This entry presents example ork scorchers riding horses, which is pretty specific. These particular scorchers are focused heavily on combat, particularly offense. This isn't necessarily representative of all scorchers, but this particular group wants nothing more than to make Thystonius very, very proud. What with all the violence and what not.
The combat challenge they represent isn't as finely tuned as an equivalent creature, due to being built like a character, rather than a creature. Also, the list of skills is not intended to be exhaustive. These scorchers are dangerous in combat. Far more than a creature of the equivalent Circle. Their defenses aren't particularly impressive by any stretch, but the potential damage they can put out is frightening, even as the novice version.
It is worth noting, at the elite level they cannot make two charges in a single round - the additional action is limited to using their two-handed sword.
As well, their equipment can be exchanged for whatever is most appropriate for the setting. No blood charms or healing aids have been included - keeping it simple is the goal.
If there are any non-magical archetypes that would be valuable, leave a comment and let me know. As well with comments on the content and format. This is less an exercise in playing with the system and more about making something useful for the community.
Scorcher, Mounted (Novice)
Challenge: Novice (First Circle)
DEX: 6 Initiative: 5 Unconsciousness: 28
STR: 7 Physical Defense: 8 Death Rating: 34
TOU: 6 Mystic Defense: 6 Wound Threshold: 9
PER: 5 Social Defense: 6 Knockdown: 8
WIL: 5 Physical Armor: 5 Recovery Tests: 3
CHA: 5 Mystic Armor: 2
Movement: 12 (Mounted 20)
Actions: 1; Battle Axe: 7 (14), Charge: 7 (22)
Powers:
Avoid Blow (7): As the skill, Player's Guide, p. 129.
Battle Shout (6): As the skill, Player's Guide, p. 131.
Great Leap (7): As the skill, Player's Guide, p. 151.
Trick Riding (7): As the skill, Player's Guide, p. 176.
Equipment: Battle axe, hardened leather armor, riding horse (Gamemaster's Guide, p. 301)
Scorcher, Mounted (Seasoned)
Challenge: Novice (Second Circle)
DEX: 6 Initiative: 3 Unconsciousness: 30
STR: 7 Physical Defense: 8 Death Rating: 36
TOU: 6 Mystic Defense: 7 Wound Threshold: 10
PER: 5 Social Defense: 7 Knockdown: 10
WIL: 5 Physical Armor: 7 Recovery Tests: 3
CHA: 5 Mystic Armor: 2
Movement: 12 (Mounted 20)
Actions: 1; Two-handed Sword: 9 (15), Charge: 9 (25)
Powers:
Avoid Blow (9): As the skill, Player's Guide, p. 129.
Battle Shout (8): As the skill, Player's Guide, p. 131.
Great Leap (9): As the skill, Player's Guide, p. 151.
Mount Attack (8): As the skill, Player's Guide, p. 159.
Trick Riding (9): As the skill, Player's Guide, p. 176.Mount Attack (8): As the skill, Player's Guide, p. 159.
Wheeling Attack (9): As the skill, Player's Guide, p. 178.
Equipment: Chain mail, riding horse Gamemaster's Guide, p. 301), two-handed sword
Scorcher, Mounted (Veteran)
Challenge: Novice (Third Circle)
DEX: 6 Initiative: 3 Unconsciousness: 32
STR: 7 Physical Defense: 9 Death Rating: 39
TOU: 7 Mystic Defense: 7 Wound Threshold: 10
PER: 5 Social Defense: 7 Knockdown: 12
WIL: 5 Physical Armor: 7 Recovery Tests: 3
CHA: 5 Mystic Armor: 2
Movement: 12 (Mounted 20)
Actions: 1; Two-handed Sword: 11 (17), Charge: 11 (29)
Powers:
Avoid Blow (11): As the skill, Player's Guide, p. 129.
Battle Shout (10): As the skill, Player's Guide, p. 131.
Great Leap (11): As the skill, Player's Guide, p. 151.
Mount Attack (10): As the skill, Player's Guide, p. 159.
Trick Riding (11): As the skill, Player's Guide, p. 176.Mount Attack (10): As the skill, Player's Guide, p. 159.
Wheeling Attack (11): As the skill, Player's Guide, p. 178.
Wheeling Defense (9): As the skill, Player's Guide, p. 178.
Equipment: Chain mail, riding horse Gamemaster's Guide, p. 301), two-handed sword (Forged: 2)
Scorcher, Mounted (Elite)
Challenge: Novice (Fourth Circle)
DEX: 7 Initiative: 6 Unconsciousness: 34
STR: 8 Physical Defense: 9 Death Rating: 41
TOU: 7 Mystic Defense: 8 Wound Threshold: 11
PER: 6 Social Defense: 8 Knockdown: 12
WIL: 6 Physical Armor: 8 Recovery Tests: 3
CHA: 6 Mystic Armor: 2
Movement: 12 (Mounted 16)
Actions: 2; Two-handed Sword: 14 (19), Charge: 14 (32)
Powers:
Avoid Blow (14): As the skill, Player's Guide, p. 129.
Battle Shout (13): As the skill, Player's Guide, p. 131.
Great Leap (14): As the skill, Player's Guide, p. 151.
Mount Attack (12): As the skill, Player's Guide, p. 159.
Trick Riding (14): As the skill, Player's Guide, p. 176.Mount Attack (12): As the skill, Player's Guide, p. 159.
Wheeling Attack (14): As the skill, Player's Guide, p. 178.
Wheeling Defense (14): As the skill, Player's Guide, p. 178.
Equipment: Chain mail (Forged: 1), two-handed sword (Forged: 3), war horse Gamemaster's Guide, p. 302)
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