (e.g. <i>friendly</i>), negative (<i>antagonistic</i>), or something else entirely (<i>suspicious</i>) as desired and typically lasts until the end of the scene. Additional successes can instead be spent to create multiple impairment conditions directed at different characters.<br /><br />For example, a character with two additional successes (three successes total) could increase their initial <i>friendly</i> 1 impairment condition to level 2 directed at the acting character with one additional success, and add a <i>distrustful</i> 1 impairment condition directed at a different character with the remaining additional success.<br /><br />This action can be used once per scene per target.<br /><br /><b><span style="color: #6fa8dc; font-size: medium;">Intimidate</span></b><br /><span style="color: #6fa8dc;">Step:</span> CHA<br /><span style="color: #6fa8dc;">Action:</span> Standard<br /><span style="color: #6fa8dc;">Keywords:</span> <i>Condition. Fear. Impairment.</i><br /><br />The character attempts to cow their target through some means, such as a threat or display of force. The character makes an Intimidate Action test against the highest Social Defense in the target group, +1 per additional target. If successful, the targets gain 1 level of the <i>frightened</i> impairment condition per success until the end of the scene. Characters with a convincing display, such as an appropriate reputation or the bodies of numerous opponents liberally strewn behind them, may gain a bonus to this test at the gamemaster’s discretion.<br /><br />This action can be used once per scene per target. If an Intimidate test is failed against a target, a convincing display is required for a subsequent test and the benefit may be reduced or waived.<br /><br />Note: An argument Strength should be used in place of Charisma for this test can be made, but it is not a good argument. This is a threat of violence, implied or overt, and this requires presence. Particularly if you intend to intimidate someone who faces down the various creatures of Barsaive and lives with the knowledge of the Horrors still in the world. A stronger character being more intimidating is akin to smelling a rose and thinking it would make for better soup than onions. A bonus from a convincing display can be applied at the gamemaster’s discretion (as noted previously), but it is still Charisma-based.<br /><br /><b><span style="color: #3d85c6; font-size: large;">Talents</span></b><br /><br /><b><span style="color: #6fa8dc; font-size: medium;">Arcane Mutterings</span></b><br /><span style="color: #6fa8dc;">Step:</span> Rank+CHA<br /><span style="color: #6fa8dc;">Action:</span> Sustained<br /><span style="color: #6fa8dc;">Strain:</span> 0<br /><span style="color: #6fa8dc;">Skill Use:</span> Yes (Novice)<br /><span style="color: #6fa8dc;">Keywords:</span> <i>Concentration. Condition. Fear. Impairment.</i><br /><br />The adept confuses others by muttering dire, largely incomprehensible, warnings and making an Arcane Mutterings Action test against the highest Social Defense among the target group. If successful, the targets become confused and gain 2 levels of the <i>frightened</i> impairment condition per success and a -2 to Social Defense until the end of the encounter, the target is engaged in combat, or the adept stops sustaining this talent. The penalty to Social Defense is not a condition and applies as long as Arcane Mutterings is being used.<br /><br /><i><span style="color: #6fa8dc;">Skill Use:</span></i> This inflicts 1 level of frightened per success..<br /><br /><b><span style="color: #6fa8dc; font-size: medium;">Battle Bellow</span></b><br /><span style="color: #6fa8dc;">Step:</span> Rank+CHA<br /><span style="color: #6fa8dc;">Action:</span> Simple<br /><span style="color: #6fa8dc;">Strain:</span> 1<br /><span style="color: #6fa8dc;">Skill Use:</span> Yes (Journeyman)<br /><span style="color: #6fa8dc;">Keywords:</span> <i>Boon. Condition. Fear. Impairment. Persistent.</i><br /><br />The adept issues a great bellow, inspiring intimidating their enemies and inspiring their allies. The targets must be within the adept’s Battle Bellow rank ×10 yards. The adept makes a Battle Bellow Action test against the highest Social Defense of opponents in the area, +1 for each additional opponent. <i>Frightened</i> opponents do not increase the difficulty for being additional targets. If successful, opponents affected by the talent gain 1 level of the <i>frightened</i> impairment condition per success until the end of the next round. Allies in the area gain 1 level of the inspired boon condition per success until the end of the next round; this only applies to their close-combat Attack tests. The targets do not need to be able to understand the adept for this talent.<br /><br /><b><span style="color: #6fa8dc; font-size: medium;">Battle Shout</span></b><br /><span style="color: #6fa8dc;">Step:</span> Rank+CHA<br /><span style="color: #6fa8dc;">Action:</span> Simple<br /><span style="color: #6fa8dc;">Strain:</span> 1<br /><span style="color: #6fa8dc;">Skill Use:</span> Yes (Novice)<br /><span style="color: #6fa8dc;">Keywords:</span> <i>Condition. Fear. Impairment. Persistent.</i><br /><br />The adept issues a loud shout, intimidating a single foe. The target must be within the adept’s Battle Shout rank ×5 yards. The adept makes a Battle Shout Action test against their target’s Social Defense. If successful, the target gains 2 levels of the <i>frightened</i> impairment condition per success until the end of the following round. Each use against the same target in a given encounter increases the Difficulty Number by 5. The target does not need to be able to understand the adept for this talent.<br /><br /><i><span style="color: #6fa8dc;">Skill Use:</span></i> This cannot inflict more than the frightened 4 impairment condition.<br /><br /><b><span style="color: #6fa8dc; font-size: medium;">Champion Challenge</span></b><br /><span style="color: #6fa8dc;">Step:</span> Rank+CHA<br /><span style="color: #6fa8dc;">Action:</span> Standard<br /><span style="color: #6fa8dc;">Strain:</span> 0<br /><span style="color: #6fa8dc;">Skill Use:</span> No<br /><span style="color: #6fa8dc;">Keywords:</span> <i>Condition. Fear. Impairment. Persistent.</i><br /><br />The adept calls a formal challenge to the leader of an opposing group, urging him to let single combat decide an impending battle. The adept makes a Champion Challenge Action test against the target leader’s Social Defense. If successful, the target may accept or ignore the challenge. <br /><br />If the target refuses the challenge, both they and their troops become demoralized and suffer 2 levels of the <i>frightened</i> impairment condition per success until sunrise. This also applies to all Defenses. <br /><br />If the target accepts, both sides may negotiate terms or commence fighting immediately. The talent provides an unspoken connection to immediately communicate each side’s intentions.. After the fight, the victor makes an Intimidate test against the highest Social Defense of the opposing side, with a bonus equal to the Circle (or equivalent) of the defeated opponent. The opposing side gains the <i>frightened</i> 2 impairment condition against the victor and their allies until sunrise.<br /><br />Anyone interfering with the challenge immediately causes their side to lose the challenge (regardless of which champion was interfered with). In addition to the other penalties for losing, the side is Harried until sunrise. If someone unaligned with either group (e.g. an independent diplomat) interferes, there is no effect.<br /><br /><b><span style="color: #6fa8dc; font-size: medium;">Conversation</span></b><br /><span style="color: #6fa8dc;">Step:</span> Rank+CHA<br /><span style="color: #6fa8dc;">Action:</span> Sustained (10 minutes)<br /><span style="color: #6fa8dc;">Strain:</span> 0<br /><span style="color: #6fa8dc;">Skill Use:</span> Yes (Novice)<br /><span style="color: #6fa8dc;">Keywords:</span> <i>Condition. Impairment. Persistent. Replacement.</i><br /><br />The adept is able to make a favorable impression in social situations through tone and word choice appropriate to the situation. This replaces the Influence action for actions associated with this talent. The adept decides what impairment condition they wish to give, spends at least ten minutes in conversation with the group, and makes a Conversation Action test against the highest Social Defense among the target group, +1 per additional target they wish to affect. If successful, the adept gives the target an appropriate impairment condition to the conversation. Each success provides 1 level to the condition. The condition lasts for days equal to the adept’s Conversation rank. The adept can affect a maximum number of targets equal to their Conversation rank at one time.<br /><br />This condition must be directed at the adept specifically and is not a general mood. The adept can initiate a conversation and interact before using this talent, but the required time does not begin elapsing until that decision is made. This talent can be used once per target per day. If the target has a condition given by the adept, a subsequent successful use of this talent replaces the condition with a new condition even if it is lower level.<br /><br /><i><span style="color: #6fa8dc;">Skill Use:</span></i> This requires 30 minutes.<br /><br /><b><span style="color: #6fa8dc; font-size: medium;">Diplomacy</span></b><br /><span style="color: #6fa8dc;">Step:</span> Rank+CHA<br /><span style="color: #6fa8dc;">Action:</span> Sustained (10 minutes)<br /><span style="color: #6fa8dc;">Strain:</span> 0<br /><span style="color: #6fa8dc;">Skill Use:</span> Yes (Novice)<br /><span style="color: #6fa8dc;">Keywords:</span> <i>Condition. Impairment. Persistent. Replacement.</i><br /><br />The adept mediates disputes and influences the development of mutual interests. This replaces the Influence action for actions associated with this talent. The adept decides what impairment condition toward the other party they wish to give (it must be conciliatory in nature, such as <i>mollified</i> or <i>willing</i>), spends at least ten minutes in conversation with the target, and makes a Diplomacy Action test against the target’s Social Defense. If successful, the target gains a condition indicating their more conciliatory stance towards the opposing negotiator. Each success provides 1 level to the condition. If the target does not behave accordingly, they suffer a penalty to all Action tests. The “other party” cannot be the adept or one of their allies.<br /><br />While this might not necessarily settle a dispute or prompt the target to sign a contract, the use of Diplomacy usually helps to get the parties working together to approach the matter from a mutual perspective. The condition lasts until sunrise. This talent can be used once per day per target.<br /><br /><i><span style="color: #6fa8dc;">Skill Use:</span></i> This requires 30 minutes.<br /><br /><b><span style="color: #6fa8dc; font-size: medium;">Emotion Song</span></b><br /><span style="color: #6fa8dc;">Step:</span> Rank+CHA<br /><span style="color: #6fa8dc;">Action:</span> Sustained (10 minutes)<br /><span style="color: #6fa8dc;">Strain:</span> 0<br /><span style="color: #6fa8dc;">Skill Use:</span> Yes (Novice)<br /><span style="color: #6fa8dc;">Keywords:</span> <i>Condition. Impairment. Persistent.</i><br /><br />The adept sings songs that instill a basic emotion in the audience, such as fear, love, hate, happiness, anger, or joy, directed at the subject of the song. For example, a song about love for a king gives the audience the love impairment condition directed at the king named in the song. Each performance requires at least ten minutes to complete, after which the adept makes an Emotion Song Action test against the highest Social Defense among the audience. The adept can perform for no more than their Emotion Song rank in hours, after which they cannot use the talent again until after sunrise.<br /><br />The maximum number of people who can be affected by a performance is equal to the adept’s Emotion Song rank ×10. Each success affects 20 percent of the audience. If the audience is too big to be affected completely, the adept targets a localized part of it. Once the adept affects the current audience, they can continue their performance, engaging a bigger audience. <br /><br />If the adept fails an Emotion Song test, the adept must stop performing—the crowd has grown weary of the performance, but the effects of the performance to that point, if any, are still felt by the audience. On a Rule of One for any Emotion Song test, the effect of the song changes, turning the emotion felt by affected members of the audience into the opposite emotion intended, changing the condition appropriately.<br /><br />The song’s effect lasts for a number of days equal to the adept’s Emotion Song rank, during which time those affected suffer the appropriate level 2 impairment condition towards the song’s subject.<br /><br /><span style="color: #6fa8dc;"><i>Skill Use:</i></span> This requires 30 minutes.<br /><br /><b><span style="color: #6fa8dc; font-size: medium;">Engaging Banter</span></b><br /><span style="color: #6fa8dc;">Step:</span> Rank+CHA<br /><span style="color: #6fa8dc;">Action:</span> Sustained (special)<br /><span style="color: #6fa8dc;">Strain:</span> 0<br /><span style="color: #6fa8dc;">Skill Use:</span> Yes (Novice)<br /><span style="color: #6fa8dc;">Keywords:</span> <i>Concentration. Illusion. Impairment.</i><br /><br />The adept uses charm and a touch of suggestion to distract a character. The adept makes an Engaging Banter Action test against the highest Social Defense of the target group. If successful, both parties engage in witty, idle chat for the encounter, during which time the targets gain the <i>distracted</i> impairment condition and are Harried. Each success provides 2 levels to the condition. Bantering requires the adept’s <i>concentration</i>; if broken, or if the target is attacked, the talent ends. This can affect up to Engaging Banter rank targets at once.<br /><br /><i><span style="color: #6fa8dc;">Skill Use:</span></i> Remove the illusion keyword and the target is not Harried.<br /><br /><b><span style="color: #6fa8dc; font-size: medium;">First Impression</span></b><br /><span style="color: #6fa8dc;">Step:</span> Rank+CHA<br /><span style="color: #6fa8dc;">Action:</span> Standard<br /><span style="color: #6fa8dc;">Strain:</span> 0<br /><span style="color: #6fa8dc;">Skill Use:</span> Yes (Novice)<br /><span style="color: #6fa8dc;">Keywords:</span> <i>Condition. Impairment. Persistent. Replacement.</i><br /><br />The adept favorably impresses a character they meet, whether through a witty remark, insightful observation, or other charming approaches. This replaces the Influence action for actions associated with this talent. The adept makes a First Impression Action test against the target’s Social Defense. If successful, the target gains either the <i>friendly</i> or <i>helpful</i> impairment condition until the end of the scene. Each success gives 1 level. Each subsequent use of this talent on the same target reduces the number of successes by 1. This reduction is cumulative and does not expire. <br /><br />Any hostile act the adept commits against the target immediately ends the condition.<br /><br /><i><span style="color: #6fa8dc;">Skill Use:</span></i> This is limited to 2 successes.<br /><br /><b><span style="color: #6fa8dc; font-size: medium;">Frighten</span></b><br /><span style="color: #6fa8dc;">Step:</span> Rank+WIL<br /><span style="color: #6fa8dc;">Action:</span> Standard<br /><span style="color: #6fa8dc;">Strain:</span> 1<br /><span style="color: #6fa8dc;">Skill Use:</span> No<br /><span style="color: #6fa8dc;">Keywords:</span> <i>Condition. Fear. Impairment.</i><br /><br />The adept scares a target by staring silently into the character’s eyes and making a Frighten Action test against the target’s Mystic Defense. If successful, the target gains 2 levels of the <i>frightened</i> impairment condition per success. This lasts for a number of rounds up to the adept’s Frighten rank. Each round, the target may make a Willpower test against the adept’s Frighten Step. if successful, they throw off the effects and the talent ends. The target does not need to be able to understand the adept for this talent.<br /><br /><b><span style="color: #6fa8dc; font-size: medium;">Howl</span></b><br /><span style="color: #6fa8dc;">Step:</span> Rank+CHA<br /><span style="color: #6fa8dc;">Action:</span> Simple<br /><span style="color: #6fa8dc;">Strain:</span> 2<br /><span style="color: #6fa8dc;">Skill Use:</span> No<br /><span style="color: #6fa8dc;">Keywords:</span> <i>Beast. Condition. Fear. Impairment.</i><br /><br />The adept causes crippling fear in one or more characters or creatures by imitating the aggressive sounds of a creature they personally trained. The adept makes a Howl Action test against the highest Social Defense in the target group, +1 per additional character or creature. The targets gain 2 levels of the <i>frightened</i> impairment condition until the end of the next round per success. The targets do not need to be able to understand the adept for this talent.<br /><br /><b><span style="color: #6fa8dc; font-size: medium;">Impressive Display</span></b><br /><span style="color: #6fa8dc;">Step:</span> Rank+CHA<br /><span style="color: #6fa8dc;">Action:</span> Special<br /><span style="color: #6fa8dc;">Strain:</span> 0<br /><span style="color: #6fa8dc;">Skill Use:</span> Yes (Novice)<br /><span style="color: #6fa8dc;">Keywords:</span> <i>Condition. Impairment. Limited. Persistent.</i><br /><br />The adept impresses a target with a display of skill. This display can be of any kind, as long as the target(s) observe it, such as archery, rhetoric, or swordsmanship. The adept makes an Impressive Display Action test against the highest Social Defense in the target group, +1 for each additional target. This test is limited by the appropriate ability (the adept’s Action Step cannot be higher than the final Action Step of the ability they are using for the display) and uses the same action type as the ability being used for the display.<br /><br />If successful, the targets are impressed by the adept’s prowess and gain 1 level of an appropriate impairment condition (e.g., <i>friendly</i>, <i>helpful</i>, <i>impressed</i>) per success until sunrise the next day. The normal effects of the associated ability (e.g., Damage from a Melee Weapons test) do not apply; the goal is only to impress. This includes any abilities normally used for Attack tests, as this is not an Attack test. Impressive Display requires a Standard action, even if the selected ability is not typically a Standard action. Not all abilities are appropriate for use with Impressive Display.<br /><br />For example, Lady Haytrish plans to impress some unhelpful yokels with her bear hands, using Impressive Display with her Unarmed Combat talent. She has a base Unarmed Combat Step of 14 (Dexterity Step 6 and Unarmed Combat rank 8). She also has various thread items that give her +3 to her Unarmed Combat Step. However, her bonuses to unarmed Attack tests do not apply to this because she’s not attacking anyone. Though she wishes she was. This gives her a final Unarmed Combat Step of 17. Her Impressive Display Step is 13 (Charisma Step 7 and Impressive Display rank 6) with no additional bonuses. Since her Impressive Display Step is the lower of the two, she uses it for the test.<br /><br /><i><span style="color: #6fa8dc;">Skill Use:</span></i> This is limited to 2 successes.<br /><br /><b><span style="color: #6fa8dc; font-size: medium;">Inspire Others</span></b><br /><span style="color: #6fa8dc;">Step:</span> Rank+CHA<br /><span style="color: #6fa8dc;">Action:</span> Standard<br /><span style="color: #6fa8dc;">Strain:</span> 0<br /><span style="color: #6fa8dc;">Skill Use:</span> No<br /><span style="color: #6fa8dc;">Keywords:</span> <i>Boon. Condition. Persistent.</i><br /><br />The adept inspires their companions, raising spirits and boosting morale. They speak inspirational words, then make an Inspire Others Action test against the highest Social Defense among the target group, +1 for each additional target. This only affects Friendly targets. If successful, all targets gain 1 level of the <i>inspired</i> boon condition per success for a number of rounds equal to the adept’s Inspire Others rank. This condition also affects the target’s Social Defense.<br /><br /><b><span style="color: #6fa8dc; font-size: medium;">Lasting Impression</span></b><br /><span style="color: #6fa8dc;">Step:</span> Rank+CHA<br /><span style="color: #6fa8dc;">Action:</span> Standard<br /><span style="color: #6fa8dc;">Strain:</span> 0<br /><span style="color: #6fa8dc;">Skill Use:</span> No<br /><span style="color: #6fa8dc;">Keywords:</span> <i>Persistent. </i><br /><br />The adept impresses a group of characters when leaving the group. They strike a dramatic pose or make a short soliloquy, then make a Lasting Impression Action test against the highest Social Defense among the target group, +1 per additional character. If successful, a powerful image of the adept is imprinted in the targets’ minds. This removes all cumulative penalties for First Impression and the adept gains +2 per success to their next First Impression test they make against the affected characters. If the adept is seen by any of the target characters within one week of the adept’s departure after using this talent when leaving the group, all effects of this talent end for that target.<br /><br /><b><span style="color: #6fa8dc; font-size: medium;">Leadership</span></b><br /><span style="color: #6fa8dc;">Step:</span> Rank+CHA<br /><span style="color: #6fa8dc;">Action:</span> Sustained (5 minutes)<br /><span style="color: #6fa8dc;">Strain:</span> 0<br /><span style="color: #6fa8dc;">Skill Use:</span> Yes (Journeyman)<br /><span style="color: #6fa8dc;">Keywords:</span> <i>Boon. Condition. Persistent. </i><br /><br />The adept leads a group of gamemaster characters no larger than their Leadership rank ×20 members by giving a short speech, then making a Leadership Action test against the highest Social Defense among the target group. If successful, the affected characters gain the <i>follower</i> 2 boon condition. The success level determines the talent’s duration. A single success causes the condition to last for one scene; two successes means the lasts until sunrise; three or more successes means the condition lasts for Leadership rank days.<br /><br />While under the adept’s leadership, followers must accept the adept as their commander to receive the boon. This grants them an authority typical to being their designated commander in a military environment, but can be used in other situations, such as being a superior in an administration or a foreman in construction. This talent can be used once per day.<br /><br /><i><span style="color: #6fa8dc;">Skill Use:</span></i> This is limited to 2 successes.<br /><br /><b><span style="color: #6fa8dc; font-size: medium;">Liberation</span></b><br /><span style="color: #6fa8dc;">Step:</span> Rank+CHA<br /><span style="color: #6fa8dc;">Action:</span> Simple<br /><span style="color: #6fa8dc;">Strain:</span> 2<br /><span style="color: #6fa8dc;">Skill Use:</span> No<br /><span style="color: #6fa8dc;">Keywords:</span> <i>Persistent.</i><br /><br />The adept rallies everyone to break free from their fears and any unnatural influence, to strike back and reclaim their liberty by making a Liberation test against the highest Social Defense of their allies and opponents within rank × 10 yards. If successful, everyone within range makes one Willpower test against all ongoing effects which are unnaturally altering the target’s emotions, related to compulsion or fear, or causing penalties to Social Defense, even if a Willpower test is not normally allowed. This includes all conditions, even <i>persistent</i> and <i>boon</i> conditions. The tests gain the adept’s Liberation rank as a bonus. The Willpower test result is compared against the resistance Difficulty Number for each effect. If there is no specified resistance for an effect, the original Step is the Difficulty Number to end the effect.<br /><br />In addition, affected targets gain +2 to Mystic and Social Defense, and Willpower tests per success against future such effects for Liberation rank rounds. Affected targets may take this moment of clarity to instantly evaluate their actions, allegiances, standing, etc., and declare themselves allies of the adept.<br /><br /><b><span style="color: #6fa8dc; font-size: medium;">Shout of Justice</span></b><br /><span style="color: #6fa8dc;">Step:</span> Rank+CHA<br /><span style="color: #6fa8dc;">Action:</span> Simple<br /><span style="color: #6fa8dc;">Strain:</span> 2<br /><span style="color: #6fa8dc;">Skill Use:</span> No<br /><span style="color: #6fa8dc;">Keywords:</span> <i>Boon. Condition. Fear. Impairment. Persistent.</i><br /><br />Shout of Justice is the adept’s personal battle cry that strikes fear in the hearts of tyrants and encourages the oppressed and their allies. The adept makes a Shout of Justice test against the highest opposing Social Defense within rank × 10 yards. If successful, enemies within range 1 level of the <i>frightened</i> impairment condition per success until the end of the next round. This also applies to Social Defense. Allies within range gain 1 level of the <i>inspired</i> boon condition per success until the end of the round. This also applies to their Social Defense and Willpower tests against fear effects. This talent has no effect on any targets if there are no tyrants opposing the adept.<br /><br /><b><span style="color: #6fa8dc; font-size: medium;">Slough Blame</span></b><br /><span style="color: #6fa8dc;">Step:</span> Rank+CHA<br /><span style="color: #6fa8dc;">Action:</span> Standard<br /><span style="color: #6fa8dc;">Strain:</span> 2<br /><span style="color: #6fa8dc;">Skill Use:</span> No<br /><span style="color: #6fa8dc;">Keywords:</span> <i>Condition. Illusion. Impairment. Replacement.</i><br /><br />The adept temporarily diverts suspicion and blame from one character to another by concocting a plausible explanation. This replaces the Deceit action for actions associated with this talent. The adept makes a Slough Blame Action test against the highest Social Defense in the accusing or scapegoat group, +1 for each additional character involved. Believable deceptions receive a bonus; there are no penalties for far fetched deceptions as the illusion magic takes care of that. <br /><br />If successful, the accusing group gains 2 levels of the <i>deceived</i> impairment condition per success until the end of the scene. This also inflicts a penalty to Defenses in addition to Action tests if ignored, due to the nagging distractions accompanying the dissonance. The target likely realizes they were deceived at the end of the scene, but this is at the gamemaster’s discretion. Particularly successful or believable deceptions may persist at which point the condition is moot.<br /><br /><b><span style="color: #6fa8dc; font-size: medium;">Steely Stare</span></b><br /><span style="color: #6fa8dc;">Step:</span> Rank+CHA<br /><span style="color: #6fa8dc;">Action:</span> Standard<br /><span style="color: #6fa8dc;">Strain:</span> 1<br /><span style="color: #6fa8dc;">Skill Use:</span> No<br /><span style="color: #6fa8dc;">Keywords:</span> <i>Condition. Fear. Impairment. Persistent. Replacement.</i><br /><br />The adept intimidates a character with their piercing gaze and generally imposing demeanor. This replaces the Intimidate action for actions associated with this talent. The adept stares intently at the targets and makes a Steely Stare test against the highest Social Defense in the target group. If successful, the targets gain 1 level of the <i>frightened</i> impairment condition per success until the end of the scene. Characters with a convincing display, such as an appropriate reputation or the bodies of numerous opponents liberally strewn behind them, may gain a bonus to this test at the gamemaster’s discretion.<br /><br />This action can be used once per scene per target. If a Steely Stare test is failed against a target, a convincing display is required for a subsequent test and the benefit may be reduced or waived.<br /><br /><b><span style="color: #6fa8dc; font-size: medium;">Taunt</span></b><br /><span style="color: #6fa8dc;">Step:</span> Rank+CHA<br /><span style="color: #6fa8dc;">Action:</span> Simple<br /><span style="color: #6fa8dc;">Strain:</span> 1<br /><span style="color: #6fa8dc;">Skill Use:</span> Yes (Novice)<br /><span style="color: #6fa8dc;">Keywords:</span> <i>Condition. Impairment. Persistent.</i><br /><br />The adept distracts a character by insulting and humiliating them. They make a Taunt Action test against the target’s Social Defense. If successful, the target gains 1 level of the <i>insulted</i> (or similar, such as aggrieved, humiliated, outraged, etc.) impairment condition per success for a number of rounds equal to the adept’s Taunt rank. This condition also affects the target’s Social Defense.<br /><br /><b><span style="color: #6fa8dc; font-size: medium;">Winning Smile</span></b><br /><span style="color: #6fa8dc;">Step:</span> Rank+CHA<br /><span style="color: #6fa8dc;">Action:</span> Standard<br /><span style="color: #6fa8dc;">Strain:</span> 1<br /><span style="color: #6fa8dc;">Skill Use:</span> No<br /><span style="color: #6fa8dc;">Keywords:</span> <i>Boon. Persistent.</i><br /><br />The adept appears more attractive to another person. The adept makes a Winning Smile Action test against the target’s Social Defense. If successful, the target finds their appearance very pleasing. The adept gains +2 per success to their next Charisma-based <i>condition</i> test against the target and has the option of providing a boon instead of an impairment. The condition applied must be reflective of this talent in some way.<br /><br />While most effective against members of the same race, the adept can use this talent on characters of other races, though typically with greater difficulty. The gamemaster should determine whether such an attempt requires more successes to be effective and, if so, how much higher. This may also increase based on the preferences of the target.<br /><br /><b><span style="color: #3d85c6; font-size: large;">Knacks</span></b><br /><br /><b><span style="color: #6fa8dc; font-size: medium;">Pep Talk</span></b><br /><span style="color: #6fa8dc;">Talent:</span> Conversation<br /><span style="color: #6fa8dc;">Requirements:</span> Rank 6<br /><span style="color: #6fa8dc;">Restrictions:</span> None<br /><span style="color: #6fa8dc;">Step:</span> Rank+CHA<br /><span style="color: #6fa8dc;">Action:</span> Sustained (10 minutes)<br /><span style="color: #6fa8dc;">Strain:</span> 2<br /><span style="color: #6fa8dc;">Skill Use:</span> Yes (Journeyman)<br /><span style="color: #6fa8dc;">Keywords:</span> <i>Boon. Standard Effects.</i><br /><br />The adept applies a boon condition rather than an impairment condition. The benefits only apply to Action tests appropriate to the condition. This cannot give bonuses to Action tests in combat.<br /><br /><i><span style="color: #6fa8dc;">Skill Use:</span></i> This skill rank cannot exceed the character’s Conversation rank.<br /><br /><b><span style="color: #6fa8dc; font-size: medium;">Web of Lies</span></b><br /><span style="color: #6fa8dc;">Talent:</span> Conversation<br /><span style="color: #6fa8dc;">Requirements:</span> Rank 5<br /><span style="color: #6fa8dc;">Restrictions:</span> None<br /><span style="color: #6fa8dc;">Step:</span> Rank+CHA<br /><span style="color: #6fa8dc;">Action:</span> Sustained (10 minutes)<br /><span style="color: #6fa8dc;">Strain:</span> 2<br /><span style="color: #6fa8dc;">Skill Use:</span> Yes (Journeyman)<br /><span style="color: #6fa8dc;">Keywords:</span> <i>Replacement. Standard Effects.</i><br /><br />The adept builds an elaborate web of lies, almost an alternate reality built upon the fiction. Believable deceptions receive a bonus, while more far-fetched deceptions receive a penalty. The adept replaces their Charisma Step with their Web of Lies Step when making a Deceive Action test. Characters affected repeatedly or particularly successfully buy into the lies such that even evidence falls on deaf ears.<br /><br /><i><span style="color: #6fa8dc;">Skill Use:</span></i> This skill rank cannot exceed the character’s Conversation rank.<br /><br /><b><span style="color: #6fa8dc; font-size: medium;">Concealed Interest</span></b><br /><span style="color: #6fa8dc;">Talent:</span> Diplomacy<br /><span style="color: #6fa8dc;">Requirements:</span> Rank 6<br /><span style="color: #6fa8dc;">Restrictions:</span> None<br /><span style="color: #6fa8dc;">Step:</span> Rank+CHA<br /><span style="color: #6fa8dc;">Action:</span> Sustained (10 minutes)<br /><span style="color: #6fa8dc;">Strain:</span> 2<br /><span style="color: #6fa8dc;">Skill Use:</span> Yes (Warden)<br /><span style="color: #6fa8dc;">Keywords:</span> <i>Standard Effects.</i><br /><br />The “other party” the condition is directed at can be one of the adept’s allies. This knack can be combined with other Diplomacy knacks.<br /><br /><i><span style="color: #6fa8dc;">Skill Use:</span></i> This skill rank cannot exceed the character’s Diplomacy rank.<br /><br /><b><span style="color: #6fa8dc; font-size: medium;">Hostile Negotiations</span></b><br /><span style="color: #6fa8dc;">Talent:</span> Diplomacy<br /><span style="color: #6fa8dc;">Requirements:</span> Rank 9, Poisoned Influence, Strategic Backing<br /><span style="color: #6fa8dc;">Restrictions:</span> None<br /><span style="color: #6fa8dc;">Step:</span> Rank+CHA<br /><span style="color: #6fa8dc;">Action:</span> Sustained (10 minutes)<br /><span style="color: #6fa8dc;">Strain:</span> 2<br /><span style="color: #6fa8dc;">Skill Use:</span> Yes (Journeyman)<br /><span style="color: #6fa8dc;">Keywords:</span> <i>Boon. Standard Effects.</i><br /><br />The condition applied by the adept is antagonistic (e.g., <i>belligerent</i>, <i>hostile</i>, <i>irritated</i>) rather than conciliatory. This cannot give bonuses to Action tests.<br /><br /><i><span style="color: #6fa8dc;">Skill Use:</span></i> This skill rank cannot exceed the character’s Diplomacy rank.<br /><br /><span style="color: #6fa8dc; font-size: medium;"><b>Poisoned Influence</b></span><br /><span style="color: #6fa8dc;">Talent:</span> Diplomacy<br /><span style="color: #6fa8dc;">Requirements:</span> Rank 7<br /><span style="color: #6fa8dc;">Restrictions:</span> None<br /><span style="color: #6fa8dc;">Step:</span> Rank+CHA<br /><span style="color: #6fa8dc;">Action:</span> Sustained (10 minutes)<br /><span style="color: #6fa8dc;">Strain:</span> 0<br /><span style="color: #6fa8dc;">Skill Use:</span> Yes (Journeyman)<br /><span style="color: #6fa8dc;">Keywords:</span> <i>Standard Effects.</i><br /><br />The condition applied by the adept is antagonistic rather than conciliatory.<br /><br /><span style="color: #6fa8dc;"><i>Skill Use:</i></span> This skill rank cannot exceed the character’s Diplomacy rank.<br /><br /><span style="color: #6fa8dc; font-size: medium;"><b>Strategic Backing</b></span><br /><span style="color: #6fa8dc;">Talent:</span> Diplomacy<br /><span style="color: #6fa8dc;">Requirements:</span> Rank 5<br /><span style="color: #6fa8dc;">Restrictions:</span> None<br /><span style="color: #6fa8dc;">Step:</span> Rank+CHA<br /><span style="color: #6fa8dc;">Action:</span> Sustained (10 minutes)<br /><span style="color: #6fa8dc;">Strain:</span> 2<br /><span style="color: #6fa8dc;">Skill Use:</span> Yes (Journeyman)<br /><span style="color: #6fa8dc;">Keywords:</span> <i>Boon. Standard Effects.</i><br /><br />The adept applies a boon condition rather than an impairment condition. The benefits only apply to Action tests appropriate to the condition. This cannot give bonuses to Action tests in combat.<br /><br /><i><span style="color: #6fa8dc;">Skill Use:</span></i> This skill rank cannot exceed the character’s Diplomacy rank.<br /><br /><b><span style="color: #6fa8dc; font-size: medium;">Bearing and Comportment</span></b><br /><span style="color: #6fa8dc;">Talent:</span> Etiquette<br /><span style="color: #6fa8dc;">Requirements:</span> Rank 7<br /><span style="color: #6fa8dc;">Restrictions:</span> None<br /><span style="color: #6fa8dc;">Step:</span> Rank+CHA<br /><span style="color: #6fa8dc;">Action:</span> Standard<br /><span style="color: #6fa8dc;">Strain:</span> 2<br /><span style="color: #6fa8dc;">Skill Use:</span> No<br /><span style="color: #6fa8dc;">Keywords:</span> <i>Boon. Condition. Persistent.</i><br /><br />The adept behaves appropriately for the social situation they are in. They make a Bearing and Comportment (10) Action test and gain a boon condition related to the expected behavior for the situation (e.g., a military drill may be <i>disciplined</i>, while a noble ball may be <i>dignified</i>) until the end of the scene. The adept must be familiar with the culture to use this knack, including through use Etiquette. This knack does not apply to blending into the criminal element.<br /><br /><b><span style="color: #6fa8dc; font-size: medium;">Grand Entrance</span></b><br /><span style="color: #6fa8dc;">Talent:</span> First Impression<br /><span style="color: #6fa8dc;">Requirements:</span> Rank 7<br /><span style="color: #6fa8dc;">Restrictions:</span> None<br /><span style="color: #6fa8dc;">Step:</span> Rank+CHA<br /><span style="color: #6fa8dc;">Action:</span> Standard<br /><span style="color: #6fa8dc;">Strain:</span> 3<br /><span style="color: #6fa8dc;">Skill Use:</span> No<br /><span style="color: #6fa8dc;">Keywords:</span> <i>Standard Effects.</i><br /><br />The adept must make a grand gesture when entering a room by dramatically opening doors, sweeping aside curtains, etc. Once inside, the adept can affect all the room’s occupants with one Grand Entrance Action test<br /><br /><span style="color: #6fa8dc; font-size: medium;"><b>Fast Talk</b></span><br /><span style="color: #6fa8dc;">Talent:</span> First Impression<br /><span style="color: #6fa8dc;">Requirements:</span> Rank 5<br /><span style="color: #6fa8dc;">Restrictions:</span> None<br /><span style="color: #6fa8dc;">Step:</span> Rank+CHA<br /><span style="color: #6fa8dc;">Action:</span> Standard<br /><span style="color: #6fa8dc;">Strain:</span> 1<br /><span style="color: #6fa8dc;">Skill Use:</span> Yes (Novice)<br /><span style="color: #6fa8dc;">Keywords:</span> <i>Standard Effects.</i><br /><br />The adept applies the <i>deceived</i> impairment condition to the target until the end of the scene. The test is modified by how the adept attempts to deceive the target. Believable deceptions receive a bonus, while more far-fetched deceptions receive a penalty. This also inflicts a penalty to Defenses in addition to Action tests if ignored, due to the nagging distractions accompanying the dissonance. The target likely realizes they were deceived at the end of the scene, but this is at the gamemaster’s discretion. Particularly successful or believable deceptions may persist at which point the condition is moot.<br /><br /><i><span style="color: #6fa8dc;">Skill Use:</span></i> This skill rank cannot exceed the character’s First Impression rank.<br /><br /><span style="color: #6fa8dc; font-size: medium;"><b>Inspiring Impression</b></span><br /><span style="color: #6fa8dc;">Talent:</span> First Impression<br /><span style="color: #6fa8dc;">Requirements:</span> Rank 8<br /><span style="color: #6fa8dc;">Restrictions:</span> None<br /><span style="color: #6fa8dc;">Step:</span> Rank+CHA<br /><span style="color: #6fa8dc;">Action:</span> Standard<br /><span style="color: #6fa8dc;">Strain:</span> 2<br /><span style="color: #6fa8dc;">Skill Use:</span> Yes (Journeyman)<br /><span style="color: #6fa8dc;">Keywords:</span> <i>Boon. Standard Effects.</i><br /><br />The adept applies a boon condition rather than an impairment condition. This cannot give bonuses to Action tests in combat.<br /><br /><i><span style="color: #6fa8dc;">Skill Use:</span></i> This skill rank cannot exceed the character’s First Impression rank.<br /><br /><span style="color: #6fa8dc; font-size: medium;"><b>Fiery Display</b></span><br /><span style="color: #6fa8dc;">Talent:</span> Impressive Display<br /><span style="color: #6fa8dc;">Requirements:</span> Rank 5, Fires of Gahad rank 2<br /><span style="color: #6fa8dc;">Restrictions:</span> Fire Eater rank 1<br /><span style="color: #6fa8dc;">Step:</span> Rank+CHA<br /><span style="color: #6fa8dc;">Action:</span> Special<br /><span style="color: #6fa8dc;">Strain:</span> 1<br /><span style="color: #6fa8dc;">Skill Use:</span> No<br /><span style="color: #6fa8dc;">Keywords:</span> <i>Standard Effects.</i><br /><br />The adept’s performance is accompanied by flames licking from their body, adding their bonus from gahad to the Impressive Display Action test. The condition applied must directly work toward ending the adept’s <i>gahad</i>. This knack can be combined with other Impressive Display knacks.<br /><br /><b><span style="color: #6fa8dc; font-size: medium;">Intimidating Display</span></b><br /><span style="color: #6fa8dc;">Talent:</span> Impressive Display<br /><span style="color: #6fa8dc;">Requirements:</span> Rank 4<br /><span style="color: #6fa8dc;">Restrictions:</span> None<br /><span style="color: #6fa8dc;">Step:</span> Rank+CHA<br /><span style="color: #6fa8dc;">Action:</span> Special<br /><span style="color: #6fa8dc;">Strain:</span> 0<br /><span style="color: #6fa8dc;">Skill Use:</span> Yes (Journeyman)<br /><span style="color: #6fa8dc;">Keywords:</span> <i>Fear. Standard Effects.</i><br /><br />The adept applies a <i>frightened</i> impairment condition instead.<br /><br /><i><span style="color: #6fa8dc;">Skill Use:</span></i> The skill rank cannot exceed the character’s Impressive Display rank.<br /><br /><b><span style="color: #6fa8dc; font-size: medium;">Kingpin</span></b><br /><span style="color: #6fa8dc;">Talent:</span> Picking Pockets<br /><span style="color: #6fa8dc;">Requirements:</span> Rank 7, Streetwise<br /><span style="color: #6fa8dc;">Restrictions:</span> None<br /><span style="color: #6fa8dc;">Step:</span> Rank+CHA<br /><span style="color: #6fa8dc;">Action:</span> Standard<br /><span style="color: #6fa8dc;">Strain:</span> 2<br /><span style="color: #6fa8dc;">Skill Use:</span> No<br /><span style="color: #6fa8dc;">Keywords:</span> <i>Boon. Condition. Persistent.</i><br /><br />The adept behaves appropriately for the social particulars of the criminal element they find themselves in. They make a Kingpin (10) Action test and gain a boon condition related to the expected behavior for the situation (e.g., a meeting on the docks might be <i>not a cop</i>, while a tense meeting between rival gangs might be <i>definitely not a cop</i>) until the end of the scene. The adept must be familiar with the culture to use this knack, including through use of Streetwise.<br /><br /><b><span style="color: #6fa8dc; font-size: medium;">Will of Steel</span></b><br /><span style="color: #6fa8dc;">Talent:</span> Steely Stare<br /><span style="color: #6fa8dc;">Requirements:</span> Rank 6<br /><span style="color: #6fa8dc;">Restrictions:</span> None<br /><span style="color: #6fa8dc;">Step:</span> Rank+WIL<br /><span style="color: #6fa8dc;">Action:</span> Standard<br /><span style="color: #6fa8dc;">Strain:</span> 2<br /><span style="color: #6fa8dc;">Skill Use:</span> No<br /><span style="color: #6fa8dc;">Keywords:</span><i> Standard Effects.</i><br /><br />This changes the Attribute used.<br /><br /><b><span style="color: #6fa8dc; font-size: medium;">Universal Language</span></b><br /><span style="color: #6fa8dc;">Talent:</span> Winning Smile<br /><span style="color: #6fa8dc;">Requirements:</span> Rank 5<br /><span style="color: #6fa8dc;">Restrictions:</span> None<br /><span style="color: #6fa8dc;">Step:</span> Rank+CHA<br /><span style="color: #6fa8dc;">Action:</span> Standard<br /><span style="color: #6fa8dc;">Strain:</span> 2<br /><span style="color: #6fa8dc;">Skill Use:</span> No<br /><span style="color: #6fa8dc;">Keywords:</span> Standard Effects.<br /><br />The adept suffers no penalties due to the target’s inability to understand. Penalties due to the target’s lack of interest still apply.<br /><br /><b><span style="color: #3d85c6; font-size: large;">Skills</span></b><br /><br /><b><span style="color: #6fa8dc; font-size: medium;">Acting</span></b><br /><span style="color: #6fa8dc;">Step:</span> Rank+CHA<br /><span style="color: #6fa8dc;">Action:</span> Sustained (special)<br /><span style="color: #6fa8dc;">Strain:</span> 2</span><div><span style="font-family: georgia;"><span style="color: #6fa8dc;">Cost:</span> Novice<br /><span style="color: #6fa8dc;">Keywords:</span> <i>Condition. Impairment. Replacement.</i><br /><br />The character acts or otherwise pretends they are someone else. Actors can portray emotions they don’t feel, persuading listeners and watchers the emotions are genuine. Though the Acting skill doesn’t allow a character to physically alter their appearance, the character can mimic speech patterns, copy gestures and movements, and convey energy, attitudes, and mannerisms appropriate to the role. This is a replacement for Deceive for appropriate tests.<br /><br />The character makes an Acting Action test against the target’s Social Defense. If successful, the target gains 1 level of <i>deceived</i> per success relating to believing the character to be the type of person they are portraying. If the character pretends to be a specific person whom the target knows, the character suffers a -10 penalty on the Action test to convince the target of their authenticity. The adept must maintain this ability, but can perform any other actions while doing so.<br /><br />When using this skill during a theatrical performance, the character makes an Acting Action test and compares the result against the Social Defense of each member of the audience; for large audiences, the gamemaster may choose to use the average Social Defense of the audience. The number of successes determines how much each audience member enjoys the performance.<br /><br />This skill can be used as an Artisan skill.<br /><br /><b><span style="color: #3d85c6; font-size: large;">Disciplines</span></b><br /><br /><b><span style="color: #6fa8dc; font-size: medium;">Air Sailor</span></b><br /><br /><span style="color: #6fa8dc;">Collaborate:</span> As a Simple action for 1 Strain, the adept gives an ally the <i>teamwork</i> 2 boon condition until the end of the next round. The player describes how they are assisting their ally. This ability may be used once per round.<br /><span style="color: #6fa8dc;"><br />Fifth Circle Karma:</span> The adept may spend a Karma Point on an Action test to create a <i>friendly</i>, <i>helpful</i>, <i>teamwork</i>, or similar condition </span><span style="font-family: georgia;">(boon or impairment)</span><span style="font-family: georgia;">.</span></div><div><span style="font-family: georgia;"><br /><b><span style="color: #6fa8dc; font-size: medium;">Illusionist</span></b><br /><br /><span style="color: #6fa8dc;">Third Circle Karma:</span> The adept may spend a Karma Point on an Action test to create a condition. This cannot be used if the same (or very similar) condition was the last created by the adept and conditions cannot be created frivolously for the sole purpose of circumventing this restriction.<br /><br /><span style="color: #6fa8dc;">Glamour:</span> As a Standard action for 2 Strain, the adept creates a clearly illusory scene (this is a figment and no Sensing test is necessary) to delight and entertain onlookers. The adept makes an Illusionism Action test against the highest Social Defense in the crowd. If successful, the adept gains +2 to Action tests against anyone affected for the purpose of creating a <i>friendly</i>, <i>helpful</i>, or similar condition (boon or impairment) until sunrise.<br /><br /><b><span style="color: #6fa8dc; font-size: medium;">Sky Raider</span></b><br /><br /><span style="color: #6fa8dc;">Ninth Circle Karma:</span> The adept may spend a Karma Point on an Action test with the <i>fear</i> keyword.<br /><br /><span style="color: #6fa8dc;">Eleventh Circle Karma:</span> The adept may spend a Karma Point on an Attack test against an opponent with the <i>frightened</i> condition.<br /><br /><b><span style="color: #6fa8dc; font-size: medium;">Swordmaster</span></b><br /><br /><span style="color: #6fa8dc;">Third Circle Karma:</span> The adept may spend a Karma Point on an Action test to create a condition. The condition must be directed at the adept.<br /><br /><b><span style="color: #6fa8dc; font-size: medium;">Thief</span></b><br /><br /><span style="color: #6fa8dc;">First Circle Karma:</span> The adept may spend a Karma Point on an Action test to conceal something. This can be themselves, an object, the truth (e.g, by creating a <i>deceived</i> condition), etc.<br /><br /><b><span style="color: #6fa8dc; font-size: medium;">Troubadour</span></b><br /><br /><span style="color: #6fa8dc;">First Circle Karma:</span> The adept may spend a Karma Point on an Action test to create a condition. This condition cannot be <i>frightened</i>.<br /><br /><b><span style="color: #3d85c6; font-size: large;">Spells</span></b><br /><br /><b><span style="color: #6fa8dc; font-size: medium;">Mantle of the Reflecting Pool</span></b><br /><span style="color: #6fa8dc;">Threads:</span> 2<br /><span style="color: #6fa8dc;">Weaving:</span> 7/12<br /><span style="color: #6fa8dc;">Casting:</span> 6<br /><span style="color: #6fa8dc;">Range:</span> Touch<br /><span style="color: #6fa8dc;">Duration:</span> Rank+10 minutes<br /><span style="color: #6fa8dc;">Effect:</span> Grant insight into a target through empathy.<br /><span style="color: #6fa8dc;">Keywords:</span> <i>Binding. Boon. Condition. Water.</i><br /><br />This spell summons a water elemental and temporarily binds it to a willing target. The magician looks into the target’s eyes (or a mirror), touches them comfortingly, and makes a Spellcasting (6) Action test. If successful, the target’s eyes become placid and enticing as strong emotions leave them temporarily.<br /><br />The bound character gains the <i>mirroring</i> 4 boon condition, allowing them to engage others in conversation and adopt their attitude and mannerisms in a flattering way. The character may make a Conversation Action test with these alternate effects (which replace the standard effects): For every success, they may ask a general question regarding the target’s attitude and feelings. The character may make multiple Conversation Action tests in this way, but for each subsequent test the Difficulty increases by +5. Subsequent tests may gather more specific information, though it must be directly relevant to the conversation (GM’s discretion) and if the character fails a Conversation Action test, the spell ends immediately.<br /><br />If the bound character expresses any strong opinions or emotions not expressed by the target first, forcefully manipulates the interaction, or pressures the target, the spell immediately ends. If the spell ends prematurely for any reason, the bound character receives the <i>offensive</i> 5 impairment condition until he receives a full night’s rest, and this spell may not be cast again for a full day. This spell may only have one active casting at a time.<br /><br /><span style="color: #6fa8dc;">Success Levels:</span> Increase Duration (+2 minutes)<br /><span style="color: #6fa8dc;">Extra Threads:</span> Increase Duration (+2 minutes), Increase Effect (+2 levels)<br /><br /><b><span style="color: #6fa8dc; font-size: medium;">Trust</span></b><br /><span style="color: #6fa8dc;">Threads:</span> 1<br /><span style="color: #6fa8dc;">Weaving:</span> 5/10<br /><span style="color: #6fa8dc;">Casting:</span> TMD<br /><span style="color: #6fa8dc;">Range:</span> 10 yards<br /><span style="color: #6fa8dc;">Duration:</span> Rank minutes<br /><span style="color: #6fa8dc;">Effect:</span> Creates a friendly relationship between the magician and target.<br /><span style="color: #6fa8dc;">Keywords:</span> <i>Condition. Impairment.</i><br /><br />This spell inspires a character to trust the magician. The magician smiles and nods at the target, then makes a Spellcasting Action test against the target’s Mystic Defense. If successful, the target gains the <i>deceived</i> 3 impairment condition with regard to trusting the magician for the duration. This also inflicts a penalty to Defenses in addition to Action tests if ignored, due to the nagging distractions accompanying the dissonance. When the spell ends, the target becomes aware of the manipulation and their Attitude towards the magician decreases by at least one degree.<br /><br /><span style="color: #6fa8dc;">Success Levels:</span> Increase Duration (+2 minutes)<br /><span style="color: #6fa8dc;">Extra Threads:</span> Increase Duration (+2 minutes), Increase Effect (+2 levels), Increase Range (+10 yards)<br /><br /><b><span style="color: #6fa8dc; font-size: medium;">Bedazzling Display of Logical Analysis</span></b><br /><span style="color: #6fa8dc;">Threads:</span> 0<br /><span style="color: #6fa8dc;">Weaving:</span> 5/10<br /><span style="color: #6fa8dc;">Casting:</span> 6<br /><span style="color: #6fa8dc;">Range:</span> Self<br /><span style="color: #6fa8dc;">Duration:</span> Rank minutes<br /><span style="color: #6fa8dc;">Effect:</span> Gain the cogent 3 boon condition<br /><span style="color: #6fa8dc;">Keywords:</span> <i>Boon. Condition.</i><br /><br />This spell reinforces the integrity of arguments or debates. The magician draws themselves up to their full height and makes a Spellcasting (6) Action test. If successful, they gain the <i>cogent</i> 3 boon condition. This applies to relevant Charisma-based tests involving arguments, conversation, debates, and rhetoric.<br /><br /><span style="color: #6fa8dc;">Success Levels:</span> Increase Duration (+2 minutes)<br /><span style="color: #6fa8dc;">Extra Threads:</span> Increase Duration (+2 minutes), Increase Effect (+2 levels)<br /><br /><b><span style="color: #3d85c6; font-size: large;">Thread Items</span></b><br /><br /></span></div><div><span style="font-family: georgia;">When a thread item effect previously provided a bonus to Interaction tests, this should be replaced by either a rank to a specific talent or a bonus to creating a particular condition. Such as the <i>frightened</i> condition, or a narrow category like <i>friendly</i> and <i>helpful</i>.<br /><br /><b><span style="color: #3d85c6; font-size: large;">Creatures</span></b><br /><br /></span></div><div><span style="font-family: georgia;"><i><span style="color: #6fa8dc;">Enrage:</span></i> An opponent may spend additional successes from an Attack test to give the creature 1 level of the <i>enraged</i> impairment condition until the end of the next round for each success spent. This condition also affects Physical Defense.</span><br /></div>Morgan Weekshttp://www.blogger.com/profile/14510056783865452328noreply@blogger.com2tag:blogger.com,1999:blog-3221587901988152582.post-10016564730082375132020-12-09T00:00:00.017-05:002020-12-09T00:00:00.201-05:00Earthdawn 4E: Rules Variant 15 - Thread Item Guidelines<p><a href="http://earthdawn.fasagames.com/" style="clear: right; display: inline; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"><img border="0" height="123" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOVNNgasNg8BUgTEriRYSzidVTv6G_Dj2S7nqSxBRRCpU3mI4YTBQ-rAXn6pKBp69c1fPoa5s09q6r3Ta0AjVPO5_55ThcwZ5zKmeIChpYMKjYqS2ROyUogKm8hSZbobtj-5TJbDlUQvc/s1600/EARTHDAWNLOGO3.012.13_2.jpg" width="320" /></a></p><span style="font-family: arial;"><i style="font-size: x-small;">This is the fifteenth Rules Variant, part of an ongoing series about Earthdawn Fourth Edition. <a href="http://pandagaminggrove.blogspot.com/2012/08/earthdawn-part-1-introduction.html">Introduction</a> and <a href="http://pandagaminggrove.blogspot.com/p/earthdawn.html">Index</a>.</i><br /><br /><i style="font-size: small;">Everything contained here is the work of a fan and not associated with FASA Games.</i><br /><br /></span>I’ve had a lot more experience with creating thread items over the past seven years since I started working on <i>Earthdawn</i> 4E. Many thread items were carried into 3E with few to no changes from their original incarnation, which is the place I put most of my focus for the thread item revision. Ensuring things were aligned with the guidelines presented in that chapter was the priority. <br /><br />The implied mistake there wasn’t I put my attention in the wrong place, it’s that I didn’t put enough attention to evaluating the effects lists starting on p. 204 of the <i>Gamemaster’s Guide</i>. They were carried over without enough scrutiny or clarification in some cases. There were some revisions, whether to the table or directly to affected items. However, some classic effects were also carried forward without enough scrutiny to the effects due to both the overall goal of making fewer changes and “it wasn’t a problem for me in the past.” Which isn’t great, but here we are.<br /><br />Clearly the first isn’t much of an issue for this particular series which is based around trying to find corrections to problems or a new way of doing things. Frequently, both. Based on all that accumulated experience, let’s see about putting together a new set of guidelines that (hopefully) creates fewer problems overall.<br /><br />To be clear: there are corrections of offenders on this list which I was responsible for bringing into the world. In particular are overly broad bonuses, even if small. It diminishes very similar, but more specific benefits which are also more appropriate.<br /><br />As a case study: +1 to Attack tests made with this weapon v. +1 to close combat Attack tests. An argument can be made the former <i>also</i> applies to Throwing Weapons tests with the weapon, while the later does not. This is true, but it’s not a good argument since that crossover is significantly less common than having Second Weapon, Shield Bash, Swift Kick, and various flavors of additional tail attacks. The latter is simply too broad in the benefits it applies and clearly outshines a direct bonus to either Melee Weapons or Unarmed Combat.<br /><br />Unarmed Attack and Damage tests are both more restrictive and get around it a little because they don’t have specific weapons to tie the bonuses to. My suggestion in these instances is to limit the number of items that have this broad (but still less broad) benefit for unarmed combatants. Spellcasters are somewhat similar in this regard, though bonuses to a test when using the spell in the matrix of a specific thread item are fair game, as those are roughly equivalent to tying the bonus to a specific weapon.<br /><br />Effects including healing should be met with strict scrutiny as access to healing is limited by design. Nearly all previously published thread items with healing effects were removed. Those remaining are few and far between (because who doesn’t love the Butterspider Box?). This is for much the same reasons why creating healing aids through alchemy is significantly more limited than the other functions. Earthdawn is a dangerous place. This ensures there is still some danger to it and there are limits to healing.<br /><br />When looking at existing thread items, it’s best to not see them as an a la carte buffet of options. Many unique effects are built on previous effects or to compensate for “negative synergy.” For example, a thread item that encourages both close combat <i>and</i> spellcasting strategies (which don’t currently go together well) may have a higher rank effect to offset that negative synergy. There’s a reasonable chance those types of effects aren’t suitable on their own, but are part of a larger whole. Be careful when harvesting effects without taking the entirety of the thread item’s effects into account.<br /><br />If an effect <i>similar</i> to a spell is being applied to a thread item, care should be taken to ensure it isn’t completely busted. Casting a spell requires quite a bit of investment and infrastructure (multiple talents), while doing the same through a thread item removes much of that and replaces it with a Strain cost. The Strain cost should be commensurate with the spell’s impact on the game and the effect should never be better than what could be achieved through typical thread item effects. For example, providing the benefits of a <i>binding</i> spell or Bedazzling Display of Logical Analysis. This may entail reduced or modified effects and/or increased Strain, even a Strain cost over each round the effect is used. Some spells may not be appropriate at all; though with the number of spells, a comprehensive list is hardly practical and everyone must use their best judgment.