31 July 2020

Earthdawn 4E: Anatomy of a Thread Item 51 - Beryl Scale

This is the fifty-first 4E Anatomy of a Thread Item, an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

A thread item written for an online game I offered to help with thread items. This was written with the request of wyvern skin armor with reduced Initiative Penalty. It has that, though it gets a little weird as it goes on. If it gets more thread ranks, it will probably get weirder. Which should be obvious.

Beryl Scale

Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman

This armor is made from brilliant emerald wyvern skin with a blue sheen without a thread attached. However, once a thread is attached the True water moves throughout the scales and undulates like a current. Iridescent runes become visible under the blue sheen as it moves across the armor.

The armor resizes to the wearer when a thread is attached.

Thread Rank One
Key Knowledge: The owner must learn the armor’s Name.
Effect: The armor is now Mystic Armor 2.

Thread Rank Two
Effect: The armor is now Mystic Armor 3.

Thread Rank Three
Key Knowledge: The owner must learn where the wyvern and True water used in the armor’s construction came from.
Effect: The armor forms more tightly to the wearer and gains increased flexibility. It has Initiative Penalty 2.

Thread Rank Four
Effect: The armor continues to further conform to the wearer and once the wearer dons it, the armor extends up their neck, and down to their wrists and ankles. The wearer gains +2 to their Movement Rate.

Thread Rank Five
Key Knowledge: The owner must learn the meaning behind the runes.
Effect: The armor now extends around their wearer’s hands and feet, and around their face when worn. It looks like the wearer is scaled, rather than wearing armor with how it breathes and moves with the wearer. It has Initiative Penalty 1.

Thread Rank Six
Effect: The owner develops a handful of small green and blue scales across their body and may feel a sense of comfort and safety when wearing their armor rather than being outside of it. The wearer gains +1 to Recovery tests.

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