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Maximum Threads: 1
Mystic Defense: 12
Legend Point Cost: Journeyman
The hundreds of stones that make up this blood pebble armor are all black and highly polished, but shine with a red sheen. Each is carved with a unique rune and a uniform glyph opposite the rune. Despite the almost mirror-like polish on the stones, they never reflect the image of anything living other than plants.
Thread Rank One
Key Knowledge: The owner must learn the armor’s Name.
Effect: The armor is Mystic Armor 4.
Thread Rank Two
Effect: The wearer gains +1 rank to Anticipate Blow.
Thread Rank Three
Key Knowledge: The owner must learn the bound blood spirit’s Name.
Effect: The wearer gains the Blooded Haruspex ability. As a Simple action for 1 Strain, the wearer’s blood spills out from around the stones, making them glossy and slick. The stones rearrange themselves on the wearer’s body, with the runes on their hands showing a glimpse of their future. The wearer gains a +2 bonus to Anticipate Blow tests until the end of the round.
Thread Rank Four
Effect: The wearer gains +1 Circle to a Discipline of their choice for the purpose of determining Durability.
Thread Rank Five
Deed: The owner must kill something selected by the bound spirit and bathe the armor in its blood.
Effect: The wearer’s understanding of the Blooded Haruspex runes and their meaning grows; the wearer can better read one opponent’s fate in the blood. For 2 additional Strain, the benefits from Anticipate Blow increase by +1 per success (typically +3 instead of +2) against one opponent. This opponent must be selected before the Anticipate Blow test is made.
Thread Rank Six
Effect: After using the Blooded Haruspex ability, if the wearer successfully attacks the selected opponent, they gain a +2 bonus to their next Initiative test.