<br /><br />Some effects are best suited for thread items with only one thread allowed. This goes somewhat against convention, but solves a lot of headaches regarding “what if,” that are unlikely to actually arise in game. Anything that increases Attribute Values, Durability, Karma Points, Recovery Tests, etc. These are all prime candidates for this kind of restriction.<br /><br />With regard to blood magic charms and common magic items: These can be further enchanted into a thread item, but the effects generated by the standard item must be incorporated into the thread item’s effects. Treat the existing effects as required effects when building the thread item effects. There’s no guarantee they’ll show up right away—thread items can be funny and poorly understood. If enchanting an already enchanted item, the previous enchantments probably interfere with the new True pattern being created. <br /><br />Disposable items, or items that require reattaching aren’t good choices for thread items. Not in the sense it isn’t possible, but in the sense the headache isn’t worth it and this is probably an attempt to generate some perceived huge benefit for minimal cost. Not every fancy and fantasy should be entertained just to get bigger numbers.<div><br /></div><div>Special thanks to Brett Bowen for helping with this.<br /><br /><b><span style="color: #3d85c6; font-size: medium;">Effects Available for All Thread Ranks:</span></b><br /><ul><li>Add +1 to a weapon’s Damage Step.</li><li>Add +1 to Physical or Mystic Armor Rating.</li><li>Reduce Initiative Penalty by 1. This cannot reduce the Initiative Penalty of armor or a shield below half, rounded down.</li><li>Add +1 to Physical, Mystic, or Social Defense.</li><li>Add a +1 rank to a talent. This can never give ranks to a Thread Weaving talent. File this under, “wishing for more wishes.”</li><li>Add a +1 bonus to a test type (e.g., unarmed Damage tests, Climbing tests, Initiative tests, Thread Weaving tests, etc.). These should not be overly broad, such as “close combat Attack tests.” </li><li>Increase short range and long range by 25% each.</li><li>A Standard Matrix of rank equal to the thread rank (only one spell matrix per item and not recommended for Novice tier items). This is required for an Enhanced Matrix to be included at a higher rank.</li><li>A special effect affecting the item’s usability, visual appearance, or other properties not directly related to another effect option (a magically collapsible quarterstaff, an anvil weighing only 3 pounds, a piece of clothing perfectly fitting any wearer). Inconsequential abilities may be part of another effect.</li><li>A special ability similar to a spell up to Second Circle that costs at least 1 Strain to use as Standard action. This is not actually a spell. If this replicates an ability associated with a higher rank effect or is strictly better than a presented effect (e.g., Air Armor), adjust it to the appropriate rank and bonuses. "Similar" is the keyword here and this is a catchall, rather than a strict requirement.</li></ul><br /><b><span style="color: #3d85c6; font-size: medium;">Effects Available from Rank Five Upwards:</span></b><br /><ul><li>Add +1 Recovery test per day. Only once per item.</li><li>Add +1 Circle to a Discipline of their choice for the purpose of determining Durability.</li><li>Add +1 Circle for the purpose of determining maximum Karma.</li><li>Add a +3 bonus to a test type (unarmed damage, Climbing tests, Initiative tests, etc.) for 1 Strain per use. This can be used once per round.</li><li>Store Karma Points up to the thread item’s rank. These Karma Points can only be transferred into the thread item during the owner’s Karma Ritual, and they cannot be transferred out of the thread item. They can also only be spent for specific purposes, rather than being an extension of the character’s Karma Pool.</li><li>Add a +2 bonus to a characteristic (Defense, Wound Threshold) until the end of the round or end of the next round—depending on the benefit—as a Simple action. I’ve been experimenting with these effects a great deal lately and placed numerous at Rank Three for testing. How these play out in terms of effectiveness is still being evaluated and some examples I’ve written are likely too powerful. </li><li>Add a +2 bonus to a test type against a very specific type of target or for a very specific type of action.</li><li>An Enhanced Matrix with significant limitations (only one spell matrix per item). A Standard Matrix is required (and replaced) before this can be added. For example, the spell matrix can only hold spells with a particular elemental keyword. This means spells with any other elemental keyword cannot be held in the spell matrix. Limiting to only one Discipline is not a significant limitation.</li><li>A special ability similar to a spell of up to Fourth Circle that costs at least 2 Strain to use as a Standard action. This is not actually a spell. If this replicates an ability associated with a higher rank effect or is strictly better than a presented effect, adjust it to the appropriate rank and bonuses. "Similar: is the keyword here and this is a catchall, rather than a strict requirement.</li></ul><br /><b><span style="color: #3d85c6; font-size: medium;">Effects Available from Rank Seven Upwards:</span></b><br /><ul style="text-align: left;"><li>Two effects available at all ranks, or one effect available at all ranks with double the bonus.</li><li>Add +1 to an Attribute Value. Only once per item.</li><li>A special ability similar to a spell of up to Sixth Circle that costs at least 3 Strain to use as a Standard action. This is not actually a spell. If this replicates an ability associated with a higher rank effect or is strictly better than a presented effect, adjust it to the appropriate rank and bonuses. "Similar" is the keyword here and this is a catchall, rather than a strict requirement.</li><li>An Enhanced Matrix with no restrictions (only one spell matrix per item). A Standard Matrix is required (and replaced) before this can be added.</li></ul></div>Morgan Weekshttp://www.blogger.com/profile/14510056783865452328noreply@blogger.com8tag:blogger.com,1999:blog-3221587901988152582.post-3240472047887816802020-12-02T00:00:00.002-05:002020-12-02T00:00:03.780-05:00Earthdawn 4E: Musings 02 - Self-Training<p><a href="http://earthdawn.fasagames.com/" style="clear: right; display: inline !important; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"><img border="0" height="123" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOVNNgasNg8BUgTEriRYSzidVTv6G_Dj2S7nqSxBRRCpU3mI4YTBQ-rAXn6pKBp69c1fPoa5s09q6r3Ta0AjVPO5_55ThcwZ5zKmeIChpYMKjYqS2ROyUogKm8hSZbobtj-5TJbDlUQvc/s1600/EARTHDAWNLOGO3.012.13_2.jpg" width="320" /></a></p><i style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;">This is the second part of Musings part of an ongoing series about Earthdawn Fourth Edition. <a href="http://pandagaminggrove.blogspot.com/2012/08/earthdawn-part-1-introduction.html">Introduction</a> and <a href="http://pandagaminggrove.blogspot.com/p/earthdawn.html">Index</a>.</i><br /><br /><i style="font-family: Arial, Helvetica, sans-serif; font-size: small;">Everything contained here is the work of a fan and not associated with FASA Games.</i><br /><span face="Arial, Helvetica, sans-serif"><br /></span><span style="font-family: arial;"><span face="Arial, Helvetica, sans-serif">This is the second entry in this category where I share thoughts on various topics. Be aware, there will be rambling, asides, digressions, and wherever chasing the white rabbit takes me.</span><br /><span face="Arial, Helvetica, sans-serif"><br /></span><span face="Arial, Helvetica, sans-serif">This particular topic comes up from time to time and like most things, I have <i>opinions</i> about it. Much of this is based on looking at how a body of knowledge develops in the world and how you gain access to it. Practicing a skill often only gets you so far as this doesn't necessarily force you to learn something new. But I'm getting ahead of myself...</span></span><div><span style="font-family: arial;"><br /></span><div><span face="Arial, Helvetica, sans-serif"><span style="font-family: arial;"><br /></span><span id="docs-internal-guid-763d313f-7fff-5552-e8fb-1e91f7490b9d"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: arial;">Adepts training themselves is an interesting topic, though never discussed in the text throughout the editions. It is a topic of interest because it bypasses roadblocks, and implies an inherent level of mysticism and connection to magic that can be distinctly appealing. From a purely practical standpoint, there’s the argument someone had to be the first to get there. Rank 10 skills and Fifteenth Circle didn’t come out of nowhere. Well, depending on where you think Disciplines came from, they could have been given fully formed.</span></span></p><span style="font-family: arial;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: arial;">The problem with how to address this within the setting is everyone is standing on the shoulders of those before them. The knowledge of a Rank 10 skill was built over generations of practitioners making discoveries, then sharing that knowledge with others. Slowly building the abstraction we use ranks to represent. If someone doesn’t show you what the more advanced techniques are and you don’t have access to training materials, this is a long, laborious and potentially impossible task. You are effectively reinventing the wheel without knowing anything about what a wheel is.</span></span></p><span style="font-family: arial;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: arial;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Disciplines present a similar difficulty. If they were developed rather than gifted, this means they were the product of many who came before. Those teachings spread and became true, shaping the Discipline and what it represents. A scholar in the text </span><span style="font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">The Adept’s Journey: Mystic Paths</span><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> posits Paths may be precursors to Disciplines. This is rightly refuted with the statement there is nothing to support the hypothesis and it falls into the realm of things impossible to test.</span></span></p><span style="font-family: arial;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: arial;">Where does this leave us in the context of self-training within the setting? It indicates it may not realistically be possible to advance in Circle or a skill rank without a trainer. Doing so would require a significant increase in the time required. It would be measured in years rather than weeks. However, this doesn’t have to reflect your group and your table. Perhaps the adepts are prodigies who are remarkably in tune with their Discipline. They immerse themselves in meditation, communing with the elements that reflect their perspective on their Discipline, they attempt to open their eyes to possibilities, seeing what they don’t already see. This is a journey of discovery, explicitly learning what they don’t already know. In such circumstances, the training period should be at least ten times the listed requirement. This is almost fancifully low. However, it should reflect what the group wants out of the game. Not what the game wants you to do.</span></span></p><div><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><br /></span></div></span></span></div></div>Morgan Weekshttp://www.blogger.com/profile/14510056783865452328noreply@blogger.com2tag:blogger.com,1999:blog-3221587901988152582.post-37263027894697086202020-11-18T00:00:00.008-05:002020-11-18T09:05:17.380-05:00Earthdawn 4E: Rules Variant 14 - Weapons Redesign<p><a href="http://earthdawn.fasagames.com/" style="clear: right; display: inline; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"><img border="0" height="123" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOVNNgasNg8BUgTEriRYSzidVTv6G_Dj2S7nqSxBRRCpU3mI4YTBQ-rAXn6pKBp69c1fPoa5s09q6r3Ta0AjVPO5_55ThcwZ5zKmeIChpYMKjYqS2ROyUogKm8hSZbobtj-5TJbDlUQvc/s1600/EARTHDAWNLOGO3.012.13_2.jpg" width="320" /></a></p><span style="font-family: arial;"><i style="font-size: x-small;">This is the fourteenth Rules Variant, part of an ongoing series about Earthdawn Fourth Edition. <a href="http://pandagaminggrove.blogspot.com/2012/08/earthdawn-part-1-introduction.html">Introduction</a> and <a href="http://pandagaminggrove.blogspot.com/p/earthdawn.html">Index</a>.</i><br /><br /><i style="font-size: small;">Everything contained here is the work of a fan and not associated with FASA Games.</i><br /><br /></span><span id="docs-internal-guid-80d5f434-7fff-4b7d-0619-978d0e38cb1d"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">The current weapon charts are interesting, but ultimately most of it is wasted space. Different costs and weights lead more to bottlenecks for weapon choice rather than interest as there tend to be optimized choices. There’s also some problems with inconsistency. Instead, this presents generic weapons and traits (or keywords) to add to weapons to customize them as needed. All Size 3 melee weapons with Damage Step 5 are the same and it doesn’t matter if it’s an axe, spear, or sword. Some spears can have the </span><span style="font-family: Cambria, serif; font-size: 11pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">throwing</span><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> trait and be designed as such, others may be designed for exclusive use in melee combat.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">The exception is missile weapons which have a fixed list with some traits behind the scenes due to balance issues afforded by significantly more powerful missile weapons. To digress briefly: this is an instance of risk v. reward, which is the lever for a lot of balance decisions even if it has nothing to do with being “realistic.” It’s a game, it’s not realistic. Drop the pitchforks and crossbows. Offering more damage from missile weapons with their exceptional range tilts the balance too far toward reward with significantly reduced risk.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Weapons are divided into three categories—melee, thrown, and missile. Windlings get their own tables because they’re significantly different in size. Each category has a set of attributes and traits to potentially choose from. Each trait reduces the Damage Step by 1. Nothing is free. For example, the aforementioned Size 3 melee weapon has Damage Step 5; if </span><span style="font-family: Cambria, serif; font-size: 11pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">throwing</span><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> is added to it, it is Damage Step 4. </span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Weapons also come in three sizes—small, medium, and large. These indicate which Namegivers the weapon is designed for—small for windlings; medium for dwarfs, elves, humans, orks, and t’skrang; and large for obsidimen and trolls. These are based on the maximum one-handed weapon size for new Namegivers in future products. Weapons designed for a size cannot be used by Namegivers outside of that size; despite both being able to use Size 1 weapons, a windling cannot use a dagger designed for an elf as a sword, nor can an ork use a sword designed for a windling as a dagger. The abstractions of Size don’t include tailoring required for such drastic differences in physiology. Such as a windling being able to wrap their hand around the hilt of a dagger sized for a troll.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">The goal is not to perfectly replicate every weapon. I tried that and started toeing the line to madness. That’s not quite true—I was staring in the deep end and thought, “Man, it’s not worth it over mechanics to differentiate between a dwarf sword and a short sword. Not when people are arguing about model train gauges and Sonic the Hedgehog continuity on the internet. Pace yourself.” The purpose is to eliminate the need for all those different variations on the same thing (some worse for no known reason) and instead provide descriptions of specific weapons to fill out the setting and invite character.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">This does not address weapons with </span><span style="font-family: Cambria, serif; font-size: 11pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">entangling</span><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">, which probably needs a deeper redesign and aren’t as easily addressed in a simple fashion.</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><br /></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif;"><span style="font-size: 14.6667px; white-space: pre-wrap;">While this is a good start, it's not the end. And by no means perfect. Though bigger changes to the weapon list require deeper fundamental changes to the mechanics beyond just a list of weapons and what seem like deceptively "simple" or "elegant" solutions. All of which are worse than the problem the seek to resolve, either in terms of excessive complexity or giving rise to entirely worse issues because they only focus on the pebble dropping into the pond, but not the ripples it creates.</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif;"><span style="font-size: 14.6667px; white-space: pre-wrap;"><br /></span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif;"><span style="font-size: 14.6667px; white-space: pre-wrap;">Special thanks to Brett Bowen for helping with this.</span></span></p><div><span><br /></span></div><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><b><span style="color: #3d85c6; font-size: large;">Melee Weapons</span></b></span></p><br /><div align="left" dir="ltr" style="margin-left: 0pt;"><table style="border-collapse: collapse; border: none;"><colgroup><col width="206"></col><col width="56"></col><col width="77"></col><col width="57"></col><col width="75"></col><col width="58"></col><col width="101"></col></colgroup><tbody><tr style="height: 20.25pt;"><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">Type</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">Size</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">Damage Step</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">Cost</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">Weight</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">STR Min</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">Avail.</span></span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Medium One-Handed</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">1</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">3</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">1</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">1</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">6</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Average</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Small One-Handed</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">1</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">3</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">45</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">1</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">6</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Unusual</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Large One-Handed</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">4</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">3</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">8</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Average</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Medium One-Handed</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">4</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">15</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">3</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">8</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Average</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Medium Net</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">-</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">5</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">8</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Unusual</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Small Two-Handed</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">4</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">55</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">7</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Unusual</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Large One-Handed</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">3</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">5</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">30</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">4</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">12</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Average</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Medium One-Handed</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">3</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">5</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">25</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">4</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">12</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Average</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Large Net</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">3</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">-</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">10</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">3</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">10</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Rare</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Large One-Handed</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">4</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">6</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">50</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">6</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">16</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Average</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Medium Two-Handed</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">4</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">6</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">50</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">6</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">13</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Average</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Large Two-Handed</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">5</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">7</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">100</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">8</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">17</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Average</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Medium Two-Handed</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">5</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">7</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">100</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">8</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">15</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Average</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Large Two-Handed</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">6</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">8</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">150</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">10</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">19</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Unusual</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Medium Two-Handed</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">6</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">8</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">150</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">10</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">16</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Unusual</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Large Two-Handed</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">7</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">9</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">175</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">12</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">20</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Unusual</span></p></td></tr></tbody></table></div><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #3d85c6; font-size: medium;"><b>Melee Weapon Traits</b></span></span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><i><span style="color: #6fa8dc;">Defensive:</span></i> The wielder gains a +1 bonus to their Physical Defense, Avoid Blow, and Riposte when using the Defensive Stance combat option.</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><i><span style="color: #6fa8dc;">Entangling:</span></i> This is an entangling weapon. If used to entangle, it does not cause damage.</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><i><span style="color: #6fa8dc;">Knockdown:</span></i> This weapon increases Knockdown Difficulties it causes by +2.</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><i><span style="color: #6fa8dc;">Light:</span></i> The weapon is treated as two Sizes smaller for cost, weight, and Strength minimum. This can be taken multiple times, but additional times treat the size as only one smaller. If this reduces the weapon below Size 1, reduce cost and weight in half, and Strength minimum by -2.</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;"><i>Mounted:</i></span> This is treated as a one-handed weapon while mounted. This reduces Damage Step by 2. Melee weapons sized for windlings do not reduce their Damage Step for this trait.</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><i><span style="color: #6fa8dc;">Net:</span></i> Nets cannot be given additional traits and are all entangling weapons. Their Entangling Difficulty is 12.</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><i><span style="color: #6fa8dc;">Reach:</span></i> The wielder can attack opponents 2 yards away. This cannot attack through occupied areas.</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><i><span style="color: #6fa8dc;">Throwing:</span></i> The weapon can be thrown with 2-10 (short) and 11-20 (long) ranges; or 2-8 (short) and 9-16 (long) for windling weapons. This can only be applied to one-handed weapons.</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><i><span style="color: #6fa8dc;">Tripping:</span></i> When making an Attack to Knockdown, this weapon ignores Physical Armor.</span></p><div><span><br /></span></div><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><b><span style="color: #3d85c6; font-size: large;">Throwing Weapons</span></b></span></p><br /><div align="left" dir="ltr" style="margin-left: 0pt;"><table style="border-collapse: collapse; border: none;"><colgroup><col width="145"></col><col width="45"></col><col width="70"></col><col width="53"></col><col width="57"></col><col width="55"></col><col width="63"></col><col width="51"></col><col width="92"></col></colgroup><tbody><tr style="height: 20.25pt;"><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">Type</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">Size</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">Damage Step</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">Short</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">Long</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">Cost</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">Weight</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">STR Min</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">Avail.</span></span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Small Throwing</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">1</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2-12</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">13-24</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">10</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">0.75</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">4</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Unusual</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Medium Throwing</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">1</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2-16</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">17-32</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">0.75</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">4</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Average</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Small Net</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">-</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2-6</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">7-12</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">15</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">0.75</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">4</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Unusual</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Medium Throwing</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">3</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2-16</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">17-32</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">5</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">1</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">8</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Average</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Medium Throwing Net</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">-</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2-10</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">11-20</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">10</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">1</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">10</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Rare</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Large Throwing</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">3</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2-20</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">22-40</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">25</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">1</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">8</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Average</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Medium Throwing</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">3</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">4</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2-20</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">22-40</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">30</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">12</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Unusual</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Large Throwing</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">3</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">4</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2-24</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">25-48</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">75</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">12</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Unusual</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Large Throwing Net</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">3</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">-</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2-10</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">11-20</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">15</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">3</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">12</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Rare</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Medium Net</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">4</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">-</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2-6</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">7-12</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">15</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">5</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">10</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Average</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Large Throwing</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">4</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">5</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2-24</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">25-48</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">100</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">3</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">16</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Rare</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Large Net</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">5</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">-</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2-6</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">7-12</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">20</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">7</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">12</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Unusual</span></p></td></tr></tbody></table></div><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><b><span style="color: #6fa8dc;">Note:</span></b> Throwing weapons can only be used one-handed, except in the case of nets.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><b><span style="color: #3d85c6; font-size: medium;">Throwing Weapon Traits</span></b></span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;"><i>Extended Range:</i></span> This adds +4 to short range and +8 to long range.</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><i><span style="color: #6fa8dc;">Light:</span></i> The weapon is treated as two Sizes smaller for cost, weight, and Strength minimum. This can be taken multiple times, but additional times treat the size as only one smaller. If this reduces the weapon below Size 1, reduce cost and weight in half, and Strength minimum by -2.</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><i><span style="color: #6fa8dc;">Net:</span></i> Nets cannot be given additional traits and are all entangling weapons. Their Entangling Difficulty is 12.</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><i><span style="color: #6fa8dc;">Tripping:</span></i> This weapon can use the Attack to Knockdown combat maneuver.</span></p><div><span><br /></span></div><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><b><span style="color: #3d85c6; font-size: large;">Missile Weapons</span></b></span></p><br /><div align="left" dir="ltr" style="margin-left: 0pt;"><table style="border-collapse: collapse; border: none;"><colgroup><col width="144"></col><col width="44"></col><col width="74"></col><col width="54"></col><col width="60"></col><col width="52"></col><col width="68"></col><col width="45"></col><col width="91"></col></colgroup><tbody><tr style="height: 20.25pt;"><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">Type</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">Size</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">Damage Step</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">Short</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">Long</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">Cost</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">Weight</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">STR Min</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #6fa8dc;">Avail.</span></span></p></td></tr><tr style="height: 20.25pt;"><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Sling (Small)</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">1</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">1</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2-10</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">11-20</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">1</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">0.25</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">-</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Unusual</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Windling Shortbow</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2-10</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">11-20</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">20</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">0.75</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">-</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Unusual</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Blowgun</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">1</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2-20</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">21-40</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">1</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">-</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Unusual</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Sling (Medium)</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2-10</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">11-20</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">3</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">1</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">-</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Average</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Windling Longbow</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">3</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2-20</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">21-40</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">25</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">1</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">6</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Average</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Sling (Large)</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">3</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">3</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2-10</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">11-20</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">15</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">4</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">-</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Average</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Crossbow, Light</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">4</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">4</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2-30</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">41-60</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">50</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">5</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">11</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Average</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Shortbow</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">4</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">3</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2-40</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">41-80</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">30</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">3</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">10</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Average</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Crossbow, Medium</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">5</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">5</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2-40</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">41-80</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">100</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">7</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">12</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Unusual</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Longbow</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">5</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">4</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2-50</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">51-100</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">60</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">4</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">11</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Average</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Warbow</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">6</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">5</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2-60</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">61-120</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">200</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">5</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">12</span></p></td><td style="border-bottom: solid #000000 1pt; border-color: rgb(0, 0, 0); border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-style: solid; border-top: solid #000000 1pt; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: middle;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Rare</span></p></td></tr></tbody></table></div><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><b><span style="color: #6fa8dc;">Note:</span></b> Regardless of the Size, missile weapons always require two hands to use. Even if small enough to wield in one hand (e.g. sling), a second hand is required to reload.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Only shortbows, slings, and windling shortbows can be used while mounted.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">If using sling bullets, rather than rocks smoothed by the river, slings add +10 yards to short range and +20 yards to long range for medium and large slings. Small slings must use sling bullets and do not increase range. Sling bullets cost 1 sp (small), 2 sp (medium) and 3 sp (large) for 20 sling bullets.</span></p><div><span style="font-family: Cambria, serif; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><br /></span></div></span>Morgan Weekshttp://www.blogger.com/profile/14510056783865452328noreply@blogger.com0tag:blogger.com,1999:blog-3221587901988152582.post-50227196602789114852020-11-04T00:00:00.006-05:002021-01-27T14:52:58.613-05:00Earthdawn 4E: Rules Variant 13 - Revised Namegivers<p><a href="http://earthdawn.fasagames.com/" style="clear: right; display: inline; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"><img border="0" height="123" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOVNNgasNg8BUgTEriRYSzidVTv6G_Dj2S7nqSxBRRCpU3mI4YTBQ-rAXn6pKBp69c1fPoa5s09q6r3Ta0AjVPO5_55ThcwZ5zKmeIChpYMKjYqS2ROyUogKm8hSZbobtj-5TJbDlUQvc/s1600/EARTHDAWNLOGO3.012.13_2.jpg" width="320" /></a></p><span style="font-family: arial;"><i style="font-size: x-small;">This is the thirteenth Rules Variant, part of an ongoing series about Earthdawn Fourth Edition. <a href="http://pandagaminggrove.blogspot.com/2012/08/earthdawn-part-1-introduction.html">Introduction</a> and <a href="http://pandagaminggrove.blogspot.com/p/earthdawn.html">Index</a>.</i><br /><br /><i style="font-size: small;">Everything contained here is the work of a fan and not associated with FASA Games.</i><br /><br /></span><span style="font-family: arial;">As may be clear if you're a regular reader, I spend an awful lot of time thinking about Earthdawn and how everything fits together. The system and setting reinforcing each other is a big part of that when considering how to implement something new.</span><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">Part of this is also looking back on past work and seeing how to improve it. This isn't always a case of something being bad or broken (which requires erratum), but making it better. Constant improvement because the me of today knows more than the me of seven years ago, just as the me of tomorrow will know more than the me of today.</span><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">All of this is to say the Namegivers in the Player's Guide are among the things I've been considering over these years. Again, I don't think they are bad as presented in the 4E <i>Player's Guide</i>, but I think some small tweaks and some larger changes may improve the viability of some character concepts and thus increase diversity.</span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">This is not perfect and represents work in progress for testing, but I think it has some important moves in the right direction. These updates are based on the <a href="https://pandagaminggrove.blogspot.com/2020/06/earthdawn-4e-rules-variant-10-hindrance.html">Hindrance</a> rules variant I introduced previously and account for the greater importance Strength has in determining armor choices. The Movement Rate Modifier listed is based on the <a href="https://pandagaminggrove.blogspot.com/2019/05/earthdawn-4e-movement-rate-variant.html">Movement Rate variant</a> I posted long ago, updated to reflect the adjusted starting Attribute Values (and as a reminder it exists). The formula is the same (DEX + STR + Modifier), but the modifier may have changed. Abilities are noted and unchanged if there's no text. If they're unlisted, they were removed.</span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">A brief list of changes:</span></div><div><ul style="text-align: left;"><li><span style="font-family: arial;">Dwarfs: Starting Strength Value.</span></li><li><span style="font-family: arial;">Elves: Starting Toughness Value.</span></li><li><span style="font-family: arial;">Humans: Unchanged.</span></li><li><span style="font-family: arial;">Obsidimen: Increased Wound Threshold and natural armor.</span></li><li><span style="font-family: arial;">T'skrang: Ranks in Swimming.</span></li><li><span style="font-family: arial;">Orks: Unchanged.</span></li><li><span style="font-family: arial;">Trolls: Starting Dexterity and Strength Values.</span></li><li><span style="font-family: arial;">Windlings: Staring Dexterity, Strength, and Willpower Values, Movement Rate Modifier, increased Physical Defense, and weapon sizes.</span></li></ul></div><div><br /><br /><span style="font-family: georgia;"><span style="color: #0b5394;"><b><span style="font-size: medium;">Dwarfs</span></b><br /><br /><b>Game Information</b></span><br /><b><span style="color: #6fa8dc;">Starting Attribute Values</span></b><br />DEX 9, STR 11, TOU 12, PER 11, WIL 11, CHA 10<br /><b><span style="color: #6fa8dc;">Movement Rate Modifier:</span></b> -2<br /><b><span style="color: #6fa8dc;">Karma Multiplier:</span></b> 4<br /><br /><b><span style="color: #0b5394;">Dwarf Abilities</span></b><br /><span style="color: #6fa8dc;">Heat Sight<br />Strong Back:</span> This does not affect Hindrance.</span></div><div><span style="font-family: georgia;"><span style="font-family: georgia;"><span style="color: #6fa8dc;">Weapon Sizes:</span></span><span style="font-family: georgia;"> Size 1-3 is one-handed and Size 4-6 is two-handed.</span><br /><br /><br /><span style="color: #0b5394;"><b><span style="font-size: medium;">Elves</span></b><br /><br /></span></span><b style="font-family: georgia;"><span style="color: #0b5394;">Game Information</span></b><br style="font-family: georgia;" /><b style="font-family: georgia;"><span style="color: #6fa8dc;">Starting Attribute Values</span></b><span style="font-family: georgia;"><br />DEX 12, STR 10, TOU 9, PER 11, WIL 11, CHA 11<br /><b><span style="color: #6fa8dc;">Movement Rate Modifier:</span></b> +1<br /><b><span style="color: #6fa8dc;">Karma Multiplier:</span></b> 4<br /><br /><b><span style="color: #0b5394;">Elf Abilities</span></b><br /><span style="color: #6fa8dc;">Low-Light Vision</span></span></div><div><span style="font-family: georgia;"><span style="font-family: georgia;"><span style="color: #6fa8dc;">Weapon Sizes:</span></span><span style="font-family: georgia;"> Size 1-3 is one-handed and Size 4-6 is two-handed.</span><span style="color: #6fa8dc;"><br /></span><br /><br /></span><div><span style="color: #0b5394;"><span style="font-family: georgia;"><b><span style="font-size: medium;">Humans</span></b><br /><br /></span><b style="font-family: georgia;">Game Information</b></span><br style="font-family: georgia;" /><b style="font-family: georgia;"><span style="color: #6fa8dc;">Starting Attribute Values</span></b><span style="font-family: georgia;"><br />DEX 10, STR 10, TOU 10, PER 10, WIL 10, CHA 10<br /><b><span style="color: #6fa8dc;">Movement Rate Modifier:</span></b> 0<br /><b><span style="color: #6fa8dc;">Karma Multiplier:</span></b> 5<br /><br /><span style="color: #0b5394; font-weight: bold;">Human Abilities</span><br /><span style="color: #6fa8dc;">Versatility</span></span></div><div><span style="font-family: georgia;"><span style="font-family: georgia;"><span style="color: #6fa8dc;">Weapon Sizes:</span></span><span style="font-family: georgia;"> Size 1-3 is one-handed and Size 4-6 is two-handed.</span><span style="color: #6fa8dc;"><br /></span><br /><br /><b><span style="color: #0b5394; font-size: medium;">Obsidimen</span></b><br /><br /></span><b style="font-family: georgia;"><span style="color: #0b5394;">Game Information</span></b><br style="font-family: georgia;" /><b style="font-family: georgia;"><span style="color: #6fa8dc;">Starting Attribute Values</span></b><span style="font-family: georgia;"><br />DEX 8, STR 18, TOU 13, PER 9, WIL 10, CHA 9<br /><b><span style="color: #6fa8dc;">Movement Rate Modifier:</span></b> -3<br /><b><span style="color: #6fa8dc;">Karma Multiplier:</span></b> 3<br /><br /><b><span style="color: #0b5394;">Obsidiman Abilities</span></b><br /><span style="color: #6fa8dc;">Increased Wound Threshold:</span> Add +2 to the Wound Threshold of obsidimen to represent their inherent resistance to damage because of their stone-like skin.<br /><span style="color: #6fa8dc;">Natural Armor:</span> Obsidimen have very tough skin, which serves them as armor. Obsidiman skin has a Physical Armor rating of 2. This is cumulative with other armor. However, obsidimen can only wear living or stone armor, or armor-like clothes (such as an espagra cloak).</span></div><div><span style="font-family: georgia;"><span style="font-family: georgia;"><span style="color: #6fa8dc;">Weapon Sizes:</span></span><span style="font-family: georgia;"> Size 2-4 is one-handed and Size 5-7 is two-handed.</span><br /><br /><br /><b><span style="color: #0b5394; font-size: medium;">Orks</span></b><br /><br /></span><b style="font-family: georgia;"><span style="color: #0b5394;">Game Information</span></b><br style="font-family: georgia;" /><b style="font-family: georgia;"><span style="color: #6fa8dc;">Starting Attribute Values</span></b><span style="font-family: georgia;"><br />DEX 10, STR 13, TOU 11, PER 10, WIL 8, CHA 9<br /><b><span style="color: #6fa8dc;">Movement Rate Modifier:</span></b> 0<br /><b><span style="color: #6fa8dc;">Karma Multiplier:</span></b> 5<br /><br /><span style="color: #0b5394; font-weight: bold;">Ork Abilities</span><br /><span style="color: #6fa8dc;">Gahad<br />Low-Light Vision</span></span></div><div><span style="font-family: georgia;"><span style="font-family: georgia;"><span style="color: #6fa8dc;">Weapon Sizes:</span></span><span style="font-family: georgia;"> Size 1-3 is one-handed and Size 4-6 is two-handed.</span><span style="color: #6fa8dc;"><br /></span><br /><br /></span></div><div><span style="color: #0b5394; font-family: georgia;"><b><span style="font-size: medium;">Trolls</span></b><br /><br /></span></div><div><b style="font-family: georgia;"><span style="color: #0b5394;">Game Information</span></b><br style="font-family: georgia;" /><b style="font-family: georgia;"><span style="color: #6fa8dc;">Starting Attribute Values</span></b><span style="font-family: georgia;"><br />DEX 9, STR 15, TOU 12, PER 9, WIL 11, CHA 10<br /><b><span style="color: #6fa8dc;">Movement Rate Modifier:</span></b> +1<br /><b><span style="color: #6fa8dc;">Karma Multiplier:</span></b> 3<br /><br /><b><span style="color: #0b5394;">Troll Abilities</span></b><br /><span style="color: #6fa8dc;">Heat Sight</span></span></div><div><span style="font-family: georgia;"><span style="font-family: georgia;"><span style="color: #6fa8dc;">Weapon Sizes:</span></span><span style="font-family: georgia;"> Size 2-4 is one-handed and Size 5-7 is two-handed.</span><span style="color: #6fa8dc;"><br /></span><br /><br /></span></div><div><span style="font-family: georgia;"><b><span style="color: #0b5394; font-size: medium;">T’skrang</span></b><br /><br /></span><b style="font-family: georgia;"><span style="color: #0b5394;">Game Information</span></b><br style="font-family: georgia;" /><b style="font-family: georgia;"><span style="color: #6fa8dc;">Starting Attribute Values</span></b><span style="font-family: georgia;"><br />DEX 11, STR 10, TOU 11, PER 10, WIL 10, CHA 11<br /><b><span style="color: #6fa8dc;">Movement Rate Modifier:</span></b> 0<br /><b><span style="color: #6fa8dc;">Karma Multiplier:</span></b> 4<br /><br /><b><span style="color: #0b5394;">T’skrang Abilities</span></b><br /><span style="color: #6fa8dc;">Natural Swimmer:</span> T’skrang are natural swimmers and have limited use of their gills (see p. XX). They also automatically start with Swimming rank 2 as a skill. If the character selects a Discipline with access to Swimming as a talent during character creation, this can be exchanged for a Rank 2 knowledge skill. This does not provide talent ranks under any circumstance.<br /><span style="color: #6fa8dc;">Tail Combat</span></span></div><div><span style="font-family: georgia;"><span style="font-family: georgia;"><span style="color: #6fa8dc;">Weapon Sizes:</span></span><span style="font-family: georgia;"> Size 1-3 is one-handed and Size 4-6 is two-handed.</span><span style="color: #6fa8dc;"><br /></span><br /><br /><b><span style="color: #0b5394; font-size: medium;">Windlings</span></b><br /><br /></span><b style="font-family: georgia;"><span style="color: #0b5394;">Game Information</span></b><br style="font-family: georgia;" /><b style="font-family: georgia;"><span style="color: #6fa8dc;">Starting Attribute Values</span></b><span style="font-family: georgia;"><br />DEX 12, STR 6, TOU 8, PER 11, WIL 8, CHA 12<br /><b><span style="color: #6fa8dc;">Movement Rate Modifier:</span></b> -5/+5 (Flying Movement Rate Modifier)<br /><b><span style="color: #6fa8dc;">Karma Multiplier:</span></b> 6<br /><br /><span style="color: #0b5394; font-weight: bold;">Windling Abilities</span><br /><span style="color: #6fa8dc;">Astral Sight<br />Flight</span></span></div></div></div><div><span style="font-family: georgia;"><span style="color: #6fa8dc;">Weapon Sizes:</span></span><span style="font-family: georgia;"> Size 1 is one-handed and Size 2-3 is two-handed.</span></div>Morgan Weekshttp://www.blogger.com/profile/14510056783865452328noreply@blogger.com2tag:blogger.com,1999:blog-3221587901988152582.post-26734276635238436492020-11-02T00:00:00.067-05:002023-03-29T16:59:05.644-04:00Earthdawn 4E: Rules Variant i - Crossbows<p><a href="http://earthdawn.fasagames.com/" style="clear: right; display: inline; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"><img border="0" height="123" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOVNNgasNg8BUgTEriRYSzidVTv6G_Dj2S7nqSxBRRCpU3mI4YTBQ-rAXn6pKBp69c1fPoa5s09q6r3Ta0AjVPO5_55ThcwZ5zKmeIChpYMKjYqS2ROyUogKm8hSZbobtj-5TJbDlUQvc/s1600/EARTHDAWNLOGO3.012.13_2.jpg" width="320" /></a></p><span style="font-family: arial;"><i style="font-size: x-small;">This is the immaginary Rules Variant, part of an ongoing series about Earthdawn Fourth Edition. <a href="http://pandagaminggrove.blogspot.com/2012/08/earthdawn-part-1-introduction.html">Introduction</a> and <a href="http://pandagaminggrove.blogspot.com/p/earthdawn.html">Index</a>.</i><br /><br /><i style="font-size: small;">Everything contained here is the work of a fan and not associated with FASA Games.</i><br /><br /></span><span style="font-family: arial;">Crossbows. I don't claim to understand why, but some people want them to be more complicated. Not necessarily realistic, just complicated. I won't go into why complicated doesn't mean realistic or how "realistic" in this context never offers verisimilitude to how crossbows function. This is like statements about the effective range of a longbow. Great, now how does that work in a tight corridor or when someone is moving and the arrow takes more than six seconds to reach the target?</span><div><span style="font-family: helvetica;"><br /></span></div><span style="font-family: helvetica;">Misundisirregardless, to help this out—no matter how misguided I may feel it is—I put together a formula to help with the process. Use your character's Strength Value for x, y is the base Damage Step for the crossbow size, and n for the number of actions it takes to reload the crossbow. This yields the final Damage Step for your character's crossbow.</span><div><span style="font-family: helvetica;"><br /></span></div><div><span style="font-family: times;">trunc (DS,1) = (((x/3+2)) × (int(cos(z)/(e^(1/z)+1))dz|z=(-π/2) to z=π/2)) + (y × int(db/(d+√(b))|b=0 to ((√(e)-1)^2))) + n(e^iπ+1) × (int(√(ln(9-a))/(√(9-a) + (√(ln(a+3)))da)|a=2 to 4))</span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">I wish everyone to have fun with this and good luck! </span></div>Morgan Weekshttp://www.blogger.com/profile/14510056783865452328noreply@blogger.com0tag:blogger.com,1999:blog-3221587901988152582.post-89414893063199367702020-10-30T00:00:00.002-04:002020-10-30T11:06:29.403-04:00Earthdawn 4E: Anatomy of a Horror 13 - The Pritchman<p><a href="http://earthdawn.fasagames.com/" style="clear: right; display: inline; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"><img border="0" height="123" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOVNNgasNg8BUgTEriRYSzidVTv6G_Dj2S7nqSxBRRCpU3mI4YTBQ-rAXn6pKBp69c1fPoa5s09q6r3Ta0AjVPO5_55ThcwZ5zKmeIChpYMKjYqS2ROyUogKm8hSZbobtj-5TJbDlUQvc/s1600/EARTHDAWNLOGO3.012.13_2.jpg" width="320" /></a></p><i style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;">This is the thirteenth 4E Anatomy of a Horror, an ongoing series about Earthdawn Fourth Edition. <a href="http://pandagaminggrove.blogspot.com/2012/08/earthdawn-part-1-introduction.html">Introduction</a> and <a href="http://pandagaminggrove.blogspot.com/p/earthdawn.html">Index</a>.</i><br /><br /><div style="text-align: right;"></div><span face=""arial" , "helvetica" , sans-serif" style="font-size: x-small;"><i>Everything contained here is the work of a fan and not associated with FASA Games.</i></span><br /><span face=""arial" , "helvetica" , sans-serif"><br /></span><span face=""arial" , "helvetica" , sans-serif">This was written up for FASA's Halloween social media in honor of Kyle Pritchard.</span><br /><span face=""arial" , "helvetica" , sans-serif"><br /></span><span face=""arial" , "helvetica" , sans-serif">The general concept here plays with Kyle, who I've worked with for years now and much more so since 2018 with <i>Elven Nations</i>, more in 2019 with <i>The Adept's Journey: Mystic Paths</i>, and <b>a lot</b> partnering for getting <i>Iopos: lair of Deceit</i> out the door. Between the latter, <i>Empty Thrones</i>, his continued work on <i>Legends of Barsaive</i>, things behind the scenes, and life in general—this has been a very busy year. Without hyperbole, he is one of the nicest and most humble people you will have the pleasure to meet.