21 April 2020

Earthdawn 4E: Anatomy of a Creature 24 - Foxel

This is the twenty-fourth 4E Anatomy of a Creature, an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

This is a little creature I wrote up years ago. They're that special combination of ridiculously cute and obnoxious. Serving as a vauable ally and a adorable pest in turn. Sometimes, they adopt adventurers and spend time training their new sneak while seeing the world.


These lithe creatures are thought to be relatives of tonduies, though generally co-existing with Namegivers in villages and cities across Barsaive, rather than exclusively living in wilderness. Foxels are long and flexible, with a prehensile tail and hands. Their fur is notably soft and once changed with the seasons, red in the summer and silver-gray in the winter, though their black markings and white underbelly were constant. Now, the majority always wear their summer coat, though a rare few have a permanent winter coat, which is beneficial in urban surroundings. They have a triangular muzzle and their head is adorned with oversized, alert ears.

Foxels are curious and clever, and considered by some a nuisance. These omnivores seem to be able to eat anything, living off the refuse of civilization and whatever they can forage, though they greatly prefer to enjoy the food most Namegivers enjoy and are not above stealing whatever they can get their tiny hands on, even to the point of working together to perform rudimentary heists on a treasured meat pie. They are wary of Namegivers, but can be easily befriended with gifts and attention. Many young Beastmasters find their potential through these precocious creatures and are their first animal companion.

They live in large, complicated social groups, called sneaks, made up of multiple families. Solitary foxels are called “strays” and leave their sneak for a variety of reasons, from seeking adventure, looking for a mate, exile, or violence. Strays may join another sneak, either permanently or temporarily. The former generally due to settling down with a mate from the sneak, while the latter is simply when it's the stray’s time to move on, perhaps rejoining the sneak at a later time.

Foxels are suitable as animal companions.

Challenge: Novice (First Circle)
DEX: 9        Initiative:                   13      Unconsciousness:      14
STR: 3         Physical Defense:   13       Death Rating:              17
TOU: 3        Mystic Defense:       8        Wound Threshold:    4
PER: 7         Social Defense:        6        Knockdown:                 5
WIL: 5        Physical Armor:       0        Recovery Tests:           1
CHA: 7        Mystic Armor:          2        
Movement: 14 (Climbing 14)
Actions: 2; Bite: 6 (5); Claws ×4: 7 (4)
Enhanced Sense [Hearing] (4)
Enhanced Sense [Smell] (2)
Enhanced Sense [Touch] (2)
Great Leap (6)
Infuriatingly Clever: If the foxel learns or improves a skill through Animal Training, it can also learn a trick of its choice related to the skill. If the foxel learns a trick through Animal Training, it learns or improves a skill of its choice related to the trick.
Picking Pockets (10): As the skill, Player's Guide, p. 161.
Stealthy Stride (12): As the skill, Player's Guide, p. 170.
Special Maneuvers:
Pounce (Foxel)

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