24 July 2020

Earthdawn 4E: Anatomy of a Thread Item 46 - Paradox of Water, The

This is the forty-sixth 4E Anatomy of a Thread Item, an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

A thread item written for an online game I offered to help with thread items. This was written with the requests of an item that reduces penalties from Defensive Stance. Part of the request was also related to incorporating water, so I went with that. If you uderstand the reference, everything should make sense.

The Paradox of Water

Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman

A bracelet that seems to be cut from gleaming blue crystal. The facets sparkle too much and in ways they shouldn’t when light shines on it, which belies its true nature. Once a thread is attached, the bracelet slowly flows and shifts around the wearer’s wrist. The True water can move with almost imperceptible slowness, or become a torrent raging around the wearer’s arm. As the owner’s understanding of the bracelet increases, and their control over themselves improves, so does their control of the bracelet’s flow.

Strange runes reveal themselves to the owner within the bracelet as the thread rank increases. These runes shift and change; they seem to tell a story that reveals itself as the thread rank increases, but it is incomplete.

Thread Rank One
Key Knowledge: The owner must learn the bracelet’s Name.
Effect: The water’s flow reflects in the wearer, their movements are fluid and soft, yielding and moving around attacks. The wearer gains +1 to Physical Defense.

Thread Rank Two
Effect: The water’s flow wraps around their limbs, becoming hard and powerful. The wearer gains +1 to close combat Damage tests.

Thread Rank Three
Key Knowledge: The owner must learn the locations of where the True water was harvested.
Effect: The water flows to the path of least resistance, never wasting its potential. For 1 Strain, the wearer reduces the penalties from Defensive Stance by 1 (typically to -2) until the end of the round.

Thread Rank Four
Effect: The water flows around the wearer, flowing around obstacles. The wearer gains +1 to close combat Attack tests.

Thread Rank Five
Key Knowledge: The owner must begin to unravel the mysteries of the runes in the bracelet.
Deed: The owner must travel to the locations where the True water was harvested and entreat with a water spirit dwelling there.
Effect: Whatever is fluid, soft, and yielding overcomes whatever is rigid and hard. For 1 Strain, the wearer now reduces the penalties from Defensive Stance by 2 (typically to -1).

Thread Rank Six
Effect: Turbulent water obscures the truth beneath. Patience and stillness allow clarity of water and mind. The wearer can spend a minute in calming themselves, feeling the bracelet flowing against their skin and spend an additional Karma Point on a test that benefits from such clarity of thought—e.g., Knowledge and Research tests—at the gamemaster’s discretion.

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