</span><div><span face=""arial" , "helvetica" , sans-serif"><br /></span><span face=""arial" , "helvetica" , sans-serif">This Horror is designed to be less of a nebulous plot device than the previous two, The Babcock and J'osh the Vexing Son, and more of specific threat to a location. Given his dual nature, he's easily a recurring threat and can easily continue being a threat even if <i>he</i> doesn't see it that way. In contrast to the inspiration's pleasant demeanor, the Horror is more visceral and brutal. While still maintaining that same demeanor.</span></div><div><span face=""arial" , "helvetica" , sans-serif"><br /></span></div><div><br /><b style="color: #0b5394; font-family: georgia, "times new roman", serif; font-size: x-large;">The Pritchman</b><br /><br /><span style="font-family: georgia;">Easily one of the most insidious Horrors due to the complete sincerity associated with his actions. Nethermancers and scholars who discuss the accounts that filter to them debate The Pritchman’s true nature—to what extent is it a ruse merely to capture prey and wring the most possible from them or is it the bizarre case of a Horror attempting to make friends of a sort and simply being entirely unaware of how this is supposed to work. Despite these ruminations, the end result is much the same: The Pritchman lures in even the most wary with friendly acts and an unassuming demeanor before cutting them to the core.<br /><br />The Pritchman can take the form of any humanoid Namegiver, but prefers the appearance of an innocuous human man when appropriate. He’s helpful, jovial, friendly, and entirely morally bankrupt. It’s impossible to not enjoy his company with an easygoing demeanor and this Horror is the first to offer help to anyone in need. However, it should be known he may have orchestrated that need in the first place, as he makes subtle use of Corrupt Reality to shape his victims’ world, forcing them to increasingly rely upon him. He never asks anything in return and feeds from the feelings of guilt this instills in these friends.<br /><br /></span><div><span style="font-family: georgia;">While many powerful Horrors prefer to work through constructs and lesser Horrors under their sway, The Pritchman is very hands on. He delights in inflicting the final betrayal on his victims, forcing them under his sway when they are overwhelmed by the enormity of the betrayal. It’s possible The Pritchman doesn’t see it this way and instead sees it as the way they can be together forever, by exchanging body parts. Horrors don’t tend to come from a good home life, but there’s still no real excuse for this behavior (though some Nethermancers still find a way to blame the victims).<br /><br />There is no beholding The Pritchman’s true form in the same way as other Horrors. His astral form perfectly reflects his material form, though flesh is just as malleable as feelings to his fingers. Given the dangers of Barsaive, there’s nothing suspicious of the knives he carries on his person, though they aren’t wholly necessary since he can form weapons from his body just as easily. However, he does use them to different effects.</span><div><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span><span style="color: #3d85c6; font-family: "georgia" , "times new roman" , serif;"><b>Challenge:</b></span><span style="font-family: "georgia" , "times new roman" , serif;"> Warden (Eleventh Circle)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><b>DEX:</b></span> 15 <b><span style="color: #6fa8dc;">Initiative:</span></b></span> <span style="font-family: "georgia" , "times new roman" , serif;">17 <b><span style="color: #6fa8dc;">Unconsciousness:</span></b> 131</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><b>STR:</b></span> 12 <b><span style="color: #6fa8dc;">Physical Defense:</span></b> 17 <b><span style="color: #6fa8dc;">Death Rating:</span></b> 149</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><b>TOU:</b></span> 18 <b><span style="color: #6fa8dc;">Mystic Defense:</span></b> 19 <b><span style="color: #6fa8dc;">Wound Threshold:</span></b> 27</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><b>PER:</b></span> 17 <b><span style="color: #6fa8dc;">Social Defense:</span></b> 20 <b><span style="color: #6fa8dc;">Knockdown:</span></b> 14</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><b><span style="color: #6fa8dc;">WIL:</span></b> 14 <b><span style="color: #6fa8dc;">Physical Armor:</span></b> 13 <b><span style="color: #6fa8dc;">Recovery Tests:</span></b> 6</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><b>CHA:</b></span> 19 <b><span style="color: #6fa8dc;">Mystic Armor:</span></b> 10</span><span style="font-family: "georgia" , "times new roman" , serif;"> </span><b style="font-family: georgia, "times new roman", serif;"><span style="color: #6fa8dc;">Karma:</span></b><span style="font-family: "georgia" , "times new roman" , serif;"> 11 (44)</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><b>Movement:</b></span> 12</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><b>Actions:</b></span> 3; Knives: 30 (24), Unarmed: 32 (22)</span><br /><span style="color: #3d85c6; font-family: "georgia" , "times new roman" , serif;"><b>Powers:</b></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><i><span style="color: #6fa8dc;">Awareness (38, Simple):</span></i> As the talent, <i>Player’s Guide</i>, p. 129.</span><div><span style="font-family: "georgia" , "times new roman" , serif;"><i><span style="color: #6fa8dc;">Corrupt Compromise (25, Standard)</span></i><br /></span><div><span style="font-family: "georgia" , "times new roman" , serif;"><i><span style="color: #6fa8dc;">Corrupt Reality (25, Standard)</span></i><br /><i><span style="color: #6fa8dc;">Cursed Luck (27, Free)</span></i></span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><i><span style="color: #6fa8dc;">Damage Shift (27, Simple):</span></i></span><span style="font-family: georgia;"> The Pritchman can transfer one Wound per success to the victim. He cannot also transfer damage if used in this fashion and must spend one Karma Point per Wound transferred.</span><span style="font-family: "georgia" , "times new roman" , serif;"><br /><i><span style="color: #6fa8dc;">Displace (Standard)</span></i></span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><i><span style="color: #6fa8dc;">Dual Nature:</span></i></span><span style="font-family: georgia;"> The Pritchman has an astral and physical form. They are not independent, but both must be destroyed to kill the Horror. As long as one form survives, it can reform the other. Attacks that deal Mystic damage affect both forms simultaneously.</span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><i><span style="color: #6fa8dc;">Feast of Suffering:</span></i> </span><span style="font-family: georgia;">The Pritchman gains +1 to Attack and Damage tests for each Wound the target has.</span><span style="font-family: "georgia" , "times new roman" , serif;"><br /><i><span style="color: #6fa8dc;">Flesh of Theseus (Sustained):</span></i></span><span style="font-family: georgia;"> The Pritchman cuts off a piece of a marked victim and devours it, then cuts off the equivalent piece from his body and attaches it to the victim, which blends into the victim’s body shortly and gives them at least one Corruption Point (more may be appropriate for larger body parts at the gamemaster’s discretion). His body part quickly grows back and looks reminiscent of the victim’s body part. This functions like Horror Thread (<i>Gamemaster’s Guide</i>, p. 464), but there are no additional costs and it is always successful. However, The Pritchman can only control that affected piece of the victim’s body—this allows him to see out of their eye, listen from their ear, use their hand, etc. The Pritchman’s mark can never be removed or sequestered once this power is used.</span><span style="font-family: "georgia" , "times new roman" , serif;"><br /><span style="color: #6fa8dc;"><i>Forge Construct (25, Standard):</i></span></span><span style="font-family: georgia;"> The Pritchman prefers to create boneless and grotesques from victims who outlived their usefulness, but still have a little left to give.</span></div><div><span><span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><i>Foundation of Lies is Still a Foundation:</i></span></span></span><span id="docs-internal-guid-b64889ad-7fff-3756-4981-cc1db4a2d80e"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline;"><span style="font-family: georgia;"> The Pritchman gains +5 to all Action tests against a victim for every Attitude level above Neutral they possess towards The Pritchman. If the victim su<span><span><span style="font-size: 11pt; white-space: pre-wrap;">ffers a complete betrayal from The Pritchman, this bonus is maintained at the previous level until sunrise.</span></span></span></span></span></span><span><span style="font-family: georgia;"><br /></span><i style="font-family: georgia, "times new roman", serif;"><span style="color: #6fa8dc;">Harvest Energy (30, Free):</span></i></span><span style="font-family: georgia;"> If the harvested emotion is betrayal, guilt, or pain, The Pritchman gains an additional Karma Point, and gains a point even if the test fails.</span></div><div><span><span><i style="font-family: georgia, "times new roman", serif;"><span style="color: #6fa8dc;">Heart Knows What It Wants, The:</span></i></span></span><span style="font-family: georgia;"> The Pritchman can make close combat attacks against the target’s Mystic Defense (this can affect targets in astral space).</span><span><span style="font-family: georgia;"><br /></span><span style="color: #6fa8dc; font-family: georgia, "times new roman", serif;"><i>Horror Mark (25, Standard):</i></span><span style="font-family: georgia, times new roman, serif;"> </span></span><span style="font-family: georgia;">The Pritchman can only use this power on targets who have at least a Friendly attitude towards him. In addition to the normal effects, the victims of The Pritchman’s Horror Mark find themselves increasingly relying on him, coming to trust him and gain a Corruption Point upon receiving the mark. </span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span id="docs-internal-guid-e63b34ef-7fff-51de-1e4f-0474b266c179"></span><i><span style="color: #6fa8dc;">Karma Boost (Free)</span></i></span><br /><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: "georgia" , "times new roman" , serif;"><i><span style="color: #6fa8dc;">Resist Pain (4)</span></i></span></div><span style="font-family: "georgia" , "times new roman" , serif;"><span id="docs-internal-guid-c19202cf-7fff-ae35-de30-9bdbf73872bf"></span></span><span style="color: #3d85c6; font-family: "georgia" , "times new roman" , serif;"><b>Special Maneuvers:</b></span><br /><span style="font-family: "georgia" , "times new roman" , serif;"><i><span style="color: #6fa8dc;">Corrupted Wound (The Pritchman, Unarmed):</span></i></span><span style="font-family: georgia;"> The Pritchman may spend two additional successes on an Attack test to leave pieces of his corrupted essence behind when attacking with their natural blades. If the attack causes a Wound, it becomes corrupted and the next healing effect on the victim within 10 minutes causes damage instead; this includes potions, spells, talents, etc. If the effect has a duration, it causes damage for the duration of the effect.<br /><i><span style="color: #6fa8dc;">Cutting Room Floor (The Pritchman, Knives):</span></i> The Pritchman may spend two additional successes on an Attack test to ignore the target’s Physical Armor. If this inflicts more than one Wound, it may sever part of the victim’s body at the gamemaster’s discretion. The size of the body part should be proportional to the number of Wounds inflicted.<br /><i><span style="color: #6fa8dc;">Fillet of Flesh (The Pritchman, Close Combat):</span></i> The Pritchman cuts deeply into his opponent with his blade, easily separating flesh from bone by spending additional successes on their Attack test to reduce their opponent’s Wound Threshold by -2 for this attack. Each success spent in this fashion allows The Pritchman to inflict an additional Wound on the target based on the new Wound Threshold.<br /><i><span style="color: #6fa8dc;">Hamstring (The Pritchman, Close Combat)</span></i></span></div><span id="docs-internal-guid-8a93de1b-7fff-b1a7-9a79-c953e4fc726b"><div><span style="font-family: Cambria, serif; font-size: 11pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><br /></span></div></span></div></div></div></div>Morgan Weekshttp://www.blogger.com/profile/14510056783865452328noreply@blogger.com0tag:blogger.com,1999:blog-3221587901988152582.post-32149563889783315142020-10-12T00:00:00.052-04:002020-10-12T00:00:06.792-04:00Earthdawn 4E: Rules Variant 12 - Simplified Duration<p><a href="http://earthdawn.fasagames.com/" style="clear: right; display: inline; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"><img border="0" height="123" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOVNNgasNg8BUgTEriRYSzidVTv6G_Dj2S7nqSxBRRCpU3mI4YTBQ-rAXn6pKBp69c1fPoa5s09q6r3Ta0AjVPO5_55ThcwZ5zKmeIChpYMKjYqS2ROyUogKm8hSZbobtj-5TJbDlUQvc/s1600/EARTHDAWNLOGO3.012.13_2.jpg" width="320" /></a></p><span style="font-family: arial;"><i style="font-size: x-small;">This is the twelfth Rules Variant, part of an ongoing series about Earthdawn Fourth Edition. <a href="http://pandagaminggrove.blogspot.com/2012/08/earthdawn-part-1-introduction.html">Introduction</a> and <a href="http://pandagaminggrove.blogspot.com/p/earthdawn.html">Index</a>.</i><br /><br /><i style="font-size: small;">Everything contained here is the work of a fan and not associated with FASA Games.</i><br /><br /></span><span style="font-family: arial;">Tracking spell durations isn't for everyone or even most people. Outside of combat it's more of a narrative procedure and even in combat it doesn't take long for the typical duration to extend for the entirety of the encounter. This moves many abilities to a more narrative or practical duration to simplify what needs to be tracked.</span><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">A caveat to this is the system wasn't balanced around this premise. Some abilities—spells in particular—may not be included when it seems like they should. This is typically because the duration having an end may be important because there is no other way given to resist it. Alternatively, I missed it. Other abilities may end up being more powerful than originally intended, which means gamemasters may need to keep an eye on effects (this is especially true for long scenes).</span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">Chain casting can only affect spells with a Scene length duration. An encounter length spell ends at the beginning of an encounter, unless the characters have specific knowledge of the impending encounter and time to prepare. Casting encounter length spells at the beginning of every scene on the chance there's going to be an encounter is poor form. Don't abuse the system just because it seems like a loophole, that actively makes things worse for everyone.</span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">There's a few different types of durations listed which align to different kinds of framing devices.</span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">Scenes are the most common and what everyone should be familiar with in concept. Ideally, a scene has a purpose and doesn't meander just for the sake of existing. This is explicitly not to say there shouldn't be time for characterization, but scenes without that kind of specific purpose are Downtime. These are often measured roughly in minutes, though can extend into hours. If a longer scene is the case, scene length abilities may fail during the scene if it doesn't benefit from some ability to be extended (e.g. chain casting or <a href="https://pandagaminggrove.blogspot.com/2019/09/earthdawn-4e-magic-variant-04-renewable.html">Renewable</a> spells). This should be used to raise dramatic tension, not for punitive reasons.</span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">Encounters can be a scene unto themselves, or part of a larger scene. They are always comparatively short and action-oriented events. Usually combat, but not always. However, time should always be of the essence in an encounter. A scene with multiple encounters could include exploring an infested kaer, wandering through the Servos Jungle, or delving into an invae hive.</span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">Downtime can come in three varieties: a rest, overnight, or extended. A rest is no more than an hour—enough time to change out spells in matrices, make one Recovery test, have a meal, etc. Overnight is generally at least 10 hours—probably more like 12—and includes all the time needed between retiring for the day and getting ready the next day. Extended downtime is measured in days.</span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">Hopefully all these are straight forward and easy to understand.</span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">Some spells where the duration was improved through additional successes have that changed, though not all. Scene length and greater spells allow for the ability to recast however many times to get the desired result, which means there's significant potential to unbalance them if there is an effect-related benefit to additional successes. Some spells include a benefit where a similar spell doesn't. There's reasons for that, maybe part to test things out or because the other effect has some nuances that don't apply. I don't have the time to list every explanation nor respond to every question about every change.</span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">When a spell lists additional targets for additional successes, the additional targets must have a Mystic Defense equal to or lower than the original target. <br /><br /></span><br /><span style="font-family: georgia;"><b><span style="color: #3d85c6; font-size: large;">Discipline Abilities</span></b><br /><ul style="text-align: left;"><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Thief, Shadowcloak:</b></span> One scene. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 109]</span></span></li></ul><br /><b><span style="color: #3d85c6; font-size: large;">Talents</span></b><br /><ul style="text-align: left;"><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Air Speaking:</b></span> One encounter. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 125]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Alley Cat Approach:</b></span> Until sunrise. <span style="font-size: xx-small;">[<i>Companion</i>, p. 46]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Animal Leadership:</b></span> One scene per success, or until sunrise. <span style="font-size: xx-small;">[<i>Companion</i>, p. 46]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Animal Possession:</b></span> One scene. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 126]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Animal Talk:</b></span> One scene. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 127]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Animal Training:</b></span> Downtime action. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 127]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Arcane Mutterings:</b></span> One encounter. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 128]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Armor Mount:</b></span> One encounter. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 128]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Astral Domain:</b></span> One scene. <span style="font-size: xx-small;">[<i>Companion</i>, p. 46]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Astral Interference:</b></span> One encounter. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 129]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Aura Armor:</b></span> One encounter. <span style="font-size: xx-small;">[<i>Companion</i>, p. 47]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Book Memory:</b></span> Downtime action; memorization rate only applicable if being performed under stress. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 132]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Borrow Sense:</b></span> One scene. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 132]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Cold Purify:</b></span> Downtime action. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 135]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Concentrated Assault:</b></span> One encounter. <span style="font-size: xx-small;">[<i>Companion</i>, p. 50]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Confront Horror:</b></span> One encounter. <span style="font-size: xx-small;">[<i>Companion</i>, p. 51]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Dead Fall:</b></span> One scene. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 137]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Disarming Smile:</b></span> One scene. <span style="font-size: xx-small;">[<i>Companion</i>, p. 52]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Disguise Self:</b></span> Until sunrise. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 139]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Dominate Beast:</b></span> One scene. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 140]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Earth Skin:</b></span> Until sunrise. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 140]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Earth Walk:</b></span> One scene. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 196]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Elemental Hold:</b></span> One encounter. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 141]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Engaging Banter:</b></span> One scene. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 143]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Enhance Animal Companion:</b></span> Downtime action. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 143]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Fearsome Charge:</b></span> One encounter. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 146]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Fire Heal:</b></span> Downtime action. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 147]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Forge Armor:</b></span> Downtime action. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 148]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Forge Flesh:</b></span> One scene. <span style="font-size: xx-small;">[<i>Companion</i>, p. 56]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Forge Weapon:</b></span> Downtime action. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 148]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Frighten:</b></span> One encounter. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 149]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Glyph of Shielding:</b></span> One encounter. <span style="font-size: xx-small;">[<i>Companion</i>, p. 57]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Heartening Laugh:</b></span> One encounter. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 152]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Hypnotize:</b></span> Until sunrise. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 153]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Impressive Display:</b></span> Until sunrise. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 154]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Inspire Others:</b></span> One encounter. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 154]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Item History:</b></span> Downtime action. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 155]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Leadership:</b></span> One scene, until sunrise, rank days. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 156]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Living Weapon:</b></span> One scene. <span style="font-size: xx-small;">[<i>Companion</i>, p. 59]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Mimic Voice:</b></span> Until sunrise. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 158]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Missile Lock:</b></span> One scene. <span style="font-size: xx-small;">[<i>Companion</i>, p. 60]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Morphism:</b></span> One scene. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 201]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Nethersoul:</b></span> Until sunrise. <span style="font-size: xx-small;">[<i>Companion</i>, p. 62]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Orbiting Spy:</b></span> Until sunrise. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 160]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Plant Talk:</b></span> One scene. <span style="font-size: xx-small;">[<i>Companion</i>, p. 63]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Power Mask:</b></span> Until sunrise. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 162]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Sense Captive:</b></span> One scene. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 205]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Sense Horrorspawn:</b></span> One encounter. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 205]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Song of Battle:</b></span> One encounter. <span style="font-size: xx-small;">[<i>Companion</i>, p. 66]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Song of Deflection:</b></span> One encounter. <span style="font-size: xx-small;">[<i>Companion</i>, p. 66]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Soul Aegis:</b></span> One encounter. <span style="font-size: xx-small;">[<i>Companion</i>, p. 67]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Spirit Hold:</b></span> One encounter. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 168]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Spirit Talk:</b></span> One scene. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 169]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Spot Armor Flaw:</b></span> One encounter. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 169]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Steely Stare:</b></span> One scene. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 171]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Stopping Aim:</b></span> One encounter. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 171]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Storm Shield:</b></span> One encounter. <span style="font-size: xx-small;">[<i>Companion</i>, p. 68]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Summon:</b></span> Downtime action. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 171]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Suppress Curse:</b></span> One encounter. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 171]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Temper Flesh:</b></span> Until sunrise. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 173]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Thought Link:</b></span> One scene. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 173]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Tracking:</b></span> Until sunrise. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 175]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Undermine:</b></span> One scene. <span style="font-size: xx-small;">[<i>Companion</i>, p. 70]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Wilderness Survival:</b></span> Downtime action. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 179]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Wood Skin:</b></span> Until sunrise. When Wood Skin ends, it no longer heals damage. This isn't necessary since the much longer duration means "Oops, I'm dead" situations are a thing of the past. Unless you go to sleep with that much Current Damage. So, don't do that. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 180]</span></span></li></ul><b><span style="color: #3d85c6; font-size: medium;">Knacks</span></b><br /><ul style="text-align: left;"><li><span style="font-family: georgia;"><b><b><span style="color: #8e7cc3;">(Awareness)</span> </b><span style="color: #6fa8dc;">Clear View:</span></b> One scene. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 216]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #8e7cc3;">(Awareness)</span><span style="color: #6fa8dc;"> Lip Reading:</span></b> One scene. <span style="font-size: xx-small;">[<i>Companion</i>, p. 83]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #8e7cc3;">(Lock Picking)</span> <span style="color: #6fa8dc;">False Shackles:</span></b> Until sunrise. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 255]</span></span></li><li><b><span style="color: #8e7cc3;">(Melee Weapons)</span> <span style="color: #6fa8dc;">Mind Blade:</span></b> One scene. <span style="font-size: xx-small;">[<i>Companion</i>, p. 100]</span></li><li><b><span style="color: #8e7cc3;">(Missile Weapons)</span> <span style="color: #6fa8dc;">Wind Bow:</span></b> One scene. <span style="font-size: xx-small;">[<i>Companion</i>, p. 101]</span></li><li><b><span style="color: #8e7cc3;">(Morphism)</span> <span style="color: #6fa8dc;">Metamorphosis:</span></b> One scene. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 260]</span></li><li><span style="font-family: georgia;"><b><b><span style="color: #8e7cc3;">(Read and Write Language)</span> </b><span style="color: #6fa8dc;">Decipher Message:</span></b> Until sunrise. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 269]</span></span></li><li><b><span style="color: #8e7cc3;">(Sense Captive)</span> <span style="color: #6fa8dc;">Sense Chattel:</span></b> One scene. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 276]</span></li><li><span style="font-family: georgia;"><b><span style="color: #8e7cc3;">(Speak Language)</span> <span style="color: #6fa8dc;">Doublespeak:</span></b> One scene. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 279]</span></span></li><li><b><span style="color: #8e7cc3;">(Stealthy Stride)</span> <span style="color: #6fa8dc;">Traceless Stride:</span></b> One encounter. <span style="font-size: xx-small;">[<i>Companion</i>, p. 110]</span></li><li><b><span style="color: #8e7cc3;">(Thread Weaving)</span> <span style="color: #6fa8dc;">Mind Armor:</span></b> One scene. <span style="font-size: xx-small;">[<i>Companion</i>, p. 113]</span></li><li><b><span style="color: #8e7cc3;">(Wood Walk)</span> <span style="color: #6fa8dc;">Forest Knows My Feet, The:</span></b> One scene. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 296]</span></li><li><span style="font-family: georgia;"><b><span style="color: #8e7cc3;">(Wood Walk)</span> <span style="color: #6fa8dc;">Forest Knows My Friends, The:</span></b> One scene. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 296]</span></span></li></ul></span><div><span style="font-family: georgia;"><b><span style="color: #3d85c6; font-size: medium;">Skills</span></b><br /></span></div><div><ul style="text-align: left;"><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Alchemy:</span></b> Downtime action. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 191]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Craft Armor:</span></b> Downtime action. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 194]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Craft Weapon:</span></b> Downtime action. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 195]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Craftsman:</span></b> Downtime action. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 195]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Disguise:</span></b> Downtime action. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 196]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Forgery:</span></b> Downtime action. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 197]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Mapmaking:</span></b> Downtime action. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 197]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Physician:</span></b> Downtime action. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 198]</span></span></li></ul><span style="font-family: georgia;"><br /><b><span style="color: #3d85c6; font-size: large;">Elementalist Spells</span></b><br /><ul style="text-align: left;"><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Air Armor:</span></b> One encounter. Extra thread for one scene. Additional successes add an additional, willing target. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 271]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Blizzard Sphere:</span></b> One encounter. Additional successes increase Effect Step. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 281]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Cloud Summon</span></b>: Until sunrise. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 288]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Crunch Climb:</span></b> One scene. Additional successes add an additional, willing target. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 271]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Death Rain:</span></b> One encounter. Additional successes increase Effect Step. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 289]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Drastic Temperature:</span></b> One scene. Additional successes increase Effect Step. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 286]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Earth Staff:</span></b> One scene. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 283]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Earth Surfing:</span></b> One scene. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 289]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Earth Wall:</span></b> Until sunrise. Additional successes add sections. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 291]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Fingers of Wind:</span></b> One scene. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 276]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Fireweave:</span></b> One encounter. Additional successes add an additional, willing target. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 286]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Flameweapon:</span></b> One encounter. Additional successes add an additional, willing target. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 272]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Grove Renewal:</span></b> One encounter. Additional successes add an additional, willing target. Does not function outside of combat. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 282]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Heat Food:</span></b> One scene. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 273]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Icy Surface:</b></span> One encounter. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 277]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Ironskin:</span></b> One encounter. Additional successes add an additional, willing target. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 292]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Lightning Step:</span></b> One encounter. Additional successes add an additional, willing target. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 282]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Mantle of the Blood Elf:</span></b> One encounter. Additional successes increase Effect Step. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 290]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Mantle of the Fire Marauder:</span></b> One encounter. Additional successes increase Effect Step. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 287]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Mantle of the Lightning Vanguard:</span></b> One scene. Additional successes increase Movement Rate. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 292]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Mantle of the Reflecting Pool:</span></b> One scene. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 279]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Mantle of the Woodland Hunter:</span></b> One scene. Additional successes increase Effect (Movement Rate). <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 277]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Metal Wings:</span></b> One scene. Additional successes add an additional, willing target. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 287]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Resist Elements:</span></b> One scene. Additional successes add an additional, willing target. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 274]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Shield Willow:</span></b> One scene. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 277]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Slow Weapon:</span></b> One encounter. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 278]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Stone Rain:</span></b> One encounter. Additional successes increase Effect Step. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 288]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Tossing Earth:</span></b> Until sunrise. Additional successes increase area. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 288]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Uneven Ground:</span></b> One encounter. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 282]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Venomous Fury:</span></b> One encounter. Additional successes add an additional, willing target. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 293]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Waterproof:</span></b> One scene. Additional successes add an additional, willing target. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 275]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Whirlwind:</span></b> One encounter. Additional successes increase Effect Step. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 291]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Winds of Deflection:</span></b> One encounter. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 280]</span></span></li></ul><b><span style="color: #3d85c6; font-size: medium;">Improved Elementalist Spell Knacks</span></b><br /><ul style="text-align: left;"><li><span style="font-family: georgia;"><b><span style="color: #8e7cc3;">(Resist Element)</span> <span style="color: #6fa8dc;">Extended Resist Earth:</span></b> Until sunrise. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 303]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #8e7cc3;">(Resist Element)</span> <span style="color: #6fa8dc;">Extended Resist Wood:</span></b> Until sunrise. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 303]</span></span></li></ul><br /></span></div><div><span style="font-family: georgia;"><b><span style="color: #3d85c6; font-size: large;">Illusionist Spells</span></b><br /><ul style="text-align: left;"><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">And Then I Woke Up:</span></b> One encounter. Extra thread for one scene. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 302]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Assuring Touch:</span></b> One encounter. Extra thread for one scene. Additional successes add an additional, willing target. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 294]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Astral Shadow:</span></b> One scene. Additional successes add an additional, willing target. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 309]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Best Face:</span></b> One scene. Additional successes add an additional, willing target. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 295]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Blindness:</span></b> One scene. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 300]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Bond of Silence:</span></b> One scene. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 307]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Break It Up:</span></b> One encounter. <span style="font-size: xx-small;">[<i>Iopos: Lair of Deceit</i>, p. 220]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Chosen Path:</span></b> Until sunrise. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 310]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Clarion Call:</span></b> One encounter. Additional successes increase Effect Step. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 305]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Cloak:</span></b> One scene. Additional successes add an additional, willing target. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 295]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Dancing Dragon:</span></b> One encounter. Additional successes increase Effect Step. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 312]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Displace Image:</span></b> One encounter. Additional successes add an additional, willing target. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 300]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Encrypt:</span></b> Until sunrise. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 296]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Eye of Truth:</span></b> One scene. Additional successes add an additional, willing target. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 307]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Face Lift:</span></b> One encounter. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 315]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Flying Carpet:</span></b> Until sunrise. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 310]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Fog of Jeer:</span></b> One encounter. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 303]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Form Exchange:</span></b> One scene. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 315]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Great Weapon:</span></b> One encounter. Additional successes add an additional, willing target. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 305]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Illusion:</span></b> One scene. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 308]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Innocent Activity:</span></b> One encounter. Extra thread for one scene. Additional successes add an additional, willing target. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 300]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Memory Scribe:</span></b> Until sunrise. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 311]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Mind Fog:</span></b> One encounter. Additional successes increase Effect Step. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 301]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Monstrous Mantle:</span></b> One encounter. Additional successes add an additional, willing target. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 297]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Nobody Here:</span></b> One scene. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 303]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Notice Not:</span></b> One scene. Additional successes add an additional, willing target. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 305]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Other Place:</span></b> Until sunrise. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 315]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Phantom Warrior:</span></b> One encounter. Additional successes increase Effect Step. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 304]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Pilferous Paper:</span></b> One scene. <span style="font-size: xx-small;">[<i>Travar: The Merchant City</i>, p. 133]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Presto!:</span></b> One encounter. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 309]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Rebel Limb:</span></b> One encounter. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 316]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">See the Unseen:</span></b> One scene. Additional successes add an additional, willing target. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 301]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Send Message:</span></b> One encounter. Additional successes add an additional, willing target. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 298]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Shadow Spell:</span></b> One encounter. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 316]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Silent Stampede:</b></span> Until sunrise. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 313]</span></span></li><li><span style="font-family: georgia;"><span style="color: #6fa8dc;"><b>Stampede:</b></span> One encounter. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 313]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Stench:</span></b> One encounter. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 317]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Switch:</span></b> One scene. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 309]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Trust:</span></b> One scene. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 299]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Twisted Tongues:</span></b> One scene. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 314]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Unmask:</span></b> One encounter. Extra thread for one scene. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 307]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Unseen Voices:</span></b> One encounter. Extra thread for one scene. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 299]</span></span></li></ul><b><span style="color: #3d85c6; font-size: medium;">Improved Illusionist Spell Knacks</span></b><br /><ul style="text-align: left;"><li><span style="font-family: georgia;"><b><span style="color: #8e7cc3;">(Best Face)</span> <span style="color: #6fa8dc;">Unassuming Face:</span></b> Until sunrise. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 307]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #8e7cc3;">(Bond of Silence)</span> <span style="color: #6fa8dc;">Hours of Silence:</span></b> Until sunrise. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 310]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #8e7cc3;">(Cloak)</span> <span style="color: #6fa8dc;">Part of the Crowd:</span></b> Until sunrise. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 308]</span></span></li></ul><br /><b><span style="color: #3d85c6; font-size: large;">Nethermancer Spells</span></b><br /><ul style="text-align: left;"><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Aspect of the Astral Savant:</span></b> One encounter. Additional successes increase Effect. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 339]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Aspect of the Bone Spirit:</span></b> One encounter. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 326]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Aspect of the Casual Murderer:</span></b> One encounter. Additional successes increase Effect. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 336]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Aspect of the Cowardly Skulk:</span></b> One scene. Additional successes increase Effect. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 326]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Aspect of the Cruel Physician:</span></b> One encounter. Additional successes increase Effect. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 331]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Aspect of the Fog Ghost:</span></b> One encounter. Additional successes increase Effect. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 322]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Aspect of the Menacing Tyrant:</span></b> One scene. Additional successes increase Effect. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 328]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Astral Maw:</span></b> One encounter. Additional successes increase Effect Step. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 334]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Blind:</span></b> One encounter. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 331]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Bone Pudding:</span></b> One encounter. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 337]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Chilling Circle:</span></b> One scene. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 323]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Circle of Astral Protection</span></b>: One scene. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 332]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Constrict Heart:</span></b> One encounter. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 338]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Dark Messenger:</span></b> Until sunrise. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 318]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Dark Spy:</span></b> One scene. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 329]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Death’s Head:</span></b> One encounter. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 323]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Debilitating Gloom:</span></b> One encounter. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 335]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Ethereal Darkness:</span></b> One encounter. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 319]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Evil Eye:</span></b> One encounter. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 329]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Fog of Fear:</span></b> One encounter. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 327]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Foul Vapors:</span></b> One encounter. Additional successes increase Effect Step. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 338]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Friendly Darkness:</span></b> One encounter. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 335]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Horror Call:</span></b> Until sunset. Additional successes increase Effect. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 339]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Life Circle of One:</span></b> One scene. The magician can have up to Nethermancer Circle active versions of this spell at one time. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 320]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Netherblade:</span></b> One scene. Additional successes add an additional, willing target. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 340]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Night’s Edge:</span></b> One encounter. Additional successes add an additional, willing target. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 324]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Nightflyer’s Cloak:</span></b> One scene. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 330]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Restrain Entity:</span></b> One scene. Additional successes increase Effect Step. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 339]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Shadow Meld:</span></b> One scene. Additional successes add an additional, willing target. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 321]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Shadow Tether:</span></b> One encounter. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 340]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Shadow’s Whisper:</span></b> One scene. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 324]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Shield Mist:</span></b> One encounter. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 324]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Soul Armor:</span></b> One scene. Additional successes add an additional, willing target. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 321]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Soulless Eyes:</span></b> One scene. Additional successes add an additional, willing target. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 321]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Spirit Portal:</span></b> One scene. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 341]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Step Through Shadow:</span></b> One encounter. Additional successes increase range. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 336]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Summon Bone Spirit:</span></b> One encounter. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 328]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Summon Fog Ghost:</span></b> One encounter. Additional successes increase Effect Step. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 325]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Viewpoint:</span></b> One scene. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 330]</span></span></li></ul><br /><b><span style="color: #3d85c6; font-size: large;">Shaman Spells</span></b><br /><ul style="text-align: left;"><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Alarm:</span></b> Until sunrise. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 314]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Beastform:</span></b> Until sunrise. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 330]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Catwalk:</span></b> One scene. Additional successes add an additional, willing target. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 320]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Earth Q’wril:</span></b> One scene. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 331]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Falcon’s Cloak:</span></b> Until sunrise. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 325]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Ferocity:</span></b> One encounter. Additional successes add an additional, willing target. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 318]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Ferret Reflex:</span></b> One encounter. Additional successes add an additional, willing target. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 322]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Gills:</span></b> One scene. Additional successes add an additional, willing target. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 323]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Hero’s Feast:</span></b> Downtime action. Each extra thread for duration allows each target to use another Recovery Test. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 319]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Hunter’s Sense:</span></b> One scene. Additional successes add an additional, willing target. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 314]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Insect Repellent:</span></b> One scene. Additional successes add an additional, willing target. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 315]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Lifesense:</span></b> Until sunrise. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 334]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Mark of the Badger:</span></b> One encounter. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 327]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Mark of the Bear:</span></b> One encounter. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 324]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Mark of the Boar:</span></b> One encounter. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 319]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Mark of the Eagle:</span></b> One scene. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 335]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Mark of the Snake:</span></b> One encounter. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 328]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Mark of the Wolf:</span></b> One encounter. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 321]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Moonglow:</span></b> One scene. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 316]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Mountain Goat Leap:</span></b> One encounter. Additional successes add an additional, willing target. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 320]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Otter Swim:</span></b> One scene. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 316]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Pack Tactics:</span></b> One encounter. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 317]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Pangolin Armor:</span></b> One encounter. Additional successes add an additional, willing target. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 329]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Path Home:</span></b> One scene. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 327]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Polecat Resistance:</span></b> Until sunrise. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 322]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Predator Senses:</span></b> One encounter. Additional successes add an additional, willing target. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 329]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Prey Senses:</span></b> One scene. Additional successes add an additional, willing target. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 317]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Repel Animal:</span></b> Until sunrise. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 324]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Salamander Regeneration:</span></b> Until sunrise. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 335]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Soothe the Savage Beast:</span></b> One scene. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 320]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Sunlight:</span></b> One scene. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 322]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Weather Cloak:</span></b> One scene. Additional successes add an additional, willing target. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 318]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Wolf Run:</span></b> Until sunrise. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 333]</span></span></li></ul><br /></span></div><div><span style="font-family: georgia;"><b><span style="color: #3d85c6; font-size: large;">Wizard Spells</span></b><br /><ul style="text-align: left;"><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Astral Sense:</span></b> One scene. