Everything contained here is the work of a fan and not associated with FASA Games.
With that in mind, I kept it mostly being defensive and armor, but built on that vitality with a weird kind of growth and some unusual effects. It's worth noting my goal with a lot of these designs is to see where I can push things and what breaks. There's a lot more freedom here and built-in testing to evaluate them.
Maximum Threads: 1
Mystic Defense: 12
Legend Point Cost: Journeyman
Green and clear crystals were used in this ringlet armor. Together they give the impression of a sun-dappled forest. Closer inspection reveals the orichalcum connecting the rings and the True wood lends it a certain vibrancy and luster. Wearers feel more alive and refreshed with it on.
The armor resizes to fit the wearer with a thread attached. Wearers typically feel better if the armor is exposed to sunlight regularly and soaks in water as part of a regular cleaning routine.
Thread Rank One
Key Knowledge: The owner must learn the armor’s Name.
Effect: The armor is Physical Armor 5.
Thread Rank Two
Effect: The armor is Mystic Armor 5.
Thread Rank Three
Key Knowledge: The owner must learn who created the armor.
Effect: The wearer gains the Lucent Roots ability. As a Simple action for 1 Strain, the crystal grows like vines down their legs to the ground, securing them. The wearer gains a +2 bonus to Knockdown tests. This ability lasts as long as they don’t move from their location (dodging, standing, etc., are acceptable).
Thread Rank Four
Effect: When the wearer uses Lucent Roots, they now extend up their arms and grow more thickly around their body. While it is active, the wearer gains +1 to their Physical and Mystic Defense.
Thread Rank Five
Key Knowledge: The owner must learn where the living crystal and True wood were harvested.
Effect: When the wearer is using Lucent Roots, as a Free action they can spend 1 Strain to cause the armor to glow bright green and mystic leaves swirl around their arms. The wearer gains an additional Step 3/D4 wood die with their next Damage test (or Effect test that causes damage). If the attack has more than one target, the wearer must pay 1 Strain per target and must affect all targets. The armor must have been in sunlight within the past day to use this effect.
Thread Rank Six
Effect: The wearer gains +2 to their Toughness Value.