22 May 2020

Earthdawn 4E: Anatomy of a Thread Item 20 - Little Sprout

This is the twentieth 4E Anatomy of a Thread Item, an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

A thread item written for an online game I offered to help with thread items. This was written with the request of a small crystal sprouter to grow plants with a spell matrix. That was enough direction to build on in some obvious ways: healing and growth. It's a little cutesy by design, but also a little no-so-cutesy in some ways it can be used.


Little Sprout

Maximum Threads: 2
Mystic Defense: 14
Legend Point Cost: Warden

A small crystal box popular in some homes during the Scourge to grow fresh herbs for the kitchen. If the enchantment is renewed, it creates light and regulates the temperature to be suitable to one type of plant contained within. Soil still must be provided and tended to.

With a thread attached the enchantment no longer needs to be renewed.

Thread Rank One
Key Knowledge: The owner must learn the box’s Name.
Effect: The box contains a Standard Matrix with rank equal to the Thread Rank.

Thread Rank Two
Effect: If the owner consumed some of the plant inside the box during their first meal of the day, or incorporated it into their Karma Ritual, they gain a +1 bonus to their Recovery tests for the next 24 hours.

Thread Rank Three
Key Knowledge: The owner must learn about the kaer the box came from and who it belonged to.
Effect: If the owner consumed some of the plant inside the box during their first meal of the day, or incorporated it into their Karma Ritual, any healing they give to an ally through a spell or talent (e.g. Cold Purify, Heat Food, or Water Spear) heals +1 damage for the next 24 hours. This does not affect devotions or static healing (e.g. Grove Renewal) and does not affect the owner’s healing.

Thread Rank Four
Effect: The benefits from Rank Two and Rank Three are +2. If the owner has the Grove Renewal spell in the box’s spell matrix, for 2 Strain as a Free action, it gains the benefit of an Increase Effect thread when cast on an ally (this benefit does not apply to the owner). This thread does not need to be woven and does not count against the owner’s maximum extra threads.

Thread Rank FiveKey Knowledge: The owner must learn the box’s preferred plant to grow.
Effect: The owner gains the Little Sprout special maneuver.

Little Sprout (Owner, Spellcasting): For 1 Strain, the owner may spend two additional successes on a Spellcasting test to cause happy little plants to quickly grow around their appendages; the test must be to cast a spell, not use a knack. This inflicts Harried on the target until the end of the next round; if the spell normally inflicts Harried, the target is Overwhelmed (Player’s Guide, p. 388). This special maneuver does not stack with itself. This maneuver does not cost Strain if it is a Wood Elementalist spell and costs 2 Strain if it is not an Elementalist spell.

Thread Rank Six
Effect: When the owner uses the Little Sprout special maneuver, they can spend additional successes to increase the duration of the Harried condition by +2 rounds per additional success.

Thread Rank Seven
Key Knowledge: The owner must learn who enchanted the box.
Effect: The Standard Matrix is now an Enhanced Matrix.

Thread Rank Eight
Effect: When the owner uses Little Sprout, the target’s Movement Rate is halved for the duration of the Harried condition.

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