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 342]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Astral Shield:</span></b> One encounter. Extra thread for one scene. Additional successes add an additional, willing target. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 346]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Ball of String:</span></b> Until sunrise. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 351]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Baseline Subtraction:</span></b> One encounter. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 347]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Bedazzling Display of Logical Analysis:</span></b> One scene. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 343]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Binding Threads:</span></b> One encounter. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 351]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Catseyes:</span></b> One scene. Additional successes add an additional, willing target. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 343]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Combat Fury:</span></b> One encounter. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 349]</span></span></li><li><b><span style="color: #6fa8dc;">Displace Self:</span></b> One encounter. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 356]</span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Dodge Boost:</span></b> One encounter. Extra thread for one scene. Additional successes add an additional, willing target. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 347]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Energy Shield:</span></b> One encounter. Extra thread for one scene. Additional successes add an additional, willing target. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 356]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Evolved Consciousness:</span></b> One scene. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 353]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Flight:</span></b> One scene. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 353]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Giant Size:</span></b> One encounter. Additional successes add an additional, willing target. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 353]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Iron Hand:</span></b> One encounter. Additional successes add an additional, willing target. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 344]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Juggler’s Touch:</span></b> One encounter. Additional successes increase Effect Step. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 352]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Karma Cancel:</span></b> One encounter. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 362]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Levitate:</span></b> One scene. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 350]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Lighten Load:</span></b> Until sunrise. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 352]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Loan Spell:</span></b> One encounter. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 357]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Mage Armor:</span></b> One encounter. Extra thread for one scene. Additional successes add an additional, willing target. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 344]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Mystic Net:</span></b> One encounter. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 360]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Quicken Pace:</span></b> Until sunrise. Additional successes add an additional, willing target. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 345]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Rampage:</span></b> One encounter. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 357]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Rope Ladder:</span></b> One scene. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 348]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Seeking Sight:</span></b> One encounter. Additional successes add an additional, willing target. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 348]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Slow:</span></b> One encounter. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 355]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Smudged Fingers:</span></b> Until sunrise. <span style="font-size: xx-small;">[<i>Travar: The Merchant City</i>, p. 132]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Speed Reading:</span></b> Until sunrise. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 345]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Spell Cage:</span></b> One encounter. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 362]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Spellstore:</span></b> Until sunrise. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 360]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Wall Walker:</span></b> One scene. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 346]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Wizard Mark:</span></b> Until sunrise. Additional successes add an additional, willing target. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 350]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #6fa8dc;">Wizard’s Cloak:</span></b> One scene. Additional successes add an additional, willing target. <span style="font-size: xx-small;">[<i>Player’s Guide</i>, p. 353]</span></span></li></ul><div><b><span style="color: #3d85c6;">Improved Wizard Spell Knacks</span></b></div><div><ul><li><span style="font-family: georgia;"><b><span style="color: #8e7cc3;">(Divine Aura)</span> <span style="color: #6fa8dc;">Monitor Emotions:</span></b> One scene. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 313]</span></span></li><li><span style="font-family: georgia;"><b><span style="color: #8e7cc3;">(Evolved Consciousness)</span> <span style="color: #6fa8dc;">Uplifted Cognizance:</span></b> Until sunrise. <span style="font-size: xx-small;">[<i>The Adept’s Journey: Mystic Paths</i>, p. 313]</span></span></li></ul></div></span></div></div>Morgan Weekshttp://www.blogger.com/profile/14510056783865452328noreply@blogger.com2tag:blogger.com,1999:blog-3221587901988152582.post-25283579942373684832020-10-01T00:00:00.010-04:002020-10-01T00:00:03.199-04:00Earthdawn 4E: Rules Variant 11 - Karma Ritual<p><a href="http://earthdawn.fasagames.com/" style="clear: right; display: inline !important; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"><img border="0" height="123" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOVNNgasNg8BUgTEriRYSzidVTv6G_Dj2S7nqSxBRRCpU3mI4YTBQ-rAXn6pKBp69c1fPoa5s09q6r3Ta0AjVPO5_55ThcwZ5zKmeIChpYMKjYqS2ROyUogKm8hSZbobtj-5TJbDlUQvc/s1600/EARTHDAWNLOGO3.012.13_2.jpg" width="320" /></a></p><span style="font-family: arial;"><i style="font-size: x-small;">This is the eleventh Rules Variant, part of an ongoing series about Earthdawn Fourth Edition. <a href="http://pandagaminggrove.blogspot.com/2012/08/earthdawn-part-1-introduction.html">Introduction</a> and <a href="http://pandagaminggrove.blogspot.com/p/earthdawn.html">Index</a>.</i><br /><br /><i style="font-size: small;">Everything contained here is the work of a fan and not associated with FASA Games.</i><br /><br />Compared to most rules variants detailed here, this one doesn't change much of how the system works. The two biggest features it offers are simplifying tracking Karma Points and smoothing out variability in the "working day."</span><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">By the working day, I'm referring to how much stuff a group gets up to in a given day of game time. Behavior around that day looks very different if there is only one encounter on a given day v. multiple encounters. This begins to skew how valuable some abilities are compared to others and how much Karma can be spent without real consequence.</span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">Tracking Karma Points between sessions and remembering to perform a Karma Ritual to refill your Karma Pool can be cumbersome for some players and/or groups. There's also a strategy to when you perform your Karma Ritual to refill your Karma Pool, waiting until after the first encounter to use some downtime and effectively providing a second full pool as long as the previous day didn't require much.</span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">This rules variant has Karma Pools refill at the beginning of each session, rather than each day when performing a Karma Ritual. Depending what the typical working day looks like, Karma may become more scarce and higher Circle adepts may have to think more carefully about when they spend that resource since it won't necessarily be all back tomorrow. This also means adepts with Karma Rituals that have a difficult requirement (e.g. being under an open sky during a kaer delve) aren't inherently penalized by that. There's also no need to track how many points remain at the end of a session—they all come back when everyone returns to the table.</span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">Gamemasters have more control over the flow of Karma at the table and the tension due to the resource dwindling. They can even have the group breathe a sigh of relief if they're tapped out, but are given a reprieve before the final showdown in the next session. Allowing them to show up with all those resources available by calling game beforehand.</span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">This change moves the Karma Ritual from being about Karma at all into being about connecting with the adept's Discipline and what it means to them. How they connect with it. In this case, I think of it more as a "Centering Ritual." I've been slowly introducing effects that take place during this time to emphasize that connection and the inherent magic associated with it, rather than just being about getting all that Karma back. Count on seeing more of those abilities in the future.</span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">In all, this is a situation I prefer and found it very successful duing the last long campaign I ran. However—as with all things—it isn't necessarily for everyone. Groups accustomed to freely spending Karma because of a short working day may have a rough adjustment to make. </span></div><div><div><br /></div></div>Morgan Weekshttp://www.blogger.com/profile/14510056783865452328noreply@blogger.com0tag:blogger.com,1999:blog-3221587901988152582.post-2607982185944469442020-07-08T16:25:00.000-04:002020-07-08T16:25:15.367-04:00Earthdawn 4E: Musings 01 - Custom Enchanting<div class="separator" style="clear: both; text-align: center;">
<a href="http://earthdawn.fasagames.com/" imageanchor="1" style="clear: right; float: right; margin-bottom: 0em; margin-left: 1em;"><img border="0" height="123" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOVNNgasNg8BUgTEriRYSzidVTv6G_Dj2S7nqSxBRRCpU3mI4YTBQ-rAXn6pKBp69c1fPoa5s09q6r3Ta0AjVPO5_55ThcwZ5zKmeIChpYMKjYqS2ROyUogKm8hSZbobtj-5TJbDlUQvc/s1600/EARTHDAWNLOGO3.012.13_2.jpg" width="320" /></a></div>
<i style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;">This is the first part of Musings part of an ongoing series about Earthdawn Fourth Edition. <a href="http://pandagaminggrove.blogspot.com/2012/08/earthdawn-part-1-introduction.html">Introduction</a> and <a href="http://pandagaminggrove.blogspot.com/p/earthdawn.html">Index</a>.</i><br />
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<i style="font-family: Arial, Helvetica, sans-serif; font-size: small;">Everything contained here is the work of a fan and not associated with FASA Games.</i><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">This is the first entry in I suppose a new category where I share thoughts on various topics. Be aware, there will be rambling, asides, digressions, rabbit holes will be chased (as with waterfalls, but I'm not cool enough to actually know what that means), etc. Prepare for things to wander.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">That being said, the first topic is relatively tight. Though it was verbose enough it was cut from the <i>Companion</i> because space is always a premium. However, between myself and Google, I can hoard everything. I have over a gigabyte of documents, designs, thoughts, variants, examples, etc. on Earthdawn. This particular cut was on custom enchanting and I hauled it out of the vault because it was relevant to a discussion taking place on the FASA Games Discord. But here it is saved and available for everyone.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /><b><span style="color: #3d85c6; font-size: large;">Blood Charms</span></b><br /><br />Blood charms have two additional factors beyond the effects: Blood Magic Damage and reusability. Generally disposable blood charms get a little more effect for the cost compared to reusable blood charms, while charms like desperate blow straddle between the two, but are treated mostly like disposable charms as they cannot be used from round to round. At least they aren't designed or intended that way.<br /><br /></span><div>
<span style="font-family: Arial, Helvetica, sans-serif;">If the proposed blood charm is proportionally better or worse than an existing blood charm, adjust the rank and associated Blood Magic Damage proportionally as well. <br /><br /><i><span style="color: #6fa8dc;">A custom pattern for a discount absorb blow charm that can take 6 Damage Points should be Rank 1 and cost 1 Blood Magic Damage, while a more powerful version that can take 24 Damage Points should be Rank 4 and cost 4 Blood Magic Damage. Since the base item is consumed when used, so is this. Evaluating this for impact, it should be low and there many very well be custom absorb blow charms for sale.</span></i><br /><br />Not everything is this straightforward. A slightly more complicated example: <br /><br /><i><span style="color: #6fa8dc;">Elmod wants to create a custom enchanting pattern for a human friend that is an eye with heat sight, low-light vision, and a targeting eye. Heat sight is already a new effect, but it’s similar enough to low-light vision we will treat it as the same. Which gives two darksight eyes and a targeting eye. There’s nothing here with any synergy despite having three different effects. The limiting factor is how many eyes the character has. This means the easiest way to deal with it is by adding them together, giving Rank 9 and 6 Blood Magic Damage.<br /><br />It isn’t entirely unreasonable to look at the rank requirement and wonder if it’s appropriate - the resulting blood charm is useful, but is it that powerful? There isn’t a good answer here, but an alternative approach is to take the rank of the highest base item (Rank 5, targeting eye) and halve the rank (rounding up) of each additional effect being added. The end result here is Rank 7 instead of Rank 9. This gives a reduction based on lumping a number of effects together. Alternatively, the perspective may be putting so much into one eye and bypassing the limitation on how many eyes a character has deserves an increase in rank, resulting in a Rank 10 requirement, putting this at the very edge of what can be accomplished with the Alchemy skill. Regardless of which approach is preferred, be wary of altering the Blood Magic Damage as it is the major balancing factor present for the effects. Since these charms are all reusable, so is the custom charm.</span></i></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Both examples use existing and mostly unaltered blood charms as their base. For the final example, we’ll look at something more exotic.<br /><br /><i><span style="color: #6fa8dc;">Now Elmod wants to create a custom blood charm that reduces the Initiative Penalty of armor by 1 as a constant effect for his windling friend who loves her crystal plate, but also loves speed. The closest analog for this effect is an initiative booster charm, so we will start with that: it’s a Rank 8 pattern with 4 Blood Magic Damage. This charm’s impact on the game is significant, though the impact on the setting is minimal - it is unlikely to introduce any changes in warfare doctrine due to cost and availability. The reason for the game impact being high is Initiative Penalty is the primary balancing factor for heavy armor, and this provides an easy bypass for it. Which means Blood Magic Damage.<br /><br />To start assessing how much Blood Magic Damage, there are two examples: blood pebble and living crystal armor. Blood pebble offers 5/3/-1 for 4 Blood Magic Damage, while living crystal offers 6/3/-2 for 5 Blood Magic Damage. Comparing these to other armor shows reducing an Initiative Penalty costs 4-5 Blood Magic Damage per point. However, there are two limitations inherent to this benefit: it cannot be transferred to different armor and it is obvious. This means the minimum cost for the proposed blood charm should be at least 6 Blood Magic Damage.<br /><br />Going back the the initiative booster, it offers +1 initiative for 1 Strain, with no upper limit. This means you can get an analogous effect by paying 1 Strain every round in combat. Since this is a fixed value, rather than being open ended, this is a limitation imposed on the final blood charm. There is an additional potential benefit as it allows characters with an insufficient Initiative to wear more armor than would normally be allowed since you cannot voluntarily reduce your Initiative below Step 1, allowing that obsidiman with Initiative Step 6 to wear crystal plate and have a footman’s shield. Weighing these factors together, it’s worth guessing this total benefit is worth about 2 more Blood Magic Damage, on top of the initially ventured 6 Blood Magic Damage, giving a total of 8 Blood Magic Damage, this can be varied depending on the perceived impact to the game.</span></i><br /><br /><span style="color: #3d85c6; font-size: large;"><b>Common Magic Items</b></span><br /><br />Providing good guidelines for common magic items is more difficult than the other categories due to the breadth of effects they offer. This makes evaluating the impact to the game and setting even more important. There are still some general guidelines regarding the function of common magic items and the roles they fill.<br /><br />These are the most accessible form of magic to the typical inhabitant of the setting because they have no requirements for use and aren’t necessarily prohibitively expensive like an adept guzzling down healing potions. The effects provided by common magic items should not have a significant mechanical impact on the game, particularly since there are no costs associated with them and are only rarely consumable. Such effects are best saved for blood charms where the impact can have an appropriate associated cost.<br /><br />Instead, these items are best used to add depth to the setting and display differences in affluence and general access to such small wonders. This means their greatest impact should be to the setting, which may need to be carefully managed. For the most part, these items represent conveniences or interesting effects, rather than significant mechanical benefits.<br /><br />When designing common magic items, it’s encouraged to select the design aspects like a thread item: using the various traits to create the final effect. Since this is magic treated like a science, basic logic is good, but it just needs to sound plausible. In some ways, this may be the most interesting part of the process. <br /><br /><i><span style="color: #6fa8dc;">Long, long ago, Aren was an Elementalist tired of leading expeditions to find True air lodes. She had made countless divining rods when she was a Novice and considered if the design could be improved to detect True element lodes. The effect she wanted doesn’t quite fit into any category and there’s nothing precisely comparable. Looking at other common magic items for their effects and impact, it’s probably around the order of huntsman boots. They combine two effects, dry boots and additional travel, which overcomes the limitation of only having one set of feet. The impact on a typical game is likely low, since they are adepts and don’t need such things, but the final item would be invaluable to True element miners without access to such adepts. This could give anywhere from Rank 6 to 10, depending on the perceived impact. The lower end assesses it less because it replicates what adepts can do, without actually expanding anything. While the upper end assesses it higher because it opens up something once exclusive to a very small group to anyone with the drive to learn. Taking the balance, Rank 8, makes these items very rare, but by no means unheard of - they are an important part of the economy and treasured, but not something vanishingly rare that only the very best alchemists can produce, which is about where to strike it.<br /><br />To improve the original design, she creates a long, hollow rod with the element in question at one end, True air in this case, and the element in opposition at the other end - True water. They are separated by a film of orichalcum, but connected by a thread of orichalcum passing through the diaphragm, forming a perfect seal. The rod can be twisted slightly at either end, tuning the kernels within, adjusting their relative distance, and the tension on the thread. The relative pressure on the diaphragm slowly adjusts an inset dial. The True element kernels are attracted to or repelled by the lode, as appropriate, allowing a skilled user to determine a rough direction and intensity of the lode.</span></i><br /><br /><b><span style="color: #3d85c6; font-size: large;">Healing Aids, Potions, and Other Consumables</span></b><br /><br />All items in this category are consumed after use, which tends to give them more potency than reusable items, but they may also have a duration to factor into their evaluation. When compared to blood charms, they do not have Blood Magic Damage as a balancing factor, which means the improved version of an existing item will have diminished increases for a higher enchanting pattern rank, compared to the proportional increase of blood charms.<br /><br /><i><span style="color: #6fa8dc;">Grammercy wants to make a better booster potion, which is a Rank 1 pattern. Her desired custom enchanting pattern gives a +12 bonus to Recovery tests, instead of the usual +8. To evaluate at the impact to the game, looking at what other healing aids provide at other ranks, salve of closure is Rank 4, and a healing potion is Rank 6, it seems like giving a +2 bonus for each increase in rank is appropriate. The impact here is how much a single Recovery test can be improved, as booster potions don’t stack. With an escalating cost (a Rank 3 booster potion costs 75 sp to make), it means these are only going to be popular with those who need to squeeze all the healing they can get from every Recovery test. Which is to say, the impact to the setting is low.</span></i><br /><br />A more complicated example: <br /><br /><i><span style="color: #6fa8dc;">Grammercy needs to provide boosted healing in those awkward moments, like when someone is trying to kill you. Towards this end, she’s looking to improve on a healing potion. There’s two things she wants to do: one is have a healing potion that heals two Wounds, rather than one, and have a different healing potion that offers a better bonus/Recovery test (Step 10). For the former, the impact on the setting is nil, but it can have an impact on the economy of the game, by allowing an additional Wound to be healed in the span normally limited to one and without spending a Recovery test. A skeptical gamemaster may simply respond, “no”, due to this impact, while a more generous gamemaster may allow it. If allowed, it is certainly a Rank 10 custom pattern, combining a healing potion (Rank 6) and a salve of closure (Rank 4). Even then, it may be a bargain.<br /><br />The second custom healing potion has less impact on the action economy, but a healing potion is still much more potent than a booster potion by offering the potential for an immediate, bonus Recovery test. This versatility comes with a surcharge. Each +1 to the bonus/Recovery test should be an additional Rank, rather than the more efficient increase to the custom booster potion above. This gives a Rank 8 custom pattern for a custom healing potion with a +10 bonus/Step 10 Recovery test. The impact to the setting from either of these is minimal as the number of alchemists who can make them is quite small and the market is pretty niche.</span></i><br /><br />Both the above example are clearly based on existing items. <br /><br /><i><span style="color: #6fa8dc;">Next, Grammercy wants to make something entirely new - a potion that grants +3 to Initiative. Finding an analog isn’t simple, but some exist. The wound balance blood charm is a decent place to start - it provides a bonus to some specific tests, though is reusable and has a Blood Magic Damage cost. Initiative has more impact on the game than Wound Balance due to prevalence - you are always making Initiative tests, even when Wound Balance tests may be individually more important. This gives a rough place to start of Rank 4. Taking this and comparing it to the impact of other consumables, it has less impact than a healing potion and is probably roughly on par with a salve of closure. With this, Rank 4 seems reasonable, though it still needs a duration. Giving it a long duration feels wrong, while too short and it’s not worth having. Five rounds is likely appropriate - it should last the duration of most combats, but wearing off during something lengthy only adds to the sense of desperation. The gamemaster wants to keep this rare, rather than something that shows up constantly, so they indicate the custom pattern requires a rare ingredient, increasing the price to create it, but also reducing the difficulty.</span></i></span></div>
Morgan Weekshttp://www.blogger.com/profile/14510056783865452328noreply@blogger.com0tag:blogger.com,1999:blog-3221587901988152582.post-40623359380259175502020-07-03T00:00:00.001-04:002020-07-03T00:00:06.501-04:00Earthdawn 4E: Rules Variant 10 - Part 2 Armor<div class="separator" style="clear: both; text-align: center;">
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<i style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;">This is the second part of the tenth Rules Variant, part of an ongoing series about Earthdawn Fourth Edition. <a href="http://pandagaminggrove.blogspot.com/2012/08/earthdawn-part-1-introduction.html">Introduction</a> and <a href="http://pandagaminggrove.blogspot.com/p/earthdawn.html">Index</a>.</i><br />
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<i style="font-family: Arial, Helvetica, sans-serif; font-size: small;">Everything contained here is the work of a fan and not associated with FASA Games.</i><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Following the first part of the Hindrance rules variant (introduced <a href="https://pandagaminggrove.blogspot.com/2020/06/earthdawn-4e-rules-variant-10-hindrance.html">here</a>), this part introduces modified armor and shields. The armors and shields available were rebalanced and reclassified to better reflect how Hindrance changes access to heavy armor and the effect this has on balance.</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The biggest change is reclassifying blood pebble and living crystal as <b>implanted armor</b>, rather than traditional armor. This category also includes crystal skin (<i>Iopos</i>, p. 215). A character can only have one set of implanted armor and it cannot be forged. However, implanted armor can stack with all other armor. Implanted armor can be concealed, perhaps with a little effort, but it will make it into situation where armor is frowned upon. Obsidiman natural armor is considered implanted armor with Hindrance 1. It's a small balancing factor given the number of benefits they receive.</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Next, espagra cloak is now an <b>armor veneer</b>. This includes cloaks, tabards, robes, etc; anything you wear over your armor, but isn't technically armor (anymore). Just like implanted armor, you can only wear one armor veneer and it cannot be forged, but it does stack with all other armor. As well similar to implanted armor, armor veneers can typically be worn into situations where armor would otherwise be frowned upon. A downside is if you encounter something that can destroy armor, your veneer may not be long for this world.</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Allowing some shields to be used with missile weapons (bucklers and ferndask) while not others (everything that isn't a buckler or ferndask) and having that information in the description was often overlooked or misinterpreted. To simplify things: <b>shields are incompatible with all missile weapons</b>. Since all shields have Hindrance, this doesn't have a net impact to the total protection available. Shields also have a new modifier: Shield Bash. This provides a bonus to the Shield Bash test (not the associated Attack test using Melee Weapons), making larger shields a little better at bashing opponents. Quite a bit better if you hit them with a rock. It was a big rock.</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Brief details for new armor and shields are provided below. Some are reclassified versions of previous entries to simplify descriptions and condense unnecessary entries.</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Special thanks to Brett Bowen for helping with this project.</span><br />
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<table border="1" cellpadding="0" cellspacing="0" dir="ltr" style="border-collapse: collapse; border: none; font-family: Arial; font-size: 10pt; table-layout: fixed; width: 0px;" xmlns="http://www.w3.org/1999/xhtml"><colgroup><col width="89"></col><col width="98"></col><col width="90"></col><col width="75"></col><col width="131"></col></colgroup><tbody>
<tr style="height: 21px;"><td colspan="5" data-sheets-value="{"1":2,"2":"Blood Charms - Implanted Armor"}" rowspan="1" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-size: 11pt; font-weight: bold; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">Blood Charms - Implanted Armor</td></tr>
<tr style="height: 21px;"><td data-sheets-value="{"1":2,"2":"Type"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-weight: bold; overflow: hidden; padding: 2px 3px; vertical-align: bottom;">Type</td><td data-sheets-value="{"1":2,"2":"Physical Armor"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-weight: bold; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">Physical Armor</td><td data-sheets-value="{"1":2,"2":"Mystic Armor"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-weight: bold; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">Mystic Armor</td><td data-sheets-value="{"1":2,"2":"Hindrance"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-weight: bold; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">Hindrance</td><td data-sheets-value="{"1":2,"2":"Blood Magic Damage"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-weight: bold; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">Blood Magic Damage</td></tr>
<tr style="height: 21px;"><td data-sheets-value="{"1":2,"2":"Blood Pebble"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-weight: normal; overflow: hidden; padding: 2px 3px; vertical-align: bottom;">Blood Pebble</td><td data-sheets-value="{"1":3,"3":1}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-weight: normal; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">1</td><td data-sheets-value="{"1":3,"3":1}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-weight: normal; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">1</td><td data-sheets-value="{"1":3,"3":1}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-weight: normal; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">1</td><td data-sheets-value="{"1":3,"3":3}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-weight: normal; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">3</td></tr>
<tr style="height: 21px;"><td data-sheets-value="{"1":2,"2":"Crystal Skin"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-weight: normal; overflow: hidden; padding: 2px 3px; vertical-align: bottom;">Crystal Skin</td><td data-sheets-value="{"1":3,"3":4}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-weight: normal; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">4</td><td data-sheets-value="{"1":3,"3":2}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-weight: normal; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">2</td><td data-sheets-value="{"1":3,"3":1}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-weight: normal; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">1</td><td data-sheets-value="{"1":3,"3":3}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-weight: normal; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">3</td></tr>
<tr style="height: 21px;"><td data-sheets-value="{"1":2,"2":"Living Crystal"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-weight: normal; overflow: hidden; padding: 2px 3px; vertical-align: bottom;">Living Crystal</td><td data-sheets-value="{"1":3,"3":2}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-weight: normal; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">2</td><td data-sheets-value="{"1":3,"3":2}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-weight: normal; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">2</td><td data-sheets-value="{"1":3,"3":2}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-weight: normal; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">2</td><td data-sheets-value="{"1":3,"3":6}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-weight: normal; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">6</td></tr>
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<span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;">Crystal Skin:</span> See <i>Iopos: Lair of Deceit</i>, p. 215.</span><br />
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<table border="1" cellpadding="0" cellspacing="0" dir="ltr" style="border-collapse: collapse; border: none; font-family: Arial; font-size: 10pt; table-layout: fixed; width: 0px;" xmlns="http://www.w3.org/1999/xhtml"><colgroup><col width="123"></col><col width="98"></col><col width="90"></col><col width="75"></col><col width="48"></col><col width="51"></col></colgroup><tbody>
<tr style="height: 21px;"><td colspan="6" data-sheets-value="{"1":2,"2":"Common Magic Items - Armor Veneer"}" rowspan="1" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-size: 11pt; font-weight: bold; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">Common Magic Items - Armor Veneer</td></tr>
<tr style="height: 21px;"><td data-sheets-value="{"1":2,"2":"Type"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-weight: bold; overflow: hidden; padding: 2px 3px; vertical-align: bottom;">Type</td><td data-sheets-value="{"1":2,"2":"Physical Armor"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-weight: bold; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">Physical Armor</td><td data-sheets-value="{"1":2,"2":"Mystic Armor"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-weight: bold; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">Mystic Armor</td><td data-sheets-value="{"1":2,"2":"Hindrance"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-weight: bold; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">Hindrance</td><td data-sheets-value="{"1":2,"2":"Cost"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-weight: bold; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">Cost</td><td data-sheets-value="{"1":2,"2":"Weight"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-weight: bold; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">Weight</td></tr>
<tr style="height: 21px;"><td data-sheets-value="{"1":2,"2":"Cloak, Espagra"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-weight: normal; overflow: hidden; padding: 2px 3px; vertical-align: bottom;">Cloak, Espagra</td><td data-sheets-value="{"1":3,"3":1}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-weight: normal; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">1</td><td data-sheets-value="{"1":3,"3":0}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-weight: normal; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">0</td><td data-sheets-value="{"1":3,"3":1}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-weight: normal; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">1</td><td data-sheets-value="{"1":3,"3":200}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-weight: normal; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">200</td><td data-sheets-value="{"1":3,"3":10}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-weight: normal; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">10</td></tr>
<tr style="height: 21px;"><td data-sheets-value="{"1":2,"2":"Cloak, Wyvern"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-weight: normal; overflow: hidden; padding: 2px 3px; vertical-align: bottom;">Cloak, Wyvern</td><td data-sheets-value="{"1":3,"3":2}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-weight: normal; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">2</td><td data-sheets-value="{"1":3,"3":0}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-weight: normal; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">0</td><td data-sheets-value="{"1":3,"3":2}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-weight: normal; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">2</td><td data-sheets-value="{"1":3,"3":500}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-weight: normal; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">500</td><td data-sheets-value="{"1":3,"3":20}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-weight: normal; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">20</td></tr>
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<span style="font-family: "georgia" , "times new roman" , serif;"><br /><span style="color: #6fa8dc;">Cloak, Wyvern:</span> Similar to an espagra cloak, but made from much heavier wyvern skin. The scales are typically less brilliant than espagra scales, but more expensive varities can be equally impressive. These are generally considered acceptable in polite company, though some groups may take a dim eye to them in the same way as wyvern skin armor.</span><br />
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<tr style="height: 21px;"><td colspan="6" data-sheets-value="{"1":2,"2":"Armor"}" rowspan="1" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-size: 11pt; font-weight: bold; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">Armor</td></tr>
<tr style="height: 21px;"><td data-sheets-value="{"1":2,"2":"Type"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-weight: bold; overflow: hidden; padding: 2px 3px; vertical-align: bottom;">Type</td><td data-sheets-value="{"1":2,"2":"Physical Armor"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-weight: bold; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">Physical Armor</td><td data-sheets-value="{"1":2,"2":"Mystic Armor"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-weight: bold; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">Mystic Armor</td><td data-sheets-value="{"1":2,"2":"Hindrance"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-weight: bold; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">Hindrance</td><td data-sheets-value="{"1":2,"2":"Cost"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-weight: bold; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">Cost</td><td data-sheets-value="{"1":2,"2":"Weight"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-weight: bold; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">Weight</td></tr>
<tr style="height: 21px;"><td data-sheets-value="{"1":2,"2":"Bark"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; vertical-align: bottom;">Bark</td><td data-sheets-value="{"1":3,"3":3}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">3</td><td data-sheets-value="{"1":3,"3":4}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">4</td><td data-sheets-value="{"1":3,"3":3}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">3</td><td data-sheets-value="{"1":3,"3":100}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">100</td><td data-sheets-value="{"1":3,"3":20}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">20</td></tr>
<tr style="height: 21px;"><td data-sheets-value="{"1":2,"2":"Brithan Hide"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; vertical-align: bottom;">Brithan Hide</td><td data-sheets-value="{"1":3,"3":5}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">5</td><td data-sheets-value="{"1":3,"3":1}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">1</td><td data-sheets-value="{"1":3,"3":3}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">3</td><td data-sheets-value="{"1":3,"3":160}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">160</td><td data-sheets-value="{"1":3,"3":35}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">35</td></tr>
<tr style="height: 21px;"><td data-sheets-value="{"1":2,"2":"Chain Mail"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; vertical-align: bottom;">Chain Mail</td><td data-sheets-value="{"1":3,"3":7}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">7</td><td data-sheets-value="{"1":3,"3":0}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">0</td><td data-sheets-value="{"1":3,"3":4}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">4</td><td data-sheets-value="{"1":3,"3":180}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">180</td><td data-sheets-value="{"1":3,"3":40}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">40</td></tr>
<tr style="height: 21px;"><td data-sheets-value="{"1":2,"2":"Crystal Chain"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; vertical-align: bottom;">Crystal Chain</td><td data-sheets-value="{"1":3,"3":5}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">5</td><td data-sheets-value="{"1":3,"3":3}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">3</td><td data-sheets-value="{"1":3,"3":4}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">4</td><td data-sheets-value="{"1":3,"3":1700}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">1700</td><td data-sheets-value="{"1":3,"3":60}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">60</td></tr>
<tr style="height: 21px;"><td data-sheets-value="{"1":2,"2":"Crystal Juggernaut"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; vertical-align: bottom;">Crystal Juggernaut</td><td data-sheets-value="{"1":3,"3":8}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">8</td><td data-sheets-value="{"1":3,"3":6}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">6</td><td data-sheets-value="{"1":3,"3":8}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">8</td><td data-sheets-numberformat="{"1":2,"2":"#,##0","3":1}" data-sheets-value="{"1":3,"3":30000}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">30,000</td><td data-sheets-numberformat="{"1":2,"2":"0","3":1}" data-sheets-value="{"1":3,"3":110}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">110</td></tr>
<tr style="height: 21px;"><td data-sheets-value="{"1":2,"2":"Crystal Plate"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; vertical-align: bottom;">Crystal Plate</td><td data-sheets-value="{"1":3,"3":7}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">7</td><td data-sheets-value="{"1":3,"3":6}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">6</td><td data-sheets-value="{"1":3,"3":7}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">7</td><td data-sheets-numberformat="{"1":2,"2":"#,##0","3":1}" data-sheets-value="{"1":3,"3":12000}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">12,000</td><td data-sheets-value="{"1":3,"3":90}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">90</td></tr>
<tr style="height: 21px;"><td data-sheets-value="{"1":2,"2":"Crystal Ringlet"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; vertical-align: bottom;">Crystal Ringlet</td><td data-sheets-value="{"1":3,"3":4}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">4</td><td data-sheets-value="{"1":3,"3":3}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">3</td><td data-sheets-value="{"1":3,"3":3}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">3</td><td data-sheets-value="{"1":3,"3":500}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">500</td><td data-sheets-value="{"1":3,"3":45}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">45</td></tr>
<tr style="height: 21px;"><td data-sheets-value="{"1":2,"2":"Crystal Scale"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; vertical-align: bottom;">Crystal Scale</td><td data-sheets-value="{"1":3,"3":6}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">6</td><td data-sheets-value="{"1":3,"3":6}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">6</td><td data-sheets-value="{"1":3,"3":6}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">6</td><td data-sheets-value="{"1":3,"3":4500}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">4500</td><td data-sheets-numberformat="{"1":2,"2":"0","3":1}" data-sheets-value="{"1":3,"3":75}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">75</td></tr>
<tr style="height: 21px;"><td data-sheets-value="{"1":2,"2":"Crystalweave"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; vertical-align: bottom;">Crystalweave</td><td data-sheets-value="{"1":3,"3":3}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">3</td><td data-sheets-value="{"1":3,"3":3}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">3</td><td data-sheets-value="{"1":3,"3":2}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">2</td><td data-sheets-value="{"1":3,"3":300}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">300</td><td data-sheets-value="{"1":3,"3":25}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">25</td></tr>
<tr style="height: 21px;"><td data-sheets-value="{"1":2,"2":"Fernweave"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; vertical-align: bottom;">Fernweave</td><td data-sheets-value="{"1":3,"3":2}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">2</td><td data-sheets-value="{"1":3,"3":3}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">3</td><td data-sheets-value="{"1":3,"3":1}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">1</td><td data-sheets-value="{"1":3,"3":125}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">125</td><td data-sheets-value="{"1":3,"3":15}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">15</td></tr>
<tr style="height: 21px;"><td data-sheets-value="{"1":2,"2":"Hide"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; vertical-align: bottom;">Hide</td><td data-sheets-value="{"1":3,"3":4}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">4</td><td data-sheets-value="{"1":3,"3":1}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">1</td><td data-sheets-value="{"1":3,"3":2}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">2</td><td data-sheets-value="{"1":3,"3":50}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">50</td><td data-sheets-value="{"1":3,"3":25}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">25</td></tr>
<tr style="height: 21px;"><td data-sheets-value="{"1":2,"2":"Hide, Light"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; vertical-align: bottom;">Hide, Light</td><td data-sheets-value="{"1":3,"3":3}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">3</td><td data-sheets-value="{"1":3,"3":1}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">1</td><td data-sheets-value="{"1":3,"3":1}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">1</td><td data-sheets-value="{"1":3,"3":10}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">10</td><td data-sheets-value="{"1":3,"3":15}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">15</td></tr>
<tr style="height: 21px;"><td data-sheets-value="{"1":2,"2":"Juggernaut"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; vertical-align: bottom;">Juggernaut</td><td data-sheets-value="{"1":3,"3":11}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">11</td><td data-sheets-value="{"1":3,"3":0}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">0</td><td data-sheets-value="{"1":3,"3":7}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">7</td><td data-sheets-value="{"1":3,"3":8500}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">8500</td><td data-sheets-value="{"1":3,"3":70}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">70</td></tr>
<tr style="height: 21px;"><td data-sheets-value="{"1":2,"2":"Leather"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; vertical-align: bottom;">Leather</td><td data-sheets-value="{"1":3,"3":4}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">4</td><td data-sheets-value="{"1":3,"3":0}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">0</td><td data-sheets-value="{"1":3,"3":1}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">1</td><td data-sheets-value="{"1":3,"3":20}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">20</td><td data-sheets-value="{"1":3,"3":20}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">20</td></tr>
<tr style="height: 21px;"><td data-sheets-value="{"1":2,"2":"Oathshar"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; vertical-align: bottom;">Oathshar</td><td data-sheets-value="{"1":3,"3":4}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">4</td><td data-sheets-value="{"1":3,"3":2}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">2</td><td data-sheets-value="{"1":3,"3":3}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">3</td><td data-sheets-value="{"1":3,"3":5000}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">5000</td><td data-sheets-value="{"1":3,"3":25}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">25</td></tr>
<tr style="height: 21px;"><td data-sheets-value="{"1":2,"2":"Padded Cloth"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; vertical-align: bottom;">Padded Cloth</td><td data-sheets-value="{"1":3,"3":2}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">2</td><td data-sheets-value="{"1":3,"3":0}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">0</td><td data-sheets-value="{"1":3,"3":0}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">0</td><td data-sheets-value="{"1":3,"3":2}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">2</td><td data-sheets-value="{"1":3,"3":5}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">5</td></tr>
<tr style="height: 21px;"><td data-sheets-value="{"1":2,"2":"Plate"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; vertical-align: bottom;">Plate</td><td data-sheets-value="{"1":3,"3":10}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">10</td><td data-sheets-value="{"1":3,"3":0}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">0</td><td data-sheets-value="{"1":3,"3":6}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">6</td><td data-sheets-value="{"1":3,"3":3000}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">3000</td><td data-sheets-value="{"1":3,"3":60}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">60</td></tr>
<tr style="height: 21px;"><td data-sheets-value="{"1":2,"2":"Reinforced Leather"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; vertical-align: bottom;">Reinforced Leather</td><td data-sheets-value="{"1":3,"3":5}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">5</td><td data-sheets-value="{"1":3,"3":0}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">0</td><td data-sheets-value="{"1":3,"3":2}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">2</td><td data-sheets-value="{"1":3,"3":40}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">40</td><td data-sheets-value="{"1":3,"3":20}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">20</td></tr>
<tr style="height: 21px;"><td data-sheets-value="{"1":2,"2":"Ring Mail"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; vertical-align: bottom;">Ring Mail</td><td data-sheets-value="{"1":3,"3":6}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">6</td><td data-sheets-value="{"1":3,"3":0}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">0</td><td data-sheets-value="{"1":3,"3":3}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">3</td><td data-sheets-value="{"1":3,"3":110}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">110</td><td data-sheets-value="{"1":3,"3":30}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">30</td></tr>
<tr style="height: 21px;"><td data-sheets-value="{"1":2,"2":"Scale"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; vertical-align: bottom;">Scale</td><td data-sheets-value="{"1":3,"3":8}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">8</td><td data-sheets-value="{"1":3,"3":0}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">0</td><td data-sheets-value="{"1":3,"3":5}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">5</td><td data-sheets-value="{"1":3,"3":850}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">850</td><td data-sheets-value="{"1":3,"3":50}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">50</td></tr>
<tr style="height: 21px;"><td data-sheets-value="{"1":2,"2":"Stone Disk"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; vertical-align: bottom;">Stone Disk</td><td data-sheets-value="{"1":3,"3":6}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">6</td><td data-sheets-value="{"1":3,"3":0}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">0</td><td data-sheets-value="{"1":3,"3":4}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">4</td><td data-sheets-value="{"1":3,"3":55}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">55</td><td data-sheets-value="{"1":3,"3":60}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">60</td></tr>
<tr style="height: 21px;"><td data-sheets-value="{"1":2,"2":"Stone Net"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; vertical-align: bottom;">Stone Net</td><td data-sheets-value="{"1":3,"3":7}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">7</td><td data-sheets-value="{"1":3,"3":0}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">0</td><td data-sheets-value="{"1":3,"3":5}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">5</td><td data-sheets-value="{"1":3,"3":90}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">90</td><td data-sheets-value="{"1":3,"3":80}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">80</td></tr>
<tr style="height: 21px;"><td data-sheets-value="{"1":2,"2":"Thundra Beast Hide"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; vertical-align: bottom;">Thundra Beast Hide</td><td data-sheets-value="{"1":3,"3":6}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">6</td><td data-sheets-value="{"1":3,"3":1}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">1</td><td data-sheets-value="{"1":3,"3":4}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">4</td><td data-sheets-value="{"1":3,"3":600}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">600</td><td data-sheets-value="{"1":3,"3":40}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">40</td></tr>
<tr style="height: 21px;"><td data-sheets-value="{"1":2,"2":"Trim Wood"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; vertical-align: bottom;">Trim Wood</td><td data-sheets-value="{"1":3,"3":5}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">5</td><td data-sheets-value="{"1":3,"3":0}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">0</td><td data-sheets-value="{"1":3,"3":3}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">3</td><td data-sheets-value="{"1":3,"3":55}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">55</td><td data-sheets-value="{"1":3,"3":30}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">30</td></tr>
<tr style="height: 21px;"><td data-sheets-value="{"1":2,"2":"Wood Tile"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; vertical-align: bottom;">Wood Tile</td><td data-sheets-value="{"1":3,"3":6}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">6</td><td data-sheets-value="{"1":3,"3":0}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">0</td><td data-sheets-value="{"1":3,"3":4}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">4</td><td data-sheets-value="{"1":3,"3":90}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">90</td><td data-sheets-value="{"1":3,"3":40}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">40</td></tr>
<tr style="height: 21px;"><td data-sheets-value="{"1":2,"2":"Wyvern Skin"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; vertical-align: bottom;">Wyvern Skin</td><td data-sheets-value="{"1":3,"3":7}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">7</td><td data-sheets-value="{"1":3,"3":1}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">1</td><td data-sheets-value="{"1":3,"3":5}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">5</td><td data-sheets-value="{"1":3,"3":2000}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">2000</td><td data-sheets-value="{"1":3,"3":50}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">50</td></tr>
</tbody></table>
</google-sheets-html-origin></div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /><span style="color: #6fa8dc;">Bark:</span> See <i>The Adept's Journey: Mystic Paths</i>, p. 362.<br /><br /><span style="color: #6fa8dc;">Brithan Hide:</span> Similar to typical hide armor, but made from thicker brithan hide. It also smells of earth, musk and victory.<br /><br /><span style="color: #6fa8dc;">Crystal Chain:</span> </span><i style="font-family: georgia, "times new roman", serif;">Living armor.</i><span style="font-family: georgia, "times new roman", serif;"> </span><span style="font-family: georgia, "times new roman", serif;">A close cousin to crystal ringlet, but with finer links that provide better protection at the cost of some mobility.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /><span style="color: #6fa8dc;">Crystal Juggernaut:</span> </span><i style="font-family: georgia, "times new roman", serif;">Living armor.</i><span style="font-family: georgia, "times new roman", serif;"> </span><span style="font-family: georgia, "times new roman", serif;">If you read the description of crystal plate and thought, "Yeah, that's good and all, but I want </span><i style="font-family: georgia, "times new roman", serif;">more</i><span style="font-family: georgia, "times new roman", serif;">." And by more, it was pretty much more of everything. You found what you're looking for. If you hold </span><i style="font-family: georgia, "times new roman", serif;">real</i><span style="font-family: georgia, "times new roman", serif;"> still, you could be mistaken for a crystal statue and not moving is the preferred mode of doing things while wearing crystal juggernaut for most people. Also why virtually no one tries to wear crystal juggernaut. That and the cost, which is like six orichalcum boxes. That's a unit of measure.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /><span style="color: #6fa8dc;">Crystal Scale:</span> <i>Living armor.</i> Made with small overlapping crystal disks, though some are designed to look like dragon scales or some other animal. Because otherwise it tends to look more like a fish, which is pretty cool in its own right, what with the light catching the crystals just so and shimmering, but some people want a more badass look and dragons are about as badass as it gets. There's always Verjigorm, but using that as an inspiration for your armor - even for purely aesthetic reasons - isn't likely to get you the right kind of friends. No, even <i>then</i> they aren't the right kind of friends.<br /><br /><span style="color: #6fa8dc;">Crystalweave:</span> See <i>The Adept's Journey: Mystic Paths</i>, p. 362.<br /><br /><span style="color: #6fa8dc;">Hide, Light:</span> It's like hide armor, but made from lighter hides. Less tiger and more house cat. Except don't do that with your house cat. What's really imporant here is the hide isn't heavily treated, so it still retains some of the properties that give it Mystic Armor. Otherwise, this is just leather armor.<br /><br /><span style="color: #6fa8dc;">Juggernaut:</span> Most people would call this an immobilizing amount of armor, but you aren't most people. You saw that huge pile of metal and only thought, "It will be mine." Now you stride across the battle field laughing at their puny attempts to damage you. Nothing is going to stand in your way! A veritable mountain who walks! Just, you know, watch out for snakes.<br /><br /><span style="color: #6fa8dc;">Oathshar:</span> See <i>Iopos: Lair of Deceit</i>, p. 214.<br /><br /><span style="color: #6fa8dc;">Reinforced Leather:</span> This was hardened leather, but that's a weird distinction to make since any leather you're turning into armor is hardened in some way. So this one now has additional reinforcement, including the once popular studded leather. Maybe it's still popular. I haven't played D&D in a long time.<br /><br /><span style="color: #6fa8dc;">Scale:</span> Like crystal scale but made of metal and lower on the cool factor, but still cool for those of use who grew up reading the Dragonlance novels and seeing Caramon wearing it.<br /><br /><span style="color: #6fa8dc;">Thundra Beast Hide:</span> Similar to typical hide armor, but made of much heavier thundra beast hide. So it smells <i>strongly</i>. Like a wet, hair dinosaur on fire. Or hurlg that went bad (which implies it was ever good). You're going to attract flies and lots of curious dogs.</span><br />
