15 October 2020

Earthdawn 4E: Anatomy of a Thread Item 103 - Jet Mantle

This is the one-hundred and third 4E Anatomy of a Thread Item, an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

A thread item written for an online game I offered to help with thread items. This was written with the request of an espagra scale cloak in the form of a coat with increased Physical Armor. The requested ability is pretty simple, even expected. So I decided to spruce it up a bit by giving bonus Initiative and some damage that keys off of the Initiative. The form is one I quite like and have done that very thing before in games. The end result is a fun little package suitable for all occasions and looks awesome. At least, I think it does. But I spent my formative years in the 90s.

Jet Mantle

Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman

This long coat is fashioned from black espagra scales. The scales shine brilliantly, giving the appearance of an oil slick of color where the light hits. White trim completes the high collar, long sleeves, and hem that goes to the wearer’s shins. This style of coat was popular in Shosara long ago.

Without a thread, it functions as an espagra scale cloak. Once a thread is attached, the dimensions are perfectly fitted to the wearer and silvery runes appear along the trim.

Thread Rank One
Key Knowledge: The owner must learn the armor’s Name.
Effect: The armor is Physical Armor 4.

Thread Rank Two
Effect: The armor is Mystic Armor 2.

Thread Rank Three
Key Knowledge: The owner must learn where the espagra hide was harvested for the armor.
Effect: The armor is Physical Armor 5.

Thread Rank Four
Effect: The armor is Mystic Armor 3.

Thread Rank Five
Key Knowledge: The owner must learn who created the armor.
Effect: The wearer gains the Jet Mantle ability. As a Free action for 1 Strain, the runes glow brightly and the wearer is outlined in sharp, silver light until the end of the round. They gain +2 to their Initiative test. This must be used before Initiative is determined.

Thread Rank Six
Effect: When the wearer uses Jet Mantle, blackness stains the wearer’s hands and seeps out of them. They gain a bonus Step 3/D4 to their next Damage test against an opponent with lower Initiative as darkness envelopes their weapon. The wearer must be using a weapon.

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