10 August 2020

Earthdawn 4E: Anatomy of a Thread Item 57 - Afancy Belt

This is the fifty-seventh 4E Anatomy of a Thread Item, an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

A thread item written for an online game I offered to help with thread items. This was written with the request of an afanc hide belt that improves Durability. Once the pun was down (really, two puns depending if you pronouce it as it reads, or how afanc is pronounced), the belt was down to get down.


Afancy Belt

Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman

This afanc skin belt is dyed with splotches and rings of bright colors. Pieces of afanc shell are incorporated into the belt, giving it a unique design.

Thread Rank One
Key Knowledge: The owner must learn the belt’s Name
Effect: The wearer gains +1 Circle to a Discipline of their choice for the purpose of determining Durability.

Thread Rank Two
Effect: The wearer gains +1 to Mystic Defense.

Thread Rank Three
Key Knowledge: The owner must learn the exact composition of materials used to craft this belt.
Effect: The wearer gains the Afancy Shell ability. As a Simple action for 1 Strain, the outline of an ethereal shell appears around the wearer with bright rings of color running through it. The wearer gains +2 to their Mystic Armor until the end of the next round.

Thread Rank Four
Effect: When the wearer uses Afancy Shell, they may spend an additional 1 Strain. This causes shell pieces like those incorporated into the belt to appear over the wearer, giving them +2 Physical Armor until the end of the next round.

Thread Rank Five
Key Knowledge: The owner must learn who created the belt.
Effect: While Afancy Shell is active, the flames lick from the wearer’s Wounds. The wearer can spend an additional Karma point on Attack tests against targets who Wounded them.

Thread Rank Six
Effect: While Afancy Shell is active, the flames burn behind the wearer’s eyes. The wearer can spend an additional Karma point on Damage tests against targets they Wounded.

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