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span><google-sheets-html-origin><table border="1" cellpadding="0" cellspacing="0" dir="ltr" style="border-collapse: collapse; border: none; font-family: Arial; font-size: 10pt; table-layout: fixed; width: 0px;" xmlns="http://www.w3.org/1999/xhtml"><colgroup><col width="103"></col><col width="104"></col><col width="100"></col><col width="77"></col><col width="76"></col><col width="42"></col><col width="55"></col></colgroup><tbody>
<tr style="height: 21px;"><td colspan="7" data-sheets-value="{"1":2,"2":"Shield"}" rowspan="1" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-size: 12pt; font-weight: bold; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">Shield</td></tr>
<tr style="height: 21px;"><td data-sheets-value="{"1":2,"2":"Type"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-weight: bold; overflow: hidden; padding: 2px 3px; vertical-align: bottom;">Type</td><td data-sheets-value="{"1":2,"2":"Physical Defense"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-weight: bold; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">Physical Defense</td><td data-sheets-value="{"1":2,"2":"Mystic Defense"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-weight: bold; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">Mystic Defense</td><td data-sheets-value="{"1":2,"2":"Hindrance"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-weight: bold; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">Hindrance</td><td data-sheets-value="{"1":2,"2":"Shield Bash"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-weight: bold; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">Shield Bash</td><td data-sheets-value="{"1":2,"2":"Cost"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-weight: bold; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">Cost</td><td data-sheets-value="{"1":2,"2":"Weight"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; font-weight: bold; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">Weight</td></tr>
<tr style="height: 21px;"><td data-sheets-value="{"1":2,"2":"Bark"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; vertical-align: bottom;">Bark</td><td data-sheets-value="{"1":3,"3":2}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">2</td><td data-sheets-value="{"1":3,"3":1}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">1</td><td data-sheets-value="{"1":3,"3":3}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">3</td><td data-sheets-value="{"1":3,"3":1}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">1</td><td data-sheets-value="{"1":3,"3":20}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">20</td><td data-sheets-value="{"1":3,"3":8}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">8</td></tr>
<tr style="height: 21px;"><td data-sheets-value="{"1":2,"2":"Crystal, Small"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; vertical-align: bottom;">Crystal, Small</td><td data-sheets-value="{"1":3,"3":1}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">1</td><td data-sheets-value="{"1":3,"3":1}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">1</td><td data-sheets-value="{"1":3,"3":2}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">2</td><td data-sheets-value="{"1":3,"3":0}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">0</td><td data-sheets-value="{"1":3,"3":50}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">50</td><td data-sheets-value="{"1":3,"3":5}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">5</td></tr>
<tr style="height: 21px;"><td data-sheets-value="{"1":2,"2":"Crystal, Medium"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; vertical-align: bottom;">Crystal, Medium</td><td data-sheets-value="{"1":3,"3":2}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">2</td><td data-sheets-value="{"1":3,"3":2}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">2</td><td data-sheets-value="{"1":3,"3":4}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">4</td><td data-sheets-value="{"1":3,"3":1}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">1</td><td data-sheets-value="{"1":3,"3":150}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">150</td><td data-sheets-value="{"1":3,"3":15}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">15</td></tr>
<tr style="height: 21px;"><td data-sheets-value="{"1":2,"2":"Crystal, Large"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; vertical-align: bottom;">Crystal, Large</td><td data-sheets-value="{"1":3,"3":3}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">3</td><td data-sheets-value="{"1":3,"3":2}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">2</td><td data-sheets-value="{"1":3,"3":5}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">5</td><td data-sheets-value="{"1":3,"3":2}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">2</td><td data-sheets-value="{"1":3,"3":450}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">450</td><td data-sheets-value="{"1":3,"3":30}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">30</td></tr>
<tr style="height: 21px;"><td data-sheets-value="{"1":2,"2":"Ferndask"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; vertical-align: bottom;">Ferndask</td><td data-sheets-value="{"1":3,"3":1}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">1</td><td data-sheets-value="{"1":3,"3":2}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">2</td><td data-sheets-value="{"1":3,"3":3}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">3</td><td data-sheets-value="{"1":3,"3":1}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">1</td><td data-sheets-value="{"1":3,"3":22}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">22</td><td data-sheets-value="{"1":3,"3":5}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">5</td></tr>
<tr style="height: 21px;"><td data-sheets-value="{"1":2,"2":"Large"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; vertical-align: bottom;">Large</td><td data-sheets-value="{"1":3,"3":3}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">3</td><td data-sheets-value="{"1":3,"3":0}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">0</td><td data-sheets-value="{"1":3,"3":3}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">3</td><td data-sheets-value="{"1":3,"3":2}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">2</td><td data-sheets-value="{"1":3,"3":50}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">50</td><td data-sheets-value="{"1":3,"3":15}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">15</td></tr>
<tr style="height: 21px;"><td data-sheets-value="{"1":2,"2":"Medium"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; vertical-align: bottom;">Medium</td><td data-sheets-value="{"1":3,"3":2}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">2</td><td data-sheets-value="{"1":3,"3":0}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">0</td><td data-sheets-value="{"1":3,"3":2}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">2</td><td data-sheets-value="{"1":3,"3":1}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">1</td><td data-sheets-value="{"1":3,"3":15}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">15</td><td data-sheets-value="{"1":3,"3":10}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">10</td></tr>
<tr style="height: 21px;"><td data-sheets-value="{"1":2,"2":"Small"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; vertical-align: bottom;">Small</td><td data-sheets-value="{"1":3,"3":1}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">1</td><td data-sheets-value="{"1":3,"3":0}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">0</td><td data-sheets-value="{"1":3,"3":1}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">1</td><td data-sheets-value="{"1":3,"3":0}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">0</td><td data-sheets-value="{"1":3,"3":5}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">5</td><td data-sheets-value="{"1":3,"3":3}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">3</td></tr>
<tr style="height: 21px;"><td data-sheets-value="{"1":2,"2":"Stone, Medium"}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; vertical-align: bottom;">Stone,</td><td data-sheets-value="{"1":3,"3":2}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">2</td><td data-sheets-value="{"1":3,"3":0}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">0</td><td data-sheets-value="{"1":3,"3":3}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">3</td><td data-sheets-value="{"1":3,"3":4}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">4</td><td data-sheets-value="{"1":3,"3":15}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">15</td><td data-sheets-value="{"1":3,"3":25}" style="border: 1px solid rgb(204, 204, 204); font-family: Cambria; overflow: hidden; padding: 2px 3px; text-align: center; vertical-align: bottom;">25</td></tr>
</tbody></table>
</google-sheets-html-origin><span style="font-family: "georgia" , "times new roman" , serif;"><br /><span style="color: #6fa8dc;">Crystal, Small:</span> <i>Living armor.</i> This is a crystal buckler with a more generic name so categorizing it is easier for everyone. Hopefully this opens up some options on what they look like, even if the crystal raiders are voted most likely to use them in the setting (PCs are hardly typical in their preferences).<br /><br /><span style="color: #6fa8dc;">Crystal, Medium:</span> <i>Living armor.</i> This is a crystal radier shield with a generic name so categorizing it is easier for everyone.<br /><br /><span style="color: #6fa8dc;">Crystal, Large:</span> <i>Living armor.</i> Sized like a body shield, but made from crystal. Most popular with Namegivers who rhyme with "obsidimen" due to the massive hindrance. But sometimes you just need to hide behind your big crystal shield and yell, "I see you!" as you bash people in the face with it.<br /><br /><span style="color: #6fa8dc;">Large:</span> Would a body shield by any other name protect as well? Turns out, yes, exactly as well. Also with a bonus to bashing.<br /><br /><span style="color: #6fa8dc;">Medium:</span> The weird and arbitrary difference between footman's and rider's shields is gone. Now they're both medium shields and you can have it look mostly like whatever you want, as long as it can still be practically described as a shield and not "art project."<br /><br /><span style="color: #6fa8dc;">Small:</span> Buckler was a little too specific and had some baggage to jettison (being able to be used with a missile weapon, that's gone now). It's still a shield, still small, you can even call it a buckler. No one cares.<br /><br /><span style="color: #6fa8dc;">Stone:</span> See <i>The Adept's Journey: Mystic Paths</i>, p. 363.</span></div>
Morgan Weekshttp://www.blogger.com/profile/14510056783865452328noreply@blogger.com2tag:blogger.com,1999:blog-3221587901988152582.post-16183721940955985102020-06-29T00:00:00.002-04:002021-06-13T23:39:29.246-04:00Earthdawn 4E: Rules Variant 10 - Part 1 Hindrance<div class="separator" style="clear: both; text-align: center;">
<a href="http://earthdawn.fasagames.com/" style="clear: right; float: right; margin-bottom: 0em; margin-left: 1em;"><img border="0" height="123" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOVNNgasNg8BUgTEriRYSzidVTv6G_Dj2S7nqSxBRRCpU3mI4YTBQ-rAXn6pKBp69c1fPoa5s09q6r3Ta0AjVPO5_55ThcwZ5zKmeIChpYMKjYqS2ROyUogKm8hSZbobtj-5TJbDlUQvc/s1600/EARTHDAWNLOGO3.012.13_2.jpg" width="320" /></a></div>
<i style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;">This is the first part of the tenth Rules Variant, part of an ongoing series about Earthdawn Fourth Edition. <a href="http://pandagaminggrove.blogspot.com/2012/08/earthdawn-part-1-introduction.html">Introduction</a> and <a href="http://pandagaminggrove.blogspot.com/p/earthdawn.html">Index</a>.</i><br />
<br />
<i style="font-family: Arial, Helvetica, sans-serif; font-size: small;">Everything contained here is the work of a fan and not associated with FASA Games.</i><br />
<br />
<span face=""arial" , "helvetica" , sans-serif">All the attributes in Earthdawn are important in their own way, though it’s fairly clear one sticks out as generally less valuable than the others: Strength. It increases combat damage for most characters, except for spellcasters and eventually ranged attackers with Flame Arrow, and is used for resisting knockdown. In many ways the limit on encumbrance is the most important factor as it limits what can be carried.</span><br />
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<span face=""arial" , "helvetica" , sans-serif">However, most tables ignore encumbrance as an exercise in bean counting when they want to have fun. Not run a spreadsheet to produce the live total of how much they are carrying. Then you can figure out the optimum amount of stuff to carry back by maximizing the value v. mass. If you have a cart with mules, this may be less important (unless there are obstacles preventing easy access to the phat lewt). But we’re now worrying about domesticated animals left outside to fend for themselves and have I lost everyone yet?</span><br />
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<span face=""arial" , "helvetica" , sans-serif">To dig into design a little: There is some merit in putting together a more simplified encumbrance system where only the big things are a concern and they get assigned some number of abstract encumbering units. These can have a rough mass equivalence, but it is still the same situation, just smaller numbers. And it runs afoul of carrying around millions of copper pieces, which may or may not be a problem depending on your view. Suffice it to say, it’s still not the easiest solution.</span><br />
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<span face=""arial" , "helvetica" , sans-serif">After all that preamble, what this post is actually about: Hindrance. This is a replacement to Initiative Penalty with the effects of Strength Value built in, rather than attempting to attach them as a post hoc fix. Even though this is a post hoc fix, it goes a little deeper to create a more coherent whole.</span><br />
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<span face=""arial" , "helvetica" , sans-serif">The premise is characters have a Hindrance Rating based on their Strength Value. Armor and shields have a Hindrance value equal to their current Initiative Penalty +1. If your Hindrance from armor and shields exceeds your Hindrance Rating, you suffer a -1 penalty to your Initiative Step and Movement Rate. If this reduces your Initiative Step to 0 or less, you cannot act in combat. Which is the same premise as Initiative Penalty. This also makes windling flight less excessive by forcing slightly more difficult decisions about equipment, reinforcing the idea of how they wear very light armor.</span><br />
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<span face=""arial" , "helvetica" , sans-serif">What this means is very strong characters can wear heavier armor and use bigger shields without it penalizing their Initiative. The Gauntlet Discipline is a specific edge case by how it functions and doesn’t benefit from this and makes their access to heavy armor less impressive. There’s a knack for that at the end.</span><br />
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<span face=""arial" , "helvetica" , sans-serif">Here are the specific rules:</span><br />
<ul>
<li><span face=""arial" , "helvetica" , sans-serif">A character’s Hindrance Rating is based on their Strength Value:</span></li>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif">Strength Value 1-3: 0</span></li>
<li><span face=""arial" , "helvetica" , sans-serif">Strength Value 4-7: 1</span></li>
<li><span face=""arial" , "helvetica" , sans-serif">Strength Value 8-11: 2</span></li>
<li><span face=""arial" , "helvetica" , sans-serif">Strength Value 12-15: 3</span></li>
<li><span face=""arial" , "helvetica" , sans-serif">Strength Value 16-19: 4</span></li>
<li><span face=""arial" , "helvetica" , sans-serif">Strength Value 20-23: 5</span></li>
<li><span face=""arial" , "helvetica" , sans-serif">Strength Value 24-27: 6</span></li>
<li><span face=""arial" , "helvetica" , sans-serif">Strength Value 28-31: 7</span></li>
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<li><span face=""arial" , "helvetica" , sans-serif">The Hindrance of an armor or shield is its Initiative Penalty +1.</span></li>
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<li><i><span face=""arial" , "helvetica" , sans-serif">For example: A buckler is Hindrance 1 and hide armor is Hindrance 2.</span></i></li>
</ul>
<li><span face=""arial" , "helvetica" , sans-serif">Characters receive a -1 penalty to their Initiative Step and Movement Rate for every point they exceed their Hindrance Rating.</span></li>
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<li><i><span face=""arial" , "helvetica" , sans-serif">For example, Jaye has Hindrance 5 from her crystal raider shield and crystalweave armor and her Strength Value is 13, giving her a Hindrance Rating of 3. She suffers -2 to her Initiative Step.</span></i></li>
</ul>
<li><span face=""arial" , "helvetica" , sans-serif">Windlings cannot fly when they exceed their Hindrance Rating.</span></li>
<li><span face=""arial" , "helvetica" , sans-serif">Characters on a flying mount cannot fly if they exceed their Hindrance Rating.</span></li>
<li><span face=""arial" , "helvetica" , sans-serif">Characters on a mount that does not fly reduce their armor’s Hindrance by 2 (this does not affect shields).</span></li>
<li><span face=""arial" , "helvetica" , sans-serif">Strength of Bronze, Iron, and Steel no longer provide any benefit. This alternate rule eliminates the niche they filled.</span></li>
<li><span face=""arial" , "helvetica" , sans-serif">The Strong Back ability does not increase Hindrance Rating. It was intended as a small benefit, but not an ability with quite this impact.</span></li>
</ul>
<div>
<span face=""arial" , "helvetica" , sans-serif"><a href="https://pandagaminggrove.blogspot.com/2020/07/earthdawn-4e-rules-variant-10-part-2.html">Here</a> are revised armors to better fit this setup.</span><br />
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<span face=""arial" , "helvetica" , sans-serif">Special thank you to Brett Bowen for invaluable assistance with this.</span></div>
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<b style="font-family: georgia, "times new roman", serif;"><span style="color: #6fa8dc;">Clarity in Patience</span></b><br />
<span style="color: #6fa8dc; font-family: "georgia" , "times new roman" , serif;">Talent:</span><span style="font-family: "georgia" , "times new roman" , serif;"> Deliberate Assault</span><br />
<span style="color: #6fa8dc; font-family: "georgia" , "times new roman" , serif;">Requirements:</span><span style="font-family: "georgia" , "times new roman" , serif;"> Rank 4</span><br />
<span style="color: #6fa8dc; font-family: "georgia" , "times new roman" , serif;">Restrictions:</span><span style="font-family: "georgia" , "times new roman" , serif;"> None</span><br />
<span style="color: #6fa8dc; font-family: "georgia" , "times new roman" , serif;">Step:</span><span style="font-family: "georgia" , "times new roman" , serif;"> Rank</span><br />
<span style="color: #6fa8dc; font-family: "georgia" , "times new roman" , serif;">Action:</span><span style="font-family: "georgia" , "times new roman" , serif;"> Free</span><br />
<span style="color: #6fa8dc; font-family: "georgia" , "times new roman" , serif;">Strain:</span><span style="font-family: "georgia" , "times new roman" , serif;"> 1</span><br />
<span style="color: #6fa8dc; font-family: "georgia" , "times new roman" , serif;">Skill Use:</span><span style="font-family: "georgia" , "times new roman" , serif;"> No</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Standard Effects.</b> For every 2 points the adept reduces their Initiative result, they gain +1 to their next Attack or Damage test this round against an opponent with higher Initiative. This bonus combined with the bonus from the difference in Initiative results cannot exceed the talent rank.<br /><br /><i>For example, Omen got a 9 for her Initiative result, which she reduces to a 0 because of course she does. She has Deliberate Assault rank 6 and can add up to +4 to her Attack or Damage test (in some combination). However, this +4 counts against her maximum +6 from the standard effect. Meaning if she adds +4 to her Damage, she can only gain up to +2 to the Attack test based on the Initiative result difference. Since her target bottomed out with an Initiative result of 1, this is working out well.</i></span></div>
Morgan Weekshttp://www.blogger.com/profile/14510056783865452328noreply@blogger.com0tag:blogger.com,1999:blog-3221587901988152582.post-2516909531464910202020-04-17T00:00:00.003-04:002021-03-09T15:33:49.983-05:00Earthdawn 4E: Rules Variant 09 - Animal Companions<div class="separator" style="clear: both; text-align: center;">
<a href="http://earthdawn.fasagames.com/" style="clear: right; float: right; margin-bottom: 0em; margin-left: 1em;"><img border="0" height="123" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOVNNgasNg8BUgTEriRYSzidVTv6G_Dj2S7nqSxBRRCpU3mI4YTBQ-rAXn6pKBp69c1fPoa5s09q6r3Ta0AjVPO5_55ThcwZ5zKmeIChpYMKjYqS2ROyUogKm8hSZbobtj-5TJbDlUQvc/s1600/EARTHDAWNLOGO3.012.13_2.jpg" width="320" /></a></div>
<i style="font-family: arial, helvetica, sans-serif; font-size: x-small;">This is the ninth Rules Variant, part of an ongoing series about Earthdawn Fourth Edition. <a href="http://pandagaminggrove.blogspot.com/2012/08/earthdawn-part-1-introduction.html">Introduction</a> and <a href="http://pandagaminggrove.blogspot.com/p/earthdawn.html">Index</a>.</i><br />
<br />
<i style="font-family: arial, helvetica, sans-serif; font-size: small;">Everything contained here is the work of a fan and not associated with FASA Games.</i><br />
<br />
<span style="font-family: arial;"><b>NOTE:</b> 27JUL2020 update for Initiative.</span><br />
<br />
<span face=""arial" , "helvetica" , sans-serif">For as long as there has been Earthdawn, animal companions have been part of it through the Beastmaster Discipline. Inspired by Dar from the Beastmaster movies and TV series, they are an iconic part of the game. The <i>exact</i> mechanics of how animal companions function was pretty fuzzy in previous editions. 4E expanded this to an extent, such as answering key questions like, "Which creatures can be taken as animal companions?" and "How do I keep my animal companions relevant?"</span><br />
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<span face=""arial" , "helvetica" , sans-serif">While the first question is pretty definitively handled with an explicit note in each entry if it's appropriate, the second is more difficult. Expanding Animal Training and including new talents (e.g., Enhance Animal Companion and Goring Attack) makes steps towards that goal, but it's a tricky thing. Animal companions</span><span face=""arial" , "helvetica" , sans-serif"> both frequently a popular option and a troublesome option. Popular because you get pets—which can be endearing and entertaining, as well as useful—and often (effectively) lots of additional actions through those animal companions.</span><br />
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<span face=""arial" , "helvetica" , sans-serif">This creates a weird space for design on making them accessible for utility purposes, but needing to pull that back for combat purposes so animal companions don't overshadow other characters and the character with animal companions doesn't dominate everything simply by how many actions they have at their disposal. Enhance Animal Companion was intended to improve less powerful animal companions, maintaining their relevance for longer along with changes to Animal Training. However, they mostly just make existing powerful companions <i>more</i> powerful. Getting animal companions to loyal is a speed bump, particularly since many of the more powerful creatures have Willful, but there's still a lot of ways to go screwy.</span><br />
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<span face=""arial" , "helvetica" , sans-serif">At the time, the design was largely kept conservative and maintained mostly the status quo of how things existed in previous editions. The devil you know and all that. Putting in stronger limits on groups of animals felt like it may discourage the concept of an opponent Beastmaster with a pack of animals to sick on their foes.</span><br />
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<span face=""arial" , "helvetica" , sans-serif">Since this is series based on exploring different ways of doing things, that is exactly what this post is about. A different way of handling animal companions. Here's also where I give a shout out to Brett Bowen who helped this. Hey-o!</span><br />
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<span face=""arial" , "helvetica" , sans-serif">This is something of a complete tear down of the associated talents without inherently changing anything. There are stronger limits on how powerful animal companions can be, but through the magic of knacks characters can go tall with one companion and still go wide with several less powerful animal companions. How they function in combat has more structure (see Animal Training, with a lengthy entry) and some limitations and guidelines on how they can be used. The talents are also more powerful than the equivalent skills across the board, with various tasks being easier for adepts.</span><br />
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<span face=""arial" , "helvetica" , sans-serif">The biggest change is the inclusion of the Bind Animal Companion knack, which opens up various abilities for the animal companion and further reduces a lot of the baggage in dealing with them. It also opens up Enhance Animal Companion and other knacks for use on the companion, which now provides better benefits for the further the animal companion is "behind the curve." There are additional knacks to help animal companions who have been with the adept since the beginning.</span><br />
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<span face=""arial" , "helvetica" , sans-serif">As noted, there's a lot going on here. If a talent or knack isn't referenced, the effects didn't change.</span><br />
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<span style="font-family: "georgia" , "times new roman" , serif;"><b><span style="color: #3d85c6; font-size: large;">Talents</span></b><br /><br /><b><span style="color: #6fa8dc;">Animal Bond</span></b><br /><span style="color: #9fc5e8;">Step:</span> Rank+CHA<br /><span style="color: #9fc5e8;">Action:</span> Standard<br /><span style="color: #9fc5e8;">Strain:</span> 1<br /><span style="color: #9fc5e8;">Skill Use:</span> Yes<br /><br />The adept develops a bond of trust with an animal suitable as an animal companion, making an Animal Bond test against the animal’s Social Defense. If successful, the animal’s attitude (see <i>Gamemaster’s Guide</i>, p. 142) toward the adept improves by one degree (typically to Neutral). The adept may make this test once each day after spending positive time with the animal, treating it well, and earning its trust.<br /><br />Once the animal’s attitude toward the adept is Loyal, it willingly takes risks for the adept and expects appropriate rewards for doing so—this is not the same as combat training (see Animal Training). A Loyal animal will accompany the adept on adventures if they desire, and is referred to as an animal companion. An adept can maintain animal companions with a total Circle equal to their Animal Bond rank. For example, a hunting dog (Circle 1) and a troajin (Circle 2) as animal companions require at least Animal Bond rank 3. The adept must spend quality time with their animal companions on a regular basis to maintain their loyalty.<br /><br />An animal will not maintain a better attitude towards an adept than the adept shows it. As a result, mistreatment, neglect, or abandonment can offset the talent’s effects, worsening the animal’s attitude towards the adept. If an animal companion’s attitude drops below Loyal, talents or abilities that target animal companions no longer work.<br /><br /><i>Skill Use:</i> Each subsequent improvement to attitude requires an additional success; e.g., it requires two successes to improve from Neutral to Friendly for a typical animal.<br /><br /><b>Note:</b> It's suggested to have either the gamemaster or another player portray the actions of an animal companion to reflect they aren't simply an extension of the player character. This can also help engage other players in the various animals. If a different player is going to portray an animal companion, the gamemaster and players should agree.<br /><br /><b><span style="color: #6fa8dc;">Animal Companion Durability</span></b><br /><span style="color: #9fc5e8;">Step:</span> Rank<br /><span style="color: #9fc5e8;">Action:</span> NA<br /><span style="color: #9fc5e8;">Strain:</span> 0<br /><span style="color: #9fc5e8;">Skill Use:</span> No<br />The animal companion’s ability to take damage is improved in a similar manner to the Durability ability (<i>Player’s Guide</i>, p. 85), with each rank increasing the bound animal companion's Health Ratings by +5. This can only affect bound animal companions.<br /><br /><b><span style="color: #6fa8dc;">Animal Training</span></b><br /><span style="color: #9fc5e8;">Step:</span> Rank+CHA<br /><span style="color: #9fc5e8;">Action:</span> Special (see text)<br /><span style="color: #9fc5e8;">Strain:</span> Special<br /><span style="color: #9fc5e8;">Skill Use:</span> Yes<br />The adept trains an animal to obey simple commands such as “scout ahead,” “smell that,” and “go home,” as well as the more usual “stop,” “heel,” “fetch,” and “kill.” The animal must be at least Friendly to the trainer and suitable as an animal companion to train with this talent. An animal can be taught a maximum number of commands equal to the adept’s Animal Training rank. The adept spends a day with the animal as a Sustained action (8 hours), focusing on teaching it the new command, and reviewing any commands it already knows, then makes an Animal Training test against the animal’s Social Defense. If successful, the animal understands and obeys the command. Trained animals only respond to commands given by characters they are at least Neutral with (see <i>Gamemaster’s Guide</i>, p. 142), and will only do something that seems dangerous for characters they are at least Friendly with, including their trainer. The adept cannot train animals with an effective Circle higher than their Animal Training rank.<br /><br />The animal remembers all of the commands it learned for months equal to the adept’s Animal Training rank. This duration is renewed by a successful Animal Training test to teach a new trick or maintain the animal’s training, as described above. If an adept tries to maintain too large a collection of trained animals, they may find their training slipping unless they constantly work with their companions. If the adept neglects an animal’s training, it forgets all of its training when the talent’s duration ends. The adept may renew the duration while the talent is in effect by spending a day with the animal and making a new Animal Training test.<br /><br />Combat training an animal requires the animal to be at least Loyal to the trainer. This training counts as 3 tricks and requires a week for each attempt. Each test requires an additional success equal to the trick “number.” For example, tests to teach the first trick required for combat training need one additional success and tests to teach the second trick required need two additional successes. Once an animal is combat trained, this training is permanent and does not fade. Animal companions without combat training typically flee from combat.<br /><br />The adept may issue a command to a single animal companion as a Standard action; in combat this costs 1 Strain. The adept may make a command that combines multiple tricks by making an Animal Training test against the animal’s Social Defense. This test requires one additional success for each trick included. Each attitude level above Friendly reduces the number of additional successes required by one, to a minimum of no additional successes.<br /><br /><i>For example, Mycah wants her Loyal companion espagra, Sprinkles, to “go home” and “fetch” a map. This is two commands, which requires two additional successes, but Sprinkles is Loyal, which reduces the total by one to only one extra success. Given Sprinkles has Willful (1), this is a good thing. If the adept succeeds, but without the required number of additional successes, the animal goes to do what they assume the trainer wants, but fails in some way. Failing the test entirely means the animal will not perform the complex trick until the trainer spends a day successfully reinforcing their training.</i><br /><br />In addition to teaching the animal commands, the adept can grant the animal a +1 bonus to a skill the animal knows (this does not include the animal’s Attack Step); this must reference a skill (not a creature power) and does not include Resist Pain, Surprise Strike, or similar combat abilities. At the gamemaster’s discretion, the adept can use this ability to teach the animal companion skills (not talents) the animal doesn’t know, but would conceivably be able to perform. These enhancements count as tricks for the talent’s limits and must be maintained like tricks.</span><br />
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<span style="font-family: georgia, times new roman, serif;">List of prohibited combat-related skills:</span><br /><ul><li><span style="font-family: georgia, times new roman, serif;">Acrobatic Defense</span></li>
<li><span style="font-family: georgia, times new roman, serif;">Aggressive Maneuver</span></li>
<li><span style="font-family: georgia, times new roman, serif;">Anticipate Blow</span></li>
<li><span style="font-family: georgia, times new roman, serif;">Avoid Blow</span></li>
<li><span style="font-family: georgia, times new roman, serif;">Battle Bellow</span></li>
<li><span style="font-family: georgia, times new roman, serif;">Battle Shout</span></li>
<li><span style="font-family: georgia, times new roman, serif;">Blade Juggle</span></li>
<li><span style="font-family: georgia, times new roman, serif;">Charge</span></li>
<li><span style="font-family: georgia, times new roman, serif;">Critical Hit</span></li>
<li><span style="font-family: georgia, times new roman, serif;">Disarm</span></li>
<li><span style="font-family: georgia, times new roman, serif;">Distract</span></li>
<li><span style="font-family: georgia, times new roman, serif;">Dive Attack</span></li>
<li><span style="font-family: georgia, times new roman, serif;">Down Strike</span></li>
<li><span style="font-family: georgia, times new roman, serif;">Feint</span></li>
<li><span style="font-family: georgia, times new roman, serif;">Graceful Exit</span></li>
<li><span style="font-family: georgia, times new roman, serif;">Heartening Laugh</span></li>
<li><span style="font-family: georgia, times new roman, serif;">Intimidating Bellow</span></li>
<li><span style="font-family: georgia, times new roman, serif;">Maneuver</span></li>
<li><span style="font-family: georgia, times new roman, serif;">Melee Weapons</span></li>
<li><span style="font-family: georgia, times new roman, serif;">Missile Weapons</span></li>
<li><span style="font-family: georgia, times new roman, serif;">Patient Maneuver</span></li>
<li><span style="font-family: georgia, times new roman, serif;">Resist Pain</span></li>
<li><span style="font-family: georgia, times new roman, serif;">Resist Taunt</span></li>
<li><span style="font-family: georgia, times new roman, serif;">Riposte</span></li>
<li><span style="font-family: georgia, times new roman, serif;">Second Attack</span></li>
<li><span style="font-family: georgia, times new roman, serif;">Second Shot</span></li>
<li><span style="font-family: georgia, times new roman, serif;">Second Weapon</span></li>
<li><span style="font-family: georgia, times new roman, serif;">Setup</span></li>
<li><span style="font-family: georgia, times new roman, serif;">Shield Bash</span></li>
<li><span style="font-family: georgia, times new roman, serif;">Shield Drive</span></li>
<li><span style="font-family: georgia, times new roman, serif;">Studied Counter</span></li>
<li><span style="font-family: georgia, times new roman, serif;">Surprise Strike</span></li>
<li><span style="font-family: georgia, times new roman, serif;">Swift Kick</span></li>
<li><span style="font-family: georgia, times new roman, serif;">Swing Attack</span></li>
<li><span style="font-family: georgia, times new roman, serif;">Tactics</span></li>
<li><span style="font-family: georgia, times new roman, serif;">Tail Dance</span></li>
<li><span style="font-family: georgia, times new roman, serif;">Taunt</span></li>
<li><span style="font-family: georgia, times new roman, serif;">Throwing Weapons</span></li>
<li><span style="font-family: georgia, times new roman, serif;">Unarmed Combat</span></li>
<li><span style="font-family: georgia, times new roman, serif;">Vicious Wound</span></li>
<li><span style="font-family: georgia, times new roman, serif;">Weapon Breaker</span></li>
<li><span style="font-family: georgia, times new roman, serif;">Wheeling Attack</span></li>
<li><span style="font-family: georgia, times new roman, serif;">Wheeling Defense</span></li>
<li><span style="font-family: georgia, times new roman, serif;">Witty Repartee</span></li>
<li><span style="font-family: georgia, times new roman, serif;">Wound Balance</span></li>
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</div><div><span style="font-family: "georgia" , "times new roman" , serif;">Intiative uses the lowest Initiative Step of the acting characters (animal companions are characters for this) after all modifiers. If the adept uses Cobra Strike and Tiger Spring to get Initiative Step 20 (or 14 + 6, depending how your group rolls), but their crojen only has Initiative Step 14, they use Initiative Step 14. They still gain the benefits of Cobra Strike—bonus on the Attack test—but must use the lower Initiative Step. If the same character doesn't use their Initiative modifiers and just their base Initiative Step 8, it's now the lowest Step and used to determine Initiative.<br /><br /><i>Skill Use:</i> Teaching a trick takes a week (additional successes reduce the time by one day each) and unless maintained by spending a day reviewing their tricks, animals forget one trick each month. The trainer’s Animal Training rank has no impact on the duration. Combat training takes one month for each attempt instead of one week.<br /><br /><b><span style="color: #6fa8dc;">Armor Mount</span></b><br /><span style="color: #9fc5e8;">Step:</span> Rank+WIL<br /><span style="color: #9fc5e8;">Action:</span> Simple<br /><span style="color: #9fc5e8;">Strain:</span> 1<br /><span style="color: #9fc5e8;">Skill Use:</span> No<br />The adept wills magical armor to form around their mount and each expression of this talent is unique to the adept. Whether a glowing field, unnaturally thick skin, or ephemeral barding. The adept makes an Armor Mount test against the mount’s Mystic Defense. If successful, the adept adds their Armor Mount rank to the animal’s Physical Armor for their Armor Mount rank in minutes. The adept must be in and remain in contact with their mount to use this talent. The Armor Mount test automatically succeeds against bound animal companions.</span><br />
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<span style="font-family: "georgia" , "times new roman" , serif;"><b><span style="color: #6fa8dc;">Call Animal Companion</span></b><br /><span style="color: #9fc5e8;">Step:</span> Rank+WIL<br /><span style="color: #9fc5e8;">Action:</span> Standard<br /><span style="color: #9fc5e8;">Strain:</span> 1<br /><span style="color: #9fc5e8;">Skill Use:</span> No<br />The adept magically calls an animal companion by making a Call Animal Companion test against the animal’s Mystic Defense. If successful, the animal senses the adept’s call and attempts to make its way to them as fast as possible. The animal companion must be within the adept’s Call Animal Companion rank ×100 yards to hear the call.<br /><br /><span style="color: #6fa8dc;"><b>Enhance Animal Companion</b></span><br /><span style="color: #9fc5e8;">Step:</span> Rank<br /><span style="color: #9fc5e8;">Action:</span> Sustained (8 hours)<br /><span style="color: #9fc5e8;">Strain:</span> 0<br /><span style="color: #9fc5e8;">Skill Use:</span> No<br />The adept magically enhances one of their bound animal companions by spending a day in meditation with the bound animal companion. This increases the bound animal companion’s effective Circle by +1—still bound to limits of Animal Bond. The bound animal companion’s effective Circle (including this talent and any other modifiers, such as applied Masks) cannot exceed the adept’s Enhance Animal Companion rank. This talent can only affect bound animal companions. If a Mask is later added that increases the animal companion’s effective Circle above the adept’s Enhance Animal Companion rank, remove the benefits from Enhance Animal Companion until the effective Circle is equal to the adept’s Enhance Animal Companion rank.<br /><br />Each effective Circle increase gives the bound animal companion +1 to Physical, Mystic, and Social Defense, Physical and Mystic Armor, and Attack and Damage tests, and +5 to Unconsciousness and Death Rating. Note: the presentation as a Mask is for clarity, but it is not a Mask.</span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #3d85c6; font-family: "georgia" , "times new roman" , serif;"><b>Enhance Animal Companion</b></span><span style="font-family: "georgia" , "times new roman" , serif;"> (+1 Circle)</span></span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><b>DEX:</b></span> 0 <b><span style="color: #6fa8dc;">Initiative: </span></b>0 <b><span style="color: #6fa8dc;">Unconsciousness:</span></b> +5</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><b>STR:</b></span> 0 <b><span style="color: #6fa8dc;">Physical Defense:</span></b> +1 </span><b><span style="color: #6fa8dc;">Death Rating:</span></b> +5</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><b>TOU:</b></span> 0 <b><span style="color: #6fa8dc;">Mystic Defense:</span></b> +1 <b><span style="color: #6fa8dc;">Wound Threshold:</span></b> 0</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><b>PER:</b></span> 0 <b><span style="color: #6fa8dc;">Social Defense:</span></b> +1 <b><span style="color: #6fa8dc;">Knockdown:</span></b> 0</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><b><span style="color: #6fa8dc;">WIL:</span></b> 0 <b><span style="color: #6fa8dc;">Physical Armor:</span></b> +1 <b><span style="color: #6fa8dc;">Recovery Tests:</span></b> 0</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><b>CHA:</b></span> 0 <b><span style="color: #6fa8dc;">Mystic Armor:</span></b> +1</span><span style="font-family: "georgia" , "times new roman" , serif;"> </span></span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><b>Movement:</b></span> 0</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><b>Actions:</b></span> 0; Attack +1 (Damage +1)</span><br />
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<span style="font-family: "georgia" , "times new roman" , serif;"><b><span style="color: #6fa8dc;">Goring Attack</span></b><br /><span style="color: #9fc5e8;">Step:</span> Rank<br /><span style="color: #9fc5e8;">Action:</span> Free<br /><span style="color: #9fc5e8;">Strain:</span> 1<br /><span style="color: #9fc5e8;">Skill Use:</span> No<br />The adept increases the damage inflicted by their bound animal companions within Goring Attack rank ×2 yards. If their bound animal companion makes a successful Attack test, the adept may add their Goring Attack rank to the bound animal companion’s Damage test. This talent can be used once per round.<br /><br /><b><span style="color: #6fa8dc;">Mount Attack</span></b><br /><span style="color: #9fc5e8;">Step:</span> Rank<br /><span style="color: #9fc5e8;">Action:</span> Simple<br /><span style="color: #9fc5e8;">Strain:</span> 1<br /><span style="color: #9fc5e8;">Skill Use:</span> No<br />The adept increases the accuracy of their mount's attacks. The adept adds their Mount Attack rank to their mount's Dexterity Step for the bound mount's Attack test. This replaces the bound mount's normal Attack test. The adept must be riding the bound mount for it to benefit from this talent. The adept can spend a Karma Point to improve the bound mount's Attack test when using this talent.</span><span style="font-family: "georgia" , "times new roman" , serif;"><br /><br /><b><span style="color: #3d85c6; font-size: large;">Knacks</span></b><br /><br /><b><span style="color: #6fa8dc;">Bind Animal Companion</span></b><br /><span style="color: #9fc5e8;">Talent:</span> Animal Bond<br /><span style="color: #9fc5e8;">Requirements:</span> Rank 1<br /><span style="color: #9fc5e8;">Restrictions:</span> None<br /><span style="color: #9fc5e8;">Step:</span> NA<br /><span style="color: #9fc5e8;">Action:</span> Sustained (8 hour)<br /><span style="color: #9fc5e8;">Strain:</span> 0<br /><span style="color: #9fc5e8;">Skill Use:</span> No<br />The adept performs a 8 hour ritual with their Awestruck animal companion, binding them to the adept, turning the animal companion into a bound animal companion and allowing the to benefit from more of the adept’s magic. The adept must Name their animal companion and takes a blood oath similar to an Oath of Blood Peace (this does not cost Blood Magic Damage) and weaves a thread to their animal companion’s pattern. This oath lasts as long as both the adept and animal companion are still alive. If the animal companion dies without violating the adept’s blood oath, a new ritual can be performed with a different Awestruck animal companion, gaining the same associated benefits as the previous bound animal </span><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;">companion (this includes all applicable knacks for the previous bound animal companion)</span>. Due to the asymmetrical nature of the oath, the adept suffers a Blood Wound if their bound companion dies, regardless of the situation.</span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><br />Bound animal companions are still commanded with Animal Training, however it only requires a Simple action instead of a Standard action and no test is required; this does not allow the talent to be used more than once per round and only one command to one animal may still be issued. They become combat-trained and this does not cost any tricks. Additionally, no tests are required to train the bound animal companion (though it still takes a day and the training must be maintained) and they can perform any complex tricks combined of tricks they know. Call Animal Companion tests automatically succeed against the adept’s bound animal companion and only require a Simple action.<br /><br />This knack can be learned multiple times. However, it does not increase the total Circle of animal companions the adept can have.<br /><br /><b>Special:</b> Cavalryman adepts receive one instance of this knack for free at First Circle.<br /><br /><b><span style="color: #6fa8dc;">Menagerie</span></b><br /><span style="color: #9fc5e8;">Talent:</span> Animal Bond<br /><span style="color: #9fc5e8;">Requirements:</span> Rank 5<br /><span style="color: #9fc5e8;">Restrictions:</span> None<br /><span style="color: #9fc5e8;">Step:</span> NA<br /><span style="color: #9fc5e8;">Action:</span> NA<br /><span style="color: #9fc5e8;">Strain:</span> 0<br /><span style="color: #9fc5e8;">Skill Use:</span> No<br /><br />The adept can maintain additional animal companions up to their Animal Bond rank. None of these animal companions can be above Novice tier (maximum Circle 4). This knack can be learned multiple times.</span><br />
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<span style="font-family: "georgia" , "times new roman" , serif;"><b><span style="color: #6fa8dc;">Transfer Bond</span></b><br /><span style="color: #9fc5e8;">Talent:</span> Animal Bond<br /><span style="color: #9fc5e8;">Requirements:</span> Rank 5, Bind Animal Companion<br /><span style="color: #9fc5e8;">Restrictions:</span> None<br /><span style="color: #9fc5e8;">Step:</span> NA<br /><span style="color: #9fc5e8;">Action:</span> NA<br /><span style="color: #9fc5e8;">Strain:</span> 0<br /><span style="color: #9fc5e8;">Skill Use:</span> No<br /><br />The adept performs an eight hour ritual with their current bound animal companion and a different Awestruck animal. This ritual is similar to the Bind Animal Companion ritual and transfers the thread and all benefits from one animal to the other, losing and gaining all benefits as appropriate. See Bind Animal Companion for details about this. This is never a ritual undertaken lightly and is most often used for companions who have grown old, or suffered permanent injuries and can no longer keep up. Cavalrymen who use this knack without need are typically shunned and Beastmasters may suffer similar treatment, though some Beastmasters have a more mercenary view of their bound animal companions.<br /><br /><b><span style="color: #6fa8dc;">Encouragement</span></b><br /><span style="color: #9fc5e8;">Talent:</span> Animal Training<br /><span style="color: #9fc5e8;">Requirements:</span> Rank 4<br /><span style="color: #9fc5e8;">Restrictions:</span> None<br /><span style="color: #9fc5e8;">Step:</span> Rank+CHA<br /><span style="color: #9fc5e8;">Action:</span> Free (Special)<br /><span style="color: #9fc5e8;">Strain:</span> 1<br /><span style="color: #9fc5e8;">Skill Use:</span> Yes (Novice)<br />The adept coaches and encourages their animal companion throughout their trick by making an Encouragement test against the animal’s Social Defense. Each success either gives the animal +2 to tests they make as part of the trick, or the adept +2 per success when issuing a complex trick. The adept cannot take any other actions while the animal is performing the trick. This cannot be used during combat. This knack can be used in the same round the animal is issued a command with Animal Training.<br /><br /><b><span style="color: #6fa8dc;">Faster, Pussycat! Kill! Kill!</span></b><br /><span style="color: #9fc5e8;">Talent:</span> Animal Training<br /><span style="color: #9fc5e8;">Requirements:</span> Rank 7, Encouragement<br /><span style="color: #9fc5e8;">Restrictions:</span> None<br /><span style="color: #9fc5e8;">Step:</span> Rank+CHA<br /><span style="color: #9fc5e8;">Action:</span> Free<br /><span style="color: #9fc5e8;">Strain:</span> 2<br /><span style="color: #9fc5e8;">Skill Use:</span> No<br />The adept coaches and encourages their animal companion to commit an egregious act of violence by making a Faster Pussycat! Kill! Kill! test against the animal’s Social Defense. Each success gives the animal +2 to the Attack test. This knack can be used in the same round the animal is issued an attack command with Animal Training, but only once per round.<br /><br /><span style="color: #6fa8dc;"><b>Smarter Than the Average Bear</b></span><br /><span style="color: #9fc5e8;">Talent:</span> Animal Training<br /><span style="color: #9fc5e8;">Requirements:</span> Rank 3, Animal Bond rank 3, Bind Animal Companion<br /><span style="color: #9fc5e8;">Restrictions:</span> None<br /><span style="color: #9fc5e8;">Step:</span> NA<br /><span style="color: #9fc5e8;">Action:</span> NA<br /><span style="color: #9fc5e8;">Strain:</span> 0<br /><span style="color: #9fc5e8;">Skill Use:</span> No<br />The adept can teach their bound animal companion additional tricks equal to their Animal Training rank, but these additional tricks cannot be used to teach the bound animal companion skills or improve existing skills. This only applies to one bound animal companion. This knack can be learned multiple times.<br /><br /><b><span style="color: #6fa8dc;">Amplify Animal Companion’s Form</span></b><br /><span style="color: #9fc5e8;">Talent:</span> Enhance Animal Companion<br /><span style="color: #9fc5e8;">Requirements:</span> Rank 5, Bind Animal Companion<br /><span style="color: #9fc5e8;">Restrictions:</span> None<br /><span style="color: #9fc5e8;">Step:</span> NA<br /><span style="color: #9fc5e8;">Action:</span> NA<br /><span style="color: #9fc5e8;">Strain:</span> 0<br /><span style="color: #9fc5e8;">Skill Use:</span> No<br />The adept improves their bound animal companion, giving them +1 to each attribute Step, their Initiative Step, Wound Threshold, and Knockdown Step, +3 to their Unconsciousness Rating, and +4 to their Death Rating. This can only be applied to bound animal companions with a tier of Novice (before effective Circles are added through Enhance Animal Companion). If a Mask is later added that increases the animal companion’s tier above Novice, remove these benefits and refund the Legend Points for this knack. Note: the presentation as a Mask is for clarity, but it is not a Mask.<br /><br /><i>For example, a bound tiger has the Amplify Animal Companion’s Form knack, but later receives a new Mask from Mold Ally’s Form, raising their Circle to 5, which is Journeyman tier. The effective Circles added through Enhance Animal Companion do not count for this purpose. This refunds the Legend Points for this knack to the adept and removes the purchase, though they still know the knack and can re-buy it in the future without learning it again. This doesn’t count against the total knacks for the talent until it is purchased, despite being known in this fashion.</i><br /><br />This knack can be purchased multiple times, each time for a different bound animal companion.</span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span><span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #3d85c6; font-family: "georgia" , "times new roman" , serif;"><b>Amplified Animal Companion</b></span><span style="font-family: "georgia" , "times new roman" , serif;"> (No Change)</span></span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><b>DEX:</b></span> +1 <b><span style="color: #6fa8dc;">Initiative:</span></b></span> +1<span style="font-family: "georgia" , "times new roman" , serif;"> <b><span style="color: #6fa8dc;">Unconsciousness:</span></b> +3</span></span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><b>STR:</b></span> +1 <b><span style="color: #6fa8dc;">Physical Defense:</span></b> 0 </span><b><span style="color: #6fa8dc;">Death Rating:</span></b> +4</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><b>TOU:</b></span> +1 <b><span style="color: #6fa8dc;">Mystic Defense:</span></b> 0 <b><span style="color: #6fa8dc;">Wound Threshold:</span></b> +1</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><b>PER:</b></span> +1 <b><span style="color: #6fa8dc;">Social Defense:</span></b> 0 <b><span style="color: #6fa8dc;">Knockdown:</span></b> +1</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><b><span style="color: #6fa8dc;">WIL:</span></b> +1 <b><span style="color: #6fa8dc;">Physical Armor:</span></b> 0 <b><span style="color: #6fa8dc;">Recovery Tests:</span></b> 0</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><b>CHA:</b></span> +1 <b><span style="color: #6fa8dc;">Mystic Armor:</span></b> 0</span><span style="font-family: "georgia" , "times new roman" , serif;"> </span></span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><b>Movement:</b></span> 0</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><b>Actions:</b></span> 0; Attack 0 (Damage 0)</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /><b><span style="color: #6fa8dc;">Amplify Animal Companion’s Sense</span></b><br /><span style="color: #9fc5e8;">Talent:</span> Enhance Animal Companion<br /><span style="color: #9fc5e8;">Requirements:</span> Rank 5, Bind Animal Companion<br /><span style="color: #9fc5e8;">Restrictions:</span> None<br /><span style="color: #9fc5e8;">Step:</span> NA<br /><span style="color: #9fc5e8;">Action:</span> NA<br /><span style="color: #9fc5e8;">Strain:</span> 0<br /><span style="color: #9fc5e8;">Skill Use:</span> No<br />The adept improves an enhanced sense of their bound animal companions. The adept chooses an enhanced sense (e.g., Enhanced Sense [Sight]) when this knack is learned. All their bound animal companions with the selected enhanced sense gain a +2 bonus to it. For example, Enhanced Sense [Sight] (4) becomes Enhanced Sense [Sight] (6).<br /><br /><span style="color: #6fa8dc;"><b>Augment Ally's Form:</b></span> This knack can only be applied to a bound animal companion. The gamemaster should disallow Masks they feel may be disruptive to the game. Masks are not inherently balanced for animal companions, but to be applied to opponents and a different set of assumptions. This knack is intended to be fun and interesting, not an opportunity to optimize an animal companion for being abusive in combat.<br /><br /><b><span style="color: #6fa8dc;">Boost Animal Companion’s Form</span></b><br /><span style="color: #9fc5e8;">Talent:</span> Enhance Animal Companion<br /><span style="color: #9fc5e8;">Requirements:</span> Rank 9, Bind Animal Companion<br /><span style="color: #9fc5e8;">Restrictions:</span> None<br /><span style="color: #9fc5e8;">Step:</span> NA<br /><span style="color: #9fc5e8;">Action:</span> Sustained (8 hours)<br /><span style="color: #9fc5e8;">Strain:</span> 0<br /><span style="color: #9fc5e8;">Skill Use:</span> No<br />The adept permanently improves their bound animal companion with an 8 hour ritual, giving them +1 to each attribute Step, their Initiative Step, Wound Threshold, and Knockdown Step, +3 to their Unconsciousness Rating, and +4 to their Death Rating. This can only be applied to bound animal companions with a tier of Novice or Journeyman (before effective Circles are added through Enhance Animal Companion). If a Mask is later added that increases the animal companion’s tier above Journeyman, remove these benefits and refund the Legend Points for this knack (effectively “unlearning” it). </span><span style="font-family: "georgia" , "times new roman" , serif;">Note: the presentation as a Mask is for clarity, but it is not a Mask.</span><span style="font-family: "georgia" , "times new roman" , serif;"><br /><br />This knack can be purchased multiple times, each time for a different bound animal companion.</span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span><span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #3d85c6; font-family: "georgia" , "times new roman" , serif;"><b>Boosted Animal Companion</b></span><span style="font-family: "georgia" , "times new roman" , serif;"> (No Change)</span></span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><b>DEX:</b></span> +1 <b><span style="color: #6fa8dc;">Initiative:</span></b></span> +1<span style="font-family: "georgia" , "times new roman" , serif;"> <b><span style="color: #6fa8dc;">Unconsciousness:</span></b> +3</span></span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><b>STR:</b></span> +1 <b><span style="color: #6fa8dc;">Physical Defense:</span></b> 0 </span><b><span style="color: #6fa8dc;">Death Rating:</span></b> +4</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><b>TOU:</b></span> +1 <b><span style="color: #6fa8dc;">Mystic Defense:</span></b> 0 <b><span style="color: #6fa8dc;">Wound Threshold:</span></b> +1</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><b>PER:</b></span> +1 <b><span style="color: #6fa8dc;">Social Defense:</span></b> 0 <b><span style="color: #6fa8dc;">Knockdown:</span></b> +1</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><b><span style="color: #6fa8dc;">WIL:</span></b> +1 <b><span style="color: #6fa8dc;">Physical Armor:</span></b> 0 <b><span style="color: #6fa8dc;">Recovery Tests:</span></b> 0</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><b>CHA:</b></span> +1 <b><span style="color: #6fa8dc;">Mystic Armor:</span></b> 0</span><span style="font-family: "georgia" , "times new roman" , serif;"> </span></span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><b>Movement:</b></span> 0</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><b>Actions:</b></span> 0; Attack 0 (Damage 0)</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /><b><span style="color: #6fa8dc;">Boost Animal Companion’s Sense</span></b><br /><span style="color: #9fc5e8;">Talent:</span> Enhance Animal Companion<br /><span style="color: #9fc5e8;">Requirements:</span> Rank 9, Augment Animal Companion’s Sense, Bind Animal Companion<br /><span style="color: #9fc5e8;">Restrictions:</span> None<br /><span style="color: #9fc5e8;">Step:</span> NA<br /><span style="color: #9fc5e8;">Action:</span> NA<br /><span style="color: #9fc5e8;">Strain:</span> 0<br /><span style="color: #9fc5e8;">Skill Use:</span> No<br />The adept improves an enhanced sense of their bound animal companions. The adept chooses an enhanced sense (e.g., Enhanced Sense [Sight]) when this knack is learned. All their bound animal companions with the selected enhanced sense gain a +4 bonus to it. For example, Enhanced Sense [Sight] (4) becomes Enhanced Sense [Sight] (8). This replaces the benefit from Augment Animal Companion’s Sense and must affect a sense the adept targeted with Augment Animal Companion’s Sense.<br /><br /><b><span style="color: #6fa8dc;">Heighten Animal Companion’s Form</span></b><br /><span style="color: #9fc5e8;">Talent:</span> Enhance Animal Companion<br /><span style="color: #9fc5e8;">Requirements:</span> Rank 13, Bind Animal Companion<br /><span style="color: #9fc5e8;">Restrictions:</span> None<br /><span style="color: #9fc5e8;">Step:</span> NA<br /><span style="color: #9fc5e8;">Action:</span> NA<br /><span style="color: #9fc5e8;">Strain:</span> 0<br /><span style="color: #9fc5e8;">Skill Use:</span> No<br />The adept improves their bound animal companion, giving them +1 to each attribute Step, their Initiative Step, Wound Threshold, and Knockdown Step, +3 to their Unconsciousness Rating, and +4 to their Death Rating. If the bound animal companion benefited from Amplify and Boost Animal Companion as well, they also gain +1 Recovery Test. This can only be applied to bound animal companions with a tier of Novice, Journeyman, or Warden (before effective Circles are added through Enhance Animal Companion). If a Mask is later added that increases the animal companion’s tier above Warden, remove these benefits and refund the Legend Points for this knack (effectively “unlearning” it). </span><span style="font-family: "georgia" , "times new roman" , serif;">Note: the presentation as a Mask is for clarity, but it is not a Mask.</span><span style="font-family: "georgia" , "times new roman" , serif;"><br /><br />This knack can be purchased multiple times, each time for a different bound animal companion.</span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span><span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #3d85c6; font-family: "georgia" , "times new roman" , serif;"><b>Heightened Animal Companion</b></span><span style="font-family: "georgia" , "times new roman" , serif;"> (No Change)</span></span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><b>DEX:</b></span> +1 <b><span style="color: #6fa8dc;">Initiative:</span></b></span> +1<span style="font-family: "georgia" , "times new roman" , serif;"> <b><span style="color: #6fa8dc;">Unconsciousness:</span></b> +3</span></span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><b>STR:</b></span> +1 <b><span style="color: #6fa8dc;">Physical Defense:</span></b> 0 </span><b><span style="color: #6fa8dc;">Death Rating:</span></b> +4</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><b>TOU:</b></span> +1 <b><span style="color: #6fa8dc;">Mystic Defense:</span></b> 0 <b><span style="color: #6fa8dc;">Wound Threshold:</span></b> +1</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><b>PER:</b></span> +1 <b><span style="color: #6fa8dc;">Social Defense:</span></b> 0 <b><span style="color: #6fa8dc;">Knockdown:</span></b> +1</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><b><span style="color: #6fa8dc;">WIL:</span></b> +1 <b><span style="color: #6fa8dc;">Physical Armor:</span></b> 0 <b><span style="color: #6fa8dc;">Recovery Tests:</span></b> 0/+1</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><b>CHA:</b></span> +1 <b><span style="color: #6fa8dc;">Mystic Armor:</span></b> 0</span><span style="font-family: "georgia" , "times new roman" , serif;"> </span></span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><b>Movement:</b></span> 0</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><b>Actions:</b></span> 0; Attack 0 (Damage 0)</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><b>Heighten Animal Companion’s Sense</b></span><br /><span style="color: #9fc5e8;">Talent:</span> Enhance Animal Companion<br /><span style="color: #9fc5e8;">Requirements:</span> Rank 13, Bind Animal Companion, Boost Animal Companion’s Sense<br /><span style="color: #9fc5e8;">Restrictions:</span> None<br /><span style="color: #9fc5e8;">Step:</span> NA<br /><span style="color: #9fc5e8;">Action:</span> NA<br /><span style="color: #9fc5e8;">Strain:</span> 0<br /><span style="color: #9fc5e8;">Skill Use:</span> No<br />The adept improves an enhanced sense of their bound animal companions. The adept chooses an enhanced sense (e.g., Enhanced Sense [Sight]) when this knack is learned. All their bound animal companions with the selected enhanced sense gain a +6 bonus to it. For example, Enhanced Sense [Sight] (4) becomes Enhanced Sense [Sight] (10). This replaces the benefit from Boost Animal Companion’s Sense and must affect a sense the adept targeted with Boost Animal Companion’s Sense.<br /><br /><b><span style="color: #6fa8dc;">Mold Ally's Form:</span></b> This knack can only be applied to a bound animal companion. See Augment Ally's Form for additional notes.</span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><b><span style="color: #6fa8dc;">Sculpt Ally's Form:</span></b> This knack can only be applied to a bound animal companion. See Augment Ally's Form for additional notes.</span></div>
