Everything contained here is the work of a fan and not associated with FASA Games.
I don't think it can be abused without the potential to go equally wrong, but I've been wrong before and will almost certainly be wrong again. It's important to note this process is a chance for me to try new things and see how they play out. Experiment with designs and see how far I can push the envelope. Everything is more interesting than what's presented in official material because if something goes wrong here, it's easier to fix.
Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman
This translucent crystal buckler is rimmed with orichalcum and the boss is infused with True earth and has a single, bold glyph emblazoned on it.
Thread Rank One
Key Knowledge: The owner must learn the shield’s Name.
Effect: The shield is Mystic Defense +2.
Thread Rank Two
Effect: The shield is Mystic Defense +3.
Thread Rank Three
Key Knowledge: The owner must learn about the glyph.
Effect: The wearer gains the Arcane Web ability. As a Simple action for 1 Strain, the glyph spreads and replicates across the shield, creating an iridescent web of itself. This gives the wearer +2 Mystic Armor until the end of the round.
Thread Rank Four
Effect: The glyphs from Arcane Web are more intricate and glow brighter. It now gives +3 Mystic Armor.
Thread Rank Five
Key Knowledge: The owner must learn where the True earth was harvested.
Effect: While Arcane Web is active, the web of glyphs spreads across the wearer’s body. Mystic attacks appear to be absorbed by the web and some small amount channeled back into the wearer. If the wearer is protected by their Mystic Armor (i.e., suffers Mystic damage whether they take any or not), they heal 1 current damage. This cannot be increased.
Thread Rank Six
Effect: If the wearer suffers a Wound from Mystic damage while Arcane Web is active, they regain a Recovery Test. The wearer cannot exceed their maximum Recovery Tests with this effect.