19 June 2020

Earthdawn 4E: Anatomy of a Thread Item 24 - Lady Haytrish’s Borrum Hat for Full Moons in 742 TH

This is the twenty-fourth 4E Anatomy of a Thread Item, an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

A thread item written for an online game I offered to help with thread items. This was written with the request of a fancy hat with a bonus to Animal Training. The effects may seem a little incongrous if you assume it was purpose made rather than a legendary item around a specific event.


Lady Haytrish's Borrum Hat for Full Moons in 742 TH

Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman

The craftsmanship of this hat made of red silk and black velvet is exquisite. It was once the height of fashion among dwarfs, however, that time has long since passed. It is an exceptionally tall cylinder that flares out to a flat top. A golden ornament is affixed to the black silk band at the top of the hat. It is always clean and in pristine condition, and will definitely catch the eye of anyone in the area.

The hat resizes to the wearer when a thread is attached and never falls off of the owner’s head.

Thread Rank One
Key Knowledge: The owner must learn the hat’s Name.
Effect: The owner gains +1 rank to Animal Bond.

Thread Rank Two
Effect: The owner gains +1 rank to Animal Training.

Thread Rank Three
Key Knowledge: The owner must learn of the first owner’s favorite pets. [Menagerie of beloved war bears]
Effect: The owner gains a +1 bonus to Interaction tests.

Thread Rank Four
Effect: The owner gains +1 rank to Enhance Animal Companion.

Thread Rank Five
Key Knowledge: The owner must learn the significance of the ornament. [It commemorates her beloved bears slaying an unwanted and pugnacious suitor Named Lord Grimheld Standent as he sought to defend her from her pets.]
Effect: The owner gains a +2 bonus to Interaction tests.

Thread Rank Six
Effect: The owner can spend 1 Strain to spend a Karma Point on an animal companion’s Action test. This can be used once per animal companion per round.

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