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Morgan Weekshttp://www.blogger.com/profile/14510056783865452328noreply@blogger.com2tag:blogger.com,1999:blog-3221587901988152582.post-19515200802929911392019-10-31T13:41:00.004-04:002020-10-27T21:06:34.653-04:00Earthdawn 4E: Anatomy of a Horror 06 - J'osh the Vexing Son<div class="separator" style="clear: both; text-align: center;">
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<i style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;">This is the sixth 4E Anatomy of a Horror, an ongoing series about Earthdawn Fourth Edition. <a href="http://pandagaminggrove.blogspot.com/2012/08/earthdawn-part-1-introduction.html">Introduction</a> and <a href="http://pandagaminggrove.blogspot.com/p/earthdawn.html">Index</a>.</i><br />
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<span face=""arial" , "helvetica" , sans-serif" style="font-size: x-small;"><i>Everything contained here is the work of a fan and not associated with FASA Games.</i></span><br />
<span face=""arial" , "helvetica" , sans-serif"><br /></span><span face=""arial" , "helvetica" , sans-serif">This was written up for FASA's Halloween social media in honor of Josh Harrison. I decided to put up here as well to make it easier to find (for myself as well).</span><br />
<span face=""arial" , "helvetica" , sans-serif"><br /></span><span face=""arial" , "helvetica" , sans-serif">The general concept here plays with Josh, who I've worked with for years now and become good friends in the process, as he is when meeting him and some of the things he likes to say in jest. Such as no one can take your books and tell you how to play. It turns out, J'osh the Vexing Son can absolutely take your books and tell you how to play. Both are naturally biliophiles who spread a particular brand of madness.</span><br />
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<span face=""arial" , "helvetica" , sans-serif">This Horror is designed less as a villain to be defeated in the traditional sense, and more something that pops up every so often causing trouble. A lot of trouble, there is no doubt, but the source of the trouble is a mystery. It plays with horror themes and in a more whimsical fashion, though disturbing nonetheless.</span><br />
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<b style="color: #0b5394; font-family: georgia, "times new roman", serif; font-size: x-large;">J'osh the Vexing Son</b><br />
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<span style="font-family: "georgia" , "times new roman" , serif;">There’s nothing J’osh the Vexing Son enjoys more than adopting a human guise and mingling with the masses. Spreading “the word” as the saying goes. In this case, “the word” is madness and the Horror’s favorite medium is the written word. It’s texts appear innocuous at first, but it doesn’t take long for those who experience them to descend into a particular lunacy, one unique to each victim, but all possess a singular drive to spread that hysteria onto others. These poor Namegivers force J’osh’s corrupted texts on their friends, loved ones, random individuals they see on the street, anyone who could possibly come to understand the brilliance and obsession of those books. And slowly, ever so slowly, the delirium spreads.<br /><br />J’osh the Vexing Son’s favorite guise is a mild-mannered middle-aged man, rather banal, but with something just a bit off. Perhaps a little too animated. There’s an excitement and gleam of something not quite right in the eyes. By the time anyone notices these details, it’s far too late and their sense of reality is almost certainly affected. Powerful illusions cloak his true form as he moves seamlessly between personas. Those unlucky enough to penetrate his guise only see themselves reflected back at them, with subtle twists and shifts, drawing them in and beginning their descent to madness. By astral space once the illusions are penetrated, J’osh the Vexing Son is an undulating, non-Euclidian pattern of contrasts that invites delusion to any who behold it. At times whispers repeat and reflect J’osh the Vexing Son’s voice, changing the tone and inflection over and over, inserting fleeting words, causing even the simplest statements to challenge the listener’s perception of reality as the echoes become the listener’s voice.<br /><br />While capable enough, J’osh the Vexing Son prefers to avoid combat at all costs. Instead, it taunts and cajoles its victims, preying on their wants, desires, and insecurities. Ultimately, J’osh the Vexing Son has no desire to kill, only to spread its madness. The Horror gladly aids its victims in any way possible, seeing it not as a predator and prey relationship, but itself as a partner or mentor to its victims. Even the Horror’s perception of reality is strained at times.</span><div><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span><span style="color: #3d85c6; font-family: "georgia" , "times new roman" , serif;"><b>Challenge:</b></span><span style="font-family: "georgia" , "times new roman" , serif;"> Warden (Twelfth Circle)</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><b>DEX:</b></span> 12 <b><span style="color: #6fa8dc;">Initiative:</span></b></span> <span style="font-family: "georgia" , "times new roman" , serif;">12 <b><span style="color: #6fa8dc;">Unconsciousness:</span></b> 132</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><b>STR:</b></span> 10 <b><span style="color: #6fa8dc;">Physical Defense:</span></b> 14 <b><span style="color: #6fa8dc;">Death Rating:</span></b> 148</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><b>TOU:</b></span> 16 <b><span style="color: #6fa8dc;">Mystic Defense:</span></b> 24 <b><span style="color: #6fa8dc;">Wound Threshold:</span></b> 24</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><b>PER:</b></span> 19 <b><span style="color: #6fa8dc;">Social Defense:</span></b> 24 <b><span style="color: #6fa8dc;">Knockdown:</span></b> 12</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><b><span style="color: #6fa8dc;">WIL:</span></b> 17 <b><span style="color: #6fa8dc;">Physical Armor:</span></b> 9 <b><span style="color: #6fa8dc;">Recovery Tests:</span></b> 5</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><b>CHA:</b></span> 19 <b><span style="color: #6fa8dc;">Mystic Armor:</span></b> 16</span><span style="font-family: "georgia" , "times new roman" , serif;"> </span><b style="font-family: georgia, "times new roman", serif;"><span style="color: #6fa8dc;">Karma:</span></b><span style="font-family: "georgia" , "times new roman" , serif;"> 12 (48)</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><b>Movement:</b></span> 12</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><b>Actions:</b></span> 3; Unarmed: 24 (22)</span><br />
<span style="color: #3d85c6; font-family: "georgia" , "times new roman" , serif;"><b>Powers:</b></span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><i><span style="color: #6fa8dc;">Awareness (31, Simple):</span></i> As the talent, <i>Player’s Guide</i>, p. 129.</span><div><span style="font-family: "georgia" , "times new roman" , serif;"><i><span style="color: #6fa8dc;">Corrupt Compromise (31, Standard)</span></i><br /><span style="color: #6fa8dc;"><i>Corrupt Karma (29, Standard)</i></span></span><br />
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<span style="font-family: "georgia" , "times new roman" , serif;"><i><span style="color: #6fa8dc;">Corrupt Reality (29, Standard):</span></i> This can be used at any range against a marked victim or a victim in possession of a corrupted text. If successful, the victim also gains a Corruption Point.<br /><i><span style="color: #6fa8dc;">Corrupted Texts:</span></i> J’osh the Vexing Son maintains at most thirteen texts that bear its words and madness. These can be manifestations of the Horror, or existing books corrupted by its will. When one is destroyed, it manifests another or searches the physical plane for a new text to imprint with its essence of insanity, which costs J’osh the Vexing Son 5 Karma Points. J’osh the Vexing senses whenever a suitable being ventures across one of these texts. When a victim reads the text, J’osh the Vexing uses Corrupt Reality to alter their reality to suit its whims. These are often pleasant at first, drawing the victim in before slowly twisting their perception of reality and making it indistinguishable from madness.<br /><i><span style="color: #6fa8dc;">Cutting Words (31, Simple):</span></i> As the talent, <i>Earthdawn Companion</i>, p. 52.</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><i><span style="color: #6fa8dc;">Cursed Luck (34, Free)</span></i></span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><i><span style="color: #6fa8dc;">Disarming Smile (31, Standard):</span></i> As the talent, <i>Earthdawn Companion</i>, p. 52.<br /><i><span style="color: #6fa8dc;">Disguise Self (45, Standard):</span></i> As the talent, <i>Player’s Guide</i>, p. 138.</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span id="docs-internal-guid-ff38bb71-7fff-03dd-b5ce-7ccdc82212fe"></span><i><span style="color: #6fa8dc;">Disrupt Magic (29, Standard)</span></i><br /><i><span style="color: #6fa8dc;">Dual Nature:</span></i> J'osh the Vexing Son has an astral and physical form. They are not independent, but both must be destroyed to kill the Horror. As long as one of the forms survives, it can reform the other. Attacks that deal mystic damage affect both forms simultaneously.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><i><span style="color: #6fa8dc;">Favored Spell (Encrypt):</span></i> The duration is measured in years.<br /><i><span style="color: #6fa8dc;">Favored Spell (Ephemeral Bolt):</span></i> J’osh the Vexing Son can spend a Karma Point to change the spell to True Ephemeral Bolt after the target decides to resist. The target doesn’t know this.<br /><span style="color: #6fa8dc;"><i>Graceful Exit (31, Standard):</i></span> As the talent, <i>Player’s Guide</i>, p. 151.<br /><i><span style="color: #6fa8dc;">Harvest Energy (31, Free):</span></i> If the emotion is excitement, discovery, or related to losing touch with reality, J’osh the Vexing Son gains an additional Karma Point, and gains a Karma Point even if the test fails. This power can be used at any range against marked victims or a victim in possession of a corrupted text.<br /><span style="color: #6fa8dc;"><i>Horror Mark (31, Standard):</i></span> This can be used at any range against a victim in possession of a corrupted text. J’osh the Vexing Son gains +2 to this test for every Corruption Point the victim has.</span></div><div><span style="font-family: "georgia" , "times new roman" , serif;"><span id="docs-internal-guid-e63b34ef-7fff-51de-1e4f-0474b266c179"></span><i><span style="color: #6fa8dc;">Karma Boost (Free)</span></i></span><br />
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<span style="font-family: "georgia" , "times new roman" , serif;"><i><span style="color: #6fa8dc;">Maddening Voices (31, Free):</span></i> Before Initiative is determined each round, one Maddening Voices test is made and the result compared against the Social Defense of each opponent within 50 yards. If successful, the target is Harried for the round due to the voices surrounding them and tearing at their sanity. The penalties also affect Social Defense.<br /><i><span style="color: #6fa8dc;">Madness Loves Company:</span></i> Marked victims gain +1 to tests to convince others to read a corrupted text for each Corruption Point the victim has.<br /><i><span style="color: #6fa8dc;">Mimic Voice (45, Simple):</span></i> As the talent, <i>Player’s Guide</i>, p. 158.<br /><i><span style="color: #6fa8dc;">Redact History (29, Sustained):</span></i></span><span style="font-family: georgia;"> J’osh the Vexing can perform a ritual that removes evidence of a target Namegiver’s deeds and existence, or the existence of a particular book or passage of the book (though this does not affect texts of different titles with the affected information or memories of the passage, often leading to a Mandela effect). The ritual lasts for one hour, during which time the victim must be immobile and touching the the Horror’s true physical form. J’osh the Vexing makes a Redact History test against the victim’s Social Defence. If successful, all written references to and depictions of the victim on mundane surfaces within 100 miles are removed, leaving only blank spaces. Memories and magic items are unaffected by this ritual. </span><span style="font-family: "georgia" , "times new roman" , serif;"><br /><i><span style="color: #6fa8dc;">Spellcasting (31):</span></i> As the talent, <i>Player’s Guide</i>, p. 168.<br /><span style="color: #6fa8dc;"><i>Spells (Player’s Guide):</i></span></span><span style="font-family: georgia;"> (J’osh the Vexing Son is a Twelfth Circle Illusionist and Tenth Circle Nethermancer) Encrypt (p. 296), Ephemeral Bolt (p. 296), Fun With Doors (p. 297), Send Message (p. 298), True Ephemeral Bolt (p. 298), Unseen Voices (p. 299), Blindness (p. 300), Displace Image (p. 300), Mind Fog (p. 301), Fog of Jeer (p. 302), Nobody Here (p. 303), Clarion Call (p. 304), Stop Right There (p. 306), Illusion (p. 308), Presto! (p. 309), Switch (p. 309), Chosen Path (p. 310), Memory Scribe (p. 311), True Switch (p. 312), Twisted Tongues (p. 314), Vertigo (p. 314), Walk Through (p. 314), Face Lift (p. 315), Form Exchange (p. 315), Other Place (p. 315), Astral Spear (p. 317), Ethereal Darkness (p. 319), Spirit Dart (p. 322), Chilling Circle (p. 323), Shadow’s Whisper (p. 324), Viewpoint (p. 330), Debilitating Gloom (p. 335), Step Through Shadow (p. 336), Shadow Tether (p. 340)</span><span style="font-family: "georgia" , "times new roman" , serif;"><br /><i><span style="color: #6fa8dc;">Witty Repartee (31, Free):</span></i> As the talent, <i>Earthdawn Companion</i>, p. 72.</span></div>
<span style="font-family: "georgia" , "times new roman" , serif;"><span id="docs-internal-guid-c19202cf-7fff-ae35-de30-9bdbf73872bf"></span></span><span style="color: #3d85c6; font-family: "georgia" , "times new roman" , serif;"><b>Special Maneuvers:</b></span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><i><span style="color: #6fa8dc;">Forgotten Magic (J’osh the Vexing Son):</span></i> J’osh the Vexing Son may spend two additional successes on a test targeting the victim’s Mystic or Social Defense to use Disrupt Magic against them as a Free Action.<br /><i><span style="color: #6fa8dc;">Madness Carries (J’osh the Vexing Son, Maddening Voices):</span></i> J’osh the Vexing Son may spend two additional successes on a Maddening Voices test to make a Horror Mark test against the victim as a Free action.</span></div>
</div></div>Morgan Weekshttp://www.blogger.com/profile/14510056783865452328noreply@blogger.com0tag:blogger.com,1999:blog-3221587901988152582.post-8376963756292459802019-08-07T00:23:00.012-04:002022-05-14T15:27:45.726-04:00Earthdawn 4E: Anatomy of a Knack 01 - Knack List<div class="separator" style="clear: both; text-align: center;">
<a href="http://earthdawn.fasagames.com/" style="clear: right; float: right; margin-bottom: 0em; margin-left: 1em;"><img border="0" height="123" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOVNNgasNg8BUgTEriRYSzidVTv6G_Dj2S7nqSxBRRCpU3mI4YTBQ-rAXn6pKBp69c1fPoa5s09q6r3Ta0AjVPO5_55ThcwZ5zKmeIChpYMKjYqS2ROyUogKm8hSZbobtj-5TJbDlUQvc/s1600/EARTHDAWNLOGO3.012.13_2.jpg" width="320" /></a></div>
<i style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;">This is the first 4E Anatomy of a Knack, part of an ongoing series about Earthdawn Fourth Edition. <a href="http://pandagaminggrove.blogspot.com/2012/08/earthdawn-part-1-introduction.html">Introduction</a> and <a href="http://pandagaminggrove.blogspot.com/p/earthdawn.html">Index</a>.</i><br />
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<i style="font-family: Arial, Helvetica, sans-serif; font-size: small;">Everything contained here is the work of a fan and not associated with FASA Games.</i><br />
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<span face=""arial" , "helvetica" , sans-serif">Below is a list of every knack by talent, the rank requirement, relevant restrictions, and where it can be found. Hopefully it isn't too complicated to follow, but the odds are decent it's going to be complicated. I plan to update this with every release and blog entry that contains new knacks.</span><br />
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<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Acrobatic Defense</b></span><br />
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<li><span face=""arial" , "helvetica" , sans-serif"><b>Acrobatic Recovery</b> <span style="color: #6fa8dc;">(3)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 77]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Deny Terrain</b> <span style="color: #6fa8dc;">(3)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 78]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Control the Tempo</b> <span style="color: #6fa8dc;">(5)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 78]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Acrobatic Strike</b> <span style="color: #6fa8dc;">(6)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 78]</span></span></li>
</ul>
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<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Air Dance</b></span></div>
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<li><span face=""arial" , "helvetica" , sans-serif"><b>I'm Not Done with You Yet</b> <span style="color: #6fa8dc;">(5)</span> <span style="color: #b4a7d6;">{Windmaster 2, any Discipline 8}</span> <span style="font-size: xx-small;">[TAJ:MP, p. 214]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Speed Freak</b> <span style="color: #6fa8dc;">(8)</span> <span style="color: #b4a7d6;">{Windmaster 5}</span> <span style="font-size: xx-small;">[TAJ:MP, p. 214]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Speed Kills</b> <span style="color: #6fa8dc;">(9)</span> <span style="color: #b4a7d6;">{Windmaster 6}</span> <span style="font-size: xx-small;">[TAJ:MP, p. 214]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Can't Catch Me</b> <span style="color: #6fa8dc;">(10)</span> <span style="color: #b4a7d6;">{Windmaster 7}</span> <span style="font-size: xx-small;">[TAJ:MP, p. 214]</span></span></li>
</ul>
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<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Air Sailing</b></span></div>
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<li><span face=""arial" , "helvetica" , sans-serif"><b>Air Legs</b> <span style="color: #6fa8dc;">(3)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 79]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Sailing</b> <span style="color: #6fa8dc;">(4)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 79]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Pilot Boat</b> <span style="color: #6fa8dc;">(5)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 79]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Sweeping Current</b> <span style="color: #6fa8dc;">(7)</span> <span style="color: #b4a7d6;">{Air Sailor 7}</span> <span style="font-size: xx-small;">[TAJ:MP, p. 214]</span></span></li>
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<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Air Speaking</b></span></div>
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<li><span face=""arial" , "helvetica" , sans-serif"><b>Wind Dance</b> <span style="color: #6fa8dc;">(4)</span> <span style="font-size: xx-small;">[TAJ:MP, p. 215]</span></span></li>
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<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Animal Bond</b></span></div>
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<li><span face=""arial" , "helvetica" , sans-serif"><b>Perfect Understanding</b> <span style="color: #6fa8dc;">(5)</span> <span style="color: #b4a7d6;">{Cavalier 5}</span> <span style="font-size: xx-small;">[<a href="https://pandagaminggrove.blogspot.com/2021/04/earthdawn-4e-rules-variant-21-cavalier.html">PGG</a>]</span></span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Heal Animal Companion</b> <span style="color: #6fa8dc;">(7)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 79]</span></span></li>
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<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Animal Training</b></span></div>
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<li><span face=""arial" , "helvetica" , sans-serif"><b>Animal Handling</b> <span style="color: #6fa8dc;">(4)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 79]</span></span></li>
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<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Anticipate Blow</b></span></div>
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<li><span face=""arial" , "helvetica" , sans-serif"><b>Anticipate Spell</b> <span style="color: #6fa8dc;">(5)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 80]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Take the Hit</b> <span style="color: #6fa8dc;">(6)</span> <span style="color: #b4a7d6;">{Warrior 5, Swordmaster 6, Scout 8}</span> <span style="font-size: xx-small;">[ED4 Comp, p. 81]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Anticipate Movement</b> <span style="color: #6fa8dc;">(7)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 80]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Foresee Aggression</b> <span style="color: #6fa8dc;">(7)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 80]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Aerial Ace</b> <span style="color: #6fa8dc;">(10, Air Dance 5)</span> <span style="color: #b4a7d6;">{Windmaster 7}</span> <span style="font-size: xx-small;">[TAJ:MP, p. XX]</span></span></li>
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<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Applied Knowledge</b></span></div>
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<li><span face=""arial" , "helvetica" , sans-serif"><b>Lector</b> <span style="color: #6fa8dc;">(6)</span> <span style="color: #b4a7d6;">{Scholar 5}</span> <span style="font-size: xx-small;">[TAJ:MP, p. XX]</span></span></li>
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<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Arcane Mutterings</b></span></div>
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<li><span face=""arial" , "helvetica" , sans-serif"><b>Jinx</b> <span style="color: #6fa8dc;">(5)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 81]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Arcane Curses</b> <span style="color: #6fa8dc;">(7)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 81]</span></span></li>
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<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Astral Interference</b></span></div>
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<li><span face=""arial" , "helvetica" , sans-serif"><b>Mobile Interference</b> <span style="color: #6fa8dc;">(6)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 82]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Push Against the Horror</b> <span style="color: #6fa8dc;">(7)</span> <span style="color: #b4a7d6;">{Nethermancer 7, Horror Stalker 5}</span> <span style="font-size: xx-small;">[ED4 Comp, p. 82]</span></span></li>
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<div><span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><div style="color: black; font-size: medium;"><span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Avowed</b></span></div><div style="color: black; font-size: medium;"><ul><li><span face=""arial" , "helvetica" , sans-serif"><b>Bound to the Forest</b> <span style="color: #6fa8dc;">(1)</span> <span style="font-size: xx-small;">[Va., p. XX]</span></span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Beast's Eagerness, The</b> <span style="color: #6fa8dc;">(2, Vow of the Beast 5)</span> <span style="font-size: xx-small;">[Vas., p. XX]</span></span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Dark's Revenge, The</b> <span style="color: #6fa8dc;">(2, Vow of the Dark 5)</span> <span style="font-size: xx-small;">[Vas., p. XX]</span></span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Sleeper's Shelter, The</b> <span style="color: #6fa8dc;">(2, Vow of the Sleeper 5)</span> <span style="font-size: xx-small;">[Vas., p. XX]</span></span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Vow Incarnate</b> <span style="color: #6fa8dc;">(3)</span> <span style="font-size: xx-small;">[Vas., p. XX]</span></span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Beast's Glee, The</b> <span style="color: #6fa8dc;">(4, Vow of the Beast 8)</span> <span style="font-size: xx-small;">[Vas., p. XX]</span></span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Dark's Punishment, The</b> <span style="color: #6fa8dc;">(4, Vow of the Dark 8)</span> <span style="font-size: xx-small;">[Vas., p. XX]</span></span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Sleeper's Protection, The</b> <span style="color: #6fa8dc;">(4, Vow of the Sleeper 8)</span> <span style="font-size: xx-small;">[Vas., p. XX]</span></span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Deep Yearning</b> <span style="color: #6fa8dc;">(5)</span> <span style="font-size: xx-small;">[Vas., p. XX]</span></span></li></ul></div></span></div><div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Avoid Blow</b></span></div>
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<li><span face=""arial" , "helvetica" , sans-serif"><b>Arrow Cutting</b> <span style="color: #6fa8dc;">(5)</span> <span style="color: #b4a7d6;">{Melee Weapons 5, Unarmed Combat 5}</span> <span style="font-size: xx-small;">[ED4 Comp, p. 82]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Roll With the Punches</b> <span style="color: #6fa8dc;">(6)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 82]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Redirect Attack</b> <span style="color: #6fa8dc;">(8)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 83]</span></span></li>
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<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Awareness</b></span></div>
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<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Lip Reading</b> <span style="color: #6fa8dc;">(3)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 83]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Eavesdrop</b> <span style="color: #6fa8dc;">(6)</span> <span style="color: #b4a7d6;">{Messenger 3, Scout 6, Thief 6}</span> <span style="font-size: xx-small;">[TAJ:MP, p. 216]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Voices Carry</b> <span style="color: #6fa8dc;">(8)</span> <span style="color: #b4a7d6;">{Messenger 5, Scout 6, Thief 6}</span> <span style="font-size: xx-small;">[TAJ:MP, p. 216]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Clear View</b> <span style="color: #6fa8dc;">(9)</span> <span style="color: #b4a7d6;">{Messenger 7, Scout 9, Thief 9}</span> <span style="font-size: xx-small;">[TAJ:MP, p. 216]</span></span></li>
</ul>
<div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Banish</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Expel Horror</b> <span style="color: #6fa8dc;">(9)</span> <span style="color: #b4a7d6;">{Horror Stalker 9, Nethermancer 12}</span> <span style="font-size: xx-small;">[TAJ:MP, p. 216]</span></span></li>
</ul>
</div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Battle Bellow</b></span></div>
</div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Intimidating Bellow</b> <span style="color: #6fa8dc;">(5)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 83]</span></span></li>
</ul>
<div><span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Battle Cry</b></span></div><div><ul><li><span face=""arial" , "helvetica" , sans-serif"><b>Cry Havoc</b> <span style="color: #6fa8dc;">(6)</span> <span style="font-size: xx-small;">[<a href="https://pandagaminggrove.blogspot.com/2021/04/earthdawn-4e-rules-variant-21-cavalier.html">PGG</a>]</span></span></li></ul></div><div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Battle Shout</b></span></div>
</div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Ka'tosh's Challenge</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5, Rite of Kho'pesh)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Outcast 1}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 217]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Destructive Shout</b> <span style="color: #6fa8dc;">(6)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 84]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Flames of Battle</b> <span style="color: #6fa8dc;">(6, Fires of Gahad 4)</span> <span style="color: #b4a7d6;">{Fire Eater 2}</span> <span style="font-size: xx-small;">[TAJ:MP, p. 217]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Defiant Shout</b> <span style="color: #6fa8dc;">(7)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 84]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Scorching Breath</b> <span style="color: #6fa8dc;">(9, Fires of Gahad 7)</span> <span style="color: #b4a7d6;">{Fire Eater 5}</span> <span style="font-size: xx-small;">[TAJ:MP, p. 217]</span></span></li>
</ul>
<div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Bear Mark</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Bear Corruption</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(3)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Horror Stalker 3}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 218]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Bitter Taste</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(4)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Horror Stalker 4}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 218]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Trace Horror</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Horror Stalker 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 219]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Debilitating Harvest</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7, Bitter Taste)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Horror Stalker 7}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 218]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Poisoned Harvest</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(9, Bitter Taste, Debilitating Harvest)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Horror Stalker 9}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 219]</span></li>
</ul>
</div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394;"><div style="color: black; font-size: medium;"><span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Blade Juggle</b></span></div><div style="color: black;"><ul><li><span face=""arial" , "helvetica" , sans-serif"><b>Encore</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif" style="font-size: medium;"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[<a href="https://pandagaminggrove.blogspot.com/2021/04/earthdawn-4e-rules-variant-22-blade.html">PGG</a>]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Shadow Juggle</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6)</span><span face=""arial" , "helvetica" , sans-serif" style="font-size: medium;"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[<a href="https://pandagaminggrove.blogspot.com/2021/04/earthdawn-4e-rules-variant-22-blade.html">PGG</a>]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Split Revenge</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(8)</span><span face=""arial" , "helvetica" , sans-serif" style="font-size: medium;"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[<a href="https://pandagaminggrove.blogspot.com/2021/04/earthdawn-4e-rules-variant-22-blade.html">PGG</a>]</span></li></ul></div><b style="font-size: x-large;">Book Memory</b></span></div>
</div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Remember Conversation</b> <span style="color: #6fa8dc;">(3)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 84]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Photographic Memory</b> <span style="color: #6fa8dc;">(4)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 84]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Font of Knowledge</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5, Expansive Expertise 3)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Scholar 2}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 219]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Transcribe Document</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Messenger 1}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 219]</span></li>
</ul>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Borrow Sense</b></span></div>
</div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>One Eye Open</b> <span style="color: #6fa8dc;">(4)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 85]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Other Sense</b> <span style="color: #6fa8dc;">(8)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 85]</span></span></li>
</ul>
<div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Brother of Stone</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Stability of Stone</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(1)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 221]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Earth Cloak</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(2)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 220]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Earth Sense</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(3)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 220]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Resilience of Stone</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(4)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 221]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Earth Brother</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 220]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Force of Stone</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 221]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Earth Elemental Affinity</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 220]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Stone Flesh</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(9)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 221]</span></li>
</ul>
</div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Burning Vigor</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Burning Strength</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5, Fires of Gahad 3)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Fire Eater 1}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 221]</span></li>
</ul>
</div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Call Animal Companion</b></span></div>
</div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Beast Summons</b> <span style="color: #6fa8dc;">(5)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 85]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Empathic Command</b> <span style="color: #6fa8dc;">(8)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 86]</span></span></li>
</ul>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Call Missile</b></span></div>
</div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Call Any Missile</b> <span style="color: #6fa8dc;">(6)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 86]</span></span></li>
</ul>
<div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Call of Harrow</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Mold Baggi</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(3)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 223]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Never Deceived</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(3)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 224]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Dispersing Strike</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(4)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 222]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Pattern Recognition</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(4)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 224]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Beautiful Assault</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 222]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Exploit Corruption</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Horror Stalker 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 223]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>All Tied Up</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 222]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Lance Bloatform</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 223]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Trap Horror</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 224]</span></li>
</ul>
</div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Ch'tard Dance</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Ch'tard Strike</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(1, Unarmed Combat 5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 225]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Ch'tard Heel Turn</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5, Unarmed Combat 5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 224]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Ch'tard Sting</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 225]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Double Cut</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(9, Unarmed Combat 9)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Tail Dancer 9}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 225]</span></li>
</ul>
</div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Charge (Cavalry Charge)</b></span></div>
</div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Beast Rider</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5, Claw Shape 5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Beastmaster 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[<a href="https://pandagaminggrove.blogspot.com/2021/04/earthdawn-4e-rules-variant-21-cavalier.html">PGG</a>]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Overrun</b> <span style="color: #6fa8dc;">(7)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 86]</span></span></li>
</ul>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Claw Shape</b></span></div>
</div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Claw Tool</b> <span style="color: #6fa8dc;">(5)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 86]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Savage Limbs</b> <span style="color: #6fa8dc;">(5)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 87]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Wrecking Claws</b> <span style="color: #6fa8dc;">(6)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 87]</span></span></li>
</ul>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Climbing</b></span></div>
</div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Swinging Move</b> <span style="color: #6fa8dc;">(3)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 88]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Race Through the Canopy</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Woodsman 5, any Discipline 9}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 225]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Light as a Leaf</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(8, Race Through the Canopy)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Woodsman 6, any Discipline 10}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 225]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Spider Climb</b> <span style="color: #6fa8dc;">(8)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 88]</span></span></li>
</ul>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Cold Purify</b></span></div>
</div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Cleansing Chill</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Purifier 2, any Discipline 8}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 226]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Counteract</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(2)</span><span face=""arial" , "helvetica" , sans-serif"><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Child of the Phoenix 1, any Discipline 7}</span><span face=""arial" , "helvetica" , sans-serif"> </span></span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[<a href="https://pandagaminggrove.blogspot.com/2020/04/earthdawn-4e-anatomy-of-path-02-child.html">PGG</a>]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Halt Disease</b> <span style="color: #6fa8dc;">(6)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 88]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Mending Frost</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(9)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Purifier 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 226]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Purge Pattern</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(9, Lifesight 9)</span><span face=""arial" , "helvetica" , sans-serif"><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Child of the Phoenix 5, any Discipline 10}</span><span face=""arial" , "helvetica" , sans-serif"> </span></span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[<a href="https://pandagaminggrove.blogspot.com/2020/04/earthdawn-4e-anatomy-of-path-02-child.html">PGG</a>]</span></li>
</ul>
<div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Conceal Object</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>One with the Message</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(10)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Messenger 9}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 227]</span></li>
</ul>
</div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Conversation</b></span></div>
</div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Getting to Know You</b> <span style="color: #6fa8dc;">(7)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 88]</span></span></li>
</ul>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Danger Sense</b></span></div>
</div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Detect Weapon</b> <span style="color: #6fa8dc;">(3)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 89]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Detect Poison</b> <span style="color: #6fa8dc;">(7)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 89]</span></span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Whispers of the Forest</b> <span style="color: #6fa8dc;">(7)</span> <span style="color: #b4a7d6;">{Avowed 5}</span> <span style="font-size: xx-small;">[Vas., p. XX]</span></span></li>
</ul>
<div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Deliberate Assault</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Deliberate Spellcasting</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Brother of Stone 1}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 227]</span></li>
</ul>
</div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394;"><div style="color: black; font-size: medium;"><span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Develop Spirit</b></span></div><div style="color: black;"><ul><li><span face=""arial" , "helvetica" , sans-serif"><b>Smarter Than the Average Bear Spirit</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(3, Spirit Mount 3, Bind Spirit)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Spirit Rider 3}</span><span style="font-size: xx-small;"><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif">[<a href="https://pandagaminggrove.blogspot.com/2021/04/earthdawn-4e-anatomy-of-discipline-36.html">PGG</a>] [<a href="https://pandagaminggrove.blogspot.com/2018/12/earthdawn-4-anatomy-of-discipline-32.html">PGG</a>]</span></span></li></ul></div><b><span style="font-size: large;">Diplomacy</span></b></span></div>
</div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Poisoned Influence</b> <span style="color: #6fa8dc;">(7)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 90]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Assess Intentions</b> <span style="color: #6fa8dc;">(8)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 89]</span></span></li>
</ul>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Disarm</b></span></div>
</div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>I'll Take That</b> <span style="color: #6fa8dc;">(6)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 90]</span></span></li>
</ul>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Disguise Self</b></span></div>
</div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Ideal Appearance</b> <span style="color: #6fa8dc;">(8)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 90]</span></span></li>
</ul>
<div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Dispel Magic</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Dispel Horror Power</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Horror Stalker 7, Nethermancer 9}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 227]</span></li>
</ul>
</div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Distract</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Infuriate</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Windmaster 2}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 228]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Buzz</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Windmaster 3}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 228]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Incite</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Windmaster 3}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 228]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Mosquito Bite</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(9)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Windmaster 6}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 229]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Aggravating Assault</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(10)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Windmaster 7}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 228]</span></li>
</ul>
</div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Dive Attack</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Bluffing Dive</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 229]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Fearsome Dive</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(8)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Windmaster 8}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 229]</span></li>
</ul>
</div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Dominate Beast</b></span></div>
</div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Tame Animal</b> <span style="color: #6fa8dc;">(8)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 91]</span></span></li>
</ul>
<div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Earth Bond</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Earth Slumber</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Brother of Stone 2}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 230]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Empower Purify</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5, Patterncraft 5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 231]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Wild Growth</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Purifier 2}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 232]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Earth's Bounty</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6, Wild Growth)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Purifier 3}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 231]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Earth Mending</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6, Earth Slumber)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Brother of Stone 3}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 230]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Shared Bond, Shared Blood</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Brother of Stone 4, Purifier 4}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 231]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Earth's Avenger</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(8)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Brother of Stone 6, Purifier 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 231]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Connect with Earth's Pattern</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(9)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Brother of Stone 5, Purifier 2}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 230]</span></li>
</ul>
</div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Earth Skin</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Stillness of Stone</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Brother of Stone 1}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 233]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Earth Armor</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Brother of Stone 4}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 233]</span></li>
</ul>
</div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Earth Walk</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Earth Awareness</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Brother of Stone 6}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 233]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Earth Dash</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Brother of Stone 7}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 233]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Stone Walk</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(8)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Brother of Stone 8}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 234]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Earth Excursion</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(9)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Brother of Stone 9}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 233]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Tremorsense</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(9, Stone Walk)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Brother of Stone 9}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 234]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Travel Through the Earth</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(10)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Brother of Stone 10}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 234]</span></li>
</ul>
</div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Edo Dance</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Edo Feather Step</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(1, Unarmed Combat 5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 234]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Edo Trip</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5, Unarmed Combat 5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 235]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Slow Dance</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6, Unarmed Combat 4)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Tail Dancer 4}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 236]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Leading the Dance</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Tail Dancer 7}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 235]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Prehensile Tail</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 235]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Quick Step</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(9, Unarmed Combat 7)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Tail Dancer 7}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 236]</span></li>
</ul>
</div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Emotion Song</b></span></div>
</div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Telling the Tale</b> <span style="color: #6fa8dc;">(1)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 91]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Accompaniment</b> <span style="color: #6fa8dc;">(6)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 91]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Inflame Passion</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6, Fires of Gahad 4)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Fire Eater 2}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 236]</span></li>
