08 September 2020

Earthdawn 4E: Anatomy of a Thread Item 78 - True Blue

This is the seventy-eighth 4E Anatomy of a Thread Item, an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

A thread item written for an online game I offered to help with thread items. This was written with the request of a spell matrix. I'm not going to get into the details on explaining this, because there are a lot and it ruins it just a little to do so.


True Blue

Maximum Threads: 1
Mystic Defense: 14
Legend Point Cost: Warden

This green and gold headband is studded with varying sizes and styles of blue opals. Some smooth, while others rough. All are beautiful and create a whole despite their differences. The cloth is woven in a complex pattern of criss-crossing stripes and starbursts, a style once popular in rural Landis.

Thread Rank One
Key Knowledge: The owner must learn the headband’s Name.
Effect: The headband contains a Standard Matrix with rank equal to the Thread Rank.

Thread Rank Two
Effect: The wearer gains +1 to Social Defense.

Thread Rank Three
Key Knowledge: The owner must learn who created the headband. [John Williamson]
Effect: The wearer gains the True Blue ability. As a Free action for 1 Strain, their magic is suffused with a green and golden glow. They can spend a Karma Point when casting a spell that targets or affects an ally to weave an additional thread. This thread does not count against the normal maximum for additional threads. This can include spells such as Heat Food which do not target an ally, but do affect an ally. While the spell can affect the wearer, it must also include an ally—you are never your own ally. This cannot be used with Chain Casting.

Thread Rank Four
Effect: The wearer gains +2 to Social Defense.

Thread Rank Five
Key Knowledge: The owner must learn the bound spirit’s Name. [South]
Deed: The owner must agree to behave honorably and treat everyone fairly. If the wearer does not, they lose access to all associated effects and must atone in the eyes of the spirit.
Effect: When the wearer uses True Blue, allies affected by a spell empowered by True Blue have a slight green and golden glow about them and gain +2 to their Social Defense for the duration of the spell.

Thread Rank Six
Effect: When the wearer uses True Blue, the opals shine brilliantly. If the wearer empowers a spell with True Blue and a Karma Point, they can spend an additional 1 Strain and Karma Point to affect an additional ally in range. This cannot be used with Chain Casting and does not avoid limitations on the number of targets (e.g., binding spells).

Thread Rank SevenKey Knowledge: The owner must learn the previous owner’s Name and their fate. [Stephen Irwin and died doing what he loved]
Effect: The Standard Matrix is now an Enhanced Matrix.

Thread Rank Eight
Effect: When the wearer uses True Blue, a soft melody once popular throughout Landis in the south can be heard clearly, the opals’ lights keeping time. The additional thread from True Blue is now automatically woven by the spirit.

1 comment:

  1. Its only kind of a shame that it's a headband and not a wide brimmed hat.

    ReplyDelete