27 October 2020

Earthdawn 4E: Anatomy of a Thread Item 111 - Mistish Farad

This is the one-hundred and eleventh 4E Anatomy of a Thread Item, an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

A thread item written for an online game I offered to help with thread items. This was written with the request of a nordaltres. The first bonus needs to include the basic effect of the magic item if one is further enchanted. After that, I wanted to build on the general Woodsman themes. In this case, that includes general wilderness-y things and builds into stalking quarry.



Mistish Farad

Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman

This dark green nordaltres features an embroidered stag as the symbol for the nordal. Like all nordaltres, it repels dirt and stains, always looking clean and new.

Thread Rank One
Key Knowledge: The owner must learn the nordaltres’s Name.
Effect: The wearer gains +3 to resistance tests against gases.

Thread Rank Two
Effect: The wearer gains +1 rank to Tracking.

Thread Rank Three
Key Knowledge: The owner must learn which nordal it symbolizes.
Effect: The wearer gains +1 rank to Wilderness Survival.

Thread Rank Four
Effect: The wearer gains +1 rank to Awareness.

Thread Rank Five
Key Knowledge: The owner must learn the fate of the nordal.
Effect: The wearer gains the Mistish Farad ability. After succeeding on a Tracking test, the wearer can declare a hunt and take 1 Blood Magic Damage to make the target they are tracking their quarry. This sharpens the wearer’s senses and focuses them on their quarry. The wearer gains +2 to Awareness tests against their quarry and Danger Sense tests if the quarry is included in the opposing group. They also do not suffer penalties from sensory deprivation against their quarry. For example, the wearer doesn’t suffer Blindness penalties to attacks against their quarry.

The wearer can end their hunt at any time and heal the damage as normal. Once the hunt ends, the wearer must find their trail and succeed at a Tracking test to declare a hunt against the target. The wearer can only have one hunt declared at a time.

Thread Rank Six
Effect: The wearer’s predatory instincts are honed against their quarry while a hunt is declared with Mistish Farad. The wearer gains +2 to Attack and Damage tests against their quarry as long as the Blood Magic Damage is committed.

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