11 May 2020

Earthdawn 4E: Anatomy of a Thread Item 11 - Gale Cutter

This is the eleventh 4E Anatomy of a Thread Item, an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

A thread item written for an online game I offered to help with thread items. This was written with the request a throwing broadsword. Which is pretty simple, that's basically a spear with +1 Damage Step.


Gale Cutter

Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman

A lithe, silvery blade that sparkles with its abundance of True air. The transition from blade to hilt is almost seamless with only a hint of a guard to keep the wielder’s hand in place and properly seated in a scabbard. This broadsword style was once popular with elves from the Western Kingdoms before the Scourge and demanded a style of grace rather than power.

The sword has the statistics of a broadsword without a thread attached.

Thread Rank One
Key Knowledge: The owner must learn the sword’s Name..
Effect: The owner gains +1 to their Initiative test when wielding the sword.

Thread Rank Two
Effect: The owner can use the sword as a throwing weapon [short range: 2-10 yards, long range: 11-20 yards].

Thread Rank Three
Key Knowledge: The owner must learn of the fighting style used with this sword design.
Effect: The owner may use the Gale Cutter ability as a Simple Action. For 1 Strain, the blade becomes translucent but for the sparkles of True air and leaves cavitations in its wake. This gives the owner +2 to their Attack tests with the sword against opponents with lower Initiative. Gale Cutter lasts until the end of the round.

Thread Rank Four
Effect: The owner gains +2 to their Initiative test when wielding the sword.

Thread Rank Five
Key Knowledge: The owner must learn where the True air for the sword was harvested.
Effect: The Gale Cutter ability now also gives +2 to Damage tests with the sword against opponents with lower Initiative.



Thread Rank Six
Effect: The owner gains +3 to their Initiative test when wielding the sword.

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