04 June 2020

Earthdawn 4E: Anatomy of a Creature 34 - Solgaleo (Legendary Ethereal Metal Imbued Stone Lion)

This is the thirty-fourth 4E Anatomy of a Creature, an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

Continuing with examples of legendary opponents, here's a legendary ethereal metal imbued stone lion. It turns out it wasn't a quarter, so we're back. And it's getting weirder. There's a lot to unpack here.


Solgaleo (Legendary Ethereal Metal Imbued Stone Lion)

Solgaleo is an enigma. This beautiful, white metallic stone lion moves through the land as though seeking something and lets nothing stand in its way. While it is no friend of Horrors and their spawn, it is also no friend to adventurers, having learned the hard way many see it only as a source of rare ingredients for enchanting. It prefers to strike first and strike last, leaving only devastation in its wake. Particularly from those who rely too much on physical protection or magical enhancements.

Despite his brilliant form, Solgaleo can control his inherent glow and ambush his adversaries, though this is a little known fact and not part of his legends. 

Challenge: Warden (Legendary Eleventh Circle)
DEX: 10       Initiative:                     23      Unconsciousness:      470
STR: 11        Physical Defense:    20      Death Rating:               535
TOU: 13       Mystic Defense:        23      Wound Threshold:     25
PER: 9         Social Defense:         13       Knockdown:                  30
WIL: 12       Physical Armor:       19       Recovery Tests:            5
CHA: 5        Mystic Armor:           21       Karma:                             4 (16)
Movement: 16
Actions: 3; Bite: 23 (22), Claws x2: 23 (22)
Powers:
Ambush (15)
Battle Shout (16): As the skill, Player's Guide, p. 131.
Enhanced Sense [Hearing] (2)
Enhanced Sense [Other] (6): Astral Sight, as the talent, Player's Guide, p. 129.
Enhanced Sense [Sight]: Low-Light Vision
Great Leap (10)
Hardened Armor
Indomitable: The absolute value of Action test and Defense penalties applied to Solgaleo are halved (e.g, half of -3 is -2 since the absolute value of -3 is 3 and half of 3 is 1.5, which rounds to 2). This includes penalties from Harried and explicitly does not include bonuses applied against Solgaleo.
Invincible (Simple): Solgaleo recovers from one Wound.
Searing Sunraze Smash (Standard):
Solgaleo glows brightly like a small sun and charges forward, slamming into an opponent within 100 yards and immediately returning to its original position. This is a close combat attack and can be used once per round.
Sunsteel Claws: Close combat attacks by Solgaleo reduce the target's Physical or Mystic Armor by -2 (Solgaleo's choice). This may not destroy thread armor.
Resist Earth (15): Solgaleo gains +15 Physical and Mystic Armor against earth attacks.
Resist Pain (2)
Stealthy Stride (21): As the skill, Player's Guide, p. 170.
Unconquerable (Simple): Solgaleo ends an ongoing effect that functionally prevents them from taking actions. These effects include grappling, spells like Crushing Hand of Earth, Spell Cage, talents like Spirit Hold, etc. This power can also be used when Solgaleo takes an Unrelenting action, but they must make a test as normal. Unflinching applies to this test.
Unflinching (3): Solgaleo gains a +15 bonus to any test to resist ongoing effects.
Unrelenting (2): After a character opposing Solgaleo takes their turn, Solgaleo may take two Standard and a Movement action (at half movement rate) against that character. These cannot be continuations of actions taken on Solgaleo’s turn (e.g., continuing to weave threads for a spell) and must include the character as a target (though the action can affect multiple targets). If Solgaleo cannot reach or affect the character, it may target a different character.

Unyielding (Simple): Solgaleo stands up. This can be used once per round at the beginning of their turn or before they take an Unrelenting action.
Vulnerability to Wood: Wood-based attacks against Solgaleo ignore protection provided by armor.
Solar Flare (Free): This is triggered the first time one of the following happens: Solgaleo has 5 Wounds or Solgaleo's current damage is over 235. Burns with a blinding light, inflicting blindness on all opponents in visible range until the end of the next round.
Willful (4)
Special Maneuvers:
Astral Fangs (Solgaleo, Close Combat): Solgaleo may spend an additional success from an Attack test to make a Dispel Magic test aginst one spell affecting the target. Use the Attack test result as the Dispel Magic result. This special maneuver may be used once per round.
Enrage (Opponent)
Ethereal Attack (Solgaleo, Close Combat): Solgaleo may spend an additional success from an Attack test to affect Mystic Armor instead of Physical Armor.
Pounce (Solgaleo)

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