</ul>
<div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Empathic Sense</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Slavery's Mark</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Liberator 2}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 238]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Captivity's Mark</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Liberator 3}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 236]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Sense Allegiance</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Liberator 4}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 237]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Sense Passion</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 237]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Sense Manipulation</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(8)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Liberator 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 237]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Set Aside Your Bias</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(8)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Liberator 6}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 238]</span></li>
</ul>
</div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Engaging Banter</b></span></div>
</div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Bribery</b> <span style="color: #6fa8dc;">(5)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 92]</span></span></li>
</ul>
<div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Engaging Dance</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Take the Lead</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 239]</span></li>
</ul>
</div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Enhance Animal Companion</b></span></div>
</div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Augment Ally's Form</b> <span style="color: #6fa8dc;">(5)</span> <span style="color: #b4a7d6;">{Beastmaster 5, Cavalryman 5, Shaman 5}</span> <span style="font-size: xx-small;">[ED4 Comp, p. 92]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Mold Ally's Form</b> <span style="color: #6fa8dc;">(9)</span> <span style="color: #b4a7d6;">{Beastmaster 9, Cavalryman 9, Shaman 9}</span> <span style="font-size: xx-small;">[ED4 Comp, p. 93]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Sculpt Ally's Form</b> <span style="color: #6fa8dc;">(13)</span> <span style="color: #b4a7d6;">{Beastmaster 13, Cavalryman 13, Shaman 13}</span> <span style="font-size: xx-small;">[ED4 Comp, p. 93]</span></span></li>
</ul>
<div>
<div><span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Enhance Bound Spirit</b></span></div><div><ul><li><span face=""arial" , "helvetica" , sans-serif"><b>Amplify Bound Spirit's Form</b> <span style="color: #6fa8dc;">(5, Bind Spirit)</span> <span style="color: #b4a7d6;">{Spirit Rider 5}</span> <span style="font-size: xx-small;">[PGG]</span></span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Boost Bound Spirit's Form</b> <span style="color: #6fa8dc;">(9, Bind Spirit)</span> <span style="color: #b4a7d6;">{Spirit Rider 9}</span> <span style="font-size: xx-small;">[PGG]</span></span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Heighten Bound Spirit's Form</b> <span style="color: #6fa8dc;">(13, Bind Spirit)</span> <span style="color: #b4a7d6;">{Spirit Rider 13}</span> <span style="font-size: xx-small;">[PGG]</span></span></li></ul></div><div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Etiquette</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Courtesy Lessons</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Messenger 3, Troubadour 6}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 239]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Well Connected</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(8)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Messenger 5, Air Sailor 7}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 240]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Improvised Alibi</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(9)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Messenger 6}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 240]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Group Alibi</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(10)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Messenger 8}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 240]</span></li>
</ul>
</div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Evidence Analysis</b></span></div>
</div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Astral Survey</b> <span style="color: #6fa8dc;">(6)</span> <span style="font-size: xx-small;">[ED4 Comp p. 93]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Cold Case</b> <span style="color: #9fc5e8;">(7)</span> <span style="font-size: xx-small;">[ED4 Comp p. 93]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Investigative Expertise</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7, Expansive Expertise 6)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Scholar 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 241]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Peer Review</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Scholar 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 241]</span></li>
</ul>
<div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Fire Eater</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Restrain Gahad</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(1)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 242]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Control Gahad</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(2)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 242]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Harness Gahad</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(3)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 242]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Communal Gahad</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(4)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 242]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Harmony with Gahad</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 242]</span></li>
</ul>
</div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Fireblood</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Burning Intimidation</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Fire Eater 1, Outcast 1, Sky Raider 6}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 242]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Heart Burn</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6, Fires of Gahad 4)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Fire Eater 2}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 243]</span></li>
</ul>
</div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Fires of Gahad</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Stoking the Flames</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(1)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Fire Eater 1}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 245]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Towering Inferno</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(3)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Fire Eater 1}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 245]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Slow Burn</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Fire Eater 2}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 244]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Sense Passion</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 237]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Blazing Gahad</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(8)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Fire Eater 4}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 243]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Burning for You</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(8)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Fire Eater 4}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 244]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Share Gahad</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(8)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Fire Eater 4}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 244]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>I'm Always Angry</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(10)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Fire Eater 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 244]</span></li>
</ul>
</div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>First Impression</b></span></div>
</div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Grand Entrance</b> <span style="color: #6fa8dc;">(7)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 94]</span></span></li>
</ul>
<div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Forest Sense</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Forest's Grasp, The</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(9)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 246]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Foliage Harassment</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(10)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Woodsman 10}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 246]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Forest is My Sense, The</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(10)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Woodsman 10}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 245]</span></li>
</ul>
</div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Forge Armor</b></span></div>
</div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Efficient Armor Forging</b> <span style="color: #6fa8dc;">(5)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 94]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Rapid Armor Forging</b> <span style="color: #6fa8dc;">(6)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 94]</span></span></li>
</ul>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Forge Weapon</b></span></div>
</div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Efficient Weapon Forging</b> <span style="color: #6fa8dc;">(5)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 94]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Rapid Weapon Forging</b> <span style="color: #6fa8dc;">(6)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 95]</span></span></li>
</ul>
<div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Gaze into the Abyss</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Abyss Gazes Back</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Horror Stalker 6}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 246]</span></li>
</ul>
</div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Great Leap</b></span></div>
</div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Vault Opponent</b> <span style="color: #6fa8dc;">(6)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 95]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Pounce</b> <span style="color: #6fa8dc;">(7)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 95]</span></span></li>
</ul>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Haggle</b></span></div>
</div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Evaluate</b> <span style="color: #6fa8dc;">(1)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 95]</span></span></li>
</ul>
<div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Heartening Laugh</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Warming Laughter</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5, Fires of Gahad 3)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Fire Eater 1}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 247]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Shared Anger</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7, Fires of Gahad 5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Fire Eater 3}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 246]</span></li>
</ul>
</div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Horror Stalker</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Hunter Hunted</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(1)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 247]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Mold Baggi</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(3)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 223]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Never Deceived</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(3)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 224]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Strike the Darkness</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(3)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 248]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Dispersing Strike</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(4)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 222]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Pattern Recognition</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(4)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 224]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Beautiful Assault</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 222]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Defend Against the Darkness</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 247]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Their Weakness is My Strength</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 249]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>All Tied Up</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 222]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Knowledge is Power</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 248]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Lance Bloatform</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 248]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Stab at the Spawn</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 248]</span></li>
</ul>
</div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Impressive Display</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Intimidating Display</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[<a href="https://pandagaminggrove.blogspot.com/2021/04/earthdawn-4e-rules-variant-21-cavalier.html">PGG</a>]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Fiery Display</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5, Fires of Gahad 3)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Fire Eater 1}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 249]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Inspiring Display</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[<a href="https://pandagaminggrove.blogspot.com/2021/04/earthdawn-4e-rules-variant-21-cavalier.html">PGG</a>]</span></li>
</ul>
</div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Iron Constitution</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Altitude Inclined</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Outcast 2, any Discipline 7}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 249]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Exposure Resistance</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Outcast 1}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 250]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Unflagging Endurance</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 250]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Tireless Spirit</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6, Unflagging Endurance)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Outcast 3}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 250]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Iron Perseverance</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Outcast 4, any Discipline 9}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 250]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Lingering Venom</b> <span style="color: #6fa8dc;">(7, Vow of the Dark 7)</span> <span style="color: #b4a7d6;">{Avowed 3}</span> <span style="font-size: xx-small;">[Vas., p. XX]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Iron Fortitude</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(8, Iron Perseverance)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Outcast 5, any Discipline 10}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 250]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Energy Reserves</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(9)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Outcast 5, any Discipline 11}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 249]</span></li>
</ul>
</div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Item History</b></span></div>
</div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Historian</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Scholar 2, any Discipline 8}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 251]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Psychometry</b> <span style="color: #6fa8dc;">(6)</span> <span style="font-size: xx-small;">[ED4 Comp, p, 96]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Touching the Past</b> <span style="color: #6fa8dc;">(8)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 96]</span></span></li>
</ul>
<div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Journeyman</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Applied Versatility</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(1)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 251]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Practiced Versatility</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(3, Versatility 8)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 251]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Skilled Versatility</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5, Versatility 10)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 251]</span></li>
</ul>
</div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Leadership</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>It Starts with a Spark</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(8)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Liberator 6}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 252]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Free Mind</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(9)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Liberator 8}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 251]</span></li>
</ul>
</div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Liberator</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Inquisition of Tyrants</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(1)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 252]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Freedom Crusade</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(2)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 252]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Sowing Dissent</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(3)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 253]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Blending In</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(4)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 252]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Insurgency</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 253]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Liberator's Reprisal</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 253]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Liberator's Vengeance</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(9)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 253]</span></li>
</ul>
</div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Lifesight</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Lay of the Land</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Purifier 1, any Discipline 7}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 253]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Dreadsight</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Horror Stalker 5, Nethermancer 8}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 253]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Assess Living Pattern</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(8, Cold Purify 8)</span><span face=""arial" , "helvetica" , sans-serif"><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Child of the Phoenix 4, any Discipline 10}</span><span face=""arial" , "helvetica" , sans-serif"> </span></span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[<a href="https://pandagaminggrove.blogspot.com/2020/04/earthdawn-4e-anatomy-of-path-02-child.html">PGG</a>]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Mystic Surgery</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(9, Cold Purify 9, Assess Living Pattern)</span><span face=""arial" , "helvetica" , sans-serif"><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Child of the Phoenix 5, any Discipline 11}</span><span face=""arial" , "helvetica" , sans-serif"> </span></span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[<a href="https://pandagaminggrove.blogspot.com/2020/04/earthdawn-4e-anatomy-of-path-02-child.html">PGG</a>]</span></li>
</ul>
</div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Lion Heart</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Fuel My Fire</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(8, Fires of Gahad 6)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Fire Eater 4}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 255]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Outcast Stoicism</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(8)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Outcast 4}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 255]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Crewmate's Courage</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(9)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Air Sailor 9}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 254]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Blazing Glory</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(10, Fires of Gahad 8)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Fire Eater 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 254]</span></li>
</ul>
</div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Lock Picking</b></span></div>
</div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Shackle Shrug</b> <span style="color: #6fa8dc;">(3)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 96]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>False Shackles</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Liberator 4, any Discipline 8}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 255]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Unchained Gang</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7, Shackle Shrug)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Liberator 6, any Discipline 11}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 256]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Hidden Uprising</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(8, False Shackles)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Liberator 7, any Discipline 12}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 256]</span></li>
</ul>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Long Shot</b></span></div>
</div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Extend Range</b> <span style="color: #6fa8dc;">(5)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 97]</span></span></li>
</ul>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Maneuver</b></span></div>
</div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Aggressive Maneuver</b> <span style="color: #6fa8dc;">(5)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 97]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Patient Maneuver</b> <span style="color: #6fa8dc;">(5)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 98]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Slippery Little Devil</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Windmaster 1}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 256]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Hamstring</b> <span style="color: #6fa8dc;">(6)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 98]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Aerial Maneuver</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7, Air Dance 5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Windmaster 4}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 256]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Feint</b> <span style="color: #6fa8dc;">(7)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 98]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Setup</b> <span style="color: #6fa8dc;">(8)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 98]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Wind Dodge</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(10)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Windmaster 7}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 257]</span></li>
</ul>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Melee Weapons</b></span></div>
</div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Baiting Strike</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(2)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[<a href="https://pandagaminggrove.blogspot.com/2021/02/earthdawn-4e-musings-03-failing-forward.html">PGG</a>]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Improvised Weapon</b> <span style="color: #6fa8dc;">(4)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 99]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Tail Weapon</b> <span style="color: #6fa8dc;">(4)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 100]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Give Ground</b> <span style="color: #6fa8dc;">(6)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 100]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Harrying Attack</b> <span style="color: #6fa8dc;">(6)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 100]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Swing Attack</b> <span style="color: #6fa8dc;">(6)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 100]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Deflect Blow</b> <span style="color: #6fa8dc;">(7)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 99]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Overpower</b> <span style="color: #6fa8dc;">(7)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 101]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Mind Blade</b> <span style="color: #6fa8dc;">(8)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 99]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Wind Slash</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(10)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Windmaster 8, any Discipline 12}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 257]</span></li>
</ul>
<div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Messenger</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Messenger's Duty</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(1)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 258]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Messenger's Vow</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(1)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 258]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Making the Rounds</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(2)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 258]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Faceless Messenger</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(3)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 257]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Messenger's Endurance</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(4)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 258]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Bland Pleasantries</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 257]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Messenger's Perseverance</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 258]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>See the Message</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 259]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Messenger's Encouragement</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(8, Messenger's Perseverance)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 258]</span></li>
</ul>
</div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Missile Weapons</b></span></div>
</div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Baiting Strike</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(2)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[<a href="https://pandagaminggrove.blogspot.com/2021/02/earthdawn-4e-musings-03-failing-forward.html">PGG</a>]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Point-Blank Shot</b> <span style="color: #6fa8dc;">(3)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 101]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Flare</b> <span style="color: #6fa8dc;">(7)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 101]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Wind Bow</b> <span style="color: #6fa8dc;">(8)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 101]</span></span></li>
</ul>
<div>
<div><span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Momentum Attack</b></span></div><div><ul><li><span face=""arial" , "helvetica" , sans-serif"><b>Ride-By Momentum</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(9)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Cavalier 9, Spirit Rider 9}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[<a href="https://pandagaminggrove.blogspot.com/2021/04/earthdawn-4e-rules-variant-21-cavalier.html">PGG</a>]</span></li></ul></div><div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Morphism</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Adaptive Form</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(4)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Journeyman 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 259]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Versatile Form</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Journeyman 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 261]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Quick Shift</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Journeyman 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 260]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Divergent Form</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7, Adaptive Form)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Journeyman 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 260]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Metamorphosis</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(10, Divergent Form)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Journeyman 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 260]</span></li>
</ul>
</div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><div style="color: black; font-size: medium;"><span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Mount Attack</b></span></div><div style="color: black; font-size: medium;"><ul><li><span face=""arial" , "helvetica" , sans-serif"><b>It's a Biter</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[<a href="https://pandagaminggrove.blogspot.com/2021/04/earthdawn-4e-rules-variant-21-cavalier.html">PGG</a>]</span></li></ul></div><b>Mystic Aim</b></span></div>
</div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Missile Path</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Woodsman 4}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 261]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Precise Shot</b> <span style="color: #6fa8dc;">(7)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 102]</span></span></li>
</ul>
<div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Mystic Pursuit</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Dark Connection</b> <span style="color: #6fa8dc;">(5, Vow of the Dark 5)</span> <span style="color: #b4a7d6;">{Avowed 2}</span> <span style="font-size: xx-small;">[Vas., p. XX]</span></span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Connected by Vengeance</b> <span style="color: #6fa8dc;">(6, Service in Scars)</span> <span style="color: #b4a7d6;">{Avowed 3}</span> <span style="font-size: xx-small;">[Vas., p. XX]</span></span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Trail Blaze</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7, Fires of Gahad 5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Fire Eater 3}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 261]</span></li>
</ul>
</div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Navigation</b></span></div>
</div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Mapmaking</b> <span style="color: #6fa8dc;">(2)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 102]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Navigate Through the Earth</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Brother of Stone 1}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 262]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Read River</b> <span style="color: #6fa8dc;">(5)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 102]</span></span></li>
</ul>
<div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Orbiting Spy</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Horror Seeker</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Horror Stalker 6}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 262]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Orbiting Watcher</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(10)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Messenger 7, any Discipline 12}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 262]</span></li>
</ul>
</div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Outcast</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Unbent Outcast</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(1)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 263]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Unyielding Outcast</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(2)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 263]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Outcast's Honor</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(3, Rite of Kho'pesh 5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 263]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Relentless Outcast</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(4)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 263]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Outcast's Honor</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 263]</span></li>
</ul>
</div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Patterncraft</b></span></div>
</div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Spell Package</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(2)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[<a href="https://pandagaminggrove.blogspot.com/2021/02/earthdawn-4e-musings-03-failing-forward.html">PGG</a>]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Craft Blood Charm</b> <span style="color: #6fa8dc;">(5)</span> <span style="color: #b4a7d6;">{Nethermancer 5}</span> <span style="font-size: xx-small;">[ED4 Comp, p. 116]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Craft Common Magic Item</b> <span style="color: #6fa8dc;">(5)</span> <span style="color: #b4a7d6;">{Elementalist 4, Wizard 5}</span> <span style="font-size: xx-small;">[ED4 Comp, p. 116]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Craft Rune Tattoo</b> <span style="color: #6fa8dc;">(5)</span> <span style="color: #b4a7d6;">{Nethermancer 5, Shaman 5}</span> <span style="font-size: xx-small;">[Vas., p. XX]</span></span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Craft True Pattern</b> <span style="color: #6fa8dc;">(5)</span> <span style="color: #b4a7d6;">{Any Discipline 5}</span> <span style="font-size: xx-small;">[ED4 Comp, p. 116]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Handle Elements</b> <span style="color: #6fa8dc;">(5)</span> <span style="color: #b4a7d6;">{Elementalist 4}</span> <span style="font-size: xx-small;">[ED4 Comp, p. 117]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Incorporate Glyph</b> <span style="color: #6fa8dc;">(5)</span> <span style="color: #b4a7d6;">{Any Discipline 5}</span> <span style="font-size: xx-small;">[ED4 Comp, p. 117]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Learn Improved Spells</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 263]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Incorporate Bound Spirit</b> <span style="color: #6fa8dc;">(6)</span> <span style="color: #b4a7d6;">{Elementalist 6, Nethermancer 5}</span> <span style="font-size: xx-small;">[ED4 Comp, p. 117]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Brother of Stone Spells</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Brother of Stone 4}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 263]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Liberator Spells</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Liberator 4}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 264]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Messenger Spells</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Messenger 4}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 265]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Purifier Spells</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Purifier 4}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 265]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Scholar Spells</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Scholar 4}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 265]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Woodsman Spells</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Woodsman 4}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 266]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Design Enchanting Pattern</b> <span style="color: #6fa8dc;">(8)</span> <span style="font-size: xx-small;">[ED4 Comp p. 117]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Improvised Pattern</b> <span style="color: #6fa8dc;">(8)</span> <span style="font-size: xx-small;">[ED4, Comp p. 102]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Channel Fire</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(9, Fires of Gahad 7)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Fire Eater 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 263]</span></li>
</ul>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Picking Pockets</b></span></div>
</div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Streetwise</b> <span style="color: #6fa8dc;">(4)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 103]</span></span></li>
</ul>
<div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Pilot Boat</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>River Legs</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(3)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 266]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Sailing</b> <span style="color: #6fa8dc;">(4)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 79]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Air Sailing</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 266]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Sweeping Current</b> <span style="color: #6fa8dc;">(7)</span> <span style="color: #b4a7d6;">{Air Sailor 7}</span> <span style="font-size: xx-small;">[TAJ:MP, p. 214]</span></span></li>
</ul>
</div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Purification</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Purifying Touch</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 267]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Focused Purification</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(9)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Purifier 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 267]</span></li>
</ul>
</div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Purifier</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Purifier's Touch</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(1)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 268]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Purifier's Auspices</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(2, Purifier's Touch)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 267]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Purifier's Vengeance</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(3)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 268]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Purifier's Retaliation</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(4, Purifier's Vengeance)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 268]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Tear Out the Root</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5, Earth's Retaliation)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 268]</span></li>
</ul>
</div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Read and Write Language</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Cryptic Cipher</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Messenger 1, any Discipline 7}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 268]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Empower Encrypt</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5, Patterncraft 5, Veiled Cipher)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Messenger 1}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 268]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Veiled Cipher</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Messenger 2}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 270]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Hidden Message</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Messenger 3}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 270]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Decipher Message</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7, Cryptic Message, Hidden Message, Veiled Message)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Messenger 4}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 268]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Unbreakable Cipher</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(8, Cryptic Cipher)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Messenger 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 270]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Evocative Message</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(9)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Messenger 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 269]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Undetectable Cipher</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(9, Hidden Message, Veiled Cipher)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Messenger 6}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 270]</span></li>
</ul>
</div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Read River</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Navigation</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 271]</span></li>
</ul>
</div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Research</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Consult with Colleagues</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Scholar 1, any Discipline 7}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 271]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Librarian</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Scholar 1, any Discipline 7}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 272]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Research Expertise</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6, Expansive Expertise 4)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Scholar 2}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 272]</span></li>
</ul>
</div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Resist Taunt</b></span></div>
</div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Make Concession</b> <span style="color: #6fa8dc;">(6)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 103]</span></span></li>
</ul>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Riposte</b></span></div>
</div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Claw Riposte</b> <span style="color: #6fa8dc;">(5)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 103]</span></span></li>
</ul>
<div>
<div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Rite of Kho'pesh</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Ka'tosh's Rebuke</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Outcast 2}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 272]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Embody Ka'tosh</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Outcast 3}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 272]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>What Ka'tosh Demands</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(8)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Outcast 4}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 273]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Embracing Ka'tosh</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(9)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Outcast 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 272]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Tenacity of Ka'tosh</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(10)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Outcast 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 273]</span></li>
</ul>
</div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Sailing</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Sea Legs</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(3)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 273]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Air Sailing</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 266]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Pilot Boat</b> <span style="color: #6fa8dc;">(5)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 79]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Sweeping Current</b> <span style="color: #6fa8dc;">(7)</span> <span style="color: #b4a7d6;">{Air Sailor 7}</span> <span style="font-size: xx-small;">[TAJ:MP, p. 214]</span></span></li>
</ul>
</div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Scholar</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Critical Thinking</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(2, Expansive Expertise 5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 274]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Mnemonics Master</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(3)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 274]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Sage's Insight</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(4)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 274]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Practical Learning</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 274]</span></li>
</ul>
</div>
<div><span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Second Attack</b></span></div><div><ul><li><span face=""arial" , "helvetica" , sans-serif"><b>Ride-By Attack</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(10)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Cavalier 13, Spirit Rider 13}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[<a href="https://pandagaminggrove.blogspot.com/2021/04/earthdawn-4e-rules-variant-21-cavalier.html">PGG</a>] [PGG]</span></li></ul></div><div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Second Weapon</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Cast Net</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 274]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Tail Attack</b> <span style="color: #6fa8dc;">(5)</span> <span style="color: #b4a7d6;">{Tail Dancer 2}</span> <span style="font-size: xx-small;">[TAJ:MP, p. 275]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Dragging Parry</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(8, Cast Net)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 275]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Entangling Cloak</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(9, Cast Net)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 275]</span></li>
</ul>
</div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Sense Captive</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Sense Chattel</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Liberator 2}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 276]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Slavery's Mark</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Liberator 2}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 238]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Captivity's Mark</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Liberator 3}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 236]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Sense Allegiance</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Liberator 4}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 237]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Sense Manipulation</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(8)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Liberator 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 237]</span></li>
</ul>
</div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Sense Horrorspawn</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Sense Corruption</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Horror Stalker 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 276]</span></li>
</ul>
</div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Shield Bash</b></span></div>
</div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Shield Drive</b> <span style="color: #6fa8dc;">(6)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 103]</span></span></li>
</ul>
<div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Shivoavara Dance</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Shivoavara Swiftness</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(1, Unarmed Combat 5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 277]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Dancing in the Dark</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5, Unarmed Combat 5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 277]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Shivoavara Spring</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5, Unarmed Combat 5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 277]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Shivoavara Strike</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6, Unarmed Combat 6)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Tail Dancer 6}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 277]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Elusive Dancer</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7, Unarmed Combat 7)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Tail Dancer 7}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 277]</span></li>
</ul>
</div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Skora Dance</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Skora Defense</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(1, Unarmed Combat 5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 278]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Skora Parry</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5, Unarmed Combat 5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 278]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Steel Dance</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6, Unarmed Combat 6)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Tail Dancer 6}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 279]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Skora Slide</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7, Unarmed Combat 6)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Tail Dancer 6}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 279]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Elusive Dancer</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7, Unarmed Combat 7)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Tail Dancer 7}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 278]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Iron Tail</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7, Unarmed Combat 7)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Tail Dancer 7}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 278]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Cutting In</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(8, Unarmed Combat 8)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Tail Dancer 8}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 278]</span></li>
</ul>
</div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Skora Slam</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Skora Stagger</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5, Unarmed Combat 5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 279]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Tail Sweep</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(9, Unarmed Combat 9)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Tail Dancer 9}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 279]</span></li>
</ul>
</div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Slough Blame</b></span></div>
</div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Forgery</b> <span style="color: #6fa8dc;">(6)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 104]</span></span></li>
</ul>
<div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Speak Language</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Doublespeak</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Messenger 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 279]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Doublethink</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(8, Doublespeak)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Messenger 6}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 280]</span></li>
</ul>
</div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Spellcasting</b></span></div>
</div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Acid Splash</b> <span style="color: #6fa8dc;">(2)</span> <span style="color: #b4a7d6;">{Elementalist 2}</span> <span style="font-size: xx-small;">[ED4 Comp, p. 105]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Arcane Accuracy</b> <span style="color: #6fa8dc;">(2)</span> <span style="color: #b4a7d6;">{Wizard 2}</span> <span style="font-size: xx-small;">[ED4 Comp, p. 104]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Astral Strain</b> <span style="color: #6fa8dc;">(2)</span> <span style="color: #b4a7d6;">{Nethermancer 2}</span> <span style="font-size: xx-small;">[ED4 Comp, p. 105]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Astral Ward</b> <span style="color: #6fa8dc;">(2)</span> <span style="color: #b4a7d6;">{Wizard 2}</span> <span style="font-size: xx-small;">[ED4 Comp, p. 105]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Befuddle</b> <span style="color: #6fa8dc;">(2)</span> <span style="color: #b4a7d6;">{Illusionist 2}</span> <span style="font-size: xx-small;">[ED4 Comp, p. 106]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Courage</b> <span style="color: #6fa8dc;">(2)</span> <span style="color: #b4a7d6;">{Illusionist 2}</span> <span style="font-size: xx-small;">[ED4 Comp, p. 106]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Fortify Armor</b> <span style="color: #6fa8dc;">(2)</span> <span style="color: #b4a7d6;">{Elementalist 2}</span> <span style="font-size: xx-small;">[ED4 Comp, p. 107]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Pack Strike</b> <span style="color: #6fa8dc;">(2)</span> <span style="color: #b4a7d6;">{Shaman 2}</span> <span style="font-size: xx-small;">[TAJ:MP, p. 281]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Unsettle</b> <span style="color: #6fa8dc;">(2)</span> <span style="color: #b4a7d6;">{Nethermancer 2}</span> <span style="font-size: xx-small;">[ED4 Comp, p. 109]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Wriggle</b> <span style="color: #6fa8dc;">(2)</span> <span style="color: #b4a7d6;">{Shaman 2}</span> <span style="font-size: xx-small;">[TAJ:MP, p. 281]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Arcane Edge</b> <span style="color: #6fa8dc;">(3)</span><span style="color: #b4a7d6;"> {Wizard 3}</span> <span style="font-size: xx-small;">[ED4 Comp, p. 105]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Bleed</b> <span style="color: #6fa8dc;">(3)</span> <span style="color: #b4a7d6;">{Nethermancer 3}</span> <span style="font-size: xx-small;">[ED4 Comp, p. 106]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Burst of Speed</b> <span style="color: #6fa8dc;">(3)</span> <span style="color: #b4a7d6;">{Elementalist 3}</span> <span style="font-size: xx-small;">[ED4 Comp, p. 106]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Lick Wounds</b> <span style="color: #6fa8dc;">(3)</span> <span style="color: #b4a7d6;">{Shaman 3}</span> <span style="font-size: xx-small;">[TAJ:MP, p. 280]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Stutter</b> <span style="color: #6fa8dc;">(3)</span> <span style="color: #b4a7d6;">{Illusionist 3}</span> <span style="font-size: xx-small;">[ED4 Comp, p. 109]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Deflection</b> <span style="color: #6fa8dc;">(4)</span> <span style="color: #b4a7d6;">{Wizard 4}</span> <span style="font-size: xx-small;">[ED4 Comp, p. 107]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Doubt</b> <span style="color: #6fa8dc;">(4)</span> <span style="color: #b4a7d6;">{Illusionist 4}</span> <span style="font-size: xx-small;">[ED4 Comp, p. 107]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Pack Cover</b> <span style="color: #6fa8dc;">(4)</span> <span style="color: #b4a7d6;">{Shaman 4}</span> <span style="font-size: xx-small;">[TAJ:MP p. 281]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Pattern Stress</b> <span style="color: #6fa8dc;">(4)</span> <span style="color: #b4a7d6;">{Nethermancer 4}</span> <span style="font-size: xx-small;">[ED4 Comp, p. 108]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Soothe Venom</b> <span style="color: #6fa8dc;">(4)</span> <span style="color: #b4a7d6;">{Elementalist 4}</span> <span style="font-size: xx-small;">[ED4 Comp, p. 108]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Fluster</b> <span style="color: #6fa8dc;">(5)</span> <span style="color: #b4a7d6;">{Illusionist 5}</span> <span style="font-size: xx-small;">[ED4 Comp, p. 107]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Fortify Pattern</b> <span style="color: #6fa8dc;">(5)</span> <span style="color: #b4a7d6;">{Wizard 5}</span> <span style="font-size: xx-small;">[ED4 Comp, p. 108]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Grasping Vines</b> <span style="color: #6fa8dc;">(5)</span> <span style="color: #b4a7d6;">{Elementalist 5}</span> <span style="font-size: xx-small;">[ED4 Comp, p. 108]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Sprain</b> <span style="color: #6fa8dc;">(5)</span> <span style="color: #b4a7d6;">{Nethermancer 5}</span> <span style="font-size: xx-small;">[ED4 Comp, p. 108]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Sure-Footed</b> <span style="color: #6fa8dc;">(5)</span> <span style="color: #b4a7d6;">{Shaman 5}</span> <span style="font-size: xx-small;">[TAJ:MP, p. 281]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Fire Attunement</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(8, Fires of Gahad 6)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Fire Eater 4}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 280]</span></li>
