24 January 2020

Earthdawn 4E: Rules Variant 08 - Alternate Advancement [Archer]

This is the eighth Rules Variant, part of an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

This entry continues from the alternate advancement scheme introduced here. The following presents the advancement scheme for Archer.

Archer

Novice General Talents
  • Anticipate Blow
  • Avoid Blow
  • Awareness
  • Climbing
  • Creature Analysis
  • First Impression
  • Impressive Display
  • Mystic Pursuit
  • Navigation
  • Stealthy Stride
  • Tracking
  • Wilderness Survival
First Circle
Discipline Talents
  • Mystic Aim
  • Thread Weaving (Arrow Weaving)
  • True Shot
  • Missile Weapons or Throwing Weapons
  • Open talent
Free Talent: Call Missile

Second Circle
Discipline Talent: Open talent

Third Circle
Discipline Talent: Long Shot

Fourth Circle
Discipline Talent: Opent talent


Journeyman General Talents
  • Bank Shot
  • Conversation
  • Danger Sense
  • Distract
  • Etiquette
  • Evidence Analysis
  • Resist Taunt
  • Speak Language
  • Spot Armor Flaw
  • Steel Thought
  • Stopping Aim
  • Tiger Spring
Fifth Circle
Discipline Talent: Open talent

Sixth Circle
Discipline Talent: Open talent

Seventh Circle
Discipline Talent: Flame Arrow or Open talent

Eighth Circle
Discipline Talent: Second Shot or Open talent


Warden General Talents
  • Astral Sight
  • Chameleon
  • Critical Hit
  • Defensive Posture
  • Eagle Eye
  • Ethereal Weapon
  • Lasting Impression
  • Lifesight
  • Matrix Sight
  • Missile Lock
  • Spirit Strike
  • True Sight
  • Wood Skin
Ninth Circle
Discipline Talent: Blind Fire

Tenth Circle
Discipline Talent: Open talent

Eleventh Circle
Discipline Talent: Open talent

Twelfth Circle
Discipline Talent: Open talent


Master General Talents
  • Lion Heart
  • Orbiting Spy
  • Relentless Recovery
  • Second Chance
  • Soul Aegis
  • Venom
  • Vital Strike
  • Vital Ward
Thirteenth Circle
Discipline Talent: Influence Missile

Fourteenth Circle
Discipline Talent: Snapshot or Open talent

Fifteenth Circle
Discipline Talent: Multi-Shot or Open talent

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