23 October 2020

Earthdawn 4E: Anatomy of a Thread Item 109 - Urdr

This is the one-hundred and ninth 4E Anatomy of a Thread Item, an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

A thread item written for an online game I offered to help with thread items. This was written in collaboration with a player. They wanted bonuses to Second Weapon (this is intended as an off-hand weapon) and an ability to reduce opponents' damage based around parrying. I believe a large jitte was something along the lines of their inspiration. All together, this was pretty straight foward; a damage boost, special maneuver, and talent rank to enable the special maneuver for the wielder rounded it out.


Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman

This finely crafted troll sword has an oddly shaped crossguard that sweeps up and runs parallel with the blade’s ricasso. A skilled wielder can use this unusual feature in such a large weapon to trap weapons and leverage that size to damage them. Its defensive design makes it better-suited as an off-hand weapon, while the True elements infused in the blade enhance the wielder’s ability to wield it.

Thread Rank One
Key Knowledge: The owner must learn the sword’s Name.
Effect: The wielder gains +1 rank to Second Weapon.

Thread Rank Two
Effect: The sword is Damage Step 7.

Thread Rank Three
Key Knowledge: The owner must learn who crafted the sword.
Effect: The wielder gains +2 ranks to Second Weapon.

Thread Rank Four
Effect: The wielder gains +1 rank to Avoid Blow.

Thread Rank Five
Key Knowledge: The owner must learn where the sword was crafted.
Effect: The wielder gains the Fires of Fate ability. As a Simple action for 1 Strain, the sword’s fuller glows bright red and flames engulf it until the end of the next round. The wielder gains a +2 bonus to Damage tests with the sword and adds the Fire keyword.

Thread Rank Six
Effect: While the wielder is using Fires of Fate, they can use the Grip of Fate special maneuver.

Grip of Fate (Wielder, Avoid Blow): For 1 Strain per success, the wielder can spend additional successes on a successful Avoid Blow test against a close combat attack to reduce the Damage Step of the attack used by 1 per success spent this way until the end of the next round.

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