21 October 2020

Earthdawn 4E: Anatomy of a Thread Item 107 - First Wall of Anthax

This is the one-hundred and seventh 4E Anatomy of a Thread Item, an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

A thread item written for an online game I offered to help with thread items. This was written with the request of a body shield and an increase to Dexterity Value. I often like to include benefits to adjacent allies when designing a body shield, since that's the image they always evoke for me. This is especially true for more mystic bonuses to juxtapose with the exclusively physical nature of the base item.

First Wall of Anthax

Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman

This rectangular, semi-cylindrical body shield has metal edges and a prominent metal boss. The shield’s body is layered wood covered with leather and canvas. A red and yellow field is split diagonally on the body with a boar and crown painted in the opposing corners.

Thread Rank One
Key Knowledge: The owner must learn the shield’s Name.
Effect: The shield is Physical Defense +4.

Thread Rank Two
Effect: The wearer gains +1 rank to Avoid Blow.

Thread Rank Three
Key Knowledge: The owner must learn what nation’s military the shield is from.
Effect: The wearer gains the First Wall of Anthax ability. As a Simple action for 1 Strain, a mystic field unwraps from the boss and surrounds the wearer, giving them +2 to Mystic Armor until the end of the next round.

Thread Rank Four
Effect: The bonus to Mystic Armor from First Wall of Anthax is +3.

Thread Rank Five
Key Knowledge: The owner must learn the military unit the shield is from.
Effect: When the wearer uses First Wall of Anthax, they can spend an additional 1 Strain to extend the field to include an ally. The wearer can include up to Thread Rank allies. Affected allies gain this benefit as long as they are adjacent to the wearer.

Thread Rank Six
Effect: The wearer gains +2 to their Dexterity Value

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