Everything contained here is the work of a fan and not associated with FASA Games.
This entry continues from the alternate advancement scheme introduced here. The following presents the advancement scheme for Sky Raider.
Sky Raider
Novice General Talents
- Air Sailing
- Air Speaking
- Avoid Blow
- Climbing
- Danger Sense
- Great Leap
- Navigation
- Shield Bash
- Unarmed Combat
- Wilderness Survival
- Wind Catcher
- Wound Balance
First Circle
Discipline Talents
- Battle Shout
- Fireblood
- Thread Weaving (Sky Weaving)
- Melee Weapons or Throwing Weapons
- Open talent
Second Circle
Discipline Talent: Open talent
Third Circle
Discipline Talent: Open talent
Fourth Circle
Discipline Talent: Fire Heal
Journeyman General Talents
- Distract
- First Impression
- Iron Constitution
- Leadership
- Lion Heart
- Second Weapon
- Sprint
- Steely Stare
- Swift Kick
- Tactics
- Tiger Spring
Fifth Circle
Discipline Talent: Battle Bellow
Sixth Circle
Discipline Talent: Open talent
Seventh Circle
Discipline Talent: Down Strike or Open talent
Eighth Circle
Discipline Talent: Momentum Attack or Open talent
Warden General Talents
- Air Dance
- Impressive Display
- Resist Taunt
- Lasting Impression
- Life Check
- Lion Spirit
- Relentless Recovery
- Resist Pain
- Storm Shield
- Unflinching Fortitude
- Vital Strike
- Vital Ward
Ninth Circle
Discipline Talent: Burning Vigor
Tenth Circle
Discipline Talent: Open talent
Eleventh Circle
Discipline Talent: Open talent
Twelfth Circle
Discipline Talent: Second Attack or Open talent
Master General Talents
- Aura Armor
- Champion Challenge
- Critical Hit
- Eagle Eye
- Second Chance
- Temper Flesh
- Thunderstruck
- Undermine
- Vicious Wound
- Weapon Breaker
Thirteenth Circle
Discipline Talent: Open talent
Fourteenth Circle
Discipline Talent: Open talent
Fifteenth Circle
Discipline Talent: Blood of Death's Sea
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