05 August 2020

Earthdawn 4E: Anatomy of a Thread Item 54 - Storm Eyes

This is the fifty-fourth 4E Anatomy of a Thread Item, an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

A thread item written for an online game I offered to help with thread items. This was written with the request of a dwarf winternight cloak with the ability to detect Horrors and Horror constructs. It came with a complete description which, to be honest, I'm not into.

That says my investment into this isn't necessary, which is demeaning. Essentially turning a creative process into a service provider. This is difficult to clearly articulate, but it's very important to me and something I'm not willing to compromise on again.

If the player is designing and enchanting the item, they're inherently part of the process. You put in the investment, you get what you want. Otherwise, not so much. It also reminds me I need to evaluate how common magic items are incorporated as thread items into a future edition or even revision of the thread item guidelines.

Still, I incorporated a lot of the description. This item has some significant taboo around it because it's made from a storm wolf pelt, which isn't exactly looked upon well in Barsaive, given storm wolves' known propensity for hunting undead.

The supplied description aside, the mechanics all build on the idea of gaining something akin to a storm wolf's powers (hearing, smell), detecting Horrors and Horror constructs, and being a predator.

Storm Eyes

Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman

This heavy cloak is made from a single storm wolf hide. The distinctive silver-grey fur and lining keep a traveler warm on the coldest nights. A cowl made from the storm wolf’s head can be drawn over the wearer’s head, which still maintains teeth from when it was alive.

Without a thread attached, the cloak behaves as a dwarf winternight cloak (Player’s Guide, p. 419).

Thread Rank One
Key Knowledge: The owner must learn the cloak’s Name.
Effect: The wearer gains +3 to Physical and Mystic Armor against cold damage.

Thread Rank Two
Effect: The wearer gains Enhanced Sense [Hearing] (2).

Thread Rank Three
Key Knowledge: The owner must learn who crafted the cloak.
Effect: The wearer gains +1 rank to Danger Sense.

Thread Rank Four
Effect: The wearer gains Enhanced Sense [Smell] (2). This can be added to a Danger Sense or Tracking test if appropriate; e.g., ambushers or the quarry leave a smell to detect.

Thread Rank Five
Key Knowledge: The owner must learn the Name of the storm wolf whose pelt was used to create the cloak.
Effect: The wearer gains the Storm Eyes ability. As a Simple action for 1 Strain, the wearer’s irises turn faintly gold, giving them a distinctively lupine appearance. The wearer makes a PER + Thread Rank test against the Mystic Defense of each Horror and Horror construct within 20 yards; the wearer is not aware of the result. Each target the test succeeds against is detected and the wearer knows the number of detected targets in range.

Thread Rank Six
Effect: When the wearer activates Storm Eyes, they gain +2 to their next Action test against a Horror within Thread rank minutes.

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