</ul>
<div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Spirit Mount</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Bind Spirit</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(1)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Spirit Rider 1}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[PGG] [PGG]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Severed Chains</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5, Bind Spirit)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Spirit Rider 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[PGG]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Spirit Team</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(9)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Messenger 6, any Discipline 11}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 282]</span></li>
</ul>
</div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Spirit Talk</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Horror Tongue</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Horror Stalker 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 282]</span></li>
</ul>
</div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Stealthy Stride</b></span></div>
</div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Subtle Casting</b> <span style="color: #6fa8dc;">(6)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 110]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Astral Stealth</b> <span style="color: #6fa8dc;">(7)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 110]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Bland Cloak</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7, Bland Stride)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Messenger 4}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 282]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Bland Stride</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Messenger 1}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 283]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Hidden Allies</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(8)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Woodsman 1, Scout 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 283]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Ambush Tactics</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(8, Hidden Allies)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Woodsman 5, Scout 8}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 282]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Traceless Stride</b> <span style="color: #6fa8dc;">(8)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 110]</span></span></li>
</ul>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Steel Thought</b></span></div>
</div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Absorb Spell</b> <span style="color: #6fa8dc;">(6)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 110]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Harden Heart</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Outcast 3}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 283]</span></li>
</ul>
<div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Summon</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Binding Secrets</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 284]</span></li>
</ul>
</div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Surprise Strike</b></span></div>
</div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Dirty Fighting</b> <span style="color: #6fa8dc;">(7)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 111]</span></span></li>
</ul>
<div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Swift Kick</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Quick Tail</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Tail Dancer 1}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 284]</span></li>
</ul>
</div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Swimming</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Deep Diver</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 284]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Improved Gills</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(9, Deep Diver)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{T'skrang}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 284]</span></li>
</ul>
</div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Tactics</b></span></div>
</div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Opening</b> <span style="color: #6fa8dc;">(8)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 111]</span></span></li>
</ul>
<div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Tail Dance</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Unfettered Dance</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(1, Unarmed Combat 5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 286]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Balanced Dance</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(3, Unarmed Combat 5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Tail Dancer 3}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 285]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Set the Tempo</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5, Unarmed Combat 5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Tail Dancer 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 285]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Clear the Floor</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7, Unarmed Combat 7)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Tail Dancer 7}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 285]</span></li>
</ul>
</div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Tail Dancer</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Tail Defense</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(1)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{T'skrang}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 287]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>River Dance</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(2)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 286]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Tail Rush</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(4)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 287]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Ch'tard Pierce</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6, Ch'tard Dance 5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 286]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Edo Flick</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6, Edo Dance 5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 286]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Shivoavara Advance</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6, Shivoavara Dance 5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 286]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Skora Twist</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6, Skora Dance 5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 287]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Course of the River</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(8)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 286]</span></li>
</ul>
</div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Taunt</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Infuriate</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Windmaster 2}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 228]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Incite</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Windmaster 3}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 228]</span></li>
</ul>
</div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Temper Flesh</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Temper Spirit</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(8)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Outcast 4, any Discipline 10}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 287]</span></li>
</ul>
</div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Thread Weaving</b></span></div>
</div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Tail Defense</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(1)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{T'skrang}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 287]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Detect True Element</b> <span style="color: #6fa8dc;">(4)</span> <span style="color: #a2c4c9;"><Elementalism, Scout Weaving, Thread Smithing></span> <span style="font-size: xx-small;">[ED4 Comp, p. 111]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Streetwise</b> <span style="color: #6fa8dc;">(4)</span> <span style="color: #b4a7d6;">{Messenger 5}</span> <span style="font-size: xx-small;">[ED4 Comp, p. 103]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Bribery</b> <span style="color: #6fa8dc;">(5)</span> <span style="color: #b4a7d6;">{Liberator 5}</span> <span style="font-size: xx-small;">[ED4 Comp, p. 92]</span></span></li>
<li><b style="font-family: arial, helvetica, sans-serif;">Craft Poison</b><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #a2c4c9;"><Scout Weaving, Shamanism, Thief Weaving></span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Any Discipline 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[ED4 Comp, p. 116]</span></li>
<li><b style="font-family: arial, helvetica, sans-serif;">Craft Poison</b><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Windmaster 5, Woodsman 5 in service of Blood Wood}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[ED4 Comp, p. 116]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Craft True Pattern</b> <span style="color: #6fa8dc;">(5)</span> <span style="color: #a2c4c9;"><Thread Smithing></span> <span style="color: #b4a7d6;">{Any Discipline 5}</span> <span style="font-size: xx-small;">[ED4 Comp, p. 116]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Detect Spirit</b> <span style="color: #6fa8dc;">(5)</span> <span style="color: #a2c4c9;"><Elementalism, Nethermancy, Scout Weaving, Shamanism></span> <span style="font-size: xx-small;">[ED4 Comp, p. 111]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Dive Mastery</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Windmaster 1}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 288]</span></li>
<li><b style="font-family: arial, helvetica, sans-serif;">Handle Elements</b><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #a2c4c9;"><Thread Weaving></span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Weaponsmith 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[ED4 Comp, p. 117]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Harvest True Element</b> <span style="color: #6fa8dc;">(5)</span> <span style="color: #a2c4c9;"><Elementalism></span> <span style="font-size: xx-small;">[ED4 Comp, p. 113]</span></span></li>
<li><b style="font-family: arial, helvetica, sans-serif;">Ghost Master Ritual</b><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[ED4 Comp, p. 113]</span></li>
<li><b style="font-family: arial, helvetica, sans-serif;">Strength of Bronze</b><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Windmaster 3, Strength 14, dwarf}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[ED4 Comp, p. 114]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Falling Rocks</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Brother of Stone 4}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 289]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Design Enchanting Pattern</b> <span style="color: #6fa8dc;">(8)</span> <span style="color: #a2c4c9;"><Thread Smithing></span> <span style="font-size: xx-small;">[ED4 Comp, p. 117]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Mind Armor</b> <span style="color: #6fa8dc;">(8)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 113]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Wing Mastery</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(8)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Windmaster 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 290]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Stone Strike</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(9)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Brother of Stone 6}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 289]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Strength of Iron</b> <span style="color: #6fa8dc;">(9)</span> <span style="color: #b4a7d6;">{Windmaster 6, Strength 16, dwarf}</span> <span style="font-size: xx-small;">[ED4 Comp, p. 114]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Create Orichalcum</b> <span style="color: #6fa8dc;">(10)</span> <span style="color: #b4a7d6;">{Elementalist 9, Weaponsmith 10}</span> <span style="font-size: xx-small;">[ED4 Comp, p. 117]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Shifting Earth</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(10)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Brother of Stone 8}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 289]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Wind Mastery</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(10)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Windmaster 10}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 290]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Stone Shudder</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(12)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Brother of Stone 10}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 289]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Strength of Steel</b> <span style="color: #6fa8dc;">(13)</span> <span style="color: #b4a7d6;">{Windmaster 10, Strength 18, dwarf}</span> <span style="font-size: xx-small;">[ED4 Comp, p. 114]</span></span></li>
</ul>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Throwing Weapons</b></span></div>
</div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Baiting Strike</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(2)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[<a href="https://pandagaminggrove.blogspot.com/2021/02/earthdawn-4e-musings-03-failing-forward.html">PGG</a>]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Point-Blank Shot</b> <span style="color: #6fa8dc;">(3)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 101]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Returning</b> <span style="color: #6fa8dc;">(4)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 114]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Throw Anything</b> <span style="color: #6fa8dc;">(4)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 115]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Flare</b> <span style="color: #6fa8dc;">(7)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 101]</span></span></li>
</ul>
<div>
<div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Tiger Spring</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Greased Lightning</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Windmaster 4}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 291]</span></li>
</ul>
</div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Tracking</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Hunter's Strike</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Woodsman 2, any Discipline 7}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 291]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Trail Blaze</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7, Fires of Gahad 5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Fire Eater 3}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 261]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Track Astral Form</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(8)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Horror Stalker 8, Scout 10}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 291]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Understanding the Forest</b> <span style="color: #6fa8dc;">(8)</span> <span style="color: #b4a7d6;">{Avowed 3}</span> <span style="font-size: xx-small;">[Vas., p. XX]</span></span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Predator of the Forest</b> <span style="color: #6fa8dc;">(9, Hunter's Strike)</span> <span style="color: #b4a7d6;">{Avowed 4}</span> <span style="font-size: xx-small;">[Vas., p. XX]</span></span></li>
</ul>
</div>
<div><span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Trick Riding (Riding)</b></span></div><div><ul><li><span face=""arial" , "helvetica" , sans-serif"><b>Nimble Rider</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(2)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[<a href="https://pandagaminggrove.blogspot.com/2021/04/earthdawn-4e-rules-variant-21-cavalier.html">PGG</a>]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Sure Mount</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(3)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[<a href="https://pandagaminggrove.blogspot.com/2021/04/earthdawn-4e-rules-variant-21-cavalier.html">PGG</a>]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Ride the Pony</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5, Sure Mount)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[<a href="https://pandagaminggrove.blogspot.com/2021/04/earthdawn-4e-rules-variant-21-cavalier.html">PGG</a>]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Emergency Dismount</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6, Sure Mount)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[<a href="https://pandagaminggrove.blogspot.com/2021/04/earthdawn-4e-rules-variant-21-cavalier.html">PGG</a>]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Chasing the Wind</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(8)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[<a href="https://pandagaminggrove.blogspot.com/2021/04/earthdawn-4e-rules-variant-21-cavalier.html">PGG</a>]</span></li></ul></div><div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Tyranny's Ruin</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Shared Pain</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6, Empathic Sense 5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Liberator 6}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 291]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Hoard Blows</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(8)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Liberator 8}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 292]</span></li>
</ul>
</div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Unarmed Combat</b></span></div>
</div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Baiting Strike</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(2)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[<a href="https://pandagaminggrove.blogspot.com/2021/02/earthdawn-4e-musings-03-failing-forward.html">PGG</a>]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Body Blade</b> <span style="color: #6fa8dc;">(5)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 115]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Backslash</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Tail Dancer 8, Ch'tard Dance 6}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 292]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Give Ground</b> <span style="color: #6fa8dc;">(6)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 100]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Eye Gouge</b> <span style="color: #6fa8dc;">(7)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 115]</span></span></li>
</ul>
<div>
<div><span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><div style="color: black; font-size: medium;"><span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Vow of the Beast</b></span></div><div style="color: black; font-size: medium;"><ul><li><span face=""arial" , "helvetica" , sans-serif"><b>Fangs of the Beast</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(1)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 1}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Claws of the Beast</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(2)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 1}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Power of the Beast</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(4, Claws of the Beast, Fangs of the Beast)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 1}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Bloody Exhiliration</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 2}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Instinct of the Beast</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 2}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Mauling of the Beast</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5, Claws of the Beast)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 2}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Rage of the Beast</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 2}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Speed of the Beast</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 3, Instinct of the Beast}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Posture of the Beast</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(8, Claws of the Beast, Fangs of the Beast)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 2}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Bloody Exultation</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 3}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Passion to Destroy</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7, Posture of the Beast)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 4}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Gift of the Beast</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(8, Power of the Beast)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 4}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Hunger of the Beast</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(8)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 4}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Delight in Violence</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(9, Hunger of the Beast)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Retribution of the Beast of the Beast</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(9)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Massacre of the Beast</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(10, Mauling of the Beast)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Frenzy of the Beast</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(11, Retribution of the Beast)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Onslaught of the Beast</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(12, Mauling of the Beast)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li></ul></div></span></div><div><span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><div style="color: black; font-size: medium;"><span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Vow of the Dark</b></span></div><div style="color: black; font-size: medium;"><ul><li><span face=""arial" , "helvetica" , sans-serif"><b>Eye for the Dark</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(1)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 1}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Veil of Thorns</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(2, Stinging Nettles)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 1}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Power of the Dark</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(4)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 1}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Cup of Nettle Tea</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 2}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Venomous Gift</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 2}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Eye for the Dark</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(1)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 1}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Bite of the Dark</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 2}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Service in Scars</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 3}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Barbs of Vengeance</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 3}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Stinging Nettles</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 3}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Strength Through Pain</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 3}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Gift of the Dark</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(8, Power of the Dark)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 4}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Laceration of the Dark</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(8)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 4}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Miasma of Suffering</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(8, Stinging Nettles)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 4}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Pain to Power</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(8, Strength Through Pain)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 4}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Pot of Nettle Tea</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(9, Cup of Nettle Tea)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Vindication of the Dark</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(9)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Barbs of Wrath</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(10, Barbs of Vengeance)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Thorns of the Dark</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(11, Veil of Thorns)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li></ul></div></span></div><div><span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><div style="color: black; font-size: medium;"><span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Vow of the Sleeper</b></span></div><div style="color: black; font-size: medium;"><ul><li><span face=""arial" , "helvetica" , sans-serif"><b>Refuge of the Sleeper</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(1)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 1}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Family of the Sleeper</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(2)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 1}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Power of the Sleeper</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(4)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 1}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Bastion of the Sleeper</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5, Refuge of the Sleeper)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 2}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Offering in Blood</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 2}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Empowering the Refuge</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6, Bastion of the Sleeper)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 2}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Grace of the Sleeper</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 2}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Posture of the Sleeper</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 2}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Will of the Sleeper</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 3}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Citadel of the Sleeper</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7, Refuge of the Sleeper)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 3}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Martyr of the Sleeper</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 4}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Gift of the Sleeper</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(8, Power of the Sleeper)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 4}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Sanctuary of the Sleeper</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(8, Refuge of the Sleeper)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 4}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Bestowal of the Sleeper</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(9, Gift of the Sleeper, Refuge of the Sleeper)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Favor of the Sleeper</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(10, Grace of the Sleeper)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Formation of the Sleeper</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(11, Posture of the Sleeper, Refuge of the Sleeper)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Bound Through Blood</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(12, Blood Share 12)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li></ul></div></span></div><div><span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Wheeling Attack</b></span></div><div><ul><li><span face=""arial" , "helvetica" , sans-serif"><b>Crooked Charge</b> <span style="color: #6fa8dc;">(6)</span> <span style="font-size: xx-small;">[<a href="https://pandagaminggrove.blogspot.com/2021/04/earthdawn-4e-rules-variant-21-cavalier.html">PGG</a>]</span></span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Rushed Charge</b> <span style="color: #6fa8dc;">(6)</span> <span style="font-size: xx-small;">[<a href="https://pandagaminggrove.blogspot.com/2021/04/earthdawn-4e-rules-variant-21-cavalier.html">PGG</a>]</span></span></li></ul></div><div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Wilderness Survival</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Forest Provides, The</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 2}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Wastelander</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Horror Stalker 3, Purifier 3, Scout 8}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 293]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Understanding the Forest</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(8)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Avowed 4}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. XX]</span></li>
</ul>
</div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Wind Catcher</b></span></div>
</div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Glide</b> <span style="color: #6fa8dc;">(6)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 115]</span></span></li>
</ul>
<div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Windmaster</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Shyera-tis</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(1)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 294]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Annoying Little...</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(2)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 293]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Windmaster's Advantage</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(3)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 294]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Never Alone</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(4)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 293]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Death From Above</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 293]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Windmaster Training</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 294]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Windmaster Technique</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 294]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Windmaster's Resilience</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(8)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 294]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Windmaster's Dance</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(9)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 294]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Maz-Shyera-tis</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(10, Shyera-tis)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 293]</span></li>
</ul>
</div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Winning Smile</b></span></div>
</div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Flirting</b> <span style="color: #6fa8dc;">(4)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 116]</span></span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Seduction</b> <span style="color: #6fa8dc;">(5)</span> <span style="font-size: xx-small;">[ED4 Comp, p. 116]</span></span></li>
</ul>
</div>
<div>
<div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Wood Skin</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Wood Wings</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 295]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Wood Blend</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Woodsman 3}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 295]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Share Wood Skin</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Woodsman 4}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 295]</span></li>
</ul>
</div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Wood Walk</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Forest Knows My Feet, The</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 296]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Wood Excursion</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Woodsman 6}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 297]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Forest Knows My Friends, The</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7, The Forest Knows My Feet)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Woodsman 7}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 296]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Leaf on the Wind</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Woodsman 7}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 296]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Race Through the Canopy</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Woodsman 5, any Discipline 9}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 226]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Light as a Leaf</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(8, Race Through the Canopy)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Woodsman 6, any Discipline 10}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 225]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Wood Dash</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(8)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Woodsman 8}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 297]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Enemy of the Court</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(9, Wood Excursion)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Woodsman 9}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 295]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Traverse Forest</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(9)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Woodsman 9}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 297]</span></li>
</ul>
</div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Woodsman</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Woodsman's Home</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(1)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 299]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Woodsman's Hunt</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(2)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 299]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Resp ke Felyat</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(3)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 298]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Restishay</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(4)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 298]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Resp ke Lavota</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 298]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Resp ke Vardan</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(6)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 298]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Wood Elemental Affinity</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(7)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 298]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Nordal Defender</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(8)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 297]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Resp ke Thiel</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(9, Forest Sense 5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 298]</span></li>
</ul>
</div>
<div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Wound Balance</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Earth Rise</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(8, Earth Walk 5)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Brother of Stone 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 299]</span></li>
</ul>
</div>
<span face=""arial" , "helvetica" , sans-serif" style="color: #0b5394; font-size: large;"><b>Paths (Thread Weaving)</b></span></div>
<div>
<ul>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Avowed</b> [Path] </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5, Barrite, must complete an Avowed ordeal)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Any Discipline 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[Vas., p. 299]</span></li><li><span face=""arial" , "helvetica" , sans-serif"><b>Brother of Stone</b> [Path] </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5, Speak Obsidiman, Read and Write Obsidiman, Obsidiman Lore 5, must complete a Brother of Stone ordeal)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Any Discipline 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 299]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Fire Eater</b> [Path] </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5, ork, must complete a Fire Eater ordeal)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Any Discipline 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 299]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Horror Stalker</b> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5, must complete a Horror Stalker ordeal)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Any Discipline 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 299]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Journeyman</b> [Path] </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5, Versatility 5, human, must complete a Journeyman ordeal)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Any Discipline 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 300]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Liberator</b> [Path] </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5, must complete a Liberator ordeal)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Any Discipline 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 300]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Messenger</b> [Path] </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5, must complete a Messenger ordeal)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Any Discipline 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 300]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Outcast</b> [Path] </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5, must complete a the Ritual of Severance)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Any Discipline 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 300]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Purifier</b> [Path] </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5, must complete a Purifier ordeal)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Any Discipline 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 300]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Scholar</b> [Path] </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5, Knowledge skill 5, must complete a Scholar ordeal)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Any Discipline 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 300]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Tail Dancer</b> [Path] </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5, Dancing 5, Melee Weapons 5, t'skrang, must complete a Tail Dancer ordeal)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Any Discipline 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 301]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Windmaster</b> [Path] </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5, Melee Weapons 5, windling, must complete a Windmaster ordeal)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Any Discipline 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 301]</span></li>
<li><span face=""arial" , "helvetica" , sans-serif"><b>Woodsman</b> [Path] </span><span face=""arial" , "helvetica" , sans-serif" style="color: #6fa8dc;">(5, Speak Elf, Read and Write Elf, Elf Lore 5, must complete a Woodsman ordeal)</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="color: #b4a7d6;">{Any Discipline 5}</span><span face=""arial" , "helvetica" , sans-serif"> </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">[TAJ:MP, p. 301]</span></li>
</ul>
</div>
<div>
</div>
<span id="docs-internal-guid-310b117b-7fff-086f-83e9-03da6743b530">
</span></div>
Morgan Weekshttp://www.blogger.com/profile/14510056783865452328noreply@blogger.com2tag:blogger.com,1999:blog-3221587901988152582.post-1609154397380786632019-05-03T00:00:00.001-04:002020-10-29T15:17:39.755-04:00Earthdawn 4E: Movement Rate Variant<div class="separator" style="clear: both; text-align: center;">
<a href="http://earthdawn.fasagames.com/" imageanchor="1" style="clear: right; float: right; margin-bottom: 0em; margin-left: 1em;"><img border="0" height="123" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOVNNgasNg8BUgTEriRYSzidVTv6G_Dj2S7nqSxBRRCpU3mI4YTBQ-rAXn6pKBp69c1fPoa5s09q6r3Ta0AjVPO5_55ThcwZ5zKmeIChpYMKjYqS2ROyUogKm8hSZbobtj-5TJbDlUQvc/s1600/EARTHDAWNLOGO3.012.13_2.jpg" width="320" /></a></div>
<i style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;">This is part of an ongoing series about Earthdawn Fourth Edition. <a href="http://pandagaminggrove.blogspot.com/2012/08/earthdawn-part-1-introduction.html">Introduction</a> and <a href="http://pandagaminggrove.blogspot.com/p/earthdawn.html">Index</a>.</i><br />
<br />
<i style="font-family: Arial, Helvetica, sans-serif; font-size: small;">Everything contained here is the work of a fan and not associated with FASA Games.</i><br />
<br />
<span style="font-family: arial, helvetica, sans-serif;">The Movement Rates presented in the <i>Player's Guide</i> create a simple way of looking at how fast characters move which is easy to remember, provides some variation based on racial choices, but largely keeps characters within a band of movement rates useful for most battle maps. Some groups may want more variety in how fast their character's move and have it based on their attributes, rather than just their race.</span><br />
<span style="font-family: arial, helvetica, sans-serif;"><br /></span>
<span style="font-family: arial, helvetica, sans-serif;">The following formula helps achieve this goal:</span><br />
<span style="font-family: arial, helvetica, sans-serif;"><br /></span>
<span style="color: #6fa8dc; font-family: arial, helvetica, sans-serif;"><b>Dexterity Step + Strength Step + Racial Modifier</b></span><br />
<br /><span style="font-family: Arial, Helvetica, sans-serif;">This makes “average” members of each race a little slower than the values presented in the Player’s Guide, but this maintains a more median movement rate variation, as the basement for movement rate is much below the average (-1 Step), while the ceiling is considerably higher. The racial modifiers play with the movement rates a little more, both accounting for how attribute value modifiers affect the steps, and introducing more variation based on height and build. The goal isn’t absolute realism, but something relatively simple with the feeling of authenticity and introducing more variation in the values. Keep in mind the sidebar on <i>Player's Guide</i>, p. 373, if applying this to a battle map.<br /><br />Racial modifiers are below:<br /><br /><b><span style="color: #6fa8dc;">Dwarf:</span></b> -2<br /><b><span style="color: #6fa8dc;">Elf:</span></b> +1<br /><b><span style="color: #6fa8dc;">Human:</span></b> 0<br /><b><span style="color: #6fa8dc;">Obsidiman:</span></b> -3<br /><b><span style="color: #6fa8dc;">Ork:</span></b> 0<br /><b><span style="color: #6fa8dc;">T’skrang:</span></b> 0<br /><b><span style="color: #6fa8dc;">Troll:</span></b> +1<br /><b><span style="color: #6fa8dc;">Windling:</span></b> -4 (walking), +6 (flying)</span>Morgan Weekshttp://www.blogger.com/profile/14510056783865452328noreply@blogger.com0tag:blogger.com,1999:blog-3221587901988152582.post-90211078415262341282017-11-03T10:52:00.000-04:002017-11-03T10:52:52.130-04:00Earthdawn 4E: Anatomy of a Horror 03 - The Babcock<div class="separator" style="clear: both; text-align: center;">
<a href="http://earthdawn.fasagames.com/" imageanchor="1" style="clear: right; float: right; margin-bottom: 0em; margin-left: 1em;"><img border="0" height="123" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOVNNgasNg8BUgTEriRYSzidVTv6G_Dj2S7nqSxBRRCpU3mI4YTBQ-rAXn6pKBp69c1fPoa5s09q6r3Ta0AjVPO5_55ThcwZ5zKmeIChpYMKjYqS2ROyUogKm8hSZbobtj-5TJbDlUQvc/s1600/EARTHDAWNLOGO3.012.13_2.jpg" width="320" /></a></div>
<i style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;">This is the third 4E Anatomy of a Horror, an ongoing series about Earthdawn Fourth Edition. <a href="http://pandagaminggrove.blogspot.com/2012/08/earthdawn-part-1-introduction.html">Introduction</a> and <a href="http://pandagaminggrove.blogspot.com/p/earthdawn.html">Index</a>.</i><br />
<br />
<div style="text-align: right;">
</div>
<span style="font-family: "arial" , "helvetica" , sans-serif; font-size: x-small;"><i>Everything contained here is the work of a fan and not associated with FASA Games.</i></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span><span style="font-family: "arial" , "helvetica" , sans-serif;">This was written up for FASA's Halloween social media in honor of Ross Babcock. First posted to the official Facebook account, I decided it needed a little cleaning and could stand to be put up somewhere more permanently.</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span>
<span style="font-family: "arial" , "helvetica" , sans-serif;">The general concept honors the Earthdawn tradition of taking classic D&D tropes and putting them in a context to make sense; The Babcock is a mysterious benefactor who sends adventuring groups on quests for good reason. This is also a concept that can form the basis of a campaign. While it is deceptive, it isn't a bait and switch and this is true to the setting.</span><br />
<br />
<b style="color: #0b5394; font-family: georgia, "times new roman", serif; font-size: x-large;">Babcock, The</b><br />
<br />
<span style="font-family: "georgia" , "times new roman" , serif;">He appears as a middle-aged human man with a jovial demeanor and sense of serenity about him. The Horror’s easy nature draws in even the most jaded adepts and lowers their guard. Of course, this all plays into his ultimate plans, continually looking for those in need and willing to make a deal. His astral form appears the same as his physical form, unless the viewer can penetrate his concealment. In which case, he appears to be cast in a stark light, casting a wide shadow that moves independently. Blue-green lines of power course through his skin and branch off into astral space - possibly connecting to his various “beneficiaries”.<br /><br />The Babcock is a particularly insidious Horror because many of his victims don’t see him as a Horror, or even realize his true nature, but see him as a benefactor and/or patron. His interest is in those he feels can benefit from his special brand of support, particularly groups of young adepts who are eager to face the world, with quests.<br /><br />Once the impressionable heroes have accepted his offers and they are marked, The Babcock sends them on quests, sometimes with a greater plan in mind, others simply to grow their legend. Unlike other Horrors, The Babcock has a vested interest in seeing his marked victims survive their ordeals, but he wants them to struggle and suffer in the process. The Horror uses his powers to ensure their victories always come at a cost, whether sabotaging their efforts or causing them trauma by hurting those they care about. However, his powers also make certain his heroes survive.<br /><br />Over time The Babcock’s victims come to rely upon him completely, trusting him implicitly. Once fully corrupted, they frequently disappear from the world. To what end is unknown, though the Babcock always has a plan. It isn’t unheard of for those who die in his service to return through Unnatural Life, or the promise of rare knowledge to bring back the very loved one he secretly killed be used as a carrot to drive the desperate hero forward, deeper into his clutches. No matter, The Babcock’s champions can continue their stories of greatness and suffering forever.<br /><br />While competent in combat, The Babcock has little interest in fighting and only does so when necessary or to make a point. He always seems to have a horde of beasties and or champions waiting in some Other Place.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="color: #3d85c6; font-family: "georgia" , "times new roman" , serif;"><b>Challenge:</b></span><span style="font-family: "georgia" , "times new roman" , serif;"> Master (Fourteenth Circle)</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><b>DEX:</b></span> 16 <b><span style="color: #6fa8dc;">Initiative:</span></b></span> <span style="font-family: "georgia" , "times new roman" , serif;">18 <b><span style="color: #6fa8dc;">Unconsciousness:</span></b> 149</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><b>STR:</b></span> 15 <b><span style="color: #6fa8dc;">Physical Defense:</span></b> 28 <b><span style="color: #6fa8dc;">Death Rating:</span></b> 166</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><b>TOU:</b></span> 16 <b><span style="color: #6fa8dc;">Mystic Defense:</span></b> 27 <b><span style="color: #6fa8dc;">Wound Threshold:</span></b> 25</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><b>PER:</b></span> 20 <b><span style="color: #6fa8dc;">Social Defense:</span></b> 29 <b><span style="color: #6fa8dc;">Knockdown:</span></b> 17</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><b><span style="color: #6fa8dc;">WIL:</span></b> 20 <b><span style="color: #6fa8dc;">Physical Armor:</span></b> 18 <b><span style="color: #6fa8dc;">Recovery Tests:</span></b> 6</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><b>CHA:</b></span> 21 <b><span style="color: #6fa8dc;">Mystic Armor:</span></b> 18</span><span style="font-family: "georgia" , "times new roman" , serif;"> </span><b style="font-family: georgia, "times new roman", serif;"><span style="color: #6fa8dc;">Karma:</span></b><span style="font-family: "georgia" , "times new roman" , serif;"> 15 (60)</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><b>Movement:</b></span> 12</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><b>Actions:</b></span> 4; Bite: 38 (32)</span><br />
<span style="color: #3d85c6; font-family: "georgia" , "times new roman" , serif;"><b>Powers:</b></span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><i><span style="color: #6fa8dc;">Conceal Corruption (14, Standard):</span></i> This power conceals the astral and physical manifestations of The Babcock’s mark, uses of Forge Champion, and his own true form. The Difficulty to detect these increases by 14. The Babcock may still use the mark to affect the victim while this power is active.<br /><i><span style="color: #6fa8dc;">Corrupt Compromise (35, Standard)</span></i><br /><span style="color: #6fa8dc;"><i>Corrupt Karma (34, Standard)</i></span><br /><i><span style="color: #6fa8dc;">Corrupting Influence:</span></i> The Babcock gains +1 to Interaction tests against a victim for each Corruption Point the Victim has. This bonus also extends to the Sensing Difficulty of his illusions.</span><br />
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<span style="font-family: "georgia" , "times new roman" , serif;"><span style="color: #6fa8dc;"><i>Crushing Grip:</i></span> If The Babcock begins his turn grappling a victim, the victim suffers a Wound.<br /><i><span style="color: #6fa8dc;">Cursed Luck (34, Free)</span></i><br /><i><span style="color: #6fa8dc;">Damage Shift (33, Simple)</span></i><br /><i><span style="color: #6fa8dc;">Disrupt Magic (34, Standard)</span></i><br /><i><span style="color: #6fa8dc;">Dual Nature:</span></i> The Babcock has an astral and physical form. They are not independent, but both must be destroyed to kill the Horror. As long as one of the forms survives, it can reform the other. Attacks that deal mystic damage affect both forms.<br /><i><span style="color: #6fa8dc;">Favored Spell (Other Place):</span></i> Each success on a Spellcasting test to weave threads for Other Place weaves two threads instead of one. The Babcock does not need to use doorways for this spell and the range increment is 10 miles.<br /><i><span style="color: #6fa8dc;">Forge Champion (20, Sustained):</span></i> This power functions as Forge Construct with modifications. The Babcock can use this power on a marked, corrupted victim when they gain a Corruption Point from one of The Babcock’s powers. The Horror spends the five Karma Points, one each turn as a Standard Action, infusing the victim with his energy. This infusion is visible astrally and physically, and feels like a painful rush of power usually accompanied by shouting. If successful, this power causes the victim’s tattoos to expand in addition to any other necessary alterations. The victim does not become a Horror construct through the use of this power, but can later be turned into a construct through Forge construct.<br /><i><span style="color: #6fa8dc;">Forge Construct (34, Sustained)</span></i><br /><i><span style="color: #6fa8dc;">Harvest Energy (34, Free):</span></i> If The Babcock uses this power on a victim, it gains an additional point of Karma even if the test is not successful. The Babcock can only use this power on a marked victim and only when the victim has emotions related to suffering and perseverance, such fear, pain, and triumph over adversity.<br /><i><span style="color: #6fa8dc;">Horror Mark (34, Standard):</span></i> This power can only be used on a victim who has engaged in some kind of deal with the Horror, usually accepting a gift or a job. Each mark manifests as a similar, but unique tattoo somewhere on the victim. The Babcock can perceive through the marked victim’s senses, use his powers on the marked victim at any range, and through the marked victim as though The Babcock is the marked victim. This includes any marked victims who have since been turned into Horror constructs. As the victim’s Corruption Points increase (Gamemaster’s Guide, p. 456), they are more inclined to trust The Babcock and engage in his quests. Once Corrupted, the victim completely trusts The Babcock unless the evidence against him is absolutely overwhelming and there is no refuge in delusion.<br /><i><span style="color: #6fa8dc;">Karma Boost (Free):</span></i> The Babcock can use this power on any test.<br /><i><span style="color: #6fa8dc;">Karma Drain (34, Standard)</span></i><br /><i><span style="color: #6fa8dc;">Natural Leader:</span></i> All allies gain the Teamwork power..<br /><i><span style="color: #6fa8dc;">Resist Pain (4)</span></i><br /><i><span style="color: #6fa8dc;">Silent Walk (30):</span></i> As the talent, Player’s Guide, p. 170.<br /><i><span style="color: #6fa8dc;">Spellcasting (34, Standard)</span></i><br /><span style="color: #6fa8dc;"><i>Spells (Player’s Guide):</i></span> (The Babcock is a Tenth Circle Illusionist) Assuring Touch (p. 294), Cloak (p. 295), Disaster (p. 296), Unseen Voices (p. 299), Blindness (p. 299), Innocent Activity (p. 300), Mind Fog (p. 301), See the Unseen (p. 301), Notice Not (p. 305), Stop Right There (p. 306), Suffocation (p. 306), Bond of Silence (p. 307), Illusion (p. 308), Presto! (p. 309), Astral Shadow (p. 309), Chosen Path (p. 310), Memory Scribe (p. 311), Vertigo (p. 314), Walk Through (p. 314), Other Place (p. 315)<br /><i><span style="color: #6fa8dc;">Surprise Strike (20)</span></i><br /><i><span style="color: #6fa8dc;">Teamwork:</span></i> Opponents are Harried by one less opponent if at least one other attacker has this power.<br /><i><span style="color: #6fa8dc;">Terror (35, Standard)</span></i><br /><i><span style="color: #6fa8dc;">Unnatural Life (34, Standard)</span></i><br />
</span><span style="color: #3d85c6; font-family: "georgia" , "times new roman" , serif;"><b>Special Maneuvers:</b></span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><i><span style="color: #6fa8dc;">Carried Interest (The Babcock):</span></i> The Babcock may spend additional successes on a test using one of his powers against a victim to give the victim a -2 penalty or +2 bonus per success to test; the Horror chooses which when the test is made. The penalty or bonus must be used before this special maneuver can be used again against the same victim.<br /><i><span style="color: #6fa8dc;">Opening (The Babcock):</span></i> The Babcock may spend additional successes from an Attack test to give his allies a +1 bonus per success spent to Attack tests against the opponent until the end of the next round.<br /><i><span style="color: #6fa8dc;">Squeeze the Life (The Babcock, Unarmed):</span></i> This inflicts unarmed damage instead of claw damage.</span></div>
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