Everything contained here is the work of a fan and not associated with FASA Games.
This entry continues from the alternate advancement scheme introduced here. The following presents the advancement scheme for Air Sailor.
Air Sailor
Novice General Talents
- Acrobatic Defense
- Avoid Blow
- First Impression
- Great Leap
- Haggle
- Maneuver
- Melee Weapons
- Nagivation
- Speak Language
- Taunt
- Throwing Weapons
- Wound Balance
First Circle
Discipline Talents
- Awareness
- Climbing
- Thread Weaving (Air Weaving)
- Wind Catcher
- Open talent
Free Talent: Air Sailing
Second Circle
Discipline Talent: Open talent
Third Circle
Discipline Talent: Distract or Empathic Sense
Fourth Circle
Discipline Talent: Open talent
Journeyman General Talents
- Air Speaking
- Battle Bellow
- Conceal Object
- Engaging Banter
- Etiquette
- Graceful Exit
- Heartening Laugh
- Leadership
- Lion Heart
- Resist Taunt
- Second Weapon
- Surprise Strike
Fifth Circle
Discipline Talent: Open talent
Sixth Circle
Discipline Talent: Air Dance or Open talent
Seventh Circle
Discipline Talent: Inspire Others or Open talent
Eighth Circle
Discipline Talent: Open talent
Warden General Talents
- Astral Sight
- Blood Share
- Cold Purify
- Defensive Posture
- Down Strike
- Eagle Eye
- Gliding Stride
- Impressive Display
- Lion Spirit
- Rally
- Relentless Recovery
- Spot Armor Flaw
- Thought Link
Ninth Circle
Discipline Talent: Lasting Impression
Tenth Circle
Discipline Talent: Open talent
Eleventh Circle
Discipline Talent: Open talent
Twelfth Circle
Discipline Talent: Open talent
Master General Talents
- Champion Challenge
- Critical Hit
- Disarming Smile
- Fluid Movement
- Life Check
- Second Attack
- Second Chance
- Soul Aegis
- Undermine
Thirteenth Circle
Discipline Talent: Open talent
Fourteenth Circle
Discipline Talent: Song of Battle or Open talent
Fifteenth Circle
Discipline Talent: Concentrated Assault or Open talent
Boatman Modifications
Novice General Talents
Boatman Modifications
Novice General Talents
- Acrobatic Defense
- Avoid Blow
- First Impression
- Great Leap
- Haggle
- Maneuver
- Melee Weapons
- Read River
- Speak Language
- Throwing Weapons
- Unarmed Combat
- Wound Balance
Free Talent: Pilot Boat or Sailing
First Circle
Discipline Talents
- Awareness
- Climbing
- Swimming
- Thread Weaving (River Weaving)
- Open talent
Third Circle
Discipline Talent: Empathic Sense or Taunt
Journeyman General Talents
- Battle Bellow
- Conceal Object
- Engaging Banter
- Etiquette
- Graceful Exit
- Heartening Laugh
- Leadership
- Lion Heart
- Resist Taunt
- Second Weapon
- Surprise Strike
- Swift Kick
Sixth Circle
Discipline Talent: Disarm or Open talent
Sailor Modifications
Free Talent: Sailing
First Circle
Discipline Talents
- Awareness
- Climbing
- Swimming
- Thread Weaving (Sea Weaving)
- Open talent
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