Everything contained here is the work of a fan and not associated with FASA Games.
This entry continues from the alternate advancement scheme introduced here. The following presents the advancement scheme for Shaman.
Shaman
Novice General Talents
- Animal Bond
- Animal Training
- Avoid Blow
- Awareness
- Climbing
- Creature Analysis
- Danger Sense
- Enhance Animal Companion
- Navigation
- Standard Matrix
- Stealthy Stride
- Tracking
- Wilderness Survival
First Circle
Discipline Talents
- Astral Sight
- Patterncraft
- Thread Weaving (Shamanism)
- Spellcasting
- Open talent
Free Talents: Standard Matrix x2
Second Circle
Discipline Talent: Open talent
Third Circle
Discipline Talent: Spirit Talk
Fourth Circle
Discipline Talent: Open talent
Journeyman General Talents
- Animal Companion Durability
- Animal Talk
- Anticipate Blow
- Borrowed Sense
- Call Animal Companion
- Enhanced Matrix
- Lifesight
- Lion Heart
- Safe Path
- Spirit Mount
- Steel Thought
- Summon (Beast Spirits)
- Tenacious Weave
Fifth Circle
Discipline Talent: Open talent
Sixth Circle
Discipline Talent: Willforce or Open talent
Seventh Circle
Discipline Talent: Open talent
Eighth Circle
Discipline Talent: Open talent
Warden General Talents
- Armor Mount
- Armored Matrix
- Banish
- Blood Share
- Bloodhound Form
- Dispel Magic
- Hold Thread
- Lion Spirit
- Orbiting Spy
- Summoning Circle
- Tiger Spring
Ninth Circle
Discipline Talent: Open talent
Tenth Circle
Discipline Talent: Spirit Covenant
Eleventh Circle
Discipline Talent: Open talent
Twelfth Circle
Discipline Talent: Concise Casting or Open talent
Master General Talents
- Animal Leadership
- Chameleon
- Echolocation
- Effect Pattern
- Netherwalk
- Resist Pain
- Shared Matrix
- Soul Aegis
- Unflinching Fortitude
Thirteenth Circle
Discipline Talent: Ancient Bonds
Fourteenth Circle
Discipline Talent: Open talent
Fifteenth Circle
Discipline Talent: Spliced Weave or Open talent
What was your reasoning for Shaman not getting Astral Sight?
ReplyDeleteAn omission.
Delete