12 June 2020

Earthdawn 4E: Rogues' Gallery 30 - Scout [Alt]

This is the thirtieth 4E Rogues' Gallery, an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

Like other entries in the Rogues' Gallery [Alt] series, this presents NPCs in a different fashion easier to use in combat. Essentially, these are disposable opponents who don't need to have skills referenced. They are also written to be more appropriate as combat challenges for the given Circle.


This particular entry presents scouts a various degrees of competency to be easily dropped into any game. The intent is to build this up with more such simplified entries over time.


Scout [Novice]

Someone new to the idea of scouting and practicing both the art of being seen and the art of seeing things. Unless they have a clear advantage or need to fight a holding action, they're likely to flee the moment they're detected. They're uninterested and under-equipped for that kind of conflict. These scouts are typically assigned to a more senior scout to show them the ropes and keep them out of trouble. Inexperienced scouts tend to quickly become dead scouts without that help.

Challenge: Novice (First Circle)
DEX: 6        Initiative:                  6        Unconsciousness:      20
STR: 5         Physical Defense:  9      Death Rating:               25
TOU: 5        Mystic Defense:      9        Wound Threshold:     7
PER: 6         Social Defense:       8        Knockdown:                  7
WIL: 5        Physical Armor:      2        Recovery Tests:            2
CHA: 5        Mystic Armor:         2
Movement: 12
Actions: 1; Long Bow (40, 80): 10 (9), Short Sword: 10 (9)
Powers:
Awareness (8): As the skill, Player's Guide, p. 130.
Stealthy Stride (8): As the skill, Player's Guide, p. 170.
Surprise Strike (5)
Special Maneuvers:
Provoke (Opponent, Close Combat)
Equipment: Long bow, padded cloth armor, short sword


Scout [Seasoned]

Scouts who haev been at the trade for a while and are getting good at it. They may be training some novice scouts, or attached to a group of soldiers as a forward observer. Despite their additional experience, these scouts are still unlikely to hang around and fight. They may get "detected" and lure observed opponents into a trap, but are trained to never get pinned down and retreat.

Challenge: Novice (Second Circle)
DEX: 6        Initiative:                  6        Unconsciousness:      25
STR: 5         Physical Defense:  10       Death Rating:              30
TOU: 5        Mystic Defense:      10       Wound Threshold:    7
PER: 6         Social Defense:       8        Knockdown:                  7
WIL: 5        Physical Armor:      3        Recovery Tests:            2
CHA: 5        Mystic Armor:         2
Movement: 12
Actions: 1; Long Bow (40, 80): 11 (10), Short Sword: 11 (10)
Powers:
Awareness (9): As the skill, Player's Guide, p. 130.
Stealthy Stride (9): As the skill, Player's Guide, p. 170.
Surprise Strike (5)
Special Maneuvers:
Opening (Scout): The scout may spend additional successes from an Attack test to give their allies a +1 bonus per success spent to Attack tests against the opponent until the end of the next round.
Provoke (Opponent, Close Combat)
Equipment: Leather armor, long bow, short sword


Scout [Veteran]

Veteran scouts are often in charge of training young scouts and may have some under their wing, though observing them from a distance depending on the situation. Thse scounts often engage in more complicated strategies working with groups of scouts or soldiers to achieve a tactical advantage. While more likely to hold than other scouts, they are still more inclined to retreat, regroup, and report. There are typically other assets better equipped to handle things.

Challenge: Novice (Third Circle)
DEX: 7        Initiative:                  7        Unconsciousness:       33
STR: 6         Physical Defense:  12       Death Rating:               39
TOU: 6        Mystic Defense:      11       Wound Threshold:     9
PER: 7         Social Defense:       10      Knockdown:                  8
WIL: 5        Physical Armor:      4        Recovery Tests:            2
CHA: 5        Mystic Armor:         3
Movement: 12
Actions: 1; Broadsword: 13 (12), Warbow (48, 96): 13 (12)
Powers:
Awareness (11): As the skill, Player's Guide, p. 130.
Stealthy Stride (11): As the skill, Player's Guide, p. 170.
Surprise Strike (5)
Special Maneuvers:
Opening (Scout): The scout may spend additional successes from an Attack test to give their allies a +1 bonus per success spent to Attack tests against the opponent until the end of the next round.
Provoke (Opponent, Close Combat)
Equipment: Broadsword, padded leather armor, warbow

Scout [Elite]

While all scouts engage in reconassaince, elite scouts specialize in reconassaince in force. They harrass and harry enemies, while retreating almost immediately after. The goal is rarely to kill, but instead inflict casualties and exhaust the opposition, slowly their advance while they gather intelligence about them. Like other scouts, they don't stick around to engage in a protracted fight. More so than others, they know this isn't their strength and got to where they are by always playing to their strengths.

Challenge: Novice (Fourth Circle)
DEX: 7        Initiative:                  7         Unconsciousness:      38
STR: 6         Physical Defense:  13       Death Rating:               44
TOU: 6        Mystic Defense:      12       Wound Threshold:     9
PER: 7         Social Defense:       10       Knockdown:                  8
WIL: 6        Physical Armor:      4        Recovery Tests:            2
CHA: 6        Mystic Armor:         3
Movement: 12
Actions: 1; Broadsword: 15 (13), Warbow (48, 96): 15 (13)
Powers:
Awareness (12): As the skill, Player's Guide, p. 130.
Stealthy Stride (12): As the skill, Player's Guide, p. 170.
Surprise Strike (5)
Special Maneuvers:
Opening (Scout): The scout may spend additional successes from an Attack test to give their allies a +1 bonus per success spent to Attack tests against the opponent until the end of the next round.
Provoke (Opponent, Close Combat)
Equipment: Broadsword, padded leather armor, warbow

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