07 October 2020

Earthdawn 4E: Anatomy of a Thread Item 98 - Trusty Hammer

This is the ninety-eighth 4E Anatomy of a Thread Item, an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

A thread item written for an online game I offered to help with thread items. This was written with the request of a hammer (stats of a broadsword) with a bonus to Dexterity. I liked the idea of a Weaponsmith's working hammer becoming a thread item through some means, but still very much being a hammer they work with. Not just exclusively a weapon. The end result does both and provides a little variety.


Trusty Hammer

Maximum Threads: 1
Mystic Defense: 12
Legend Point Cost: Journeyman

This utilitarian short-hafted hammer looks like it is much better suited to the forge than the battlefield. The surface is unadorned and marred by the signs of use, though of fine craftsmanship. The style is reminiscent of blacksmiths who called Wyrm Wood and the surrounding areas home before the Scourge. Without a thread attached, this is an improvised weapon at best. With a thread attached, it is functionally a broadsword and sounds like a hammer clanging on an anvil whenever it strikes.

Thread Rank One
Key Knowledge: The owner must learn the hammer’s Name.
Effect: The hammer is Damage Step 6.

Thread Rank Two
Effect: The wielder gains +1 to Attack tests with the hammer.

Thread Rank Three
Key Knowledge: The owner must learn the first owner’s Name.
Effect: The wielder can spend an additional Karma Point when using the hammer to craft, improve, or repair something physical. This includes talents such as Forge Weapon, but isn’t going to help you repair something intangible, like your sense of self-worth or a broken family life. More repair things like your armor after a run in with a saural.

Thread Rank Four
Effect: The wielder gains +1 rank to Forge Weapon.

Thread Rank Five
Key Knowledge: The owner must learn the location of the first owner’s forge.
Effect: The wielder gains the Earth-Shattering Headache special maneuver.

Earth-Shattering Headache (Wielder, Close Combat): The wielder may spend two additional successes on a close combat Attack test to strike the target on top of their head, causing them to be Harried until the end of the next round.

Thread Rank Six
Effect: The owner gains +2 to their Dexterity Value.

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