23 January 2020

Earthdawn 4E: Rules Variant 08 - Alternate Advancement [Air Sailor]

This is the eighth Rules Variant, part of an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

This entry continues from the alternate advancement scheme introduced here. The following presents the advancement scheme for Air Sailor.

Air Sailor

Novice General Talents
  • Acrobatic Defense
  • Avoid Blow
  • First Impression
  • Great Leap
  • Haggle
  • Maneuver
  • Melee Weapons
  • Nagivation
  • Speak Language
  • Taunt
  • Throwing Weapons
  • Wound Balance
First Circle
Discipline Talents
  • Awareness
  • Climbing
  • Thread Weaving (Air Weaving)
  • Wind Catcher
  • Open talent
Free Talent: Air Sailing

Second Circle
Discipline Talent: Open talent

Third Circle
Discipline Talent: Distract or Empathic Sense

Fourth Circle
Discipline Talent: Open talent


Journeyman General Talents
  • Air Speaking
  • Battle Bellow
  • Conceal Object
  • Engaging Banter
  • Etiquette
  • Graceful Exit
  • Heartening Laugh
  • Leadership
  • Lion Heart
  • Resist Taunt
  • Second Weapon
  • Surprise Strike
Fifth Circle
Discipline Talent: Open talent

Sixth Circle
Discipline Talent: Air Dance or Open talent

Seventh Circle
Discipline Talent: Inspire Others or Open talent

Eighth Circle
Discipline Talent: Open talent


Warden General Talents
  • Astral Sight
  • Blood Share
  • Cold Purify
  • Defensive Posture
  • Down Strike
  • Eagle Eye
  • Gliding Stride
  • Impressive Display
  • Lion Spirit
  • Rally
  • Relentless Recovery
  • Spot Armor Flaw
  • Thought Link
Ninth Circle
Discipline Talent: Lasting Impression

Tenth Circle
Discipline Talent: Open talent

Eleventh Circle
Discipline Talent: Open talent

Twelfth Circle
Discipline Talent: Open talent


Master General Talents
  • Champion Challenge
  • Critical Hit
  • Disarming Smile
  • Fluid Movement
  • Life Check
  • Second Attack
  • Second Chance
  • Soul Aegis
  • Undermine
Thirteenth Circle
Discipline Talent: Open talent

Fourteenth Circle
Discipline Talent: Song of Battle or Open talent

Fifteenth Circle
Discipline Talent: Concentrated Assault or Open talent


Boatman Modifications

Novice General Talents

  • Acrobatic Defense
  • Avoid Blow
  • First Impression
  • Great Leap
  • Haggle
  • Maneuver
  • Melee Weapons
  • Read River
  • Speak Language
  • Throwing Weapons
  • Unarmed Combat
  • Wound Balance
Free Talent: Pilot Boat or Sailing

First Circle
Discipline Talents
  • Awareness
  • Climbing
  • Swimming
  • Thread Weaving (River Weaving)
  • Open talent
Third Circle
Discipline Talent: Empathic Sense or Taunt


Journeyman General Talents
  • Battle Bellow
  • Conceal Object
  • Engaging Banter
  • Etiquette
  • Graceful Exit
  • Heartening Laugh
  • Leadership
  • Lion Heart
  • Resist Taunt
  • Second Weapon
  • Surprise Strike
  • Swift Kick
Sixth Circle
Discipline Talent: Disarm or Open talent


Sailor Modifications

Free Talent: Sailing

First Circle
Discipline Talents
  • Awareness
  • Climbing
  • Swimming
  • Thread Weaving (Sea Weaving)
  • Open talent

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