24 June 2020

Earthdawn 4E: Anatomy of a Thread Item 27 - Rillabothien, Autumn of the Queen's Guard

This is the twenty-seventh 4E Anatomy of a Thread Item, an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

A thread item written for an online game I offered to help with thread items. This was written with the request of crystalweave armor with a Karma battery. I decided to use the thread item to tell a little story in the details, and give it a bit more focus. Which includes some extra utility for that Karma within the focus.

Rillabothien, Autumn of the Queen's Guard

Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman

This beautifully crafted crystalweave armor with rose-colored crystal set among periwinkles is an exemplar of the craftsmanship associated with the Elven Court in Wyrm Wood prior to the Scourge. Throughout the day and over the year, the flowers and their greenery shift to create different visible patterns in the underlying crystal.

The armor automatically resizes when a thread is woven.

Thread Rank One
Key Knowledge: The owner must learn the armor’s Name.
Effect: The armor is Physical Armor 4.

Thread Rank Two
Effect: The armor is Mystic Armor 5.

Thread Rank Three
Key Knowledge: The owner must learn where the flowers in the armor came from and what they mean.
Effect: The wearer gains +2 to Making an Impression, Insight, and Favors Interaction tests.

Thread Rank Four
Effect: The wearer can spend a Karma Point on an Interaction test. This is in addition to any other abilities that allow the owner to spend Karma on an associated test.

Thread Rank Five
Key Knowledge: The owner must learn how and where the armor got its Name.
Effect: The owner may store Karma Points up to the thread rank in the armor. The wearer may transfer Karma Points between their Karma pool and the armor as a Standard action, and may spend Karma from the armor as if it were in their Karma pool.

Thread Rank Six
Effect: The wearer gains +1 Karma Step when spending Karma Points on Interaction tests.

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