22 April 2020

Earthdawn 4E: Anatomy of a Creature 25 - Alma

This is the twenty-fifth 4E Anatomy of a Creature, an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

Almas were originally planned as part of a "devolved Namegiver" cycle, which includes cave trolls. However, not all entries were created equal. There's nothing technically wrong with almas, but they weren't particularly inspired, feeling too much like less powerful cave trolls. Still, that doesn't mean something interesting cannot be done with them.


Almas are a devolved form of humans and elves only found in the Caucavic Mountains. They have a similar origin to other cave dwellers, such as cave trolls, and sought refuge deep beneath the earth during the Scourge. An extended time in close proximity to True earth, along with other unknown factors, enhanced and enabled them to help fend off the Horrors enough to survive. Though their language and culture stagnated due to their isolation. They are even more primitive than cave trolls, communicating only through grunts and gestures, and don’t use weapons more complicated than branches or rocks. Almas normally dwell in caves in numbers ranging from 5 to 20 individuals, and are instinctively attracted to True earth. For this reason, they sometime take up residence in these mines, bringing them into conflict with the miners. They are quite stealthy, but don’t generally attack people without good cause.

Challenge: Novice (Second Circle)
DEX: 6        Initiative:                   6      Unconsciousness:      34
STR: 10       Physical Defense:   9       Death Rating:              42
TOU: 8        Mystic Defense:       9       Wound Threshold:    12
PER: 4         Social Defense:        7       Knockdown:                 14
WIL: 6        Physical Armor:       2       Recovery Tests:           3
CHA: 4        Mystic Armor:          4        
Movement: 12
Actions: 1; Club: 9 (14)
Ambush (5)
Enhanced Sense [Hearing] (2)
Enhanced Sense [Smell] (2)
Stealthy Stride (8): As the skill, Player's Guide, p. 170.
Special Maneuvers:
Overpower (Alma, Close Combat): The alma may spend two additional successes on an Attack test to force the target to make a Knockdown test against a Difficulty Number equal to the Attack test result. If the test fails, the target is knocked down and knocked back a number of yards equal to the total number of successes on the Attack test.

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